134
5/3/2024
DJ Scarab God
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $128.72
Salt sum: 31.69
Playgroup dot gg logoPower level:N/A
No deck tags
134
5/3/2024
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Commander

Quantity: 1Price: $21.99
The Scarab God

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

Creature
The Scarab God (sld) 900

Commander

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Land

Quantity: 34Price: $23.78
Bojuka Bog

Bojuka Bog enters tapped. When Bojuka Bog enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (brc) 176
Choked Estuary

As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (mkc) 254
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (brc) 178
Dimir Aqueduct

Dimir Aqueduct enters tapped. When Dimir Aqueduct enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (brc) 182
Dismal Backwater

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Dismal Backwater (mom) 269
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (otc) 292
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (lcc) 335
Island

({T}: Add {U}.)

Land
Island (brc) 32
Jwar Isle Refuge

Jwar Isle Refuge enters tapped. When Jwar Isle Refuge enters, you gain 1 life. {T}: Add {U} or {B}.

Land
Jwar Isle Refuge (scd) 306
Path of Ancestry

Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (brc) 192
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (who) 296
River of Tears

{T}: Add {U}. If you played a land this turn, add {B} instead.

Land
River of Tears (brc) 197
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (brc) 204
Swamp

({T}: Add {B}.)

Land
Swamp (brc) 34
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (brc) 205
Thriving Isle

Thriving Isle enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (clu) 252
Thriving Moor

Thriving Moor enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Thriving Moor (clu) 253

Land

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Artifact

Quantity: 11Price: $26.39
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (brc) 132
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (brc) 80
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (ltc) 276
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (brc) 138
Heraldic Banner

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (scd) 267
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (plst) C19-217
Sky Diamond

Sky Diamond enters tapped. {T}: Add {U}.

Artifact
Sky Diamond (scd) 273
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (brc) 160
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (mkc) 242
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (mkc) 245
Vanquisher's Banner

As Vanquisher's Banner enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (lcc) 316

Artifact

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Sorcery

Quantity: 17Price: $16.35
Army of the Damned

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Army of the Damned (scd) 68
Crippling Fear

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Sorcery
Crippling Fear (cmm) 862
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (cma) 54
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (scd) 48
Dread Summons

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)

Sorcery
Dread Summons (ncc) 249
Enter the God-Eternals

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Sorcery
Enter the God-Eternals (scd) 227
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (otc) 134
From Under the Floorboards

Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.

Sorcery
From Under the Floorboards (c19) 113
Hex

Destroy six target creatures.

Sorcery
Hex (otc) 136
In Garruk's Wake

Destroy all creatures you don't control and all planeswalkers you don't control.

Sorcery
In Garruk's Wake (clb) 759
Lash of the Balrog

As an additional cost to cast this spell, sacrifice a creature or pay {4}. Destroy target creature.

Sorcery
Lash of the Balrog (ltr) 408
Necromantic Selection

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Sorcery
Necromantic Selection (scd) 94
Necrotic Hex

Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.

Sorcery
Necrotic Hex (scd) 95
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (who) 218
Ringsight

The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.

Sorcery
Ringsight (ltr) 220
Start the TARDIS

Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Sorcery
Start the TARDIS (who) 56
Syphon Flesh

Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.

Sorcery
Syphon Flesh (scd) 110

Sorcery

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Creature

Quantity: 16Price: $17.50
Cemetery Reaper

Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Creature
Cemetery Reaper (scd) 70
Champion of the Perished

Whenever another Zombie you control enters, put a +1/+1 counter on Champion of the Perished.

Creature
Champion of the Perished (scd) 71
Diregraf Captain

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Creature
Diregraf Captain (scd) 224
Eternal Skylord

When Eternal Skylord enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.

Creature
Eternal Skylord (scd) 49
Gleaming Overseer

When Gleaming Overseer enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.

Creature
Gleaming Overseer (scd) 229
Gray Merchant of Asphodel

When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Gray Merchant of Asphodel (scd) 80
Havengul Lich

{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Creature
Havengul Lich (scd) 231
Josu Vess, Lich Knight

Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

Creature
Josu Vess, Lich Knight (moc) 253
Lord of the Accursed

Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.

Creature
Lord of the Accursed (scd) 88
Loyal Subordinate

Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.

Creature
Loyal Subordinate (cmm) 172
Mirkwood Bats

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature
Mirkwood Bats (ltr) 95
Overseer of the Damned

Flying When Overseer of the Damned enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

Creature
Overseer of the Damned (mkc) 132
Ruin Crab

Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Ruin Crab (znr) 295
Undead Augur

Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.

Creature
Undead Augur (j22) 482
Vengeful Dead

Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.

Creature
Vengeful Dead (scd) 117
Vizier of the Scorpion

When Vizier of the Scorpion enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.

Creature
Vizier of the Scorpion (scd) 119

Creature

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Enchantment

Quantity: 4Price: $6.76
Black Market

Whenever a creature dies, put a charge counter on Black Market. At the beginning of your first main phase, add {B} for each charge counter on Black Market.

Enchantment
Black Market (clb) 739
Ghoulish Procession

Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Enchantment
Ghoulish Procession (mid) 102
Open the Graves

Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.

Enchantment
Open the Graves (scd) 97
Vampiric Rites

{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.

Enchantment
Vampiric Rites (wot) 37

Enchantment

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Instant

Quantity: 17Price: $15.95
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (otc) 89
Corpse Cobble

As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Instant
Corpse Cobble (mid) 214
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
Cruel Revival

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Instant
Cruel Revival (scd) 73
Didn't Say Please

Counter target spell. Its controller mills three cards.

Instant
Didn't Say Please (eld) 42
Dissipate

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Dissipate (mid) 49
Farsight Ritual

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.

Instant
Farsight Ritual (woe) 49
Ice Out

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {1} less to cast if it's bargained. Counter target spell.

Instant
Ice Out (pw23) 7
Nasty End

As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.

Instant
Nasty End (ltr) 416
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
Quick Study

Draw two cards.

Instant
Quick Study (woe) 65
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (clu) 93
Rotten Reunion

Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Rotten Reunion (mid) 119
Sinister Sabotage

Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Sinister Sabotage (rvr) 61
Undermine

Counter target spell. Its controller loses 3 life.

Instant
Undermine (scd) 254
Unsummon

Return target creature to its owner's hand.

Instant
Unsummon (m20) 78
Whirlwind Denial

For each spell and ability your opponents control, counter it unless its controller pays {4}.

Instant
Whirlwind Denial (sta) 23

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
35 pips - 26 cards
24 mana - 24 cards
55 pips - 38 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
6 mana - 5 cards
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Deck Tokens & Extras (8)

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