scubbo
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Commander
Size: 100Est cost: $717.37Salt sum: 40.25
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Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel

Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Voice of the Blessed
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Creature - Cleric Spirit

Creature
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Enchantment
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class

Enchantment
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Instant
Courageous Resolve
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Instant

Instant
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Land
Land
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Planeswalker
Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Legendary Planeswalker - Ajani

Planeswalker
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Sorcery
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Sorcery
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Maybeboard
Aerith Gainsborough
Lifelink
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough.
When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Legendary Creature - Human Cleric

Elspeth Resplendent
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
−7: Create five 3/3 white Angel creature tokens with flying.
−3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
−7: Create five 3/3 white Angel creature tokens with flying.
Legendary Planeswalker - Elspeth

Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

Speaker of the Heavens
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Creature - Human Cleric

The Celestus
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
: Add one mana of any color.
, : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Legendary Artifact

Maybeboard
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Shouldboard
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier

Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment

Shouldboard
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"\nUpdates"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Creation (2024-05-27)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAt the time of writing, almost certainly needs more lands (currently 30). Hard to know what to cut without knowing how it plays:\nRe-adding \"tokens when you gain life\" might be worthwhile (for synergy with Soul Sisters)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Children of Korlis and Martyrs of Sand might not be worthwhile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\"+1/+1 on lifegain creatures\" might not be necessary if there is enough enchantment support for that"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Might not need so much removal if lifegain can outpace the creation of creatures - or, Stax effects might need to be reintroduced to buy some time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThere is considerable backup for a lower-than-ideal land count (Land Tax, Keeper Of The Accord, Gauntlet Of Power), but probably still not "},{"attributes":{"italic":true},"insert":"enough"},{"insert":".\n\n2024-05-28"},{"attributes":{"header":2},"insert":"\n"},{"insert":"- Twinblade Paladin (we have more effective \"+1/+1 counters for life\" effects)\n- Beacon Of Immortality (This just does what Evra does by connecting)\n- Cradle Of Vitality (I'm torn on this one. Patrick correctly pointed out that this is basically a more flexible and expensive Promise Of Light, and suggested that I don't need two (or three, as I originally had with Sunbond). I'll keep this in mind during playtesting - this ability seems "},{"attributes":{"italic":true},"insert":"really"},{"insert":" strong, though depending on mana availability I might re-add Sunbond rather than CoV)\n- Dawn Of Hope (I was surprised by this advice - basically \""},{"attributes":{"italic":true},"insert":"{2}: Draw a Card, use this only once per turn"},{"insert":"\" seems strong in white? But Terrence has apparently used this before and found it less useful than you'd think - apparently consistent (2)'s are hard to come by. Plus Well Of Lost Dreams is just strictly better. The token generation might be relevant if I want to lean harder ito Soul Sister life gain - in which case I'd bring back Griffin Aerie and Crested Sunmare)\n+ Mana Crypt (lifeloss is immaterial to this deck!)\n+ Mox Amber\n+ Relic of Legends\n+ The Celestus (More card draw is always good!)\nPacifism -> Ossification (strictly better)\n\nBased on feedback from my group (thanks Patrick!)\n\n2024-05-29"},{"attributes":{"header":2},"insert":"\n"},{"insert":"- 5x Plains\n+ Sol Ring\n+ Arcane Signet\n+ Pearl Medallion\n+ Mind Stone\n+ Coalition Relic\n\nI just realized that mana rocks skew slightly better in this deck due to the presence of Land Tax and Keeper Of The Accord. This might be swinging a little too far in that direction (still gotta be able to bootstrap the rocks with a 2-3 land starting hand!), but worth bearing in mind.\n\n2024-06-22"},{"attributes":{"header":2},"insert":"\n"},{"insert":"- Celestial Mantle\n- Angel Of Vitality (Rhox Faithmender is a much more powerful \"more lifegain\" piece, and flying-aggression seems like it'll be less important than some blockers until Evra comes online)\n+ Caduceus, Staff of Hermes\n\nI suspect the Mantle might be not even \"win-more\", but \"lose less\" - at a glance, there don't seem to be many cards here that care about "},{"attributes":{"italic":true},"insert":"amount"},{"insert":" of life gain, but merely that some life "},{"attributes":{"italic":true},"insert":"was"},{"insert":" gained. An cheaper equipment (which sticks around if a creature dies seems) which also provides other valuable functionality seems better!\n\nNote that the in/outs of this change don't balance - I don't know what'd gone wrong in a previous change, but I had 101 cards when I opened this.\n\n2024-08-17"},{"attributes":{"header":2},"insert":"\n"},{"insert":"- Children of Korlis\n+ Plains\n\nMost plays I've still been strapped for land. I did consider Cleric Class instead (cutting a creature - especially a Cleric, which is synergistic) is painful - but the +1/+1 counters are too tempting, plus CC sticks around after boardwipes. CoK did have nice synergy with Atherflux Reservoir, but not much else.\n\n2024-11-04"},{"attributes":{"header":2},"insert":"\n"},{"insert":"- Mana Crypt / + Fountain of Renewal\n- Plains / + Kabira Crossroads\n- Plains / + Blighted Steppe\n- Plains / + Seraph Sanctuary\n- Plains / + Radiant Fountain\n\nRIP Mana Crypt (banned)\n\nProbably overly aggressive (especially considering my last play-notes) to remove a mana source without replacing it - we'll see! Repliable unconditional drip-feed life-gain is so valuable for triggering other effects.\n\nAnd - d'oh, can't believe I never thought to look for lifegain lands!\n\n2025-01-19"},{"attributes":{"header":2},"insert":"\n"},{"insert":"- Solemn Simulacrum / + Rebuff The Wicked\n- Mox Amber / + Guide Of Souls\n- The Celestus / + Daxos, Blessed By The Sun\n- Reprieve / + Dawn Charm\n\nNot really sure about The Celestus TBH - it's pretty solid. Keep an eye on it!\n"}]}















































































































