101
6/16/2024
Green Background Module
Package Size: 40
Est package cost: $31.46
101
6/16/2024
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Artifact

Quantity: 4Price: $6.04
Jade Orb of Dragonkind

{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)

Artifact
Jade Orb of Dragonkind (clb) 236
Monster Manual

Artifact
Monster Manual // Zoological Study (clb) 242
Moss Diamond

Moss Diamond enters tapped. {T}: Add {G}.

Artifact
Moss Diamond (clb) 327
Saddle of the Cavalier

Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3}

Artifact
Saddle of the Cavalier (clb) 251

Artifact

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Sorcery

Quantity: 3Price: $1.05
Druidic Ritual

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Sorcery
Druidic Ritual (clb) 227
Explore the Underdark

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative.

Sorcery
Explore the Underdark (clb) 232
Overwhelming Encounter

Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.

Sorcery
Overwhelming Encounter (clb) 245

Sorcery

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Creature

Quantity: 15Price: $17.61
Ambitious Dragonborn

Ambitious Dragonborn enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.

Creature
Ambitious Dragonborn (clb) 213
Avenging Hunter

Trample When Avenging Hunter enters, you take the initiative.

Creature
Avenging Hunter (clb) 215
Circle of the Land Druid

When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

Creature
Circle of the Land Druid (clb) 220
Colossal Badger

Creature
Colossal Badger // Dig Deep (clb) 223
Dread Linnorm

Creature
Dread Linnorm // Scale Deflection (clb) 225
Druid of Purification

When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.

Creature
Druid of Purification (afc) 39
Emerald Dragon

Creature
Emerald Dragon // Dissonant Wave (clb) 229
Erinis, Gloom Stalker

Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)

Creature
Erinis, Gloom Stalker (clb) 230
Green Dragon

Flying Poison Breath — When Green Dragon enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

Creature
Green Dragon (afr) 186
Kamahl, Heart of Krosa

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)

Creature
Kamahl, Heart of Krosa (cmr) 237
Scaled Herbalist

{T}: You may put a land card from your hand onto the battlefield.

Creature
Scaled Herbalist (afr) 204
Scaled Nurturer

{T}: Add {G}. When you spend this mana to cast a Dragon creature spell, you gain 2 life.

Creature
Scaled Nurturer (clb) 252
Skanos Dragonheart

Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.)

Creature
Skanos Dragonheart (clb) 255
Undermountain Adventurer

Vigilance When Undermountain Adventurer enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.

Creature
Undermountain Adventurer (clb) 260
Wandering Troubadour

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Wandering Troubadour (afr) 210

Creature

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Enchantment

Quantity: 2Price: $0.70
Acolyte of Bahamut

Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."

Enchantment
Acolyte of Bahamut (clb) 212
Hardy Outlander

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

Enchantment
Hardy Outlander (clb) 235

Enchantment

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Instant

Quantity: 3Price: $1.19
Poison the Blade

Target creature gains deathtouch until end of turn. Draw a card.

Instant
Poison the Blade (clb) 248
Song of Inspiration

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. 1—14 | Return those cards to your hand. 15+ | Return those cards to your hand. You gain life equal to their total mana value.

Instant
Song of Inspiration (afc) 42
You Happen On a Glade

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Instant
You Happen On a Glade (afr) 214

Instant

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Land

Quantity: 13Price: $4.87
Forest

({T}: Add {G}.)

Land
Forest (afr) 278
Forest

({T}: Add {G}.)

Land
Forest (afr) 279
Forest

({T}: Add {G}.)

Land
Forest (afr) 280
Forest

({T}: Add {G}.)

Land
Forest (afr) 281
Forest

({T}: Add {G}.)

Land
Forest (vow) 402
Forest

({T}: Add {G}.)

Land
Forest (clb) 467
Forest

({T}: Add {G}.)

Land
Forest (clb) 468
Forest

({T}: Add {G}.)

Land
Forest (clb) 469
Forest

({T}: Add {G}.)

Land
Forest (clb) 470
Forest

({T}: Add {G}.)

Land
Forest (who) 204
Forest

({T}: Add {G}.)

Land
Forest (who) 205
Lair of the Hydra

If you control two or more other lands, Lair of the Hydra enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Land
Lair of the Hydra (afr) 259
Manor Gate

Manor Gate enters tapped. As Manor Gate enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Manor Gate (clb) 356

Land

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Deck Info

Deck stats

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35 pips - 26 cards
19 mana - 17 cards
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