45
4/28/2024
UNFATHOMABLE POWER
Deck Size: 100
Commander
Est deck cost: $98.86
Salt sum: 9.17
No deck tags
45
4/28/2024
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Artifact

Qty: 10 Price: $5.91
Bronze Calendar

Spells you cast cost {1} less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice this artifact.

Artifact
Bronze Calendar (und) 76
Buzzing Whack-a-Doodle

As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz. • Whack — {T}: Target player loses 2 life. • Doodle — {T}: You gain 3 life. • Buzz — {2}, {T}: Draw a card.

Artifact
Buzzing Whack-a-Doodle (ust) 141
Entirely Normal Armchair

During your turn, if this card is in your hand, you may hide it on the battlefield. {0}: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact. {2}, Sacrifice this artifact: Destroy target attacking creature.

Artifact
Entirely Normal Armchair (und) 77
Jack-in-the-Mox

{T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice this artifact and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.

Artifact
Jack-in-the-Mox (und) 78
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
Mana Screw

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.

Artifact
Mana Screw (unh) 123
My First Tome

{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.

Artifact
My First Tome (unh) 125
Split Screen

When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When this artifact leaves the battlefield, shuffle your libraries together.

Artifact
Split Screen (ust) 158
The Grand Calcutron

When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards). Players can play only the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. The Grand Calcutron can be your commander.

Artifact
The Grand Calcutron (ulst) 47
World-Bottling Kit

{5}, Sacrifice this artifact: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.

Artifact
World-Bottling Kit (unh) 133

Artifact

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Planeswalker

Qty: 1 Price: $5.49
Urza, Academy Headmaster

+1: Head to AskUrza.com and click +1. −1: Head to AskUrza.com and click -1. −6: Head to AskUrza.com and click -6.

Planeswalker
Urza, Academy Headmaster (ust) 136

Planeswalker

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Creature

Qty: 29 Price: $15.64
Angelic Rocket

Flying When this creature enters, you may destroy target nonland permanent.

Creature Artifact
Angelic Rocket (ust) 139
Artful Looter

{T}: Draw a card, then discard a card. Whenever a permanent that shares an artist with another permanent you control enters, untap this creature.

Creature
Artful Looter (unh) 25
B-I-N-G-O

Trample Whenever a player casts a spell, put a chip counter on its mana value. This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.

Creature
B-I-N-G-O (und) 61
Baron Von Count

Baron Von Count enters with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Creature
Baron Von Count (ulst) 43
Blurry Beeble

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Creature Artifact
Blurry Beeble (ust) 27
Clocknapper

When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Creature
Clocknapper (ust) 29
Druid of the Sacred Beaker

{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.

Creature
Druid of the Sacred Beaker (ust) 106
Earl of Squirrel

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.

Creature
Earl of Squirrel (ust) 108
Extremely Slow Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

Creature
Extremely Slow Zombie (ust) 54b
Frankie Peanuts

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Creature
Frankie Peanuts (und) 5
Graveyard Busybody

All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

Creature
Graveyard Busybody (ulst) 15
Greater Morphling

{2}: This creature gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: This creature becomes the colors of your choice until end of turn. {2}: This creature becomes the creature type of your choice until end of turn. {2}: This creature's expansion symbol becomes the symbol of your choice until end of turn. {2}: This creature's art becomes by the artist of your choice until end of turn. {2}: This creature gets +2/-2 or -2/+2 until end of turn. {2}: Untap this creature.

Creature
Greater Morphling (unh) 34
Grusilda, Monster Masher

Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Creature
Grusilda, Monster Masher (ust) 132
Hangman

As this creature enters, secretly note a word with six to eight letters. {1}: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice this creature.

Creature
Hangman (ust) 56
Infinity Elemental

(This creature has INFINITE POWER.)

Creature
Infinity Elemental (und) 54
Johnny, Combo Player

{4}: Search your library for a card, put that card into your hand, then shuffle.

Creature
Johnny, Combo Player (und) 23
Jumbo Imp

Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.

Creature
Jumbo Imp (und) 42
Knight of the Kitchen Sink

First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12f
Modular Monstrosity

Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.

Creature Artifact
Modular Monstrosity (ust) 155
Old-Fashioned Vampire

Flying This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.

Creature
Old-Fashioned Vampire (ust) 62
Phoebe, Head of S.N.E.A.K.

Phoebe can't be blocked by creatures with flavor text. {2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

Creature
Phoebe, Head of S.N.E.A.K. (ulst) 52
Red-Hot Hottie

Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."

Creature
Red-Hot Hottie (unh) 86
Richard Garfield, Ph.D.

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)

Creature
Richard Garfield, Ph.D. (und) 26
Spark Fiend

When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.

Creature
Spark Fiend (ugl) 51
Spy Eye

Flying Whenever this creature deals combat damage to a player, you may draw a card from that player's library.

Creature
Spy Eye (ust) 46
Three-Headed Goblin

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

Creature
Three-Headed Goblin (ust) 99
Timmy, Power Gamer

{4}: You may put a creature card from your hand onto the battlefield.

Creature
Timmy, Power Gamer (und) 73
Wild Crocodile

When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Wild Crocodile (und) 74
X

As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

Creature
X (ust) 137

Creature

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Sorcery

Qty: 7 Price: $4.01
Five-Finger Discount

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Sorcery
Five-Finger Discount (ust) 33
Land Aid '04

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.

Sorcery
Land Aid '04 (unh) 102
Oddly Uneven

Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.

Sorcery
Oddly Uneven (ust) 15
Once More with Feeling

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.

Sorcery
Once More with Feeling (ugl) 11
Selfie Preservation

Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.

Sorcery
Selfie Preservation (ust) 119
Strategy, Schmategy

Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.

Sorcery
Strategy, Schmategy (und) 58
The Ultimate Nightmare of Wizards of the Coast® Customer Service

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Sorcery
The Ultimate Nightmare of Wizards of the Coast® Customer Service (ugl) 53

Sorcery

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Enchantment

Qty: 8 Price: $7.81
Animate Library

Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile this Aura instead.

Enchantment
Animate Library (ust) 26
Censorship

As this enchantment enters, choose a word. Whenever a player says the chosen word, this enchantment deals 2 damage to that player.

Enchantment
Censorship (ugl) 15
Common Courtesy

Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice this enchantment.

Enchantment
Common Courtesy (und) 22
Free-for-All

When this enchantment enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield. When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Enchantment
Free-for-All (ugl) 25
GO TO JAIL

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.

Enchantment
GO TO JAIL (und) 6
Name Dropping

Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.

Enchantment
Name Dropping (unh) 105
Now I Know My ABC's

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Enchantment
Now I Know My ABC's (unh) 41
Over My Dead Bodies

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.

Enchantment
Over My Dead Bodies (ulst) 23

Enchantment

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instant

Qty: 1 Price: $0.35
capital offense

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

instant
capital offense (ust) 52

instant

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Instant

Qty: 8 Price: $4.31
AWOL

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.

Instant
AWOL (und) 2
Deal Damage

Deal Damage deals 4 damage to any target. Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.

Instant
Deal Damage (unh) 74
Duh

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Instant
Duh (und) 35
Goblin Tutor

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

Instant
Goblin Tutor (und) 53
Just Desserts

Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))

Instant
Just Desserts (ust) 90
Kill! Destroy!

Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.

Instant
Kill! Destroy! (unh) 58
Spellmorph Raise Dead

Return target creature card from your graveyard to your hand. Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)

Instant
Spellmorph Raise Dead (cmb2) 46
Who

Instant
Who // What // When // Where // Why (und) 75

Instant

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Land

Qty: 36 Price: $55.34
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (moc) 390
Cinder Barrens

This land enters tapped. {T}: Add {B} or {R}.

Land
Cinder Barrens (c19) 235
City of Ass

This land enters tapped. {T}: Add one and one-half mana of any one color.

Land
City of Ass (unh) 134
Crumbling Necropolis

This land enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (lcc) 326
Forest

({T}: Add {G}.)

Land
Forest (otj) 276
Forsaken Sanctuary

This land enters tapped. {T}: Add {W} or {B}.

Land
Forsaken Sanctuary (c18) 247
Foul Orchard

This land enters tapped. {T}: Add {B} or {G}.

Land
Foul Orchard (khc) 110
Frontier Bivouac

This land enters tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (cmm) 997
Highland Lake

This land enters tapped. {T}: Add {U} or {R}.

Land
Highland Lake (c19) 251
Island

({T}: Add {U}.)

Land
Island (otj) 273
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (otc) 303
Meandering River

This land enters tapped. {T}: Add {W} or {U}.

Land
Meandering River (khc) 114
Mountain

({T}: Add {R}.)

Land
Mountain (otj) 275
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (pip) 275
Nomad Outpost

This land enters tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (otc) 306
Opulent Palace

This land enters tapped. {T}: Add {B}, {G}, or {U}.

Land
Opulent Palace (otc) 307
Plains

({T}: Add {W}.)

Land
Plains (otj) 272
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (cmm) 1024
Savage Lands

This land enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (cmm) 1025
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (mkc) 288
Stone Quarry

This land enters tapped. {T}: Add {R} or {W}.

Land
Stone Quarry (cmr) 495
Submerged Boneyard

This land enters tapped. {T}: Add {U} or {B}.

Land
Submerged Boneyard (znc) 141
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 274
Underdome

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.

Land
Underdome (und) 86
Urza's Fun House

{T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click this land.

Land
Urza's Fun House (unf) 199
Watermarket

{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.

Land
Watermarket (ust) 166
Woodland Stream

This land enters tapped. {T}: Add {G} or {U}.

Land
Woodland Stream (cmr) 503

Land

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Deck Info

Deck stats

15 pips - 9 cards
14 mana - 14 cards
28 pips - 18 cards
18 mana - 18 cards
18 pips - 14 cards
15 mana - 15 cards
18 pips - 12 cards
14 mana - 14 cards
13 pips - 10 cards
15 mana - 15 cards
0 pips - 0 cards
6 mana - 4 cards
CategoriesQtyOdds
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