1k
2/5/2025
Ygra - Food Wars
Deck Size: 100
Commander
Legal
Est deck cost: $1237.01
Salt sum: 45.39
1k
2/5/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $17.99
Ygra, Eater of All

Ward—Sacrifice a Food. Other creatures are Food artifacts in addition to their other types and have "{2}, {T}, Sacrifice this permanent: You gain 3 life." Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra.

Creature
Ygra, Eater of All (blb) 294

Commander

(CTRL to add secondary)

Instant

Qty: 7 Price: $96.39
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (mkm) 187
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (ltc) 234
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (sta) 53
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (moc) 309
Tear Asunder

Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.

Instant
Tear Asunder (blc) 241
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 430

Instant

(CTRL to add secondary)

Sorcery

Qty: 8 Price: $93.54
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (sta) 27
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (cmm) 894
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (cmm) 159
Fell

Destroy target creature.

Sorcery
Fell (blb) 95
Pest Infestation

Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

Sorcery
Pest Infestation (c21) 65
Revive the Shire

Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
Revive the Shire (ltr) 185
Season of Gathering

Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control.

Sorcery
Season of Gathering (blb) 286
Wear Down

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.

Sorcery
Wear Down (blb) 203

Sorcery

(CTRL to add secondary)

Artifact

Qty: 10 Price: $144.40
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (woc) 145
Golgari Signet

{1}, {T}: Add {B}{G}.

Artifact
Golgari Signet (dsc) 246
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (cmm) 398
Mithril Coat

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 245
Nuka-Cola Vending Machine

{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Artifact
Nuka-Cola Vending Machine (pip) 137
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (woc) 149
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (plst) M12-219
Talisman of Resilience

{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.

Artifact
Talisman of Resilience (c21) 270
Tarrian's Soulcleaver

Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}

Artifact
Tarrian's Soulcleaver (lci) 264
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246

Artifact

(CTRL to add secondary)

Land

Qty: 32 Price: $577.88
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (uma) 236
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (cmm) 419
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (woc) 156
Deathcap Glade

This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (vow) 261
Forest

({T}: Add {G}.)

Land
Forest (woe) 275
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (cmm) 1001
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Land
Llanowar Wastes (bro) 264
Minas Morgul, Dark Fortress

Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Land
Minas Morgul, Dark Fortress (ltc) 514
Necroblossom Snarl

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

Land
Necroblossom Snarl (cmm) 1015
Nurturing Peatland

{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Nurturing Peatland (mh1) 243
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (plst) THS-223
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 283
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (clb) 358
Shire Terrace

{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Shire Terrace (ltr) 261
Shizo, Death's Storehouse

{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Land
Shizo, Death's Storehouse (dmc) 233
Swamp

({T}: Add {B}.)

Land
Swamp (woe) 272
Tainted Wood

{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Land
Tainted Wood (cmm) 1040
The Black Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Land
The Black Gate (ltc) 490
The Shire

The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.

Land
The Shire (ltr) 345
Tower of the Magistrate

{T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.

Land
Tower of the Magistrate (mb2) 242
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (otc) 337
Underground Mortuary

({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Underground Mortuary (mkm) 271
Undergrowth Stadium

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 435
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (tsr) 287
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Viridescent Bog

{1}, {T}: Add {B}{G}.

Land
Viridescent Bog (otc) 340
Volrath's Stronghold

{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Land
Volrath's Stronghold (sth) 143
Witch's Clinic

{T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.

Land
Witch's Clinic (c21) 81
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (dmr) 261

Land

(CTRL to add secondary)

Creature

Qty: 24 Price: $118.29
Aberrant

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

Creature
Aberrant (40k) 86
Allosaurus Shepherd

This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Creature
Allosaurus Shepherd (2x2) 132
Arcbound Condor

Flying Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever another artifact you control enters, target creature an opponent controls gets -1/-1 until end of turn.

Creature Artifact
Arcbound Condor (mh3) 81
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (p30a) 26
Camellia, the Seedmiser

Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)

Creature
Camellia, the Seedmiser (blb) 207
Cauldron Familiar

When this creature enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return this card from your graveyard to the battlefield.

Creature
Cauldron Familiar (plst) ELD-81
Chatterfang, Squirrel General

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

Creature
Chatterfang, Squirrel General (mh2) 151
Experimental Confectioner

When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This token can't block."

Creature
Experimental Confectioner (woe) 314
Fanatic of Rhonas

{T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Creature
Fanatic of Rhonas (mh3) 152
Gyome, Master Chef

Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter under your control this turn. {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.

Creature
Gyome, Master Chef (c21) 5
Hazel's Brewmaster

Menace Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token. Foods you control have all activated abilities of all creature cards exiled with this creature.

Creature
Hazel's Brewmaster (blc) 52
Kogla, the Titan Ape

When Kogla enters, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Creature
Kogla, the Titan Ape (iko) 162
Manglehorn

When this creature enters, you may destroy target artifact. Artifacts your opponents control enter tapped.

Creature
Manglehorn (plst) AKH-175
Massacre Girl

Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

Creature
Massacre Girl (otc) 140
Meriadoc Brandybuck

Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature
Meriadoc Brandybuck (ltr) 177
Peregrin Took

If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Draw a card.

Creature
Peregrin Took (ltr) 181
Pitiless Plunderer

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Pitiless Plunderer (lcc) 208
Rampaging Yao Guai

Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.

Creature
Rampaging Yao Guai (pip) 401
Rapacious Guest

Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on this creature. When this creature leaves the battlefield, target opponent loses life equal to its power.

Creature
Rapacious Guest (ltc) 28
Scion of Calamity

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

Creature
Scion of Calamity (lcc) 61
Selvala, Heart of the Wilds

Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Creature
Selvala, Heart of the Wilds (cmm) 320
Tender Wildguide

Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) {T}: Add one mana of any color. {T}: Put a +1/+1 counter on this creature.

Creature
Tender Wildguide (blb) 196
Thornvault Forager

{T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.

Creature
Thornvault Forager (blb) 197
Tireless Provisioner

Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Tireless Provisioner (ltc) 262

Creature

(CTRL to add secondary)

Ping

Qty: 5 Price: $10.55
Blood Artist

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Blood Artist (plst) C17-99
Disciple of the Vault

Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

Creature
Disciple of the Vault (2xm) 86
Marionette Apprentice

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.

Creature
Marionette Apprentice (mh3) 100
Mirkwood Bats

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature
Mirkwood Bats (ltr) 95
Zulaport Cutthroat

Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Creature
Zulaport Cutthroat (clb) 775

Ping

(CTRL to add secondary)

Enchantment

Qty: 8 Price: $95.72
Agent of the Iron Throne

Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."

Enchantment
Agent of the Iron Throne (clb) 107
Bitterblossom

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Enchantment Kindred
Bitterblossom (wot) 72
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (clb) 669
Guardian Project

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (rvr) 146
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (mkc) 133
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Rancor (2x2) 156
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 441
Viridian Revel

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Enchantment
Viridian Revel (som) 132

Enchantment

(CTRL to add secondary)

Sac Outlet

Qty: 5 Price: $82.25
Arcbound Ravager

Sacrifice an artifact: Put a +1/+1 counter on this creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Ravager (mma) 198
Ashnod's Altar

Sacrifice a creature: Add {C}{C}.

Artifact
Ashnod's Altar (brr) 67
Carrion Feeder

This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.

Creature
Carrion Feeder (plst) MH1-81
Phyrexian Altar

Sacrifice a creature: Add one mana of any color.

Artifact
Phyrexian Altar (2x2) 311
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Viscera Seer (lcc) 213

Sac Outlet

(CTRL to add secondary)

Sideboard

Qty: 3 Price: $16.47
Snow-Covered Swamp

({T}: Add {B}.)

Land
Snow-Covered Swamp (mb2) 118
Steelbane Hydra

This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.

Creature
Steelbane Hydra (ncc) 313
Syr Ginger, the Meal Ender

Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.

Creature Artifact
Syr Ginger, the Meal Ender (woe) 252

Sideboard

(CTRL to add secondary)

Maybeboard

Qty: 3 Price: $54.97
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 432
Defense of the Heart

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Enchantment
Defense of the Heart (wot) 80
Delighted Halfling

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Creature
Delighted Halfling (ltr) 402

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
29 pips - 26 cards
32 mana - 29 cards
0 pips - 0 cards
0 mana - 11 cards
42 pips - 33 cards
38 mana - 30 cards
0 pips - 0 cards
16 mana - 13 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

{"ops":[{"insert":"Many Delicious Infinites! UNFINISHED"},{"attributes":{"header":1},"insert":"\n"},{"insert":"(taken from: "},{"attributes":{"link":"https://www.moxfield.com/decks/48A34FuGVUiJRy_5TnCNEA/primer"},"insert":"https://www.moxfield.com/decks/48A34FuGVUiJRy_5TnCNEA/primer"},{"insert":")\n\nFood and Artifacts"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Let us start with the obvious: Food is a subtype of artifacts and thus has a wider range of interaction, "},{"attributes":{"italic":true},"insert":"especially in green"},{"insert":". This funny little line of text applies to all creatures on the battlefield and has a few extra implications that better deck builders than I can take advantage of, but for now this is what I can come up with.\nOut the gate this means opponents may use their creatures to pay for the ward cost on "},{"insert":{"card-link":"Ygra, Eater of All"}},{"insert":". This "},{"attributes":{"italic":true},"insert":"may"},{"insert":" end up in some scenarios where gaining toughness or power as a state-based-action may deter some niche removal, such as \"fight\" mechanics or cards that depend on the creatures stats:\n\n"},{"attributes":{"background":"var(--light)","color":"inherit"},"insert":"Say an opponent attempts to target Ygra with "},{"attributes":{"background":"var(--light)","color":"inherit"},"insert":{"card-link":"Ulvenwald Tracker"}},{"attributes":{"background":"var(--light)","color":"inherit"},"insert":" fight ability with their tapped "},{"attributes":{"background":"var(--light)","color":"inherit"},"insert":{"card-link":"Deep-Slumber Titan"}},{"attributes":{"background":"var(--light)","color":"inherit"},"insert":". With the tracker's ability on the stack, the ward ability triggers on Ygra, forcing your opponent to make a choice: do they sacrifice a creature? If they do, the creature-food will trigger Ygra's final ability, which would in turn be placed on the stack. Once resolved, Ygra would have an additional two toughness to survive the ability and leaving your opponent down two cards total."},{"insert":"\nLeaving Ygra on the board for long enough will put your opponents on high alert and digging for counter-synergy such as an overloaded "},{"attributes":{"bold":true},"insert":{"card-link":"Vandalblast"}},{"attributes":{"bold":true},"insert":" "},{"insert":"so stay sharp and follow the gameplan.\n\nThe Gameplan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"There are a few cards in this deck that when assembled in "},{"attributes":{"italic":true},"insert":"an"},{"insert":" order can win you the game on the spot and getting to those cards is easy if one of them is always sitting in the command-zone. For this gameplan to work, you need to be patient and keep the kitty at bay until you are able to surprise your opponents with awkward situations like the example above. \"Create dilemmas, not problems\" is a sentence I repeat to myself as I build decks as it complicates your game actions beyond worrying about the two other players that may be in the game. Doing this will give longevity to your board state, and force your opponents into "},{"attributes":{"italic":true},"insert":"bad plays"},{"insert":".\nBreaking down the deck into A, B, and C will simplify how I analyze the needed cards. How I build decks follows A + B = C:\n\nThe Objective of the Deck - A"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Ygra deck is designed to get pieces of infinite combos as they are presented in the card draw and mana constraints. The deck plans on using as many tutors to gather one of one of the infinites presented as I build a value and control oriented board state.\n\n"},{"attributes":{"bold":true},"insert":"Ygra + "},{"attributes":{"bold":true},"insert":{"card-link":"Cauldron Familiar"}},{"attributes":{"bold":true},"insert":" "},{"insert":" -- The centerpiece to this deck, this little kitty with Ygra on the field enables a two-card "},{"attributes":{"italic":true},"insert":"lifegain/lifeloss"},{"insert":" combo to end the game on the spot. With Ygra and the familiar on the field the familiar is the food it needs to pay for its own ability. Activate the little cat's ability, placing the trigger on the stack, sacrificing "},{"attributes":{"italic":true},"insert":"itself"},{"insert":" to pay for it. The ability will not leave the stack as the familiar is sent to the graveyard as a state-based-action, placing it's first ability on the stack in addition to Ygra's two +1/+1 counters trigger (you may choose which ability resolves first). Once resolved, the cat will be valid as a target for it's own ability and be brought back to the battlefield, triggering the first ability again. "},{"attributes":{"italic":true},"insert":"In the end you have gained four life, delt six damage, gained two power and given your opponents a headache"},{"insert":". "},{"attributes":{"bold":true},"insert":"Then repeat"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Ygra + "},{"attributes":{"bold":true},"insert":{"card-link":"Animation Module"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Ashnod's Altar"}},{"attributes":{"bold":true},"insert":" OR "},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Altar"}},{"attributes":{"bold":true},"insert":" + [Sacrifice Target]"},{"insert":" -- While not a two card combo, this infinite allows for "},{"attributes":{"italic":true},"insert":"infinite colorless mana (with Ashnod's Altar), infinite ETB triggers, infinite +1/+1 counters, and infinite death triggers"},{"insert":". With the three cards on the field and a creature to sacrifice, you sacrifice the spare creature to the altar, adding  "},{"attributes":{"bold":true},"insert":"(2) "},{"insert":"to your mana pool. Ygra's ability will trigger, adding two +1/+1 counters to the big kitty. This triggers the module, in which you use one of the floating mana to pay for the module cost. This creates a 1/1 colorless Servo Food artifact creature token, that is then again sacrificed to the altar, netting two colorless mana and starting the loop again.\n\n"},{"attributes":{"bold":true},"insert":"Ygra + "},{"attributes":{"bold":true},"insert":{"card-link":"Experimental Confectioner"}},{"attributes":{"bold":true},"insert":" + [Sacrifice Outlet]"},{"insert":" -- Cast the confectioner with two open mana remaining and both your sacrifice outlet of choice on the board ("},{"attributes":{"bold":true},"insert":{"card-link":"Ashnod's Altar"}},{"attributes":{"bold":true},"insert":" "},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Phyrexian Altar"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Viscera Seer"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Carrion Feeder"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Yahenni, Undying Partisan"}},{"insert":") and Ygra. The confectioner's ETB ability will create a Food token, which you sacrifice with your remaining two mana. This will create a 1/1 rat that will not be long for this world as we sacrifice to any outlet and trigger Ygra's second ability. This alone, besides the outlet of choice creates "},{"attributes":{"italic":true},"insert":"infinite ETBs and LTBs, infinite +1/+1 counters, and infinite death triggers"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ygra + "},{"attributes":{"bold":true},"insert":{"card-link":"Camellia, the Seedmiser"}},{"attributes":{"bold":true},"insert":" + [Sacrifice Outlet] + [Sacrifice Target]"},{"insert":" -- Much like the Animation Module and Experimental Confectioner this is another combo designed to create "},{"attributes":{"italic":true},"insert":"infinite ETBs and LTBs, infinite sacrifice triggers, infinite +1/+1 counters, and infinite death triggers"},{"insert":". With Ygra, Camellia, and an outlet with fodder on the field, sacrifice the creature-food fodder which triggers Ygra's +1/+1 ability and Camellia's creature token ability. This creates a 1/1 squirrel to fuel the loop again.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Experimental Confectioner"}},{"attributes":{"bold":true},"insert":" +"},{"attributes":{"bold":true},"insert":{"card-link":"Peregrin Took"}},{"attributes":{"bold":true},"insert":" + [Spare Food]"},{"insert":" -- With Took and a food on the field, cast the confectioner. This will create two food tokens as they ETB. With three Food total, sacrifice them all to Took's activated ability to draw three cards. This will create three rat tokens and additional foods due to Peregrin Took's static ability. This combo leads to "},{"attributes":{"italic":true},"insert":"infinite card draw, near-infinite creature tokens, near-infinite ETBs"},{"insert":".\n\nGame Actions - B"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When playing with the deck, it is important to evaluate the state of the board before jumping into playing the scary threats. Placing yourself in a position that generates passive value while not becoming the target of (rightly just) removal.\n\n"},{"attributes":{"italic":true},"insert":"Passive Card Selection"},{"insert":" : These cards are your bread and butter to dig through your deck and find either the combo pieces you need or begin assembling. Tutors are going to be your best friend although this deck runs some standard and more niche tutors.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Trail of Crumbs"}},{"attributes":{"bold":true},"insert":" -"},{"insert":"- With a solid Food engine is on the board, this card can easily dig through your deck to find the right cards and place them straight into your hand. In parity, this is \"two mana, create a Food\", which isn't the best, but will set you up for a future turn with some more resources and passive Food generation. If the deck has not had time or doesn't look to be able to create Food passively then this is a pretty bad draw. In disadvantage, paying two mana for one Food token, then having to pay three mana to sacrifice the Food (gaining three life) and scry two, draw one (if it is a permanent). Then you are out of resources and down five mana and card neutral.\n\n"},{"attributes":{"bold":true},"insert":"Phyrexian Arena/Viridian Revel"},{"insert":" -- When Ygra is able to make the board into Foods, Revel will be a pain in the side of your opponents as you take advantage of artifact removal in green and creature removal in black. Going card positive as your opponents go negative will severely impact their gameplan and allow for perfect amounts of card selection on your end. If the board is stale and there has not been much in combat Revel can start to lag behind and be seriously taxing with the additional "},{"attributes":{"color":"#008a00","bold":true},"insert":"G"},{"insert":" in the mana cost. This may lead to a dead draw in hand if there the game doesn't have momentum and players actively participating in combat and interaction. To substitute, the deck may be better to run a "},{"attributes":{"italic":true},"insert":"Phyrexian Arena"},{"insert":" in it's place to guarantee being card positive for your turn.\n\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":" -- One of the best and premier card draw engines in black, BMC presents a toolkit to be exploited. The instinct is to go all out every time of course. With Ygra out, this reads: Draw a card, ramp, make Food fodder. Without Ygra, this stands out as a solid way to keep up with fast red decks that will try and take advantage of the mana-dorks being ran and how vital they are. Blockers are good after all. This is also one of those rare cards that sits relatively underpowered as you are ahead in the game and will lead to feeling like it is a \"win more\" card, but it is hard to feel this was as every deck needs mana, cards, and creatures.\n\n"},{"attributes":{"bold":true},"insert":"Beast Whisperer"},{"insert":" -- Drawing cards is good, and when it happens as you are attempting to execute the main objective of the deck, it is even better. Be mindful that a four-drop creature like this may be rough if you have no creatures to cast, relying on top-decking more card draw or creatures to fuel the engine.\n\n"},{"attributes":{"bold":true},"insert":"Guardian Project"},{"insert":" -- Another Beast Whisperer, this time as an enchantment. Same application here as before.\n"},{"attributes":{"italic":true},"insert":"Tutors"},{"insert":" - The deck needs tutors to eat, like true vegetables. This is where we as players need to make a decision on whether or not simplifying and minimizing the gameplan is going to be fun in the end for both yourself and the other players at the table. Enabling these fast wins can be frustrating, but I play in pods with borderline cEDH decks... So I do not feel bad.\n\n"},{"attributes":{"bold":true},"insert":"Fauna Shaman"},{"insert":" -- Although it may be difficult to maintain creatures in the hand, this tutor-on-a-stick will down early will definitely cause enough of a headache on it's own.\n\n"},{"attributes":{"bold":true},"insert":"Thornvault Forager"},{"insert":" -- A n new card from Bloomburrow, sits as another good mana-dork taking advantage of the Food tokens being created early. In addition, it has a (slightly expensive) activated ability to tutor for a squirrel. In this case we would be searching for "},{"attributes":{"italic":true},"insert":"Camellia, the Seedmiser"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Grim Servant"},{"insert":" -- Having a one time tutor-on-a-stick is nice to help fill out the mana-curve. The servant will always be able to tutor up the Cauldron Familiar or any altar if your devotion is high enough. When at disadvantage, this card will obviously be able to at least grab the cat or something more substantial like a Sol Ring or Animation Module.\n\n"},{"attributes":{"bold":true},"insert":"Protean Hulk"},{"insert":" -- Highly salt inducing, the big frog is an easy sacrifice target as a Food, allowing you to grab multiple combo pieces or other toolbox creatures and buff Ygra. When you do not have a way to kill the frog, it still stands as a beefy creature to block with. The "},{"attributes":{"color":"#008a00","bold":true},"insert":"GG"},{"insert":"  in the mana cost is a little taxing but at seven mana, you should have at least two to pay with.\n\n"},{"attributes":{"bold":true},"insert":"Diabolic Tutor"},{"insert":" -- Much like the Protean Hulk, this tutor helps fuel sacrifice engines and buffs Ygra as you search for an important piece. Important that this is one of the few in the deck that you do not need to reveal, although it does leave you card negative. You can replace this with Demonic Tutor and get similar and less restraining results.\n\n"},{"attributes":{"bold":true},"insert":"Dark Petition"},{"insert":" -- This is a demonic tutor when the math checks out. There are not many instants or sorceries in the deck, but two is easy to manage, especially for a card at five CMC, giving ample time to play those first. This will give you three black mana to work with, allowing you to cast the usual suspects like Phyrexian Altar, Confectioner, and of course the Cauldron Familiar.\n\n"},{"attributes":{"bold":true},"insert":"Worldly Tutor"},{"insert":" -- Don't need to explain this one much. One mana, tutor a creature to the top of your library at instant speed.\n\n"},{"attributes":{"bold":true},"insert":"Archdruid's Charm"},{"insert":" -- A little on the constraining side as this card costs three  to cast, although it's versatility is astounding. Tutoring is obviously good, but adding some extra +1/+1 synergy with removal is some great value for the price. Certainly at times this is going to be a dead draw.\n\n"},{"attributes":{"bold":true},"insert":"Defense of the Heart"},{"insert":" -- Another unconventional tutor, this one relying on an opponent having three or more creatures and only proc'ing on your upkeep. This is first and foremost a deterrent and "},{"attributes":{"italic":true},"insert":"should"},{"insert":" be eaten by removal before it is able to activate. Although this may hurt at the moment, guaranteeing a piece of removal is gone will definitely help as you continue assembling combos. If they do not remove this enchantment, then you have more than likely to win the game. Best used against nasty goblin players.\n"},{"attributes":{"italic":true},"insert":"Other Cards to Note:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Viscera Seer"},{"insert":" as a sac' outlet is excellent at filtering cards as creature tokens are generated. "},{"attributes":{"bold":true},"insert":"Yaheni, Undying Partisan"},{"insert":" being a good outlet to at least proc some death/LTB triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Disciple of the Vault"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blood Artist"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Marionette Apprentice"},{"insert":" make for great lifegain/lifeloss as you execute your game actions, generating passive value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Braids, Arisen Nightmare"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Savvy Hunter"},{"insert":" both sit as a value engines, taking tokens generated by cards like "},{"attributes":{"bold":true},"insert":"Greta, Sweettooth Scourge"},{"insert":" and turning them into some card draw and potentially some annoying removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Compy Swarm"},{"insert":" This iddy buddy fella can get out of hand entirely too fast if you are able to keep sacrificing creatures. Exponential growth is terrifying while gaining an army of 2/2's to use as sac' fodder if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archbound Condor"},{"insert":" is an excellent removal engine, using -1/-1 to get around indestructible. This applies to not only your Food tokens ETBs but to your creature ETBs as well if Ygra is on the field, since the type changing effect applies as a state-based-action on layer four."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bitterblossom"},{"insert":" serves as a small value engine to get creature/creature-foods on the field as sac' fodder."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chthonian Nightmare"},{"insert":" serves as a quick and REPEATABLE way to recur your low-mana/high-impact creatures that need to be looped."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Night of Sweet's Revenge"},{"insert":", in addition to creating a Food token, turning ALL creatures you control into mana-dorks, this enchantment ALSO has an "},{"attributes":{"bold":true},"insert":"Overrun"},{"insert":" effect attached as well."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands in the deck don't contain anything terribly special to the gameplan, but it has been curated to make sure the deck is hitting the correct pips as it needs to. There are a few MDFC lands that gave some generically good effects on the back, which can be used in more niche situations such as "},{"attributes":{"bold":true},"insert":"Fell the Profane"},{"insert":" as a four mana kill spell.\n\nFinal Execution - C"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Once we are able to gather the objective of the deck and the game actions needed to complete that objective, we arrive at the nitty gritty execution. In general, this deck wants to win on "},{"attributes":{"italic":true},"insert":"turn 5-6"},{"insert":" given that the deck is able to assemble some ramp and generic value as the early rounds start.\nPlaying Ygra on curve is tempting, but may need to be curtailed when dealing with a situation where your opponents know that a your MAIN win condition sits in the CZ until you are ready to end the game. Playing around those fears is going to have you ending up with a gameplan that revolves around passive aggression. The deck doesn't look like it is going much until suddenly the game is over before the blue player even knows what hit them.\nAs I test the deck, I'm always wanting to draw cards more than make splashy plays and I believe this deck is capable of doing just that consistently and with headache-inducing speed.\n\n"}]}
Unable to load comments
AutoNew CategoryMaybeboardSideboard