311
5/13/2024
pEDH Soldiers
Deck Size: 100
Pauper EDH
Legal
Est deck cost: $55.75
Salt sum: 16.42
Est Commander Bracket: 1 or 2
No deck tags
311
5/13/2024
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Commander

Quantity: 1Price: $0.35
Baird, Argivian Recruiter

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

Creature
Baird, Argivian Recruiter (dmu) 195

Commander

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Land

Quantity: 28Price: $10.06
Alpine Meadow

({T}: Add {R} or {W}.) Alpine Meadow enters tapped.

Land
Alpine Meadow (khm) 248
Boros Guildgate

This land enters tapped. {T}: Add {R} or {W}.

Land
Boros Guildgate (clu) 232
Citadel Gate

Citadel Gate enters tapped. As Citadel Gate enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Citadel Gate (clb) 349
Cliffgate

Cliffgate enters tapped. As Cliffgate enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Cliffgate (clb) 350
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (otc) 280
Cryptic Spires

As you create your deck, circle two of the colors below. Cryptic Spires enters tapped. {T}: Add one mana of either of the circled colors.

Land
Cryptic Spires (2x2) 332
Lorehold Campus

Lorehold Campus enters tapped. {T}: Add {R} or {W}. {4}, {T}: Scry 1.

Land
Lorehold Campus (stx) 268
Mountain

({T}: Add {R}.)

Land
Mountain (otj) 284
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (cmm) 422
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (otc) 310
Plains

({T}: Add {W}.)

Land
Plains (otj) 278
Sacred Peaks

({T}: Add {R} or {W}.) Sacred Peaks enters tapped.

Land
Sacred Peaks (dmu) 254
Thriving Bluff

Thriving Bluff enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (clu) 249
Thriving Heath

Thriving Heath enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (cmm) 431

Land

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Artifact

Quantity: 15Price: $18.47
Ancestral Blade

When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ancestral Blade (cmm) 12
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (otc) 252
Beamtown Beatstick

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Beamtown Beatstick (mom) 131
Bladed Bracers

Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bladed Bracers (avr) 213
Bonesplitter

Equipped creature gets +2/+0. Equip {1}

Artifact
Bonesplitter (cmr) 458
Boros Cluestone

{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.

Artifact
Boros Cluestone (cm2) 175
Boros Locket

{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.

Artifact
Boros Locket (c21) 236
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (ltc) 276
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (otc) 257
Leather Armor

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Artifact
Leather Armor (afr) 248
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (pip) 763
Prying Blade

Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Prying Blade (xln) 244
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (pip) 251
Veteran's Powerblade

Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Veteran's Powerblade (bro) 41
Wayfarer's Bauble

{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (pip) 252

Artifact

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Sorcery

Quantity: 11Price: $3.64
Angelic Purge

As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.

Sorcery
Angelic Purge (plst) SOI-3
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (cmr) 15
Crack the Earth

Each player sacrifices a permanent of their choice.

Sorcery
Crack the Earth (bok) 98
Ethereal Guidance

Creatures you control get +2/+1 until end of turn.

Sorcery
Ethereal Guidance (soi) 18
Flame Slash

Flame Slash deals 4 damage to target creature.

Sorcery
Flame Slash (cn2) 157
Marshaling Cry

Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Marshaling Cry (fut) 13
Now for Wrath, Now for Ruin!

Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.

Sorcery
Now for Wrath, Now for Ruin! (ltr) 24
Quarrel's End

As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.

Sorcery
Quarrel's End (ltr) 141
Recruitment Drive

Roll a d20. 1—9 | Create two 1/1 white Soldier creature tokens. 10—19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.

Sorcery
Recruitment Drive (clb) 38
Sworn Companions

Create two 1/1 white Soldier creature tokens with lifelink.

Sorcery
Sworn Companions (grn) 27
Warrior's Charge

Creatures you control get +1/+1 until end of turn.

Sorcery
Warrior's Charge (por) 38

Sorcery

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Creature

Quantity: 18Price: $6.38
Akroan Crusader

Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste. (It can attack and {T} as soon as it comes under your control.)

Creature
Akroan Crusader (uma) 121
Ardent Recruit

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

Creature
Ardent Recruit (mbs) 2
Auriok Glaivemaster

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Creature
Auriok Glaivemaster (dst) 1
Ballyrush Banneret

Kithkin spells and Soldier spells you cast cost {1} less to cast.

Creature
Ballyrush Banneret (mor) 1
Boros Elite

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Creature
Boros Elite (rvr) 10
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
Crusader of Odric

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Creature
Crusader of Odric (2xm) 13
Esquire of the King

{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.

Creature
Esquire of the King (ltr) 13
Flailing Soldier

{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.

Creature
Flailing Soldier (mmq) 189
Fresh-Faced Recruit

During your turn, Fresh-Faced Recruit has first strike.

Creature
Fresh-Faced Recruit (clu) 192
Frontline Strategist

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

Creature
Frontline Strategist (scg) 15
Kitesail Apprentice

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

Creature
Kitesail Apprentice (wwk) 10
Nyxborn Shieldmate

Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.

Creature Enchantment
Nyxborn Shieldmate (bng) 21
Palace Sentinels

When Palace Sentinels enters, you become the monarch.

Creature
Palace Sentinels (cmm) 48
Soltari Trooper

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

Creature
Soltari Trooper (tmp) 47
Tenth District Legionnaire

Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

Creature
Tenth District Legionnaire (2x2) 283
Thraben Inspector

When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature
Thraben Inspector (cmm) 66
Veteran Swordsmith

Other Soldier creatures you control get +1/+0.

Creature
Veteran Swordsmith (plst) DDO-28

Creature

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Enchantment

Quantity: 13Price: $4.99
Bonds of Faith

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Enchantment
Bonds of Faith (plst) DDQ-2
Bravado

Enchant creature Enchanted creature gets +1/+1 for each other creature you control.

Enchantment
Bravado (usg) 177
Brilliant Halo

Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

Enchantment
Brilliant Halo (usg) 5
Capashen Standard

Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card.

Enchantment
Capashen Standard (uds) 4
Cartouche of Zeal

Enchant creature you control When Cartouche of Zeal enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)

Enchantment
Cartouche of Zeal (plst) AKH-124
Fencer's Magemark

Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.

Enchantment
Fencer's Magemark (gpt) 65
Guardian's Magemark

Flash Enchant creature Creatures you control that are enchanted get +1/+1.

Enchantment
Guardian's Magemark (gpt) 8
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (2x2) 13
Nimbus Wings

Enchant creature Enchanted creature gets +1/+2 and has flying.

Enchantment
Nimbus Wings (zen) 28
Reprobation

Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Enchantment
Reprobation (mh1) 23
Scourge of the Nobilis

Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Scourge of the Nobilis (eve) 146
Sentinel's Eyes

Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Enchantment
Sentinel's Eyes (thb) 36
Squee's Embrace

Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand.

Enchantment
Squee's Embrace (apc) 122

Enchantment

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Instant

Quantity: 14Price: $11.86
Break of Day

Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Break of Day (dka) 3
Coordinated Barrage

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Instant
Coordinated Barrage (mor) 7
Crib Swap

Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Instant Kindred
Crib Swap (clb) 690
Destroy Evil

Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Instant
Destroy Evil (dmu) 17
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (lcc) 128
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (clu) 141
Lightning Strike

Lightning Strike deals 3 damage to any target.

Instant
Lightning Strike (dmu) 137
Mana Tithe

Counter target spell unless its controller pays {1}.

Instant
Mana Tithe (sta) 8
Mishra's Onslaught

Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn.

Instant
Mishra's Onslaught (bro) 143
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (cmr) 41
Recruit the Worthy

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.

Instant
Recruit the Worthy (mh1) 22
Smash to Smithereens

Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.

Instant
Smash to Smithereens (plst) MM2-124
Strength of Arms

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Instant
Strength of Arms (2xm) 33
You're Confronted by Robbers

Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.

Instant
You're Confronted by Robbers (clb) 53

Instant

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Deck Info

Deck stats

47 pips - 46 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
18 pips - 18 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
3 mana - 3 cards
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