198
9/30/2024
Darien baybeeeee
Deck Size: 100
Commander
Est deck cost: $1223.38
Salt sum: 56.17
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198
9/30/2024
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Commander

Quantity: 1Price: $0.79
Darien, King of Kjeldor

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

Creature
Darien, King of Kjeldor (plst) CSP-4

Commander

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Land

Quantity: 35Price: $244.35
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (tmp) 315
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (avr) 226
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (5ed) 413
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (zen) 213
Grand Coliseum

This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. This land deals 1 damage to you.

Land
Grand Coliseum (ons) 319
Minas Tirith

Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 256
Nomad Stadium

{T}: Add {W}. This land deals 1 damage to you. Threshold — {W}, {T}, Sacrifice this land: You gain 4 life. Activate only if seven or more cards are in your graveyard.

Land
Nomad Stadium (ody) 322
Plains

({T}: Add {W}.)

Land
Plains (bro) 269
Sunscorched Desert

When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.

Land
Sunscorched Desert (akh) 249
Tarnished Citadel

{T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you.

Land
Tarnished Citadel (ody) 329
Throne of the High City

{T}: Add {C}. {4}, {T}, Sacrifice this land: You become the monarch.

Land
Throne of the High City (mkc) 307

Land

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Artifact

Quantity: 17Price: $342.63
Angel's Trumpet

All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.

Artifact
Angel's Trumpet (ulg) 121
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (m3c) 283
Blasting Station

{T}, Sacrifice a creature: This artifact deals 1 damage to any target. Whenever a creature enters, you may untap this artifact.

Artifact
Blasting Station (5dn) 107
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (zen) 201
Halo Fountain

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Artifact
Halo Fountain (psnc) 15p
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (plst) EMA-225
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (4ed) 334
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (onc) 137
Mithril Coat

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 790
Oketra's Monument

White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Artifact
Oketra's Monument (akh) 233
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (mh3) 294
Sceptre of Eternal Glory

{T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.

Artifact
Sceptre of Eternal Glory (40k) 166
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (dst) 140
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (m3c) 305
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 451
Throne of the God-Pharaoh

At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.

Artifact
Throne of the God-Pharaoh (akh) 237
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (clb) 344

Artifact

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Sorcery

Quantity: 3Price: $8.37
Citywide Bust

Destroy all creatures with toughness 4 or greater.

Sorcery
Citywide Bust (pgrn) 4s
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (otc) 79
Retribution of the Meek

Destroy all creatures with power 4 or greater. They can't be regenerated.

Sorcery
Retribution of the Meek (vis) 19

Sorcery

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Creature

Quantity: 25Price: $348.17
Academy Rector

When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

Creature
Academy Rector (uds) 1
Archivist of Oghma

Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Creature
Archivist of Oghma (clb) 4
Auriok Champion

Protection from black and from red Whenever another creature enters, you may gain 1 life.

Creature
Auriok Champion (ima) 9
Bennie Bracks, Zoologist

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.

Creature
Bennie Bracks, Zoologist (mkc) 57
Boromir, Warden of the Tower

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Creature
Boromir, Warden of the Tower (ltr) 4
Daxos, Blessed by the Sun

Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.

Creature Enchantment
Daxos, Blessed by the Sun (thb) 9
Deep Gnome Terramancer

Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.

Creature
Deep Gnome Terramancer (clb) 658
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (mm2) 16
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Impassioned Orator

Whenever another creature you control enters, you gain 1 life.

Creature
Impassioned Orator (rna) 12
Knight of the White Orchid

First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Creature
Knight of the White Orchid (voc) 92
Lunarch Veteran

Creature
Lunarch Veteran // Luminous Phantom (mid) 27Lunarch Veteran // Luminous Phantom (mid) 27
Mangara, the Diplomat

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Creature
Mangara, the Diplomat (cmm) 42
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (onc) 81
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Creature
Mondrak, Glory Dominus (pone) 23s
Ojer Taq, Deepest Foundation

Creature
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314
Ranger of Eos

When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

Creature
Ranger of Eos (plst) ALA-21
Ranger-Captain of Eos

When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.

Creature
Ranger-Captain of Eos (mh1) 21
Recruiter of the Guard

When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (mh3) 266
Soul Warden

Whenever another creature enters, you gain 1 life.

Creature
Soul Warden (m10) 34
Soul's Attendant

Whenever another creature enters, you may gain 1 life.

Creature
Soul's Attendant (roe) 44
Suture Priest

Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.

Creature
Suture Priest (nph) 25
Vexilus Praetor

Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.

Creature
Vexilus Praetor (40k) 19
Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Creature
Weathered Wayfarer (2x2) 578
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (mkc) 91

Creature

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Enchantment

Quantity: 10Price: $174.06
Ajani's Welcome

Whenever a creature you control enters, you gain 1 life.

Enchantment
Ajani's Welcome (m19) 6
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (pakh) 2s
Answered Prayers

Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Enchantment
Answered Prayers (mh1) 2
Ashes of the Abhorrent

Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.

Enchantment
Ashes of the Abhorrent (xln) 2
Case of the Uneaten Feast

Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.

Enchantment
Case of the Uneaten Feast (pmkm) 10s
Cathars' Crusade

Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Enchantment
Cathars' Crusade (avr) 10
Dawn of a New Age

This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.

Enchantment
Dawn of a New Age (ltr) 5
Grand Crescendo

Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.

Instant
Grand Crescendo (ncc) 16
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (prna) 22p
Vault 75: Middle School

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.

Enchantment
Vault 75: Middle School (pip) 27

Enchantment

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Instant

Quantity: 9Price: $105.01
And They Shall Know No Fear

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Instant
And They Shall Know No Fear (40k) 9
Final Showdown

Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

Instant
Final Showdown (potj) 11p
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (onc) 68
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmm) 26
Oblation

The owner of target nonland permanent shuffles it into their library, then draws two cards.

Instant
Oblation (c14) 83
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (acr) 81
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 375
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ddf) 22
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (c17) 8

Instant

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Deck Info

Deck stats

63 pips - 49 cards
39 mana - 36 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
15 mana - 10 cards
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Description

{"ops":[{"insert":"This deck featuring "},{"attributes":{"bold":true},"insert":"Darien, King of Kjeldor"},{"insert":" looks like it focuses on a "},{"attributes":{"bold":true},"insert":"token generation and life gain"},{"insert":" strategy, capitalizing on Darien’s ability to create Soldier tokens whenever you take damage. Here's an analysis of the deck's strengths, weaknesses, and overall power level.\n\nPower Level Assessment (Scale: 1-10)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Generation"},{"insert":":"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Darien"},{"insert":" is the centerpiece for generating Soldier tokens, which can quickly flood the board. Cards like "},{"attributes":{"bold":true},"insert":"Anointed Procession"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Oketra's Monument"},{"insert":" further enhance your token production and synergy. This theme will allow you to overwhelm opponents with numbers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Life Gain Mechanisms"},{"insert":":"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cards like "},{"attributes":{"bold":true},"insert":"Soul Warden"},{"insert":", "},{"attributes":{"bold":true},"insert":"Soul's Attendant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Daxos, Blessed by the Sun"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Auriok Champion"},{"insert":" ensure that you can gain life not just to offset damage but also to maintain board presence. This creates a resilient strategy where your life total can be a resource that fuels your token generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Acceleration"},{"insert":":"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You've included strong mana acceleration with "},{"attributes":{"bold":true},"insert":"Mana Crypt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", which should help you cast multiple spells in a turn and ramp into your bigger plays. This setup can enable explosive starts or recovery after board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw and Tutors"},{"insert":":"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your deck has good access to card draw with "},{"attributes":{"bold":true},"insert":"Mentor of the Meek"},{"insert":", "},{"attributes":{"bold":true},"insert":"Archivist of Oghma"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":". The inclusion of cards like "},{"attributes":{"bold":true},"insert":"Ranger-Captain of Eos"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Recruiter of the Guard"},{"insert":" provides vital tutoring options for key creatures, enhancing your ability to find your game-winning pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Control and Interaction"},{"insert":":"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You have various forms of interaction like "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":", "},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Council's Judgment"},{"insert":", alongside potential board wipes like "},{"attributes":{"bold":true},"insert":"Citywide Bust"},{"insert":". This can help you deal with threats while maintaining your board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Conditions"},{"insert":":"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The primary win condition revolves around overwhelming opponents with tokens, boosted by "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":" or utilizing "},{"attributes":{"bold":true},"insert":"Blasting Station"},{"insert":" to ping opponents for damage. Additionally, "},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":" can strengthen your board and weaken opponents, making her a significant threat when resolved."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck Weaknesses:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliance on Board State"},{"insert":": The strategy depends heavily on maintaining a strong board presence. If you face a deck with strong board wipes (e.g., "},{"attributes":{"bold":true},"insert":"Wrath of God"},{"insert":", "},{"attributes":{"bold":true},"insert":"Supreme Verdict"},{"insert":"), it may significantly hinder your strategy. However, you do have "},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"insert":" to mitigate this risk somewhat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vulnerability to Combo"},{"insert":": Since your strategy relies on generating a significant board state and gaining life, it might struggle against fast combo decks that can win before you establish your game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heavy on Plains"},{"insert":": While this deck is a mono-color strategy, the heavy reliance on "},{"attributes":{"bold":true},"insert":"Plains"},{"insert":" could be a downside if the game drags on and you need to dig for specific cards or answers. The utility lands like "},{"attributes":{"bold":true},"insert":"Emeria, the Sky Ruin"},{"insert":" can be great for recursion, but adding a few more could help diversify your mana sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overall Rating: "},{"attributes":{"bold":true},"insert":"8/10"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck has strong synergies around tokens and life gain, along with solid mana acceleration and card draw. The ability to flood the board while maintaining life makes it a robust strategy in casual to mid-tier playgroups. It balances fun and competitiveness well, making it a strong contender without being overly oppressive. If you want to push it further, you might consider adding more combo elements or ways to protect your board state from wipes. Overall, it looks like a lot of fun to pilot!\n\n-chatGPT\n"}]}
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