258
1/19/2025
The Fellowship of the Wing
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $146.80
Salt sum: 37.82
Playgroup dot gg logoPower level:
No deck tags
258
1/19/2025
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Commander

Quantity: 1Price: $0.39
Kangee, Sky Warden

Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

Creature
Kangee, Sky Warden (scd) 234

Commander

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Draw

Quantity: 15Price: $14.13
Augury Owl

Flying When Augury Owl enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Augury Owl (plst) PCA-14
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (m3c) 177
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (acr) 84
Court of Grace

When Court of Grace enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

Enchantment
Court of Grace (onc) 62
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (lcc) 154
Faerie Formation

Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.

Creature
Faerie Formation (scd) 51
Isperia, Supreme Judge

Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.

Creature
Isperia, Supreme Judge (scd) 4
Loyal Drake

Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.

Creature
Loyal Drake (cmm) 104
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (iko) 65
Spectral Sailor

Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.

Creature
Spectral Sailor (fdn) 164
Sphinx's Revelation

You gain X life and draw X cards.

Instant
Sphinx's Revelation (scd) 244
Staggering Insight

Enchant creature Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

Enchantment
Staggering Insight (scd) 246
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (vow) 46
Windreader Sphinx

Flying Whenever a creature with flying attacks, you may draw a card.

Creature
Windreader Sphinx (scd) 64
Winged Words

This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Sorcery
Winged Words (m20) 80

Draw

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Ramp

Quantity: 11Price: $9.57
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (who) 239
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (mkc) 224
Cartographer's Hawk

Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Cartographer's Hawk (cmm) 18
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (brc) 135
Loyal Warhound

Vigilance When Loyal Warhound enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Loyal Warhound (afr) 23
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (clb) 325
Sky Diamond

Sky Diamond enters tapped. {T}: Add {U}.

Artifact
Sky Diamond (clb) 449
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c15) 268
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (pip) 249
Warden of Evos Isle

Flying Creature spells with flying you cast cost {1} less to cast.

Creature
Warden of Evos Isle (scd) 63
Watcher of the Spheres

Flying Creature spells with flying you cast cost {1} less to cast. Whenever another creature you control with flying enters, Watcher of the Spheres gets +1/+1 until end of turn.

Creature
Watcher of the Spheres (m21) 227

Ramp

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Anthem

Quantity: 8Price: $16.70
Empyrean Eagle

Flying Other creatures you control with flying get +1/+1.

Creature
Empyrean Eagle (fdn) 239
Favorable Winds

Creatures you control with flying get +1/+1.

Enchantment
Favorable Winds (scd) 52
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Enchantment
Flowering of the White Tree (ltr) 15
Gravitational Shift

Creatures with flying get +2/+0. Creatures without flying get -2/-0.

Enchantment
Gravitational Shift (scd) 54
Kangee's Lieutenant

Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Kangee's Lieutenant (scd) 27
Steel-Plume Marshal

Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Creature
Steel-Plume Marshal (scd) 35
Thunderclap Wyvern

Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.

Creature
Thunderclap Wyvern (scd) 251
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (scd) 38

Anthem

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Land

Quantity: 35Price: $34.01
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (who) 266
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (mkc) 260
Floodfarm Verge

{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

Land
Floodfarm Verge (dsk) 259
Glacial Fortress

Glacial Fortress enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (pip) 266
Island

({T}: Add {U}.)

Land
Island (fdn) 274
Moorland Haunt

{T}: Add {C}. {W}{U}, {T}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.

Land
Moorland Haunt (scd) 310
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (fut) 178
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (blc) 322
Plains

({T}: Add {W}.)

Land
Plains (mkm) 278
Port Town

As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped. {T}: Add {W} or {U}.

Land
Port Town (moc) 419
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (mkc) 281
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (mkc) 294

Land

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Removal

Quantity: 15Price: $29.23
Aerial Extortionist

Flying Whenever Aerial Extortionist enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.

Creature
Aerial Extortionist (mkc) 54
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (fdn) 151
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (scd) 12
Counterspell

Counter target spell.

Instant
Counterspell (6ed) 61
Crush Contraband

Choose one or both — • Exile target artifact. • Exile target enchantment.

Instant
Crush Contraband (scd) 16
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (fdn) 572
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (mkc) 64
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (moc) 187
Judge's Familiar

Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.

Creature
Judge's Familiar (rvr) 192
Lofty Denial

Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.

Instant
Lofty Denial (m21) 56
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (2x2) 23
Remorseful Cleric

Flying Sacrifice Remorseful Cleric: Exile target player's graveyard.

Creature
Remorseful Cleric (scd) 31
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (plst) IMA-210
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (scd) 37

Removal

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Copy

Quantity: 1Price: $7.99
Mockingbird

Flying You may have Mockingbird enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast Mockingbird, except it's a Bird in addition to its other types and it has flying.

Creature
Mockingbird (blb) 61

Copy

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Landfall

Quantity: 1Price: $0.69
Emeria Angel

Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Creature
Emeria Angel (scd) 21

Landfall

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Tokens

Quantity: 3Price: $1.63
Migratory Route

Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Sorcery
Migratory Route (scd) 237
Skycat Sovereign

Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying.

Creature
Skycat Sovereign (scd) 243
Storm Herd

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

Sorcery
Storm Herd (scd) 36

Tokens

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Creature

Quantity: 1Price: $0.49
Kykar, Zephyr Awakener

Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.

Creature
Kykar, Zephyr Awakener (fdn) 122

Creature

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Protection

Quantity: 8Price: $31.62
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (mkc) 67
Jubilant Skybonder

Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."

Creature
Jubilant Skybonder (scd) 232
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (ltc) 281
Linvala, Shield of Sea Gate

Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

Creature
Linvala, Shield of Sea Gate (znr) 226
Magus of the Moat

Creatures without flying can't attack.

Creature
Magus of the Moat (fut) 12
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (m3c) 191
Selfless Spirit

Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (blc) 153
Sephara, Sky's Blade

You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Creature
Sephara, Sky's Blade (scd) 33

Protection

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Untap

Quantity: 1Price: $0.35
Rally of Wings

Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

Instant
Rally of Wings (scd) 30

Untap

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Maybeboard

Quantity: 50Price: $36.18
Absorb

Counter target spell. You gain 3 life.

Instant
Absorb (dmr) 354
Angler Turtle

Hexproof Creatures your opponents control attack each combat if able.

Creature
Angler Turtle (scd) 43
Archon of Redemption

Flying Whenever Archon of Redemption or another creature you control with flying enters, you may gain life equal to that creature's power.

Creature
Archon of Redemption (jmp) 90
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (pip) 156
Aven Gagglemaster

Flying When Aven Gagglemaster enters, you gain 2 life for each creature you control with flying.

Creature
Aven Gagglemaster (scd) 8
Aven Interrupter

Flash Flying When Aven Interrupter enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.

Creature
Aven Interrupter (otj) 4
Azorius Locket

{T}: Add {W} or {U}. {W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.

Artifact
Azorius Locket (rna) 231
Banishing Light

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Banishing Light (blb) 1
Clinquant Skymage

Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Creature
Clinquant Skymage (fdn) 33
Cloudblazer

Flying When this creature enters, you gain 2 life and draw two cards.

Creature
Cloudblazer (blc) 249
Coastal Tower

Coastal Tower enters tapped. {T}: Add {W} or {U}.

Land
Coastal Tower (scd) 296
Condemn

Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Instant
Condemn (rvr) 304
Cynette, Jelly Drover

When Cynette, Jelly Drover enters or dies, create a 1/1 blue Jellyfish creature token with flying. Creatures you control with flying get +1/+1.

Creature
Cynette, Jelly Drover (j25) 35
Dazzling Denial

Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.

Instant
Dazzling Denial (blb) 45
Diluvian Primordial

Flying When Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Creature
Diluvian Primordial (scd) 47
Dream Trawler

Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

Creature
Dream Trawler (thb) 214
Ever-Watching Threshold

Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.

Enchantment
Ever-Watching Threshold (scd) 50
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Gideon Jura

+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Planeswalker
Gideon Jura (cmm) 822
Gust of Wind

This spell costs {2} less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.

Sorcery
Gust of Wind (j25) 316
Gwaihir the Windlord

This spell costs {2} less to cast as long as you've drawn two or more cards this turn. Flying, vigilance Other Birds you control have vigilance.

Creature
Gwaihir the Windlord (ltr) 210
Hanged Executioner

Flying When Hanged Executioner enters, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile Hanged Executioner: Exile target creature.

Creature
Hanged Executioner (scd) 25
Harrier Strix

Flying When Harrier Strix enters, tap target permanent. {2}{U}: Draw a card, then discard a card.

Creature
Harrier Strix (otj) 52
Healer's Hawk

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature
Healer's Hawk (fdn) 142
Hedron Archive

{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
Hedron Archive (brc) 142
Inspired Sphinx

Flying When Inspired Sphinx enters, draw cards equal to the number of opponents you have. {3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.

Creature
Inspired Sphinx (scd) 55
Jackdaw Savior

Flying Whenever Jackdaw Savior or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.

Creature
Jackdaw Savior (blb) 18
Kastral, the Windcrested

Flying Whenever one or more Birds you control deal combat damage to a player, choose one — • You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it. • Put a +1/+1 counter on each Bird you control. • Draw a card.

Creature
Kastral, the Windcrested (blb) 221
Marble Diamond

Marble Diamond enters tapped. {T}: Add {W}.

Artifact
Marble Diamond (clb) 320
Negate

Counter target noncreature spell.

Instant
Negate (m14) 64
Pilgrim's Eye

Flying When Pilgrim's Eye enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature Artifact
Pilgrim's Eye (cmm) 402
Prognostic Sphinx

Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3.

Creature
Prognostic Sphinx (dsc) 124
Refute

Counter target spell. Draw a card, then discard a card.

Instant
Refute (fdn) 48
Scouting Hawk

Flying Keen Sight — When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Scouting Hawk (clb) 41
Sejiri Refuge

Sejiri Refuge enters tapped. When Sejiri Refuge enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Sejiri Refuge (zen) 224
Sharding Sphinx

Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Creature Artifact
Sharding Sphinx (scd) 59
Shrike Force

Flying, double strike, vigilance

Creature
Shrike Force (blb) 31
Skyscanner

Flying When Skyscanner enters, draw a card.

Creature Artifact
Skyscanner (m21) 238
Soul Snare

{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.

Enchantment
Soul Snare (mkc) 85
Sphinx of Enlightenment

Flying When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.

Creature
Sphinx of Enlightenment (j25) 364
Strix Lookout

Flying, vigilance (Attacking doesn't cause this creature to tap.) {1}{U}, {T}: Draw a card, then discard a card.

Creature
Strix Lookout (fdn) 52
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (fdn) 258
Temple of Enlightenment

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.

Land
Temple of Enlightenment (dsc) 308
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (who) 255
Tide Skimmer

Flying Whenever you attack with two or more creatures with flying, draw a card.

Creature
Tide Skimmer (m21) 79
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (dsc) 237
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (fdn) 270
Vow of Duty

Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.

Enchantment
Vow of Duty (c21) 110
Windborn Muse

Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Creature
Windborn Muse (mkc) 92

Maybeboard

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Deck Info

Deck stats

55 pips - 39 cards
28 mana - 28 cards
42 pips - 33 cards
24 mana - 24 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)
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Description

{"ops":[{"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A tribal flying creatures deck focusing on creating board advantage through evasive creatures while generating card advantage through combat damage triggers. The deck aims to win through combat damage while maintaining board control through defensive measures and countermagic.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck operates on a flying tribal strategy with "},{"attributes":{"color":"#6ee7b7"},"insert":"Kangee, Sky Warden"},{"insert":" serving as both an anthem effect and a source of card advantage for flying creatures. The early game focuses on establishing mana rocks and small evasive creatures, while the mid-game transitions into building a significant flying army supported by various anthem effects like "},{"attributes":{"color":"#6ee7b7"},"insert":"Favorable Winds"},{"insert":" and "},{"attributes":{"color":"#6ee7b7"},"insert":"Empyrean Eagle"},{"insert":".\nCard advantage engines like "},{"attributes":{"color":"#6ee7b7"},"insert":"Bident of Thassa"},{"insert":", "},{"attributes":{"color":"#6ee7b7"},"insert":"Coastal Piracy"},{"insert":", and "},{"attributes":{"color":"#6ee7b7"},"insert":"Reconnaissance Mission"},{"insert":" turn the evasive creatures into consistent card draw sources. The deck includes protective elements through counterspells and defensive enchantments like "},{"attributes":{"color":"#6ee7b7"},"insert":"Ghostly Prison"},{"insert":" and "},{"attributes":{"color":"#6ee7b7"},"insert":"Propaganda"},{"insert":", while maintaining the ability to reset the board with several board wipes when necessary. The deck can close out games through combat damage enhanced by "},{"attributes":{"color":"#6ee7b7"},"insert":"True Conviction"},{"insert":" or create a massive army with "},{"attributes":{"color":"#6ee7b7"},"insert":"Storm Herd"},{"insert":".\nWeaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is vulnerable to mass removal, particularly effects that specifically target flying creatures. It relies heavily on combat damage for both card advantage and winning, making it susceptible to fog effects and pillowfort strategies. The mana base is relatively basic, which can lead to color-fixing issues in the early game, and the deck can struggle against faster, combo-oriented strategies.\n"}]}
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