286
5/19/2019
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Deck Size: 100
Commander / EDH
Legal
Est deck cost: $71.38
Salt Sum: 44.32
No deck tags
286
5/19/2019
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Commander

Quantity: 1Price: $0.49
Fblthp, the Lost

When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.

Creature
Fblthp, the Lost (war) 50
1

Card Draw

Quantity: 8Price: $9.70
Compulsive Research

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Sorcery
Compulsive Research (mm3) 33
1
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (ema) 45
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (uma) 57
1
Kasmina, Enigmatic Mentor

Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

Planeswalker
Kasmina, Enigmatic Mentor (war) 56
1
Mulldrifter

Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Mulldrifter (c15) 97
1
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (ice) 87
1
Sphinx of Magosi

Flying {2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.

Creature
Sphinx of Magosi (w16) 6
1
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (uma) 79
1

Counterspells

Quantity: 11Price: $8.43
Counterspell

Counter target spell.

Instant
Counterspell (7ed) 67
1
Disdainful Stroke

Counter target spell with mana value 4 or greater.

Instant
Disdainful Stroke (grn) 37
1
Dissolve

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Instant
Dissolve (ima) 51
1
Essence Scatter

Counter target creature spell.

Instant
Essence Scatter (m14) 55
1
Guile

Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Guile (mm2) 46
1
Insidious Will

Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Insidious Will (kld) 52
1
Negate

Counter target noncreature spell.

Instant
Negate (m14) 64
1
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (mm3) 47
1
Spell Swindle

Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Spell Swindle (xln) 82
1
Unsubstantiate

Return target spell or creature to its owner's hand.

Instant
Unsubstantiate (emn) 79
1
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
1

Digging

Quantity: 6Price: $2.82
Anticipate

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Anticipate (bfz) 69
1
Augur of Bolas

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Augur of Bolas (war) 41
1
Impulse

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Impulse (bbd) 119
1
Omenspeaker

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Creature
Omenspeaker (m19) 64
1
Telling Time

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

Instant
Telling Time (gk1) 4
1
Tower Geist

Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Creature
Tower Geist (ori) 80
1

Discount

Quantity: 2Price: $2.18
Curious Homunculus

Creature
Curious Homunculus // Voracious Reader (emn) 54Curious Homunculus // Voracious Reader (emn) 54
1
Jace's Sanctum

Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Jace's Sanctum (ori) 61
1

Ghostlymancer

Quantity: 7Price: $4.21
Archaeomancer

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (uma) 45
1
Displace

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Instant
Displace (emn) 55
1
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (mm3) 39
1
Illusionist's Stratagem

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.

Instant
Illusionist's Stratagem (aer) 36
1
Mnemonic Wall

Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (ima) 67
1
Naru Meha, Master Wizard

Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.

Creature
Naru Meha, Master Wizard (dom) 59
1
Salvager of Secrets

When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Creature
Salvager of Secrets (m19) 70
1

Land

Quantity: 35Price: $13.87
Desert of the Mindful

Desert of the Mindful enters the battlefield tapped. {T}: Add {U}. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

Land
Desert of the Mindful (hou) 173
1
Island

({T}: Add {U}.)

Land
Island (c18) 296
32
Lonely Sandbar

Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (ddj) 35
1
Remote Isle

Remote Isle enters the battlefield tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Remote Isle (btd) 75
1

Ramp

Quantity: 9Price: $4.15
Dreamstone Hedron

{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.

Artifact
Dreamstone Hedron (c18) 204
1
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.

Artifact
Hedron Archive (c18) 206
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (c18) 210
1
Prismatic Lens

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Prismatic Lens (uma) 234
1
Seer's Lantern

{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Artifact
Seer's Lantern (c18) 220
1
Sphere of the Suns

Sphere of the Suns enters the battlefield tapped and with three charge counters on it. {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.

Artifact
Sphere of the Suns (mm2) 231
1
Unstable Obelisk

{T}: Add {C}. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.

Artifact
Unstable Obelisk (c17) 229
1
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (cm2) 229
1
Worn Powerstone

Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (c18) 230
1

Recover

Quantity: 5Price: $1.89
Bond of Insight

Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.

Sorcery
Bond of Insight (war) 43
1
Call to Mind

Return target instant or sorcery card from your graveyard to your hand.

Sorcery
Call to Mind (m11) 47
1
Codex Shredder

{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Artifact
Codex Shredder (rtr) 228
1
Pull from the Deep

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

Sorcery
Pull from the Deep (jou) 47
1
Triassic Egg

{3}, {T}: Put a hatchling counter on Triassic Egg. Sacrifice Triassic Egg: Choose one. Activate only if there are two or more hatchling counters on Triassic Egg. • You may put a creature card from your hand onto the battlefield. • Return target creature card from your graveyard to the battlefield.

Artifact
Triassic Egg (chr) 110
1

Removal

Quantity: 10Price: $5.48
Baral's Expertise

Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Sorcery
Baral's Expertise (aer) 29
1
Curfew

Each player returns a creature they control to its owner's hand.

Instant
Curfew (usg) 68
1
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (ths) 46
1
Devastation Tide

Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Devastation Tide (c18) 85
1
Engulf the Shore

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Instant
Engulf the Shore (ddt) 5
1
Meteor Golem

When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.

Creature Artifact
Meteor Golem (m19) 241
1
Mirror Mockery

Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.

Enchantment
Mirror Mockery (dtk) 62
1
Rite of Undoing

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.

Instant
Rite of Undoing (frf) 49
1
Scourge of Fleets

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Creature
Scourge of Fleets (ddo) 41
1
Whelming Wave

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Sorcery
Whelming Wave (bng) 57
1

Win Cons

Quantity: 6Price: $18.16
Altar of the Brood

Whenever another permanent enters the battlefield under your control, each opponent mills a card.

Artifact
Altar of the Brood (ktk) 216
1
Coveted Jewel

When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.

Artifact
Coveted Jewel (c18) 54
1
Drowned Secrets

Whenever you cast a blue spell, target player mills two cards.

Enchantment
Drowned Secrets (grn) 39
1
Peregrine Drake

Flying When Peregrine Drake enters the battlefield, untap up to five lands.

Creature
Peregrine Drake (bbd) 128
1
Rishadan Cutpurse

When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.

Creature
Rishadan Cutpurse (mmq) 93
1
Sage's Row Denizen

Whenever another blue creature enters the battlefield under your control, target player mills two cards.

Creature
Sage's Row Denizen (gtc) 46
1

Deck Stats

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Description

{"ops":[{"attributes":{"link":"https://tappedout.net/mtg-decks/flickerthp/?cb=1558233867"},"insert":"(Also posted on my TappedOut)"},{"insert":"\n\nYou all know why we're here - The Commander's Quarters' contest, featuring Fblthp as the commander is currently underway! Create a focused deck with a $25 budget limit, not including Fblthp and basic lands! So, what did I do for my deck?\n\n"},{"insert":{"card-link":"Fblthp, the Lost"}},{"insert":" is, at his core, a blue "},{"insert":{"card-link":"Elvish Visionary"}},{"insert":". Except, he's from the command zone! However, traditional infinite flicker strategies don't work here, since Fblthp shuffles himself away every time we target him a spell. We could use "},{"insert":{"card-link":"Deadeye Navigator"}},{"insert":", but that's pretty slow at 6 mana and also very inconsistent. So, what if we have infinite mana and had some way to repeatedly replay Fblthp from the command zone?\n\n"},{"attributes":{"bold":true},"insert":"THE COMBO"},{"insert":"\nChapter 1: The Scribes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archaeomancer"}},{"insert":", "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":", and "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" all do the same thing - they return an instant or sorcery card in our graveyard to our hand. These are already pretty strong with cantrips and board wipes, allowing us to clear the board every turn if we can get the mana to do so. However, we can do something even more powerful than that!"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Chapter 2: Back To Where You Are"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Displace"}},{"insert":", "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":", and "},{"insert":{"card-link":"Illusionist's Stratagem"}},{"insert":" all have the same functionality with the cards from Chapter 1 - when you target one of those creatures and another target, like "},{"insert":{"card-link":"Mulldrifter"}},{"insert":", we can use the ETB of the second creature and return the flicker card with one of our \"Scribes\". Infinite ETBs! What's the strongest ETB we can get, I wonder?"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Chapter 3: Going Beyond"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" as the second creature, combined with a \"Scribe\" and a flicker card, generates us infinite mana if we have 5 lands on the battlefield. Yes, we got there! Now, how do we win?"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Chapter 4: The Lost"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Now that we have infinite mana, let's cast Fblthp. Now, cast a flicker card, targeting a \"Scribe\" and Fblthp. Fblthp is forced to shuffle back into the deck...or is he? This is Commander! Since it's a zone change, we can elect to send him back to the command zone with some extra commander tax. But, since we have infinite mana, we can just recast him, and repeat the process! This is the main reason why we aren't running very mana X mana draw spells - if we have the infinite mana combo, we can draw our entire deck out with Fblthp."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Epilogue: A New Beginning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Funnily enough, we have another way to generate infinite mana. When we have 7 mana, we can cast Ghostly Flicker, targeting 2 lands. Then, holding priority, we can cast "},{"insert":{"card-link":"Naru Meha, Master Wizard"}},{"insert":", targeting Ghostly Flicker. Copy the flicker, targeting Naru Meha and a land and congratulations, we have infinite mana. If we have a \"Scribe\" or Mulldrifter or any other card on the battlefield that can manipulate or dig through our deck, we can use that as an outlet to this source of infinite mana."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"THE WIN CON"},{"insert":"\nChapter 1: A Rising Windmill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Altar of the Brood"}},{"insert":", "},{"insert":{"card-link":"Drowned Secrets"}},{"insert":", and "},{"insert":{"card-link":"Sage's Row Denizen"}},{"insert":" are the three main mill win cons. If we draw our entire deck, then we can just play one of them and win the game through infinite flickers. So, why didn't I choose a traditional "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":"-esque deck? The problem is that having a focused deck around Lab-Man is really difficult and is too all in. With Altar and Sage's Row Denizen we can have a long term game plan in case something happens to our infinite mana combos. We have enough board control to slowly choke our opponents out!"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Chapter 2: A Port of Thieves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Rishadan Cutpurse"}},{"insert":" is the alternate win con in case we can't mill our opponents out (say they're running "},{"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"insert":"). We can infinitely flicker Rishadan Cutpurse to force all of our opponents to sacrifice everything they have!"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Chapter 3: A Dead End"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Picture this: Peregrine Drake gets exiled, and our opponents named Ghostly Flicker with "},{"insert":{"card-link":"Nevermore"}},{"insert":". What do we do now? Other than milling our opponents slowly, we have to play a control-style end game and choke our opponents out of the game by attacking from 2 different sides. "},{"insert":{"card-link":"Guile"}},{"insert":" works great with our 10 counterspells, and can slowly bring us back into the game by chipping at our opponent's life totals. "},{"insert":{"card-link":"Sphinx of Magosi"}},{"insert":" is a huge flying beater that draws us cards. They don't link completely to the mill end game, but if our win cons are locked out of the game, the longer the game goes the less likely we are going to win."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Epilogue: A Shining Jewel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Coveted Jewel"}},{"insert":" is mainly used as a mana rock, but it conveniently taps for 3 blue mana AND draws us 3 cards. You know what that means, right? It works as an alternate combo with Ghostly Flicker and a \"Scribe\"! It doesn't provide us infinite mana, but we can just draw all of our win cons and stop. Or, we can use it as infinite ETB triggers for Sage's Row Denizen, Altar of the Brood, or Drowned Secrets!"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"}]}
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