1.5k
2/12/2025
04 Delney, Look what little people can do
Deck Size: 100
Commander
Legal
Est deck cost: $3504.89
Salt sum: 48.7
1.5k
2/12/2025
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Commander

Qty: 1 Price: $54.99
Delney, Streetwise Lookout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Creature
Delney, Streetwise Lookout (mkm) 378

Commander

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05 Utility

Qty: 8 Price: $188.42
Auriok Champion

Protection from black and from red Whenever another creature enters, you may gain 1 life.

Creature
Auriok Champion (ima) 9
Daxos, Blessed by the Sun

Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.

Creature Enchantment
Daxos, Blessed by the Sun (mul) 2
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 263
Flare of Fortitude

You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Instant
Flare of Fortitude (mh3) 321
Michiko Konda, Truth Seeker

Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.

Creature
Michiko Konda, Truth Seeker (sld) 259
Preston, the Vanisher

Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.

Creature
Preston, the Vanisher (j22) 8
Suture Priest

Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.

Creature
Suture Priest (nph) 25
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sta) 11

05 Utility

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Land

Qty: 34 Price: $695.66
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (sld) 1291
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (exp) 41
Lotus Field

Hexproof This land enters tapped. When this land enters, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (slc) 2023
Minas Tirith

Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 752
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ppro) 2022-3
Plains

({T}: Add {W}.)

Land
Plains (dmu) 277
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (sch) 29
Witch Enchanter

Creature
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Land

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01 Ramp

Qty: 10 Price: $1250.76
Deep Gnome Terramancer

Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

Creature
Deep Gnome Terramancer (plst) CLB-658
Extraplanar Lens

Imprint — When this artifact enters, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Artifact
Extraplanar Lens (mps) 38
Knight of the White Orchid

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (sld) 1045
Kor Cartographer

When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Kor Cartographer (khc) 28
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (g10) 5
Oketra's Monument

White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Artifact
Oketra's Monument (dmc) 188
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (mh3) 347
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 693
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mps) 24
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (mps) 25

01 Ramp

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06 Removal

Qty: 8 Price: $74.43
Commander Sofia Daguerre

Flash Crash Landing — When Commander Sofia Daguerre enters, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Creature
Commander Sofia Daguerre (pip) 15
Dusk

Sorcery
Dusk // Dawn (akh) 210
Loran of the Third Path

Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Creature
Loran of the Third Path (prm) 105632
Palace Jailer

When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

Creature
Palace Jailer (tsr) 298
Silence

Your opponents can't cast spells this turn.

Instant
Silence (m14) 35
Skyclave Apparition

When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

Creature
Skyclave Apparition (gdy) 2
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sld) 110
The Battle of Bywater

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
The Battle of Bywater (ltr) 346

06 Removal

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02 Draw

Qty: 14 Price: $899.17
Enduring Innocence

Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Innocence (dsk) 386
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Helpful Hunter

When this creature enters, draw a card.

Creature
Helpful Hunter (fdn) 16
Inspiring Overseer

Flying When this creature enters, you gain 1 life and draw a card.

Creature
Inspiring Overseer (sld) 1523
Mangara, the Diplomat

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Creature
Mangara, the Diplomat (m21) 343
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (2x2) 340
Militia Bugler

Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Militia Bugler (pm19) 29
Recruiter of the Guard

When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (pz2) 5
Rumor Gatherer

Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Creature
Rumor Gatherer (snc) 463
Spirited Companion

When this creature enters, draw a card.

Creature Enchantment
Spirited Companion (neo) 508
Splitskin Doll

When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.

Creature Artifact
Splitskin Doll (dsk) 33
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 748
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 326
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (sld) 1518★

02 Draw

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03 Tokens

Qty: 7 Price: $178.93
Abdel Adrian, Gorion's Ward

When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)

Creature
Abdel Adrian, Gorion's Ward (clb) 471
Charismatic Conqueror

Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.

Creature
Charismatic Conqueror (lcc) 70
Illustrious Wanderglyph

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Other artifact creatures you control get +2/+2 as long as you have the city's blessing. At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

Creature Artifact
Illustrious Wanderglyph (lcc) 21
Ocelot Pride

First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.

Creature
Ocelot Pride (mh3) 322
Reverent Hoplite

When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Reverent Hoplite (thb) 33
Saradoc, Master of Buckland

Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

Creature
Saradoc, Master of Buckland (ltr) 383
Toby, Beastie Befriender

When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.

Creature
Toby, Beastie Befriender (dsk) 35

03 Tokens

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08 Wincons

Qty: 5 Price: $95.55
Angel of Destiny

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.

Creature
Angel of Destiny (znr) 314
Baldin, Century Herdmaster

As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

Creature
Baldin, Century Herdmaster (slx) 10
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (tsr) 297
Moonshaker Cavalry

Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Moonshaker Cavalry (sch) 17
Skyhunter Strike Force

Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.

Creature
Skyhunter Strike Force (onc) 31

08 Wincons

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Maybeboard

Qty: 16 Price: $60.91
Evangel of Heliod

When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Evangel of Heliod (khc) 23
Expel the Interlopers

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Sorcery
Expel the Interlopers (woe) 13
Felidar Guardian

When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

Creature
Felidar Guardian (sld) 1487
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (otp) 1
Ghostway

Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Ghostway (rvr) 308
Karmic Guide

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Creature
Karmic Guide (sld) 1911
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (f15) 7
Retribution of the Meek

Destroy all creatures with power 4 or greater. They can't be regenerated.

Sorcery
Retribution of the Meek (vis) 19
Semester's End

Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.

Instant
Semester's End (cmm) 834
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (otc) 86
Soul Warden

Whenever another creature enters, you gain 1 life.

Creature
Soul Warden (exo) 21
Soul's Attendant

Whenever another creature enters, you may gain 1 life.

Creature
Soul's Attendant (ltc) 520
Storm of Souls

Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

Sorcery
Storm of Souls (blc) 156
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (slc) 2010
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (vow) 287
Wilfred Mott

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Creature
Wilfred Mott (who) 941

Maybeboard

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Deck Info

Deck stats

79 pips - 60 cards
34 mana - 32 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
5 mana - 4 cards
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Description

{"ops":[{"insert":"INTRODUCTION"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis is a Monowhite -mostly- blink deck with some other utility.\n\nDelney doubles ALL triggers of little guys. Esper Sentinel draws 2, etc. etc. It is quiet busted.\n\nYou will like this deck if:\n\nYou like White Weenies"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like Blink"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like Soul Sisters"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You like a versatile deck that plays different every time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nYou won't like this deck if:\n\nYou hate white"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHonestly the deck is so flexible and variable. I love it so much.\n\n___________________________________________________\n\nGAMEPLAN"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nSTARTING HAND"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nSo far I've noticed the best thing to have is some blink and carddraw. Then you will automatically draw into everything else. \nCrazy enough the deck ramps insanely. I've yet to have one game where I don't have almost all my lands out.\n\nGo for 2-3 Plains, some Carddraw and you should be fine.\n\n___________________________________________________\n\nEARLY/MIDGAME"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nPlay Delney,\n\nPlay other stuff and get Value\n\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"___________________________________________________"},{"insert":"\n\nLATEGAME/WINNING"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nYou will at some point draw into a guy that makes Tokens. Hopefully you can also blink that and try to look for a win.\n\nKeep in mind we want to buff our creatures AFTER BLOCKS because then they are basically still unblockable. Moonshacker Cavalry is an exeption to this.\n\nThe deck is very resiliant to damage because of the builit in lifegain. Watch out for commander damage! It is often wise to block commanders.\n\nLategame the deck evolves into a monster. When you start to blink your whole board you get insane value. It is often wise to keep some blink open for protection. Also watch out for onesided boardwipes! They can win you the game!\n___________________________________________________\n\nCOMBOS"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI PRESTON, FIEND HUNTER, CHARMING PRINCE\n\nCast Charming Prince by paying 1W"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"When he enters exile Fiend Hunter until End Step"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At the beginning of your end step, Charming Prince triggers, returning Fiend Hunter from exile to the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"----> "},{"attributes":{"color":"#008a00"},"insert":"LOOP FROM HERE When Fiend Hunter enters the battlefield, its first ability and preston trigger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Resolve the Preston Trigger, creating a copy of Fiend Hunter that is a 0/1 Illusion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"When the Token Copy enters you exile the nontoken Fiend Hunter (Until the token leaves the Battlefield)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"When the nontoken Fiend hunter leaves you return Charming Prince"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"When Charming Prince enters, it AND Preston trigger, Charming Prince targets the Fiend Hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"The Preston Trigger creatres a token copy of Charming Prince (0/1) Illusion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"When the token enters, it triggers exiling the Fiend hunter Token"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"When the token Fiend hunter leaves it returns the nontoken Fiend hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"LOOP AGAIN"},{"insert":" --> Infinite ETB, LTB, Creature Tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nII PRESTON, ABDEL, FIENDHUNTER, EPHEMERATE/CLOUDSHIFT\n\nCast Ephemerate blinking Fiend Hunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"-->"},{"attributes":{"italic":true},"insert":" "},{"attributes":{"color":"#008a00","italic":true},"insert":"LOOP FROM HERE When Fiend Hunter enters preston triggers "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"Resolve Fiend exiling Abdel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"Resolve Preston creating 0/1 Fiend hunter copy exiling the nontoken Fiendhunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"When the nontoken leaves it returns Abdel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"When Abdel enters Preston Triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"Resolve the Preston Trigger, creatinga token copy of Abdel "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"Put the token Abdel into your GY due to the legend rule"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"The token Abdel enters and you choose not to exile anything"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"resolve the Abdel trigger exiling the token Fiend Hunter and creating one 1/1 soldier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"When the token Fiend Hunter leaves it returns the Nontoken Fiendhunter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"LOOP AGAIN"},{"insert":" --> Infinite ETB, LTB, Creature Tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIII ABDEL, FELIDAR, EPHEMERATE/CLOUDSHIFT --> Took out Felidar in this Build!\n\nCast Abdel Adrian"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exile Felidar guardian creating a 1/1 Soldier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Ephemerate blinking Abdel Adrian"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"--> "},{"attributes":{"color":"#008a00","italic":true},"insert":"LOOP FROM HERE Abdel leaves and re-enters, causing Felidar to return and triggering Abdel and Felidars ETB "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"Resolve Abdel exiling Felidar and creating a 1/1 SOldier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"Resolve Felidar, Blinking Abdel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"LOOP AGAIN"},{"insert":" --> Infinite ETB, LTB, Creature Tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIV FELIDAR, PRESTON, EPHEMERATE --> Took out Felidar in this Build!\n\nCast Ephemerate blinking Felidar Guardian"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"--> "},{"attributes":{"color":"#008a00","italic":true},"insert":"LOOP FROM HERE Felidar and Preston Trigger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Resolve Felidar, blinking a land you control, tap the land to add one mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00"},"insert":"Resolve Preston creating a 0/1 Felidar"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#008a00","italic":true},"insert":"LOOP AGAIN"},{"attributes":{"color":"#008a00"},"insert":" "},{"insert":"--> Infinite ETB, LTB, Mana --> Activate Preston --> Exile any number of nonlands permanents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n___________________________________________________\n\nNOTEABLE CUTS AND INCLUDES"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nWatch out for every white creature that comes out that is below 3 power :)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The cat is busted!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Optimized the carddraw with more bois that cost 2 mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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