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Commander
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. −3: Return up to two target land cards from your graveyard to the battlefield. −11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander.
![Lord Windgrace (c18) 43 Lord Windgrace (c18) 43](https://cards.scryfall.io/normal/front/2/1/213d6fb8-5624-4804-b263-51f339482754.jpg?1592710275)
Commander
Land
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
![Boseiju, Who Endures (neo) 266 Boseiju, Who Endures (neo) 266](https://cards.scryfall.io/normal/front/2/1/2135ac5a-187b-4dc9-8f82-34e8d1603416.jpg?1654568912)
Land
Sorcery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
![Tempt with Discovery (blc) 124 Tempt with Discovery (blc) 124](https://cards.scryfall.io/normal/front/5/8/580bbd5b-795e-41fe-b061-579c42218670.jpg?1721428783)
Sorcery
Card draw
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
![Valakut Exploration (znr) 175 Valakut Exploration (znr) 175](https://cards.scryfall.io/normal/front/1/8/18cb7bf6-9c7c-4e62-a678-7b75862e2f64.jpg?1604263135)
Card draw
Protection
Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
![Smuggler's Surprise (otj) 180 Smuggler's Surprise (otj) 180](https://cards.scryfall.io/normal/front/e/7/e7fbb489-e2b5-4278-8162-86802cf124d8.jpg?1712860610)
Protection
Token
Token
Creature
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
![Moraug, Fury of Akoum (znr) 150 Moraug, Fury of Akoum (znr) 150](https://cards.scryfall.io/normal/front/c/c/cc5eacd7-aaa7-4720-9794-52e7b098c82c.jpg?1604197464)
Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
![Titania, Voice of Gaea (bro) 193 Titania, Voice of Gaea (bro) 193](https://cards.scryfall.io/normal/front/d/e/deeb6a21-23b0-44f1-b70e-5899bb9d4a84.jpg?1736927327)
Creature
Ramp
(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
![Druid Class (afr) 180 Druid Class (afr) 180](https://cards.scryfall.io/normal/front/0/9/09278e95-eaae-4cd4-a0d8-a2d15b0abb58.jpg?1665822447)
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
![Entish Restoration (ltr) 614 Entish Restoration (ltr) 614](https://cards.scryfall.io/normal/front/9/8/98990c29-45ce-4d91-91a0-f2122c5f7ac6.jpg?1695448532)
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
![Nissa of Shadowed Boughs (znr) 231 Nissa of Shadowed Boughs (znr) 231](https://cards.scryfall.io/normal/front/6/d/6d69f943-d474-47c0-bc6b-1b247a5dd6f3.jpg?1604200305)
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
![Nissa, Resurgent Animist (mat) 22 Nissa, Resurgent Animist (mat) 22](https://cards.scryfall.io/normal/front/2/4/248c76d3-b5cb-4582-be17-7cd1d0cb0f58.jpg?1684340632)
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
![Six (mh3) 169 Six (mh3) 169](https://cards.scryfall.io/normal/front/f/9/f9246b68-580f-4f53-883d-7900880e4b0d.jpg?1717012579)
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
![Soul of Windgrace (dmu) 220 Soul of Windgrace (dmu) 220](https://cards.scryfall.io/normal/front/e/7/e775a2e6-e701-4cb8-8c0b-718d3508f6b6.jpg?1673308096)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
![The Mending of Dominaria (plst) DOM-173 The Mending of Dominaria (plst) DOM-173](https://cards.scryfall.io/normal/front/3/e/3e5b1f1d-716c-412b-afeb-a1a69c2c693c.jpg?1662076573)
+1: Return up to one target land card from your graveyard to your hand. −1: Wrenn and Six deals 1 damage to any target. −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
![Wrenn and Six (2x2) 296 Wrenn and Six (2x2) 296](https://cards.scryfall.io/normal/front/5/b/5bd498cc-a609-4457-9325-6888d59ca36f.jpg?1673149294)
Ramp
Removal
Removal
Maybeboard
Maybeboard
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Deck Tokens & Extras (14)
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