2931 views40 days ago
Commander
Size: 100Est cost: $5957.07Salt sum: 64.42
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GBG

2931 views40 days ago
Commander
Size: 100Est cost: $5957.07Salt sum: 64.42

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{"ops":[{"attributes":{"bold":true},"insert":"ABOUT THE DECK"},{"insert":"\nVesuvian Mirage is a combo deck at heart that leverages the everything counter Omo provides to facilitate a win via Maze's end. For this, the deck relies on the strengths of Simic (great ramp and great card advantage).\nRamping hard and ramping good is the key to the game. Bringing Omo out as soon as possible enables the tron-lands and loci, generating a great deal of mana, which can be dumped into furthering our advantage and looking for our win-cons.\n\n"},{"attributes":{"bold":true},"insert":"ITS HISTORY"},{"insert":"\nEver since I made my first CEDH deck, kudos to @necro and his delightful Pacific Poly deck, I have always wanted to make a Simic deck that has the same spiritual connection to his craft. Why Simic? Well, it is known that the color combination is one of the most disliked among the community, so it was a good place to start crafting without restrictions, as who would be able to hate a deck which is already meant to be high-power to begin with. Looking at all the options available, nothing really caught my eye until the end of May 2024. That day, the precon from MH3 Tricky Terrain was revealed, and I fell head over heels for Omo, not so much for its lords-trival theme, but for what the profile of a land matters deck could do.\nI have to admit, the deckbuilding was one of, if not my very first, brew; considering how most of the decks with Omo at the head was so lords focus I had to disect multiple land matters decks across the spectrum of mono-green and Simic to come to what exactly was ringing on my heart.\nEventually, the deck took form on its own, wanting to make Maze's end more consistent, and ended up making me look for blink or clone effects to replicate Omo's triggers. Doing so made me realize that blinking my permanents was not ideal, as most of them would not benefit from strong ETBs. But clones? There was the jam, Vesuva being known for its cloning abilities, cemented the decision, the deck will abuse clone effects, but most importantly, clone effects that allowed me to copy legendary spells and creatures. Being aware that the deck could generate insane amounts of mana in such a small number of turns demanded having effective mana-sinks to take even further advantage of the nature of the color pair, Thrasios, Staff of Domination, both Finales, Dopplegang, and Aggresive Biomancy became the most obvious recipients of said role.\nEventually, the synergy grew naturally between all the different tools and my disposal and it has become one of my favorite decks to this day.\n\n"},{"attributes":{"bold":true},"insert":"OMO's PROS"},{"insert":"\nOmo becoming the 4th Simic commander with the most amount of decks is a testament in and of itself. Of course that there is an argument about her having less than 10k decks when other popular precons had surpassed it without much of an issue. Of course, it isn't as good as Kinnan in the sense that the latter provides both ramp and a payoff, but Omo's strength comes from synergies between the lands on the deck. \nThe versatility of its build and its unique experience set Omo apart from any other already optimized cEDH Simic option. And, people are not quite used to what they can expect from her, the surprise factor is indeed also something to keep into account.\n\n"},{"attributes":{"bold":true},"insert":"OMO's CONS"},{"insert":"\nAs everyone that had played Omo before can tell, it is extremely Commander-centric, the whole idea is to have everything counters online in order to guarantee our plan. Hence, the removal of our commander is an ever-present situation that we have to expect. Though this was in mind at the moment of conceiving the deck, as most people know how dependent Omo's decks are on her queen, especially because of the Lords tribal archetype. Without Omo, those decks literally fall apart immediately, as the creatures that form them will lose all their cohesion as soon as our commander gets removed.\nThis land-focus approach, though still vulenrable, is way more forgiven, as we can easily look for the lands we need early to keep our engines on, even if Omo leaves the battlefield, or even better, if only one of our army of Omos dies as we can copy it to oblivion with our build.\n\n"},{"attributes":{"bold":true},"insert":"WINCONS"},{"insert":"\nThe game plan revolves around 3 win conditions: Maze's end, Thassa's Oracle and Clones.\n\n"},{"attributes":{"bold":true},"insert":"The End of the Maze:"},{"insert":"\nThis one is fairly straightforward, get 9-10 lands down with different names, being them gates or just put the everything counters on them. Usually, this will come from casting Reshape the Earth, followed up Sword of Feast and Famine, Magus of the Candelabra, or Seedborn Muse activation.\n\n"},{"attributes":{"bold":true},"insert":"In case of emergency, pull the Thoracle:"},{"insert":"\nThe good old bread and butter, draw yourself out (or almost out) and cast Thassa's Oracle. We have different ways to achieve this:\n1. Activating over and over our Staff of Domination.\n2. Activating over and over our Thrasios, Triton Hero.\n3. Casting Finale of Revelation for X = the cards on our deck.\n4. Casting Drown in Dreams for X = the cards on our deck (or half of it if we use mana from Sunken Palace activated ability, this can also be used to mill every other opponent)\n5. Combo with Unctus, Grand Metatect and Aphetto Alchemist.\n\n"},{"attributes":{"bold":true},"insert":"The Clones' War:"},{"insert":"\nAnother angle we have is taking advantage of our Non-Legendary clones / Mirror Box, as we have multiple ways to take advantage of it, like:\n1. Have Dark Depths on the field (or graveyard)\n2. Copy Dark Depths by using Mirage Mirror, Copy Land, or Thespian Stage (we can also use Echoing Depths if Dark Depths is in the graveyard)\n3. Once we have our Marit Lage out, we can copy it with a plethora of spells like Helm of the Host, Auton Soldier, Irenicus's Vile Duplication, Aggresive Biomancy, and Dopplegang.\nTalking about Doppelgang, we can also use it to copy ANY permanent, including mana rocks, lands, and more. If one of the targets is Eternal Witness, we can keep bringing back Doppelgang to our hand together with any combo piece we have in the graveyard, and copy more mana-producing permanents to recast over and over again Doppelgang until we are in a board state that wins us the game.\n\n"},{"attributes":{"bold":true},"insert":"On how to generate infinite mana, cast big spells, and make enemies"},{"insert":"\nThere are a handful of ways to achieve our Simic degeneracy\n1. Tron-lands/Loci + Magus of the Cadelabra + Staff of Domination (by the nature of said lands, we will always be mana positive) \n2. Hullbreaker Horror + Sol Ring + Lotus Petal/Mox Amber (the classic angle of Hullbreaker horror bouncing back Sol Ring after it taps for 2 colorless mana, with Lotus this will give us infinite colorless mana, but with Mox Amber, we can also make infinite colored mana too)\n3. Seedborn Muse + Kruphix, God of Horizons (by no means infinite or effective, BUT, still a nice way to dunk all our untap mana before each endstep, so that we can have an enormous turn once the turns had come all over back to us)\n\n"},{"attributes":{"bold":true},"insert":"Everything counters for every creature"},{"insert":"\nOmo's counters can also be used as a fun diplomacy tool, especially for tribal decks (and even more so with slivers), but putting counters on our opponents' creatures can make it so that Peer Pressure and Whelming Wave can be more selective on what we get.\n\n"},{"attributes":{"bold":true},"insert":"WHAT IS NEXT?"},{"insert":"\nCurrently I am debating on pushing the deck to the last changes to make it a rather Bracket 5 deck. Hence, 0-1 mana ramp to pop Omo out in turn 2 is under extreme consideration.\nAs with any other ongoing project, any input is welcome. And appreciate all the views and comments that you would like to share.\n\nThanks for reading this far, and I hope you come across your own flavour of Omo, and that you are able to enjoy this one I can call my own.\n\n"}]}

Commander

Qty: 1 Price: $7.99
Omo, Queen of Vesuva
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Legendary Creature - Shapeshifter Noble
Omo, Queen of Vesuva (m3c) 141

Commander

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Copy

Qty: 9 Price: $66.21
Aggressive Biomancy
Create X tokens that are copies of target creature you control, except they have "When this token enters, it fights up to one target creature you don't control."
Sorcery
Aggressive Biomancy (m3c) 69
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 353
Aven Courier
Flying
Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
Creature - Bird Advisor
Aven Courier (ncc) 22
Copy Land
You may have this enchantment enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
Enchantment
Copy Land (m3c) 47
Doppelgang
For each of X target permanents, create X tokens that are copies of that permanent.
Sorcery
Doppelgang (mkm) 198
Double Major
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Instant
Double Major (stx) 340
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (plst) DOM-217
Irenicus's Vile Duplication
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
Sorcery
Irenicus's Vile Duplication (clb) 78
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (m3c) 300

Copy

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Draw

Qty: 7 Price: $604.83
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (plst) CMR-365
Drown in Dreams
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Instant
Drown in Dreams (m3c) 181
Finale of Revelation
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.
Sorcery
Finale of Revelation (m3c) 185
Hakbal of the Surging Soul
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
Legendary Creature - Scout Merfolk
Hakbal of the Surging Soul (lcc) 29
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (wot) 71
Thrasios, Triton Hero
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Merfolk
Thrasios, Triton Hero (spg) 16
Unctus, Grand Metatect
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Vedalken Phyrexian
Unctus, Grand Metatect (one) 75

Draw

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Finisher

Qty: 5 Price: $126.45
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (m3c) 334
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 559
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (pdgm) 152★
Nexus of Fate
Take an extra turn after this one.
If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
Instant
Nexus of Fate (m19) 306
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73

Finisher

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Land

Qty: 33 Price: $886.51
Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
Baldur's Gate (clb) 345
Basilisk Gate
: Add
.
,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land - Gate
Basilisk Gate (m3c) 320
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (rvr) 399
Cloudpost
This land enters tapped.
: Add
for each Locus on the battlefield.
Land - Locus
Cloudpost (m3c) 330
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Echoing Deeps
You may have this land enter tapped as a copy of any land card in a graveyard, except it's a Cave in addition to its other types.
: Add
.
Land - Cave
Echoing Deeps (lci) 346
Forest
(
: Add
.)
Basic Land - Forest
Forest (mh3) 318
Glimmerpost
When this land enters, you gain 1 life for each Locus on the battlefield.
: Add
.
Land - Locus
Glimmerpost (m3c) 346
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 78
Island
(
: Add
.)
Basic Land - Island
Island (mh3) 499
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 79
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Planar Nexus
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add
.
,
: Add one mana of any color.
Land
Planar Nexus (m3c) 80
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Riptide Laboratory
: Add
.
,
: Return target Wizard you control to its owner's hand.
Land
Riptide Laboratory (mh2) 303
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (m3c) 377
Sunken Palace
This land enters tapped.
: Add
.
,
, Exile seven cards from your graveyard: Add
. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)
Land - Cave
Sunken Palace (m3c) 133
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 82
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Trenchpost
: Add
.
,
: Target player mills a card for each Locus you control.
Land - Locus
Trenchpost (m3c) 135
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (m3c) 401
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (m3c) 402
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (m3c) 403
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404

Land

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Protection

Qty: 2 Price: $31.48
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 375
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (cmm) 398

Protection

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Ramp

Qty: 25 Price: $2738.85
Aphetto Alchemist
: Untap target artifact or creature.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Human Wizard
Aphetto Alchemist (ons) 64
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 679
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (sld) 1675
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (sld) 408
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Elvish Reclaimer
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
,
, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Warrior Elf
Elvish Reclaimer (m20) 169
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (cns) 164
Kruphix, God of Horizons
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
Legendary Creature Enchantment - God
Kruphix, God of Horizons (sld) 73
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (v09) 7
Magus of the Candelabra
,
: Untap X target lands.
Creature - Human Wizard
Magus of the Candelabra (m3c) 236
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Enchantment
Mana Reflection (m3c) 237
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Gates (rvr) 151
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Reshape the Earth
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Reshape the Earth (cmr) 249
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Sol Ring
: Add
.
Artifact
Sol Ring (mps) 24
Staff of Domination
: Untap this artifact.
,
: You gain 1 life.
,
: Untap target creature.
,
: Tap target creature.
,
: Draw a card.
Artifact
Staff of Domination (brr) 119
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (mps) 28
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Uro, Titan of Nature's Wrath (m3c) 277
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 355
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (dmr) 184

Ramp

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Recursion

Qty: 2 Price: $142.78
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (mps) 11
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (uma) 163

Recursion

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Removal

Qty: 11 Price: $500.19
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (m3c) 223
Consign to Memory
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Counter target triggered ability or colorless spell.
Instant
Consign to Memory (mh3) 54
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (cmm) 485
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 489
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 429
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (woc) 95
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 432
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (plst) WAR-62
Peer Pressure
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Sorcery
Peer Pressure (ons) 101
Strix Serenade
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Strix Serenade (mh3) 71
Whelming Wave
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
Sorcery
Whelming Wave (ddo) 44

Removal

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Tokens

Qty: 2 Price: $11.48
Deeproot Pilgrimage
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Enchantment
Deeproot Pilgrimage (lci) 361
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171

Tokens

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Tutor

Qty: 2 Price: $76.98
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 60
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (spg) 59

Tutor

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Sideboard

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Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (3ed) 288

Sideboard

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Maybeboard

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Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 133
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Mana Sculpt
Counter target spell. If you control a Wizard, add an amount of
equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
Instant
Mana Sculpt (sos) 57
Mox Jasper
: Add one mana of any color. Activate only if you control a Dragon.
Legendary Artifact
Mox Jasper (tdm) 246
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Maybeboard

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Tokens & Extras

Qty: 6 Price: $13.34
Beast
Creature Token - Beast
Beast (tm3c) 15
Bird
Flying
Creature Token - Bird
Bird (tmh3) 9
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tmh3) 1
Insect
Creature Token - Insect
Insect (tmh3) 25
Marit Lage
Flying, indestructible
Legendary Creature Token - Avatar
Marit Lage (tm3c) 11
Merfolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature Token - Merfolk
Merfolk (tlci) 5

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
44 pips - 34 cards
17 mana - 16 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
38 pips - 32 cards
15 mana - 15 cards
0 pips - 0 cards
27 mana - 19 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"ABOUT THE DECK"},{"insert":"\nVesuvian Mirage is a combo deck at heart that leverages the everything counter Omo provides to facilitate a win via Maze's end. For this, the deck relies on the strengths of Simic (great ramp and great card advantage).\nRamping hard and ramping good is the key to the game. Bringing Omo out as soon as possible enables the tron-lands and loci, generating a great deal of mana, which can be dumped into furthering our advantage and looking for our win-cons.\n\n"},{"attributes":{"bold":true},"insert":"ITS HISTORY"},{"insert":"\nEver since I made my first CEDH deck, kudos to @necro and his delightful Pacific Poly deck, I have always wanted to make a Simic deck that has the same spiritual connection to his craft. Why Simic? Well, it is known that the color combination is one of the most disliked among the community, so it was a good place to start crafting without restrictions, as who would be able to hate a deck which is already meant to be high-power to begin with. Looking at all the options available, nothing really caught my eye until the end of May 2024. That day, the precon from MH3 Tricky Terrain was revealed, and I fell head over heels for Omo, not so much for its lords-trival theme, but for what the profile of a land matters deck could do.\nI have to admit, the deckbuilding was one of, if not my very first, brew; considering how most of the decks with Omo at the head was so lords focus I had to disect multiple land matters decks across the spectrum of mono-green and Simic to come to what exactly was ringing on my heart.\nEventually, the deck took form on its own, wanting to make Maze's end more consistent, and ended up making me look for blink or clone effects to replicate Omo's triggers. Doing so made me realize that blinking my permanents was not ideal, as most of them would not benefit from strong ETBs. But clones? There was the jam, Vesuva being known for its cloning abilities, cemented the decision, the deck will abuse clone effects, but most importantly, clone effects that allowed me to copy legendary spells and creatures. Being aware that the deck could generate insane amounts of mana in such a small number of turns demanded having effective mana-sinks to take even further advantage of the nature of the color pair, Thrasios, Staff of Domination, both Finales, Dopplegang, and Aggresive Biomancy became the most obvious recipients of said role.\nEventually, the synergy grew naturally between all the different tools and my disposal and it has become one of my favorite decks to this day.\n\n"},{"attributes":{"bold":true},"insert":"OMO's PROS"},{"insert":"\nOmo becoming the 4th Simic commander with the most amount of decks is a testament in and of itself. Of course that there is an argument about her having less than 10k decks when other popular precons had surpassed it without much of an issue. Of course, it isn't as good as Kinnan in the sense that the latter provides both ramp and a payoff, but Omo's strength comes from synergies between the lands on the deck. \nThe versatility of its build and its unique experience set Omo apart from any other already optimized cEDH Simic option. And, people are not quite used to what they can expect from her, the surprise factor is indeed also something to keep into account.\n\n"},{"attributes":{"bold":true},"insert":"OMO's CONS"},{"insert":"\nAs everyone that had played Omo before can tell, it is extremely Commander-centric, the whole idea is to have everything counters online in order to guarantee our plan. Hence, the removal of our commander is an ever-present situation that we have to expect. Though this was in mind at the moment of conceiving the deck, as most people know how dependent Omo's decks are on her queen, especially because of the Lords tribal archetype. Without Omo, those decks literally fall apart immediately, as the creatures that form them will lose all their cohesion as soon as our commander gets removed.\nThis land-focus approach, though still vulenrable, is way more forgiven, as we can easily look for the lands we need early to keep our engines on, even if Omo leaves the battlefield, or even better, if only one of our army of Omos dies as we can copy it to oblivion with our build.\n\n"},{"attributes":{"bold":true},"insert":"WINCONS"},{"insert":"\nThe game plan revolves around 3 win conditions: Maze's end, Thassa's Oracle and Clones.\n\n"},{"attributes":{"bold":true},"insert":"The End of the Maze:"},{"insert":"\nThis one is fairly straightforward, get 9-10 lands down with different names, being them gates or just put the everything counters on them. Usually, this will come from casting Reshape the Earth, followed up Sword of Feast and Famine, Magus of the Candelabra, or Seedborn Muse activation.\n\n"},{"attributes":{"bold":true},"insert":"In case of emergency, pull the Thoracle:"},{"insert":"\nThe good old bread and butter, draw yourself out (or almost out) and cast Thassa's Oracle. We have different ways to achieve this:\n1. Activating over and over our Staff of Domination.\n2. Activating over and over our Thrasios, Triton Hero.\n3. Casting Finale of Revelation for X = the cards on our deck.\n4. Casting Drown in Dreams for X = the cards on our deck (or half of it if we use mana from Sunken Palace activated ability, this can also be used to mill every other opponent)\n5. Combo with Unctus, Grand Metatect and Aphetto Alchemist.\n\n"},{"attributes":{"bold":true},"insert":"The Clones' War:"},{"insert":"\nAnother angle we have is taking advantage of our Non-Legendary clones / Mirror Box, as we have multiple ways to take advantage of it, like:\n1. Have Dark Depths on the field (or graveyard)\n2. Copy Dark Depths by using Mirage Mirror, Copy Land, or Thespian Stage (we can also use Echoing Depths if Dark Depths is in the graveyard)\n3. Once we have our Marit Lage out, we can copy it with a plethora of spells like Helm of the Host, Auton Soldier, Irenicus's Vile Duplication, Aggresive Biomancy, and Dopplegang.\nTalking about Doppelgang, we can also use it to copy ANY permanent, including mana rocks, lands, and more. If one of the targets is Eternal Witness, we can keep bringing back Doppelgang to our hand together with any combo piece we have in the graveyard, and copy more mana-producing permanents to recast over and over again Doppelgang until we are in a board state that wins us the game.\n\n"},{"attributes":{"bold":true},"insert":"On how to generate infinite mana, cast big spells, and make enemies"},{"insert":"\nThere are a handful of ways to achieve our Simic degeneracy\n1. Tron-lands/Loci + Magus of the Cadelabra + Staff of Domination (by the nature of said lands, we will always be mana positive) \n2. Hullbreaker Horror + Sol Ring + Lotus Petal/Mox Amber (the classic angle of Hullbreaker horror bouncing back Sol Ring after it taps for 2 colorless mana, with Lotus this will give us infinite colorless mana, but with Mox Amber, we can also make infinite colored mana too)\n3. Seedborn Muse + Kruphix, God of Horizons (by no means infinite or effective, BUT, still a nice way to dunk all our untap mana before each endstep, so that we can have an enormous turn once the turns had come all over back to us)\n\n"},{"attributes":{"bold":true},"insert":"Everything counters for every creature"},{"insert":"\nOmo's counters can also be used as a fun diplomacy tool, especially for tribal decks (and even more so with slivers), but putting counters on our opponents' creatures can make it so that Peer Pressure and Whelming Wave can be more selective on what we get.\n\n"},{"attributes":{"bold":true},"insert":"WHAT IS NEXT?"},{"insert":"\nCurrently I am debating on pushing the deck to the last changes to make it a rather Bracket 5 deck. Hence, 0-1 mana ramp to pop Omo out in turn 2 is under extreme consideration.\nAs with any other ongoing project, any input is welcome. And appreciate all the views and comments that you would like to share.\n\nThanks for reading this far, and I hope you come across your own flavour of Omo, and that you are able to enjoy this one I can call my own.\n\n"}]}
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