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Commander
Affinity for artifact creatures (This spell costs {1} less to cast for each artifact creature you control.) Artifact creatures you control have menace. At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Commander
Drain
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.

Drain
Protection
Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.

Protection
Tokens
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.

When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.

As this enchantment enters, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.

Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.") {1}{U}, {T}: Create a token that's a copy of target artifact token you control.

Tokens
Draw
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Doctor's companion (You can have two commanders if the other is the Doctor.)

Draw
Ramp
Whenever this artifact or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Ramp
Untap
Untap
Copy
Copy
Finisher
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. {2}, {T}: Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.

Finisher
Recursion
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

When The Eighth Doctor enters, mill three cards. Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Recursion
Land
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Land
Removal
Removal
Sideboard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Sideboard
Tokens & Extras
Tokens & Extras
Deck Info
Deck stats
Deck Tokens & Extras (16)
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