70
9/30/2024
tivit budget
Deck Size: 100
Commander
Legal
Est deck cost: $166.33
Salt sum: 42
No deck tags
70
9/30/2024
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Commander

Quantity: 1Price: $0.00
Tivit, Seller of Secrets

Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Creature
Tivit, Seller of Secrets (prm) 99801

Commander

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Land

Quantity: 36Price: $47.84
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (brc) 173
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (mkc) 249
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
Dimir Aqueduct

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (mkc) 258
Escape Tunnel

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Land
Escape Tunnel (mkm) 261
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (m15) 243
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (ncc) 400
Island

({T}: Add {U}.)

Land
Island (dsk) 273
Obscura Storefront

When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Land
Obscura Storefront (snc) 252
Orzhov Basilica

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (clu) 241
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (m3c) 363
Plains

({T}: Add {W}.)

Land
Plains (pip) 317
Sanctum of Eternity

{T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Land
Sanctum of Eternity (c19) 59
Swamp

({T}: Add {B}.)

Land
Swamp (pip) 849
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cma) 278

Land

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Artifact

Quantity: 12Price: $27.28
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (m3c) 283
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (clu) 219
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (lcc) 302
Elixir of Immortality

{2}, {T}: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.

Artifact
Elixir of Immortality (ddf) 62
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (dmr) 232
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (gk2) 48
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (pip) 237
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (m3c) 310
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (pip) 247
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (m3c) 313
Time Sieve

{T}, Sacrifice five artifacts: Take an extra turn after this one.

Artifact
Time Sieve (arb) 31
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (clb) 344

Artifact

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Sorcery

Quantity: 10Price: $10.70
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (m3c) 167
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (otc) 79
Fumigate

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Sorcery
Fumigate (mkc) 66
Merciless Eviction

Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.

Sorcery
Merciless Eviction (onc) 120
Plea for Power

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Sorcery
Plea for Power (ltc) 195
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (mh3) 267
Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Sorcery
Syphon Mind (m3c) 206
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (scd) 252
Whispering Madness

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Whispering Madness (gtc) 207
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (2xm) 383

Sorcery

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Creature

Quantity: 20Price: $37.40
Abdel Adrian, Gorion's Ward

When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)

Creature
Abdel Adrian, Gorion's Ward (clb) 375
Academy Manufactor

If you would create a Clue, Food, or Treasure token, instead create one of each.

Creature Artifact
Academy Manufactor (mh2) 219
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (m13) 41
Ballot Broker

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Creature
Ballot Broker (cn2) 13
Brago's Representative

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

Creature
Brago's Representative (cns) 14
Brago, King Eternal

Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Creature
Brago, King Eternal (ema) 198
Charming Prince

When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Creature
Charming Prince (eld) 8
Cloud of Faeries

Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Cloud of Faeries (dmr) 43
Deadeye Navigator

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

Creature
Deadeye Navigator (avr) 47
Flickerwisp

Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Flickerwisp (mm3) 6
Marionette Master

Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.

Creature
Marionette Master (kld) 90
Palace Jailer

When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

Creature
Palace Jailer (cmm) 47
Peregrine Drake

Flying When this creature enters, untap up to five lands.

Creature
Peregrine Drake (dmr) 65
Ravenous Chupacabra

When this creature enters, destroy target creature an opponent controls.

Creature
Ravenous Chupacabra (clb) 770
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (m3c) 306
Soulherder

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Creature
Soulherder (mh1) 214
Spirited Companion

When this creature enters, draw a card.

Creature Enchantment
Spirited Companion (neo) 38
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (otc) 87
Torrential Gearhulk

Flash When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature Artifact
Torrential Gearhulk (cmm) 128
Tribute Mage

When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.

Creature
Tribute Mage (mh1) 73

Creature

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Enchantment

Quantity: 3Price: $22.83
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (4ed) 118
Far Traveler

Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

Enchantment
Far Traveler (clb) 17
Teleportation Circle

At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.

Enchantment
Teleportation Circle (pafr) 39p

Enchantment

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Instant

Quantity: 18Price: $20.28
Acrobatic Maneuver

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Acrobatic Maneuver (kld) 1
Cloudshift

Exile target creature you control, then return that card to the battlefield under your control.

Instant
Cloudshift (avr) 12
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (itp) 19
Drown in the Loch

Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Instant
Drown in the Loch (eld) 188
Essence Flux

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Instant
Essence Flux (soi) 61
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (m3c) 184
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (plst) CM2-42
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (cmm) 98
Ghostway

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Ghostway (rvr) 308z
Mana Leak

Counter target spell unless its controller pays {3}.

Instant
Mana Leak (mm2) 50
Momentary Blink

Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Momentary Blink (tsr) 28
Negate

Counter target noncreature spell.

Instant
Negate (cn2) 117
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (acr) 81
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (mm3) 47
Sauron's Ransom

Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.

Instant
Sauron's Ransom (ltr) 676
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ddf) 22
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
Void Rend

This spell can't be countered. Destroy target nonland permanent.

Instant
Void Rend (otp) 59

Instant

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Deck Info

Deck stats

35 pips - 27 cards
22 mana - 22 cards
29 pips - 24 cards
19 mana - 19 cards
14 pips - 12 cards
19 mana - 17 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
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Deck Tokens & Extras (7)

Description

{"ops":[{"insert":"General Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Tivit, Seller of Secrets focuses on a flicker and control strategy, using abilities to manipulate opponents while generating card advantage through token creation and value from entering or leaving the battlefield. The deck also features several ways to draw cards, control the board, and recur threats, making it versatile and interactive.\n\nStrengths"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flicker Synergies"},{"insert":": Cards like "},{"attributes":{"bold":true},"insert":"Deadeye Navigator"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ghostly Flicker"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Cloud of Faeries"},{"insert":" allow you to repeatedly trigger enter-the-battlefield effects, maximizing value from creatures like "},{"attributes":{"bold":true},"insert":"Academy Manufactor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archaeomancer"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control Elements"},{"insert":": The inclusion of counterspells (e.g., "},{"attributes":{"bold":true},"insert":"Mana Leak"},{"insert":", "},{"attributes":{"bold":true},"insert":"Negate"},{"insert":") and board wipes (e.g., "},{"attributes":{"bold":true},"insert":"Austere Command"},{"insert":", "},{"attributes":{"bold":true},"insert":"Wrath of God"},{"insert":") allows you to maintain control of the game while removing threats as needed."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Advantage"},{"insert":": With options like "},{"attributes":{"bold":true},"insert":"Fact or Fiction"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sevinne's Reclamation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":", you can effectively manage your resources and maintain board presence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"insert":": "},{"attributes":{"bold":true},"insert":"Marionette Master"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Tivit’s ability"},{"insert":" provide solid ways to close out games, especially when paired with flicker effects or tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Curve"},{"insert":": The deck features several higher-cost spells (e.g., "},{"attributes":{"bold":true},"insert":"Torrential Gearhulk"},{"insert":", "},{"attributes":{"bold":true},"insert":"Panharmonicon"},{"insert":"), which could lead to occasional mana issues, especially if you don't draw enough ramp."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Dependence"},{"insert":": While you have cards to recur creatures, if your key pieces are removed, the deck can struggle to regain its footing."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Limited Card Draw"},{"insert":": Aside from a few spells that allow you to draw cards, the deck could benefit from more consistent card draw options to maintain momentum."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Key Interactions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Academy Manufactor with Flicker Effects"},{"insert":": Flickering this creature can produce multiple tokens, providing significant board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tivit’s Ability"},{"insert":": Use Tivit to create tokens and manipulate opponents' hands, allowing for control and disruption of their strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Marionette Master with Flicker"},{"insert":": By flickering Marionette Master, you can consistently trigger its ability to drain life from your opponents as you create more artifacts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recommendations for Improvement"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Add More Ramp"},{"insert":": Consider adding additional mana sources or ramp spells like "},{"attributes":{"bold":true},"insert":"Cultivate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Kodama's Reach"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Fellwar Stone"},{"insert":" to improve your mana base and facilitate playing higher-cost spells."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Incorporate More Draw Engines"},{"insert":": Options like "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", "},{"attributes":{"bold":true},"insert":"Underworld Connections"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":" can help maintain a steady flow of cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Diversify Win Conditions"},{"insert":": Explore other win conditions that synergize with your strategy, such as "},{"attributes":{"bold":true},"insert":"Thopter Foundry"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Aetherworks Marvel"},{"insert":", to give yourself more paths to victory."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overall Rating"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"8/10"},{"insert":": This deck has solid synergy with flicker effects and control elements, providing a good mix of interaction and card advantage. A few improvements in card draw and ramp could elevate its performance even further.\nFeel free to share any additional decks you'd like analyzed!\n\n\n\n\n\n4o mini\n\nYou said:"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Well, I'd love to add cultivate and kodama's reach but Tivit's color identity is not green. It's not able to play those cards.\n\nChatGPT said:"},{"attributes":{"header":6},"insert":"\n"},{"insert":"ChatGPT\n\nMemory updated\nGot it! Here’s a revised analysis of your Tivit, Seller of Secrets deck without green cards:\n\nTivit, Seller of Secrets Deck Analysis"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deck Theme and Strategy:"},{"insert":"\nYour deck revolves around control, card advantage, and some clever flicker effects to maximize Tivit's ability. With Tivit generating tokens for each opponent, you can effectively overwhelm them and use your resources to keep their boards in check.\n"},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Control Elements:"},{"insert":" You have a solid suite of counterspells and board wipes (e.g., "},{"attributes":{"italic":true},"insert":"Austere Command"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wrath of God"},{"insert":", "},{"attributes":{"italic":true},"insert":"Evacuation"},{"insert":") to maintain control of the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Value Generation:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Sun Titan"},{"insert":", "},{"attributes":{"italic":true},"insert":"Marionette Master"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Solemn Simulacrum"},{"insert":" provide both card advantage and recursion, making sure you don’t run out of resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flicker Synergies:"},{"insert":" Utilizing flicker effects ("},{"attributes":{"italic":true},"insert":"Ghostly Flicker"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cloudshift"},{"insert":") can help you reset your permanents for additional value and protect key creatures from removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Generation:"},{"insert":" Tivit’s ability to create tokens can serve as a win condition or provide fodder for cards like "},{"attributes":{"italic":true},"insert":"Marionette Master"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses:"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Mana Curve:"},{"insert":" Your deck has a high mana curve, which may slow down your game plan if you don’t draw enough ramp or early plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Green Ramp:"},{"insert":" You miss out on green staples that can help smooth out your mana curve, which makes finding and playing your key spells potentially more challenging."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions:"},{"insert":" While you have token generation, your win conditions seem limited outside of the tokens generated by Tivit and "},{"attributes":{"italic":true},"insert":"Marionette Master"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recommendations"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Add More Card Draw:"},{"insert":" Consider adding cards like "},{"attributes":{"italic":true},"insert":"Rhystic Study"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Mystic Remora"},{"insert":" to help ensure you maintain card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Include Recursion:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Archaeomancer"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Sun Titan"},{"insert":" are great, but having additional recursion can help you bring back key spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions:"},{"insert":" If you find that Tivit's tokens aren't enough, you might consider adding cards that can capitalize on your token strategy, such as "},{"attributes":{"italic":true},"insert":"Teysa, Envoy of Ghosts"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Athreos, God of Passage"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Rating"},{"attributes":{"header":3},"insert":"\n"},{"insert":"On a scale of 1 to 10, I would rate this deck as "},{"attributes":{"bold":true},"insert":"8"},{"insert":". It has solid control elements, good synergy with Tivit, and the potential for card advantage. However, improving your mana curve and adding more win conditions could enhance its overall effectiveness and resilience.\n\n-chatGPT\n"}]}

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