67
5/16/2021
General Tazri
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $253.48
Salt sum: 25.4
Playgroup dot gg logoPower level:N/A
No deck tags
67
5/16/2021
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Commander

Quantity: 1Price: $0.99
General Tazri

When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.

Creature
General Tazri (ogw) 19

Commander

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Land

Quantity: 37Price: $125.59
Ally Encampment

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Ally spell. {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

Land
Ally Encampment (bfz) 228
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rna) 246
Forest

({T}: Add {G}.)

Land
Forest (akr) 298
Fortified Village

As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (soi) 274
Island

({T}: Add {U}.)

Land
Island (akr) 311
Jungle Shrine

Jungle Shrine enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (znc) 132
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
Mountain

({T}: Add {R}.)

Land
Mountain (akr) 318
Mystic Monastery

Mystic Monastery enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (c20) 293
Nomad Outpost

Nomad Outpost enters tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (c20) 294
Opulent Palace

Opulent Palace enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (c20) 295
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (khc) 117
Plains

({T}: Add {W}.)

Land
Plains (akr) 323
Rootbound Crag

Rootbound Crag enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (xln) 256
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (grn) 254
Sandsteppe Citadel

Sandsteppe Citadel enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (c20) 305
Seaside Citadel

Seaside Citadel enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (c18) 277
Sunpetal Grove

Sunpetal Grove enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Swamp

({T}: Add {B}.)

Land
Swamp (akr) 336
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (thb) 245
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (m21) 254
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (grn) 259

Land

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Artifact

Quantity: 10Price: $46.46
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (c21) 234
Captain's Claws

Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1}

Artifact
Captain's Claws (ogw) 162
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (plst) GRN-233
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (plst) DDS-58
Door of Destinies

As Door of Destinies enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Artifact
Door of Destinies (c17) 208
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (2xm) 255
Icon of Ancestry

As Icon of Ancestry enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (m20) 229
Manalith

{T}: Add one mana of any color.

Artifact
Manalith (gnt) 54
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (khm) 369
Pillar of Origins

As Pillar of Origins enters, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Artifact
Pillar of Origins (xln) 241

Artifact

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Planeswalker

Quantity: 1Price: $7.49
Venser, the Sojourner

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Planeswalker
Venser, the Sojourner (som) 135

Planeswalker

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Creature

Quantity: 35Price: $28.63
Akoum Battlesinger

Haste Whenever Akoum Battlesinger or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.

Creature
Akoum Battlesinger (wwk) 71
Beastcaller Savant

Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Creature
Beastcaller Savant (bfz) 170
Chasm Guide

Rally — Whenever Chasm Guide or another Ally you control enters, creatures you control gain haste until end of turn.

Creature
Chasm Guide (bfz) 143
Coralhelm Guide

{4}{U}: Target creature can't be blocked this turn.

Creature
Coralhelm Guide (plst) BBD-116
Firemantle Mage

Rally — Whenever Firemantle Mage or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Creature
Firemantle Mage (bfz) 145
Hada Freeblade

Whenever Hada Freeblade or another Ally you control enters, you may put a +1/+1 counter on Hada Freeblade.

Creature
Hada Freeblade (wwk) 7
Hagra Diabolist

Whenever Hagra Diabolist or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.

Creature
Hagra Diabolist (zen) 95
Harabaz Druid

{T}: Add X mana of any one color, where X is the number of Allies you control.

Creature
Harabaz Druid (wwk) 105
Hero of Goma Fada

Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.

Creature
Hero of Goma Fada (bfz) 31
Highland Berserker

Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.

Creature
Highland Berserker (zen) 132
Irregular Cohort

Changeling (This card is every creature type.) When Irregular Cohort enters, create a 2/2 colorless Shapeshifter creature token with changeling.

Creature
Irregular Cohort (mh1) 15
Jwari Shapeshifter

You may have Jwari Shapeshifter enter as a copy of any Ally creature on the battlefield.

Creature
Jwari Shapeshifter (wwk) 32
Kabira Evangel

Whenever Kabira Evangel or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.

Creature
Kabira Evangel (zen) 15
Kalastria Healer

Rally — Whenever Kalastria Healer or another Ally you control enters, each opponent loses 1 life and you gain 1 life.

Creature
Kalastria Healer (bfz) 114
Kazandu Blademaster

First strike, vigilance Whenever Kazandu Blademaster or another Ally you control enters, you may put a +1/+1 counter on Kazandu Blademaster.

Creature
Kazandu Blademaster (zen) 16
Kazuul Warlord

Whenever Kazuul Warlord or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.

Creature
Kazuul Warlord (zen) 134
Kor Bladewhirl

Rally — Whenever Kor Bladewhirl or another Ally you control enters, creatures you control gain first strike until end of turn.

Creature
Kor Bladewhirl (plst) BFZ-34
Lantern Scout

Rally — Whenever Lantern Scout or another Ally you control enters, creatures you control gain lifelink until end of turn.

Creature
Lantern Scout (bfz) 37
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (plst) CMA-16
Munda's Vanguard

Cohort — {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.

Creature
Munda's Vanguard (ogw) 29
Munda, Ambush Leader

Haste Rally — Whenever Munda, Ambush Leader or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

Creature
Munda, Ambush Leader (bfz) 215
Ondu Champion

Rally — Whenever Ondu Champion or another Ally you control enters, creatures you control gain trample until end of turn.

Creature
Ondu Champion (plst) BFZ-149
Ondu Cleric

Whenever Ondu Cleric or another Ally you control enters, you may gain life equal to the number of Allies you control.

Creature
Ondu Cleric (zen) 30
Oran-Rief Survivalist

Whenever Oran-Rief Survivalist or another Ally you control enters, you may put a +1/+1 counter on Oran-Rief Survivalist.

Creature
Oran-Rief Survivalist (zen) 174
Realmwalker

Changeling (This card is every creature type.) As Realmwalker enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 366
Resolute Blademaster

Rally — Whenever Resolute Blademaster or another Ally you control enters, creatures you control gain double strike until end of turn.

Creature
Resolute Blademaster (bfz) 218
Sea Gate Loremaster

{T}: Draw a card for each Ally you control.

Creature
Sea Gate Loremaster (zen) 63
Seascape Aerialist

Whenever Seascape Aerialist or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.

Creature
Seascape Aerialist (zen) 64
Talus Paladin

Whenever Talus Paladin or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.

Creature
Talus Paladin (wwk) 21
Tazri, Beacon of Unity

This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Creature
Tazri, Beacon of Unity (znr) 324
Tuktuk Scrapper

Whenever Tuktuk Scrapper or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.

Creature
Tuktuk Scrapper (wwk) 94
Turntimber Ranger

Whenever Turntimber Ranger or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

Creature
Turntimber Ranger (zen) 191
Umara Raptor

Flying Whenever Umara Raptor or another Ally you control enters, you may put a +1/+1 counter on Umara Raptor.

Creature
Umara Raptor (zen) 75
Veteran Warleader

Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Creature
Veteran Warleader (bfz) 221
Zulaport Cutthroat

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Creature
Zulaport Cutthroat (c20) 142

Creature

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Sorcery

Quantity: 6Price: $6.10
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m21) 177
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (jmp) 393
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (tsr) 363
March from the Tomb

Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.

Sorcery
March from the Tomb (bfz) 214
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (plst) DDS-48
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (plst) BFZ-192

Sorcery

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Enchantment

Quantity: 5Price: $22.11
Arcane Adaptation

As Arcane Adaptation enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Arcane Adaptation (xln) 46
Conspiracy

As Conspiracy enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Conspiracy (tsb) 39
Molten Echoes

As Molten Echoes enters, choose a creature type. Whenever a nontoken creature you control of the chosen type enters, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Enchantment
Molten Echoes (c20) 54
Reflections of Littjara

As Reflections of Littjara enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (khm) 73
Retreat to Emeria

Landfall — Whenever a land you control enters, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.

Enchantment
Retreat to Emeria (znc) 20

Enchantment

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Instant

Quantity: 5Price: $16.11
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (2xm) 44
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Dig Through Time (sld) 97
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (khc) 22
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (c20) 174
Think Twice

Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Think Twice (c19) 99

Instant

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Deck Info

Deck stats

22 pips - 20 cards
24 mana - 23 cards
12 pips - 11 cards
20 mana - 19 cards
6 pips - 5 cards
18 mana - 17 cards
12 pips - 10 cards
17 mana - 16 cards
13 pips - 12 cards
25 mana - 24 cards
0 pips - 0 cards
1 mana - 1 card
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Deck Tokens & Extras (6)

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