22
4/19/2024
gównostructed gw life, Champions of Kamiagwa, Dark Anscension, AFR (D&D)
Deck Size: 60
Custom
Legal
Est deck cost: $49.69
No deck tags
22
4/19/2024
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Artifact

Quantity: 2Price: $0.78
Chalice of Life

Artifact
Chalice of Life // Chalice of Death (dka) 146Chalice of Life // Chalice of Death (dka) 146
2

Creature

Quantity: 24Price: $17.04
Celestial Unicorn

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Creature
Celestial Unicorn (afr) 5
4
Dawnbringer Cleric

When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.

Creature
Dawnbringer Cleric (afr) 9
4
Moon-Blessed Cleric

Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Creature
Moon-Blessed Cleric (afr) 26
4
Priest of Ancient Lore

When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.

Creature
Priest of Ancient Lore (afr) 35
4
Prosperous Innkeeper

When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.

Creature
Prosperous Innkeeper (afr) 200
4
Trelasarra, Moon Dancer

Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Creature
Trelasarra, Moon Dancer (afr) 236
4

Enchantment

Quantity: 7Price: $16.73
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
2
Druid Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Enchantment
Druid Class (afr) 180
2
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (chk) 10
1
Honden of Cleansing Fire

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Enchantment
Honden of Cleansing Fire (chk) 14
1
Honden of Seeing Winds

At the beginning of your upkeep, draw a card for each Shrine you control.

Enchantment
Honden of Seeing Winds (chk) 69
1

Instant

Quantity: 4Price: $1.40
You Hear Something on Watch

Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.

Instant
You Hear Something on Watch (afr) 42
4

Land

Quantity: 23Price: $8.41
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (afr) 256
4
Forest

({T}: Add {G}.)

Land
Forest (otj) 286
9
Island

({T}: Add {U}.)

Land
Island (otj) 280
1
Plains

({T}: Add {W}.)

Land
Plains (otj) 278
9

Sideboard

Quantity: 15Price: $5.33
Bag of Holding

Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Artifact
Bag of Holding (afr) 240
2
Chalice of Life

Artifact
Chalice of Life // Chalice of Death (dka) 146Chalice of Life // Chalice of Death (dka) 146
2
Gale Force

Gale Force deals 5 damage to each creature with flying.

Sorcery
Gale Force (chk) 209
2
Minimus Containment

Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Enchantment
Minimus Containment (afr) 24
1
Ray of Revelation

Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Ray of Revelation (dka) 17
2
Reciprocate

Exile target creature that dealt damage to you this turn.

Instant
Reciprocate (chk) 40
3
Steadfast Paladin

Lifelink

Creature
Steadfast Paladin (afr) 38
3

Maybeboard

Quantity: 50Price: $90.00
Blessed Breath

Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Blessed Breath (chk) 1
1
Burning Oil

Burning Oil deals 3 damage to target attacking or blocking creature. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Burning Oil (dka) 84
1
Candles' Glow

Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Candles' Glow (chk) 5
1
Cloudcrest Lake

{T}: Add {C}. {T}: Add {W} or {U}. Cloudcrest Lake doesn't untap during your next untap step.

Land
Cloudcrest Lake (chk) 274
1
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
Deadly Dispute (afr) 94
1
Faith's Shield

Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Instant
Faith's Shield (dka) 7
1
Favor of the Woods

Enchant creature Whenever enchanted creature blocks, you gain 3 life.

Enchantment
Favor of the Woods (dka) 113
1
Gretchen Titchwillow

{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.

Creature
Gretchen Titchwillow (afr) 223
2
Harrowing Journey

Target player draws three cards and loses 3 life.

Sorcery
Harrowing Journey (dka) 67
1
Hill Giant Herdgorger

When Hill Giant Herdgorger enters the battlefield, you gain 3 life.

Creature
Hill Giant Herdgorger (afr) 187
1
Honden of Infinite Rage

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Enchantment
Honden of Infinite Rage (chk) 172
1
Honden of Life's Web

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Enchantment
Honden of Life's Web (chk) 213
1
Honden of Night's Reach

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Enchantment
Honden of Night's Reach (chk) 116
1
Inspiring Bard

When Inspiring Bard enters the battlefield, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life.

Creature
Inspiring Bard (afr) 189
1
Joyous Respite

You gain 1 life for each land you control.

Sorcery
Joyous Respite (chk) 216
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (chk) 225
2
Lantern-Lit Graveyard

{T}: Add {C}. {T}: Add {B} or {R}. Lantern-Lit Graveyard doesn't untap during your next untap step.

Land
Lantern-Lit Graveyard (chk) 278
1
Lingering Souls

Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Lingering Souls (dka) 12
1
Lurking Roper

Lurking Roper doesn't untap during your untap step. Whenever you gain life, untap Lurking Roper.

Creature
Lurking Roper (afr) 194
4
Orochi Leafcaller

{G}: Add one mana of any color.

Creature
Orochi Leafcaller (chk) 234
1
Orochi Sustainer

{T}: Add {G}.

Creature
Orochi Sustainer (chk) 236
1
Owlbear

Trample Keen Senses — When Owlbear enters the battlefield, draw a card.

Creature
Owlbear (afr) 198
1
Pinecrest Ridge

{T}: Add {C}. {T}: Add {R} or {G}. Pinecrest Ridge doesn't untap during your next untap step.

Land
Pinecrest Ridge (chk) 281
1
Plummet

Destroy target creature with flying.

Instant
Plummet (afr) 199
1
Portable Hole

When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.

Artifact
Portable Hole (afr) 33
1
Potion of Healing

When Potion of Healing enters the battlefield, draw a card. {W}, {T}, Sacrifice Potion of Healing: You gain 3 life.

Artifact
Potion of Healing (afr) 34
1
Power Word Kill

Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

Instant
Power Word Kill (afr) 114
1
Rally Maneuver

Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

Instant
Rally Maneuver (afr) 36
1
Sakura-Tribe Elder

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (chk) 239
2
Scorned Villager

Creature
Scorned Villager // Moonscarred Werewolf (dka) 125Scorned Villager // Moonscarred Werewolf (dka) 125
1
Sensei's Divining Top

{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

Artifact
Sensei's Divining Top (chk) 268
2
Silent-Chant Zubera

When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.

Creature
Silent-Chant Zubera (chk) 45
1
Skullport Merchant

When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {1}{B}, Sacrifice another creature or a Treasure: Draw a card.

Creature
Skullport Merchant (afr) 120
1
Soulknife Spy

Whenever Soulknife Spy deals combat damage to a player, draw a card.

Creature
Soulknife Spy (afr) 75
1
Swallowing Plague

Swallowing Plague deals X damage to target creature and you gain X life.

Sorcery
Swallowing Plague (chk) 146
1
Sylvan Shepherd

Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life.

Creature
Sylvan Shepherd (afr) 206
1
Temple of the Dragon Queen

As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. As Temple of the Dragon Queen enters the battlefield, choose a color. {T}: Add one mana of the chosen color.

Land
Temple of the Dragon Queen (afr) 260
1
Time of Need

Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

Sorcery
Time of Need (chk) 247
1
Tragic Slip

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Instant
Tragic Slip (dka) 76
1
Tranquil Garden

{T}: Add {C}. {T}: Add {G} or {W}. Tranquil Garden doesn't untap during your next untap step.

Land
Tranquil Garden (chk) 284
1
Vampire Spawn

When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life.

Creature
Vampire Spawn (afr) 123
1
Wandering Troubadour

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Wandering Troubadour (afr) 210
1
Waterveil Cavern

{T}: Add {C}. {T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.

Land
Waterveil Cavern (chk) 286
1

Deck Stats

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