236
2/17/2025
DINO!
Deck Size: 100
Commander
Legal
Est deck cost: $250.47
Salt sum: 25.75
No deck tags
236
2/17/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $4.99
Pantlaza, Sun-Favored

Whenever Pantlaza or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Creature
Pantlaza, Sun-Favored (lcc) 4

Commander

(CTRL to add secondary)

Land

Qty: 37 Price: $36.99
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (blc) 296
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (blc) 299
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (blc) 300
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (blc) 130
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (blc) 131
Forest

({T}: Add {G}.)

Land
Forest (blb) 377
Fortified Village

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (mkc) 262
Game Trail

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.

Land
Game Trail (blc) 306
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (otc) 303
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (blc) 316
Mountain

({T}: Add {R}.)

Land
Mountain (blb) 375
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (blc) 322
Plains

({T}: Add {W}.)

Land
Plains (blb) 370
Restless Ridgeline

This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land. Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Land
Restless Ridgeline (lci) 350
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (blc) 326
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (blc) 327
Scattered Groves

({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (otc) 315
Sheltered Thicket

({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (blc) 330
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (blc) 334
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (blc) 335
Sunscorched Divide

{1}, {T}: Add {R}{W}.

Land
Sunscorched Divide (blc) 336
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 290
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (blc) 338
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (blc) 343
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (otc) 334
Temple of Triumph

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.

Land
Temple of Triumph (blc) 344
Thriving Bluff

This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (blc) 346
Thriving Grove

This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Thriving Grove (blc) 347

Land

(CTRL to add secondary)

Boardwipe

Qty: 2 Price: $4.78
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (blc) 114
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30

Boardwipe

(CTRL to add secondary)

Ramp

Qty: 13 Price: $17.63
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (blc) 127
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (plst) GRN-233
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (blc) 212
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (blc) 269
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (woc) 126
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Hedron Archive (blc) 275
Hulking Raptor

Ward {2} At the beginning of your first main phase, add {G}{G}.

Creature
Hulking Raptor (lci) 327
Poetic Ingenuity

Whenever one or more Dinosaurs you control attack, create that many Treasure tokens. Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.

Enchantment
Poetic Ingenuity (lci) 161
Ranging Raptors

Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Ranging Raptors (lcc) 249
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (blc) 129
Topiary Stomper

Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.

Creature
Topiary Stomper (lcc) 261
Utopia Sprawl

Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (rvr) 159
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (mkc) 195

Ramp

(CTRL to add secondary)

DINO!

Qty: 23 Price: $82.00
Apex Altisaur

When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.

Creature
Apex Altisaur (lcc) 232
Belligerent Yearling

Trample Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.

Creature
Belligerent Yearling (lci) 133
Ghalta, Stampede Tyrant

Trample When Ghalta enters, put any number of creature cards from your hand onto the battlefield.

Creature
Ghalta, Stampede Tyrant (lci) 185
Gishath, Sun's Avatar

Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Creature
Gishath, Sun's Avatar (lci) 330
Harnessed Snubhorn

Vigilance Whenever this creature deals combat damage to a player, return target artifact or enchantment card from your graveyard to the battlefield.

Creature
Harnessed Snubhorn (mat) 53
Imperial Aerosaur

Flying When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.

Creature
Imperial Aerosaur (j22) 196
Itzquinth, Firstborn of Gishath

Haste When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.

Creature
Itzquinth, Firstborn of Gishath (lci) 230
Palani's Hatcher

Other Dinosaurs you control have haste. When this creature enters, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.

Creature
Palani's Hatcher (lci) 237
Pugnacious Hammerskull

Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Creature
Pugnacious Hammerskull (lci) 208
Raging Swordtooth

Trample When this creature enters, it deals 1 damage to each other creature.

Creature
Raging Swordtooth (lcc) 283
Rampaging Geoderm

Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.

Creature
Rampaging Geoderm (mom) 251
Raptor Hatchling

Enrage — Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.

Creature
Raptor Hatchling (xln) 155
Ravenous Sailback

When this creature enters, choose one — • This creature gains haste until end of turn. • Destroy target artifact or enchantment.

Creature
Ravenous Sailback (mom) 202
Scytheclaw Raptor

Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.

Creature
Scytheclaw Raptor (lci) 165
Siegehorn Ceratops

Enrage — Whenever this creature is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

Creature
Siegehorn Ceratops (rix) 171
Sky Terror

Flying, menace

Creature
Sky Terror (xln) 229
Snubhorn Sentry

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +3/+0 as long as you have the city's blessing.

Creature
Snubhorn Sentry (plst) RIX-23
Soaring Sandwing

Flying When this creature enters, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature
Soaring Sandwing (lci) 35
Steadfast Armasaur

Vigilance {1}{W}, {T}: This creature deals damage equal to its toughness to target creature blocking or blocked by it.

Creature
Steadfast Armasaur (xln) 39
Territorial Hammerskull

Whenever this creature attacks, tap target creature an opponent controls.

Creature
Territorial Hammerskull (plst) XLN-41
Trumpeting Carnosaur

Trample When this creature enters, discover 5. {2}{R}, Discard this card: It deals 3 damage to target creature or planeswalker.

Creature
Trumpeting Carnosaur (lci) 171
Vaultborn Tyrant

Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

Creature
Vaultborn Tyrant (big) 20
Zacama, Primal Calamity

Vigilance, reach, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.

Creature
Zacama, Primal Calamity (rix) 174

DINO!

(CTRL to add secondary)

Removal

Qty: 9 Price: $16.81
Cabaretti Charm

Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.

Instant
Cabaretti Charm (snc) 173
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (blc) 115
Contest of Claws

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Sorcery
Contest of Claws (lcc) 12
Crush Contraband

Choose one or both — • Exile target artifact. • Exile target enchantment.

Instant
Crush Contraband (scd) 16
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (blc) 147
Reclamation Sage

When this creature enters, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (j22) 717
Thrashing Brontodon

{1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Thrashing Brontodon (lci) 216
Tranquil Frillback

When this creature enters, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.

Creature
Tranquil Frillback (mat) 24
Valorous Stance

Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.

Instant
Valorous Stance (otc) 88

Removal

(CTRL to add secondary)

Draw

Qty: 12 Price: $71.58
Abundant Growth

Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Enchantment
Abundant Growth (pip) 194
Archivist of Oghma

Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Creature
Archivist of Oghma (clb) 4
Bonehoard Dracosaur

Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

Creature
Bonehoard Dracosaur (lci) 134
Chimil, the Inner Sun

Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Artifact
Chimil, the Inner Sun (lcc) 106
Crash Through

Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Sorcery
Crash Through (plst) M19-133
Curious Altisaur

Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card.

Creature
Curious Altisaur (lcc) 90
Earthshaker Dreadmaw

Trample When this creature enters, draw a card for each other Dinosaur you control.

Creature
Earthshaker Dreadmaw (lci) 183
Harmonize

Draw three cards.

Sorcery
Harmonize (blc) 120
Monstrous Vortex

Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Enchantment
Monstrous Vortex (mh3) 162
Seismic Monstrosaur

Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Creature
Seismic Monstrosaur (lci) 166
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (blc) 237
Warlord's Fury

Creatures you control gain first strike until end of turn. Draw a card.

Sorcery
Warlord's Fury (dom) 151

Draw

(CTRL to add secondary)

Xtra Tricks

Qty: 3 Price: $15.69
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (pip) 202
Samut, Tyrant Smasher

Creatures you control have haste. −1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

Planeswalker
Samut, Tyrant Smasher (war) 235
Siege Smash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.

Instant
Siege Smash (mh3) 136

Xtra Tricks

(CTRL to add secondary)

Maybeboard

Qty: 14 Price: $182.92
Annie Joins Up

When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

Enchantment
Annie Joins Up (otj) 191
Birthing Ritual

At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.

Enchantment
Birthing Ritual (mh3) 146
Cursed Mirror

{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.

Artifact
Cursed Mirror (mh3) 279
Dino DNA

Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with this artifact, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.

Artifact
Dino DNA (rex) 20
False Floor

This artifact enters tapped. Creatures enter tapped. {2}, {T}, Exile this artifact: Exile all untapped creatures. Activate only as a sorcery.

Artifact
False Floor (ncc) 82
Flick a Coin

Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Draw a card.

Instant
Flick a Coin (woe) 128
Hunting Velociraptor

First strike Dinosaur spells you cast have prowl {2}{R}. (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)

Creature
Hunting Velociraptor (rex) 4
Outmuscle

Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.

Sorcery
Outmuscle (plst) ELD-170
Ravenous Tyrannosaurus

Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.) Whenever this creature attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead.

Creature
Ravenous Tyrannosaurus (rex) 18
Risk Factor

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Instant
Risk Factor (grn) 113
Savage Order

As an additional cost to cast this spell, sacrifice a creature with power 4 or greater. Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.

Sorcery
Savage Order (rex) 6
Swooping Pteranodon

Flying, haste Whenever this creature or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.

Creature
Swooping Pteranodon (rex) 19
Welcome to . . .

Enchantment
Welcome to . . . // Jurassic Park (rex) 7Welcome to . . . // Jurassic Park (rex) 7
Wrathful Raptors

Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.

Creature
Wrathful Raptors (lcc) 88

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

19 pips - 17 cards
26 mana - 23 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
26 pips - 22 cards
27 mana - 24 cards
44 pips - 33 cards
30 mana - 28 cards
0 pips - 0 cards
7 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard