67
10/15/2020
$100 or less
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $132.62
Salt sum: 26.76
Playgroup dot gg logoPower level:
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67
10/15/2020
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Artifact

Quantity: 4Price: $27.26
Caged Sun

As Caged Sun enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (plst) CM2-178
Nyx Lotus

Nyx Lotus enters tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Artifact
Nyx Lotus (thb) 344
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc1) 7
Spear of Heliod

Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Artifact Enchantment
Spear of Heliod (ths) 33

Artifact

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Commander

Quantity: 1Price: $18.99
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (plst) IMA-18

Commander

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Creature

Quantity: 15Price: $19.87
Angel of Invention

Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.

Creature
Angel of Invention (kld) 4
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (ddo) 3
Custodi Soulbinders

Custodi Soulbinders enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.

Creature
Custodi Soulbinders (cm2) 23
Geist-Honored Monk

Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters, create two 1/1 white Spirit creature tokens with flying.

Creature
Geist-Honored Monk (c14) 72
Haazda Marshal

Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Creature
Haazda Marshal (grn) 13
Hanweir Militia Captain

Creature
Hanweir Militia Captain // Westvale Cult Leader (soi) 21Hanweir Militia Captain // Westvale Cult Leader (soi) 21
Harmonious Archon

Flying Non-Archon creatures have base power and toughness 3/3. When Harmonious Archon enters, create two 1/1 white Human creature tokens.

Creature
Harmonious Archon (eld) 338
Herald of Anafenza

Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.

Creature
Herald of Anafenza (ktk) 12
Leonin Warleader

Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.

Creature
Leonin Warleader (m19) 23
Linden, the Steadfast Queen

Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.

Creature
Linden, the Steadfast Queen (eld) 340
Luminous Angel

Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.

Creature
Luminous Angel (dvd) 12
Phantom General

Creature tokens you control get +1/+1.

Creature
Phantom General (ddk) 14
Silverwing Squadron

Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

Creature
Silverwing Squadron (eld) 315
Thraben Doomsayer

{T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

Creature
Thraben Doomsayer (c20) 104
Twilight Drover

Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.

Creature
Twilight Drover (ddk) 9

Creature

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Enchantment

Quantity: 9Price: $13.31
Commander's Insignia

Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

Enchantment
Commander's Insignia (c19) 2
Dictate of Heliod

Flash Creatures you control get +2/+2.

Enchantment
Dictate of Heliod (plst) DDO-8
Felidar Retreat

Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Enchantment
Felidar Retreat (znr) 292
Force of Virtue

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.

Enchantment
Force of Virtue (mh1) 10
Glorious Anthem

Creatures you control get +1/+1.

Enchantment
Glorious Anthem (m21) 21
Honor of the Pure

White creatures you control get +1/+1.

Enchantment
Honor of the Pure (md1) 6
Path of Bravery

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Enchantment
Path of Bravery (jmp) 126
Serra's Blessing

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Enchantment
Serra's Blessing (9ed) 44
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (ss2) 6

Enchantment

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Instant

Quantity: 11Price: $8.85
Charge

Creatures you control get +1/+1 until end of turn.

Instant
Charge (plst) DOM-10
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (uma) 13
Entrapment Maneuver

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Instant
Entrapment Maneuver (c16) 2
Glorious Charge

Creatures you control get +1/+1 until end of turn.

Instant
Glorious Charge (m13) 15
Guardians' Pledge

White creatures you control get +2/+2 until end of turn.

Instant
Guardians' Pledge (m12) 22
Midnight Haunting

Create two 1/1 white Spirit creature tokens with flying.

Instant
Midnight Haunting (c14) 80
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (jmp) 129
Rally for the Throne

Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

Instant
Rally for the Throne (eld) 25
Secure the Wastes

Create X 1/1 white Warrior creature tokens.

Instant
Secure the Wastes (dtk) 36
Take Up Arms

Create three 1/1 white Warrior creature tokens.

Instant
Take Up Arms (bbd) 111
White Sun's Zenith

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

Instant
White Sun's Zenith (c17) 78

Instant

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Land

Quantity: 33Price: $26.01
Castle Ardenvale

Castle Ardenvale enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (eld) 238
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (iko) 247
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
Idyllic Grange

({T}: Add {W}.) Idyllic Grange enters tapped unless you control three or more other Plains. When Idyllic Grange enters untapped, put a +1/+1 counter on target creature you control.

Land
Idyllic Grange (eld) 246
Kabira Crossroads

Kabira Crossroads enters tapped. When Kabira Crossroads enters, you gain 2 life. {T}: Add {W}.

Land
Kabira Crossroads (c17) 259
Plains

({T}: Add {W}.)

Land
Plains (znr) 266
Radiant Fountain

When Radiant Fountain enters, you gain 2 life. {T}: Add {C}.

Land
Radiant Fountain (m21) 248
Sandstone Bridge

Sandstone Bridge enters tapped. When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.

Land
Sandstone Bridge (bfz) 243
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (c20) 319

Land

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Sorcery

Quantity: 27Price: $18.33
Akroma's Vengeance

Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)

Sorcery
Akroma's Vengeance (c20) 74
Allied Reinforcements

Create two 2/2 white Knight Ally creature tokens.

Sorcery
Allied Reinforcements (ogw) 15
Battle Screech

Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Battle Screech (mh1) 4
Blinding Light

Tap all nonwhite creatures.

Sorcery
Blinding Light (inv) 9
Call the Cavalry

Create two 2/2 white Knight creature tokens with vigilance.

Sorcery
Call the Cavalry (gnt) 10
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (m13) 9
Cleanfall

Destroy all enchantments.

Sorcery
Cleanfall (chk) 6
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (c20) 83
Conqueror's Pledge

Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

Sorcery
Conqueror's Pledge (zen) 8
Day of Judgment

Destroy all creatures.

Sorcery
Day of Judgment (e02) 2
Decree of Justice

Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Sorcery
Decree of Justice (c20) 85
Deploy to the Front

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

Sorcery
Deploy to the Front (c14) 6
Descend upon the Sinful

Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Sorcery
Descend upon the Sinful (c20) 86
Devout Invocation

Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.

Sorcery
Devout Invocation (m14) 16
Entreat the Angels

Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Entreat the Angels (c18) 67
Ethereal Guidance

Creatures you control get +2/+1 until end of turn.

Sorcery
Ethereal Guidance (soi) 18
Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Sorcery
Finale of Glory (war) 12
Gather the Townsfolk

Create two 1/1 white Human creature tokens. Fateful hour — If you have 5 or less life, create five of those tokens instead.

Sorcery
Gather the Townsfolk (ddq) 12
Hour of Reckoning

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Sorcery
Hour of Reckoning (c19) 65
Increasing Devotion

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Increasing Devotion (c20) 91
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (c18) 69
Queen's Commission

Create two 1/1 white Vampire creature tokens with lifelink.

Sorcery
Queen's Commission (xln) 29
Release the Dogs

Create four 1/1 white Dog creature tokens.

Sorcery
Release the Dogs (jmp) 4
Righteous Confluence

Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.

Sorcery
Righteous Confluence (c15) 7
Spectral Procession

Create three 1/1 white Spirit creature tokens with flying.

Sorcery
Spectral Procession (mm2) 33
Storm Herd

Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.

Sorcery
Storm Herd (c19) 75
Sworn Companions

Create two 1/1 white Soldier creature tokens with lifelink.

Sorcery
Sworn Companions (grn) 27

Sorcery

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Deck Info

Deck stats

105 pips - 64 cards
30 mana - 30 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
5 mana - 3 cards
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