253
12/17/2019
Krosan Overgrowth
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $687.53
Salt Sum: 50.57
No deck tags
253
12/17/2019
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Commander

Quantity: 1Price: $44.99
Seton, Krosan Protector

Tap an untapped Druid you control: Add {G}.

Creature
Seton, Krosan Protector (ody) 267
1

Card Adv

Quantity: 6Price: $78.14
Garruk, Caller of Beasts

+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. −3: You may put a green creature card from your hand onto the battlefield. −7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."

Planeswalker
Garruk, Caller of Beasts (m14) 172
1
Harmonize

Draw three cards.

Sorcery
Harmonize (plc) 149
1
Mirri's Guile

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

Enchantment
Mirri's Guile (tmp) 236
1
Regal Force

When Regal Force enters the battlefield, draw a card for each green creature you control.

Creature
Regal Force (ema) 181
1
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (pfrf) 138
1
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (ema) 187
1

Druids

Quantity: 19Price: $57.31
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (wwk) 95
1
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (grn) 123
1
Devoted Druid

{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Creature
Devoted Druid (shm) 110
1
Elvish Harbinger

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color.

Creature
Elvish Harbinger (lrw) 207
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (m15) 173
1
Farhaven Elf

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Farhaven Elf (shm) 113
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (v13) 4
1
Gilt-Leaf Archdruid

Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.

Creature
Gilt-Leaf Archdruid (mor) 124
1
Incubation Druid

{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

Creature
Incubation Druid (rna) 131
1
Joraga Treespeaker

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."

Creature
Joraga Treespeaker (roe) 190
1
Karametra's Acolyte

{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Creature
Karametra's Acolyte (pths) 160
1
Krosan Restorer

{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.

Creature
Krosan Restorer (tor) 130
1
Ley Weaver

Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into their hand from their library, then shuffle.) {T}: Untap two target lands.

Creature
Ley Weaver (bbd) 21
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (10e) 274
1
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (c14) 210
1
Somberwald Sage

{T}: Add three mana of any one color. Spend this mana only to cast creature spells.

Creature
Somberwald Sage (avr) 194
1
Treefolk Harbinger

When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.

Creature
Treefolk Harbinger (lrw) 239
1
Voyaging Satyr

{T}: Untap target land.

Creature
Voyaging Satyr (ths) 182
1
Yavimaya Elder

When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice Yavimaya Elder: Draw a card.

Creature
Yavimaya Elder (uds) 124
1

Land

Quantity: 34Price: $76.86
Forest

({T}: Add {G}.)

Land
Forest (ody) 350
31
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
1
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (hou) 182
1
Strip Mine

{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.

Land
Strip Mine (ath) 77
1

Mana Hate

Quantity: 3Price: $31.07
Hall of Gemstone

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Enchantment
Hall of Gemstone (mir) 221
1
Ritual of Subdual

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.

Enchantment
Ritual of Subdual (ice) 261
1
Winter Orb

As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Artifact
Winter Orb (ema) 234
1

Misc Value

Quantity: 2Price: $15.99
Concordant Crossroads

All creatures have haste.

Enchantment
Concordant Crossroads (chr) 60
1
Scavenging Ooze

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Creature
Scavenging Ooze (pdp14) 3
1

Non-D Ramp

Quantity: 7Price: $57.53
Benefactor's Draught

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

Instant
Benefactor's Draught (c16) 21
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (ulg) 98
1
Extraplanar Lens

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Artifact
Extraplanar Lens (mrd) 169
1
Growing Rites of Itlimoc

Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191
1
Harvest Season

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.

Sorcery
Harvest Season (akh) 170
1
Mana Reflection

If you tap a permanent for mana, it produces twice as much of that mana instead.

Enchantment
Mana Reflection (shm) 122
1
Vitalize

Untap all creatures you control.

Instant
Vitalize (wth) 145
1

Protection

Quantity: 4Price: $34.82
Forgotten Lore

Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.

Sorcery
Forgotten Lore (ice) 237
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (aer) 109
1
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (3ed) 214
1
Steely Resolve

As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Enchantment
Steely Resolve (ons) 286
1

Removal

Quantity: 9Price: $18.11
Acidic Slime

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Creature
Acidic Slime (f12) 6
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (ddl) 69
1
Lignify

Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.

Enchantment Tribal
Lignify (lrw) 228
1
Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (pm15) 194
1
Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Song of the Dryads (c14) 47
1
Terastodon

When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Creature
Terastodon (pres) A6
1
The Great Aurora

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Sorcery
The Great Aurora (ori) 179
1
Wave of Vitriol

Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.

Sorcery
Wave of Vitriol (c14) 51
1
Woodfall Primus

Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Woodfall Primus (shm) 135
1

Tutors

Quantity: 5Price: $75.31
Chord of Calling

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Chord of Calling (rav) 156
1
Fierce Empath

When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Creature
Fierce Empath (scg) 119
1
Finale of Devastation

Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

Sorcery
Finale of Devastation (war) 160
1
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (mbs) 81
1
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (mir) 255
1

Win Con

Quantity: 10Price: $197.40
Beastmaster Ascension

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Enchantment
Beastmaster Ascension (zen) 159
1
Emrakul, the Promised End

This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

Creature
Emrakul, the Promised End (emn) 6
1
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (som) 122
1
Kamahl, Fist of Krosa

{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.

Creature
Kamahl, Fist of Krosa (arc) 61
1
Kozilek, Butcher of Truth

When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Creature
Kozilek, Butcher of Truth (roe) 6
1
Pathbreaker Ibex

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

Creature
Pathbreaker Ibex (c15) 38
1
Triumph of the Hordes

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sorcery
Triumph of the Hordes (nph) 123
1
Ulamog, the Ceaseless Hunger

When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.

Creature
Ulamog, the Ceaseless Hunger (bfz) 15
1
Vorinclex, Voice of Hunger

Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

Creature
Vorinclex, Voice of Hunger (nph) 127
1
Worldspine Wurm

Trample When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Worldspine Wurm (rtr) 140
1

Maybeboard

Quantity: 4Price: $5.38
Leafkin Druid

{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.

Creature
Leafkin Druid (m20) 178
1
Rime Tender

{T}: Untap another target snow permanent.

Creature
Rime Tender (mh1) 176
1
Road of Return

Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.)

Sorcery
Road of Return (c19) 34
1
Shared Summons

Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.

Instant
Shared Summons (m20) 193
1

Deck Stats

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Description

{"ops":[{"insert":"Druids are an often ignored creature type, but they are low maintenance and can lead to some explosive plays very early in the game. As a general rule, if a creature produces mana or finds a land, it's a druid. Every deck needs mana acceleration which means that nearly every deck with green has at least a few druids that made the list. "},{"insert":{"card-link":"Seton, Krosan Protector"}},{"insert":" aims to take advantage of the innate power of mana ramp, and then push it further by turning 20 creatures into mana dorks with pseudo haste. However, this does not play like a tribal deck and doesn't require any tribal support cards. The druids are enablers, not the end goal.\n\nMono-Green has a predictable win condition (overrun style effects like "},{"insert":{"card-link":"Kamahl, Fist of Krosa"}},{"insert":" ), so it's important to have a unique angle to attack from. Seton enables an off color strategy for green, mana denial. "},{"insert":{"card-link":"Hall of Gemstone"}},{"insert":" severely limits what your opponents can do during your turn, shuts off counterspells entirely, and cripples multicolor decks during their own turns. This deck goldfishes 8-10 mana by Turn 5 reliably, so paying for "},{"insert":{"card-link":"Ritual of Subdual"}},{"insert":" is laughably easy. Everyone else is stuck with mana rocks and colorless lands while my Druids are tapping for green just like always. If no one has removal in hand, it's a lot like taking 2-4 extra turns. Sometimes you just really need to blow one person out of the game though. "},{"insert":{"card-link":"Wave of Vitriol"}},{"insert":" and "},{"insert":{"card-link":"Terastodon"}},{"insert":" do just that. Greedy mana bases and low land counts beware.\n\nGreen does have it's weaknesses, mainly tutors and answers. Tutors are limited to only finding creatures. This means you won't find staples like "},{"insert":{"card-link":"Krosan Grip"}},{"insert":" here. Instead, you will see a "},{"insert":{"card-link":"Green Sun's Zenith"}},{"insert":" for X=3 to go get "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":" and deal with a problem permanent. Sometimes it is necessary to chain two tutors together to get what you want. The Eldrazi Titans trigger their abilities on "},{"attributes":{"italic":true},"insert":"cast"},{"insert":" rather than ETB, so you might need to "},{"insert":{"card-link":"Chord of Calling"}},{"insert":" for "},{"insert":{"card-link":"Fierce Empath"}},{"insert":" to get "},{"insert":{"card-link":"Kozilek, Butcher of Truth"}},{"insert":" to refill your hand. The only wrath I feel I need to use is "},{"insert":{"card-link":"The Great Aurora"}},{"insert":" . This is a dedicated fast aggro deck that is very weak to wraths, but this one tends to just \"reroll\" the board state, usually in your favor. A fifth of this deck is mana dorks so you can get up and running a turn or two quicker than anyone else.\n\nSeton can be a brutal adversary even at higher end 75% playgroups. He gets better with fewer opponents but can hold his own at up to 3 opponents at a time. Explosive openers and Eldrazi before Turn 5 will attract a lot of attention so be prepared to go all out the turn after you drop a threat. You shouldn't ever go more than 2-3 turns after getting out your big guys so push hard and fast before anyone can slow you down.\n\nUPDATES:\nAsceticism -> Heroic Intervention\nCreeping Renaissance -> Regrowth\nDrum Hunter -> Ley Druid\nHomeward Path -> Scavenger Grounds\nKrosan Tusker -> Growing Rites of Itlimoc\nLife Crafter's Beastiary -> Mirri's Guile\nMind's Eye -> Forgotten Lore\nReach of Branches -> Winter Orb\nRing of Three Wishes - > Finale of Devastation\nSoul of the Harvest -> Beast Whisperer\nWall of Roots - Incubation Druid\n"}]}
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