359
9/30/2024
Marchesa baybeeee
Deck Size: 100
Commander
Est deck cost: $1282.48
Salt sum: 53.98
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359
9/30/2024
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Commander

Quantity: 1Price: $1.49
Marchesa, the Black Rose

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Creature
Marchesa, the Black Rose (2x2) 248

Commander

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Land

Quantity: 36Price: $620.62
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (tmp) 315
Ancient Ziggurat

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Land
Ancient Ziggurat (h09) 31
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (prna) 245p
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 435
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (avr) 226
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (5ed) 413
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (moc) 396
Dragonskull Summit

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.

Land
Dragonskull Summit (who) 272
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (pip) 262
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (ncc) 400
Fiery Islet

{T}, Pay 1 life: Add {U} or {R}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Fiery Islet (who) 278
Horizon of Progress

{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.

Land
Horizon of Progress (m3c) 130
Island

({T}: Add {U}.)

Land
Island (gn2) 58
Lazotep Quarry

{T}: Add {C}. {T}, Sacrifice a creature: Add one mana of any color. {X}{2}, {T}, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.

Land
Lazotep Quarry (m3c) 131
Luxury Suite

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (clb) 355
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (cmr) 721
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
Mount Doom

{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Land
Mount Doom (ltr) 258
Mountain

({T}: Add {R}.)

Land
Mountain (mom) 280
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (pip) 279
Phyrexian Tower

{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Land
Phyrexian Tower (mh3) 303
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 224
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (shm) 278
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (zen) 223
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.

Land
Shivan Reef (m3c) 375
Spymaster's Vault

This land enters tapped unless you control a Swamp. {T}: Add {B}. {B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Land
Spymaster's Vault (mh3) 358
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (rtr) 247
Sulfur Falls

This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (ltc) 333
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.

Land
Sulfurous Springs (m3c) 381
Swamp

({T}: Add {B}.)

Land
Swamp (stx) 370
Tarnished Citadel

{T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you.

Land
Tarnished Citadel (ody) 329
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmr) 358
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (m3c) 400
Volrath's Stronghold

{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Land
Volrath's Stronghold (sth) 143
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (pgrn) 259p
Xander's Lounge

({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Xander's Lounge (psnc) 260p

Land

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Artifact

Quantity: 4Price: $85.46
Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Artifact
Altar of Dementia (cns) 196
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (dde) 19
Phyrexian Altar

Sacrifice a creature: Add one mana of any color.

Artifact
Phyrexian Altar (uma) 232
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (dst) 140

Artifact

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Creature

Quantity: 52Price: $392.12
Baleful Strix

Flying, deathtouch When this creature enters, draw a card.

Creature Artifact
Baleful Strix (otc) 215
Captain Lannery Storm

Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Creature
Captain Lannery Storm (otc) 158
Carrion Feeder

This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.

Creature
Carrion Feeder (ema) 84
Charming Scoundrel

Haste When this creature enters, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control.

Creature
Charming Scoundrel (pwoe) 124p
Dack's Duplicate

You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Creature
Dack's Duplicate (2x2) 198
Dark Confidant

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Creature
Dark Confidant (rav) 81
Dauthi Voidwalker

Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

Creature
Dauthi Voidwalker (mh2) 81
Dockside Extortionist

When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Dockside Extortionist (c19) 24
Dusk Legion Zealot

When this creature enters, you draw a card and you lose 1 life.

Creature
Dusk Legion Zealot (plst) RIX-70
Emperor of Bones

At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Emperor of Bones (mh3) 90
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
Falkenrath Aristocrat

Flying, haste Sacrifice a creature: This creature gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.

Creature
Falkenrath Aristocrat (2xm) 195
Flesh Duplicate

You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Creature
Flesh Duplicate (who) 44
Fulminator Mage

Sacrifice this creature: Destroy target nonbasic land.

Creature
Fulminator Mage (2xm) 196
Gev, Scaled Scorch

Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev deals 1 damage to target opponent.

Creature
Gev, Scaled Scorch (blb) 214
Ghostly Pilferer

Whenever this creature becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.

Creature
Ghostly Pilferer (otc) 98
Glen Elendra Archmage

Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Glen Elendra Archmage (uma) 58
Grenzo, Havoc Raiser

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature
Grenzo, Havoc Raiser (m3c) 213
Grim Haruspex

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

Creature
Grim Haruspex (ktk) 73
Hope of Ghirapur

Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

Creature Artifact
Hope of Ghirapur (aer) 154
Imperial Recruiter

When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
Kalain, Reclusive Painter

When Kalain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.

Creature
Kalain, Reclusive Painter (afr) 225
Kellogg, Dangerous Mind

First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

Creature
Kellogg, Dangerous Mind (pip) 106
Laelia, the Blade Reforged

Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.

Creature
Laelia, the Blade Reforged (mh3) 368
Legate Lanius, Caesar's Ace

Decimate — When Legate Lanius enters, each opponent sacrifices a tenth of the creatures they control of their choice, rounded up. Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.

Creature
Legate Lanius, Caesar's Ace (pip) 107
Mausoleum Wanderer

Flying Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn. Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.

Creature
Mausoleum Wanderer (emn) 69
Metallic Mimic

As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.

Creature Artifact
Metallic Mimic (aer) 164
Nicol Bolas, the Ravager

Creature
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen (m19) 218Nicol Bolas, the Ravager // Nicol Bolas, the Arisen (m19) 218
Nightscape Familiar

Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate this creature.

Creature
Nightscape Familiar (dmr) 94
Notion Thief

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

Creature
Notion Thief (ltc) 270
Olivia, Mobilized for War

Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Creature
Olivia, Mobilized for War (soi) 248
Oona's Blackguard

Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

Creature
Oona's Blackguard (znc) 51
Opposition Agent

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Creature
Opposition Agent (pcmr) 141p
Orcish Bowmasters

Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Creature
Orcish Bowmasters (ltr) 554
Psychic Frog

Whenever this creature deals combat damage to a player or planeswalker, draw a card. Discard a card: Put a +1/+1 counter on this creature. Exile three cards from your graveyard: This creature gains flying until end of turn.

Creature
Psychic Frog (mh3) 199
Ragavan, Nimble Pilferer

Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Ragavan, Nimble Pilferer (mh2) 138
Robber of the Rich

Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature
Robber of the Rich (peld) 138p
Satoru, the Infiltrator

Menace Whenever Satoru and/or one or more other nontoken creatures you control enter, if none of them were cast or no mana was spent to cast them, draw a card.

Creature
Satoru, the Infiltrator (potj) 230p
Siren Stormtamer

Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.

Creature
Siren Stormtamer (lcc) 171
Sower of Temptation

Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.

Creature
Sower of Temptation (woc) 111
Spark Double

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (war) 68
Stigma Lasher

Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals damage to a player, that player can't gain life for the rest of the game.

Creature
Stigma Lasher (plst) EVE-62
The Infamous Cruelclaw

Menace Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.

Creature
The Infamous Cruelclaw (blb) 219
Thundering Raiju

Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)

Creature
Thundering Raiju (pneo) 166p
Tinybones, the Pickpocket

Deathtouch Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.

Creature
Tinybones, the Pickpocket (potj) 109p
Triarch Praetorian

Flying Dynastic Codes — When this creature enters from a graveyard, you draw two cards and you lose 2 life. Unearth {4}{B} ({4}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Triarch Praetorian (40k) 66
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Viscera Seer (cmr) 158
Warren Soultrader

Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Warren Soultrader (mh3) 414
Woe Strider

When this creature enters, create a 0/1 white Goat creature token. Sacrifice another creature: Scry 1. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with two +1/+1 counters on it.

Creature
Woe Strider (blc) 189
Yahenni, Undying Partisan

Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.

Creature
Yahenni, Undying Partisan (cmm) 201
Yawgmoth, Thran Physician

Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Yawgmoth, Thran Physician (mh1) 116
Yuriko, the Tiger's Shadow

Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.

Creature
Yuriko, the Tiger's Shadow (cmm) 364

Creature

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Enchantment

Quantity: 3Price: $14.83
Goblin Bombardment

Sacrifice a creature: This enchantment deals 1 damage to any target.

Enchantment
Goblin Bombardment (wot) 43
Thran Vigil

Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.

Enchantment
Thran Vigil (bro) 114
Uncivil Unrest

Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

Enchantment
Uncivil Unrest (moc) 35

Enchantment

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Instant

Quantity: 4Price: $167.96
Blood for the Blood God!

This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

Instant
Blood for the Blood God! (40k) 108
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (c20) 50
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (c20) 35

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 16 cards
20 pips - 18 cards
27 mana - 27 cards
38 pips - 34 cards
30 mana - 29 cards
29 pips - 25 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 16 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck Tokens & Extras (6)

Description

{"ops":[{"insert":"The commander in this deck is Marchesa, the Black Rose. Since Dockside Extortionist got banned last week, it is no longer legal in the deck. Do you have any tips for replacing it that fit within the power level of this deck?\n\nChatGPT said:"},{"attributes":{"header":6},"insert":"\n"},{"insert":"ChatGPT\n\nMemory updated\nYour Marchesa, the Black Rose deck looks great! Dockside Extortionist is a powerful card, but there are several good alternatives that can fit well into a similar power level:\n\n"},{"attributes":{"bold":true},"insert":"Pirate's Pillage"},{"insert":": A nice option that allows you to draw two cards and creates treasures, maintaining some mana acceleration while providing card advantage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Treasure Cruise"},{"insert":": While it's not a direct replacement for mana generation, it offers a lot of card draw for just one blue mana if you can manage to fill your graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gilded Goose"},{"insert":": A creature that provides mana ramp with food tokens, giving you some early game acceleration while being a creature for Marchesa to resurrect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Revel in Riches"},{"insert":": If you can generate enough treasures, this card can win you the game outright while fitting the theme of treasure generation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":": This card provides a different route to card advantage and can help you get your important spells back."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prosper, Tome-Bound"},{"insert":": If you want to add a little more synergy with card advantage, this card can help you draw cards and generate treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each of these options will help you maintain your deck's power level and provide you with new ways to generate value. Would you like to analyze any more decks?\n\n\n\n\n\n4o mini\n\nYou said:"},{"attributes":{"header":5},"insert":"\n"},{"insert":"Could you also analyze the decklist the same way you did with the previous decks?\n\nChatGPT said:"},{"attributes":{"header":6},"insert":"\n"},{"insert":"ChatGPT\nSure! Let’s analyze your "},{"attributes":{"bold":true},"insert":"Marchesa, the Black Rose"},{"insert":" deck.\n\nOverview"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander"},{"insert":": Marchesa, the Black Rose\n"},{"attributes":{"bold":true},"insert":"Strategy"},{"insert":": This deck appears to focus on creating and sacrificing creatures for value, utilizing Marchesa's ability to return them to the battlefield with +1/+1 counters. The presence of tokens, recursion, and sacrifice outlets suggests a midrange control strategy.\n\nStrengths"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creature Recursion"},{"insert":": Marchesa allows you to get back key creatures after they’ve died, enabling continuous pressure and value from your board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Token Generation"},{"insert":": Cards like "},{"attributes":{"bold":true},"insert":"Dragon Fodder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Garrison Cat"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Dreadhorde Invasion"},{"insert":" provide early game presence and sacrifice fodder."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Removal and Disruption"},{"insert":": You have several pieces of removal, such as "},{"attributes":{"bold":true},"insert":"Bedevil"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":", which can help deal with threats while maintaining board control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw and Advantage"},{"insert":": Cards like "},{"attributes":{"bold":true},"insert":"Baleful Strix"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Grim Haruspex"},{"insert":" allow you to maintain a strong card advantage, keeping your hand full for ongoing plays."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strong Synergies"},{"insert":": Cards like "},{"attributes":{"bold":true},"insert":"Carrion Feeder"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Falkenrath Aristocrat"},{"insert":" work well with sacrifice strategies, allowing you to capitalize on Marchesa's ability to return creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reliance on Creatures"},{"insert":": Your deck heavily relies on creatures; if opponents are able to wipe the board effectively, it can severely hinder your strategy."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Base"},{"insert":": Depending on the color requirements of your spells, there might be times when you struggle to find the right mana, especially if you don’t draw your dual lands early."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Speed"},{"insert":": Some decks may outpace you with fast combo or aggro strategies, making it crucial to have early game plays."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recommendations"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw Enhancements"},{"insert":": Consider including more card draw options to maintain hand size and options. Cards like "},{"attributes":{"bold":true},"insert":"Tainted Indulgence"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Dark Confidant"},{"insert":" could fit well."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspells"},{"insert":": Adding some counterspells could help you deal with opposing threats before they hit the board. Consider options like "},{"attributes":{"bold":true},"insert":"Counterspell"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Swan Song"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"More Sacrifice Outlets"},{"insert":": Cards like "},{"attributes":{"bold":true},"insert":"Viscera Seer"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Krark-Clan Ironworks"},{"insert":" could provide additional ways to sacrifice creatures for value and trigger Marchesa's abilities."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flood Protection"},{"insert":": Consider including some cards that can help you recover from board wipes or prevent flooding, like "},{"attributes":{"bold":true},"insert":"Ghostly Prison"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Kazuul's Toll Collector"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creature Enhancements"},{"insert":": Cards like "},{"attributes":{"bold":true},"insert":"Rings of Brighthearth"},{"insert":" can provide synergy with Marchesa and enhance your board presence."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Overall Assessment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your "},{"attributes":{"bold":true},"insert":"Marchesa, the Black Rose"},{"insert":" deck has a solid foundation with a clear theme of sacrifice and recursion. With a bit of tweaking, particularly in terms of card draw and counterplay, you can enhance its resilience against various strategies and keep your board advantage rolling. If you want to dive deeper into any specific cards or strategies, just let me know!\n\n\n\n\n\n4o mini\n\nYou said:"},{"attributes":{"header":5},"insert":"\n"},{"insert":"If you would grade it on a scale of 1 to 10, what would you grade it as?\n\nChatGPT said:"},{"attributes":{"header":6},"insert":"\n"},{"insert":"ChatGPT\nI would grade your "},{"attributes":{"bold":true},"insert":"Marchesa, the Black Rose"},{"insert":" deck around a "},{"attributes":{"bold":true},"insert":"7.5/10"},{"insert":".\n\nJustification for the Grade:"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths:"},{"insert":"\n\nStrong recursion and synergy with your commander, which allows for repeated value from your creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good removal options and potential for generating tokens and card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Solid foundation for a midrange strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Areas for Improvement:"},{"insert":"\n\nThe mana base could be optimized, especially if you’re relying heavily on specific colors for key spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"While the deck has a clear theme, it might lack some of the explosiveness or resilience found in higher-tier competitive decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider adding more counterplay options to help handle threats that could disrupt your strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overall, it’s a well-constructed deck that can perform effectively in a casual to mid-power level playgroup, but with room for enhancements to push it closer to a competitive edge.\n\n-chatGPT\n"}]}

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