2034 views17 days ago
Commander
Size: 100Est cost: $633.96Salt sum: 41.5
jonespaulr
2034 views17 days ago
Commander
Size: 100Est cost: $633.96Salt sum: 41.5
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{"ops":[{"insert":"The continuing evolution of my Omnath deck - basically the first EDH deck I put together and now on iteration number LOTS.\n\nThis is a lands matter deck rather than a landfall deck. You're really just farming the landfall trigger on Omnath for card draw. Beyond that you're after a lot of mana to put into Genesis Wave, Genesis Ultimatum or Doppelgang.\n\nYou can also win with a lot of tokens and shared animosity, be those elemental _or_ plant tokens, hit Omniscience and just win from there or get massive value from Kindred Summons. With the addition of Lorwyn Eclipsed Elementals burn is _very_ easy - just mainline Champion of Path and then every elemental is a step closer to victory.\n\nOther nasty things to do are Elemental Mastery with Retreat to Coralhelm out, Blasphemous Act with Vigor out, and anything that involves Roil Elemental or Ashaya.\n\nYou are trying to ramp, so the deck _isn't_ the fastest and there aren't many low mana value creatures either. But once you get rolling, you win quick, so soak up some damage and try to put the win together.\n\nI'm also trying to make all the art borderless, starting with the lands. A lot of cards don't have borderless prints, so it'll be alter-sleeves, but I'll do what I can with original prints first!\n"}]}
Commander
Omnath, Locus of the Roil
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Legendary Creature - Elemental

Commander
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Creature
Champion of the Path
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Creature - Elemental Sorcerer

Evercoat Ursine
Trample
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.)
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Creature - Elemental Bear

Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Creature
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Draw
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GoodStuff
Kindle the Inner Flame
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback—, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
Flashback—, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
Sorcery Kindred - Elemental

GoodStuff
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Haste Enablers
Haste Enablers
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Interaction
Interaction
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp/Landfall
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege


Ramp/Landfall
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Splashy Plays
Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

Splashy Plays
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The continuing evolution of my Omnath deck - basically the first EDH deck I put together and now on iteration number LOTS.\n\nThis is a lands matter deck rather than a landfall deck. You're really just farming the landfall trigger on Omnath for card draw. Beyond that you're after a lot of mana to put into Genesis Wave, Genesis Ultimatum or Doppelgang.\n\nYou can also win with a lot of tokens and shared animosity, be those elemental _or_ plant tokens, hit Omniscience and just win from there or get massive value from Kindred Summons. With the addition of Lorwyn Eclipsed Elementals burn is _very_ easy - just mainline Champion of Path and then every elemental is a step closer to victory.\n\nOther nasty things to do are Elemental Mastery with Retreat to Coralhelm out, Blasphemous Act with Vigor out, and anything that involves Roil Elemental or Ashaya.\n\nYou are trying to ramp, so the deck _isn't_ the fastest and there aren't many low mana value creatures either. But once you get rolling, you win quick, so soak up some damage and try to put the win together.\n\nI'm also trying to make all the art borderless, starting with the lands. A lot of cards don't have borderless prints, so it'll be alter-sleeves, but I'll do what I can with original prints first!\n"}]}









































































