202
4/22/2024
Heaven's Legion: The Infinite Conclave
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $1571.54
Salt Sum: 60.54
202
4/22/2024
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Commander

Quantity: 1Price: $7.99
Giada, Font of Hope

Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.

Creature
Giada, Font of Hope (psnc) 14s
1

Anthem

Quantity: 2Price: $8.98
Angelic Field Marshal

Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Creature
Angelic Field Marshal (cmm) 13
1
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Enchantment
Flowering of the White Tree (ltr) 466
1

Artifact

Quantity: 1Price: $22.99
Throne of Eldraine

As Throne of Eldraine enters the battlefield, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.

Artifact
Throne of Eldraine (woc) 28
1

Counters

Quantity: 3Price: $68.47
Cathars' Crusade

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Enchantment
Cathars' Crusade (jmp) 95
1
Elspeth Resplendent

+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. −3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. −7: Create five 3/3 white Angel creature tokens with flying.

Planeswalker
Elspeth Resplendent (snc) 11
1
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237
1

Draw

Quantity: 4Price: $34.46
Battle Angels of Tyr

Flying, myriad Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Creature
Battle Angels of Tyr (clb) 9
1
Court of Grace

When Court of Grace enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

Enchantment
Court of Grace (sld) 1338
1
Dawn of Hope

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Enchantment
Dawn of Hope (wot) 2
1
Vanquisher's Banner

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (lcc) 316
1

Land

Quantity: 34Price: $311.92
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (otc) 274
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
1
Emeria, the Sky Ruin

Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (sld) 1291
1
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (h1r) 39
1
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (ltc) 398
1
Minas Tirith

Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 341
1
Mutavault

{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
1
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (plst) THS-223
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (otc) 310
1
Plains

({T}: Add {W}.)

Land
Plains (dmu) 277
21
Plaza of Heroes

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.

Land
Plaza of Heroes (pdmu) 252s
1
Seraph Sanctuary

When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}.

Land
Seraph Sanctuary (plst) AVR-228
1
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (pmh2) 259s
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 716
1

Lifegain

Quantity: 9Price: $125.41
Angel of Destiny

Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

Creature
Angel of Destiny (znr) 314
1
Archangel of Thune

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Creature
Archangel of Thune (sld) 1337
1
Bishop of Wings

Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.

Creature
Bishop of Wings (m20) 8
1
Boon Reflection

If you would gain life, you gain twice that much life instead.

Enchantment
Boon Reflection (shm) 5
1
Cleric Class

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Enchantment
Cleric Class (afr) 6
1
Heliod, Sun-Crowned

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Creature Enchantment
Heliod, Sun-Crowned (thb) 259
1
Lyra Dawnbringer

Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.

Creature
Lyra Dawnbringer (dmr) 413
1
Righteous Valkyrie

Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Creature
Righteous Valkyrie (j22) 234
1
Serra Ascendant

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Creature
Serra Ascendant (plst) M11-28
1

Protection

Quantity: 12Price: $275.68
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

Instant
Akroma's Will (cmr) 615
1
Archangel of Tithes

Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Creature
Archangel of Tithes (plst) ORI-4
1
Avacyn, Angel of Hope

Flying, vigilance, indestructible Other permanents you control have indestructible.

Creature
Avacyn, Angel of Hope (cmm) 14
1
Breathkeeper Seraph

Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."

Creature
Breathkeeper Seraph (voc) 31
1
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (sld) 1339
1
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 24
1
Giver of Runes

{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Creature
Giver of Runes (plst) MH1-13
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (lcc) 114
1
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (sld) 297
1
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
1
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Swiftfoot Boots (otc) 268
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sta) 11
1

Ramp

Quantity: 10Price: $173.40
Archaeomancer's Map

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
1
Herald of War

Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.

Creature
Herald of War (mic) 86
1
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (wot) 9
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (mkc) 232
1
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (dom) 224
1
Oketra's Monument

White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Artifact
Oketra's Monument (dmc) 188
1
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (tmp) 300
1
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Enchantment
Smothering Tithe (2x2) 342
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmm) 703
1
Urza's Incubator

As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (dmr) 239
1

Recursion

Quantity: 4Price: $36.77
Emeria Shepherd

Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Creature
Emeria Shepherd (plst) BFZ-22
1
Karmic Guide

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

Creature
Karmic Guide (voc) 90
1
Reveillark

Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Creature
Reveillark (2x2) 26
1
Roaming Throne

Ward {2} As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 344
1

Removal

Quantity: 6Price: $9.90
Angel of Serenity

Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Creature
Angel of Serenity (c21) 83
1
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (mkc) 56
1
Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Fiend Hunter (plst) CMA-10
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (otc) 85
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88
1
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (dmr) 416
1

Sac Outlet

Quantity: 2Price: $23.98
Altar of Dementia

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Artifact
Altar of Dementia (brr) 66
1
Lotus Ring

Indestructible Equipped creature gets +3/+3 and has vigilance and "{T}, Sacrifice this creature: Add three mana of any one color." Equip {3}

Artifact
Lotus Ring (big) 24
1

Stax

Quantity: 1Price: $18.99
Linvala, Keeper of Silence

Flying Activated abilities of creatures your opponents control can't be activated.

Creature
Linvala, Keeper of Silence (jmp) 119
1

Tokens

Quantity: 7Price: $56.53
Angelic Accord

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Enchantment
Angelic Accord (plst) M14-3
1
Divine Visitation

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Enchantment
Divine Visitation (rvr) 416
1
Entreat the Angels

Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Entreat the Angels (plst) MM3-4
1
Luminarch Ascension

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

Enchantment
Luminarch Ascension (a25) 23
1
Serra the Benevolent

+2: Creatures you control with flying get +1/+1 until end of turn. −3: Create a 4/4 white Angel creature token with flying and vigilance. −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

Planeswalker
Serra the Benevolent (mh1) 26
1
Starnheim Unleashed

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Starnheim Unleashed (khm) 33
1
The Book of Exalted Deeds

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Artifact
The Book of Exalted Deeds (afr) 4
1

Tutor

Quantity: 2Price: $39.98
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 412
1
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (thb) 301
1

Sideboard

Quantity: 21Price: $334.11
Admonition Angel

Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Creature
Admonition Angel (sld) 154
1
Akroma, Angel of Wrath

Flying, first strike, vigilance, trample, haste, protection from black and from red

Creature
Akroma, Angel of Wrath (sld) 489
1
Akroma, Vision of Ixidor

Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner

Creature
Akroma, Vision of Ixidor (cmr) 2
1
Angel of the Dire Hour

Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Creature
Angel of the Dire Hour (plst) C14-1
1
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (cmm) 985
1
Armageddon

Destroy all lands.

Sorcery
Armageddon (v14) 1
1
Blinding Angel

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.

Creature
Blinding Angel (sld) 1379
1
Deserted Temple

{T}: Add {C}. {1}, {T}: Untap target land.

Land
Deserted Temple (ltc) 393z
1
High Market

{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.

Land
High Market (afc) 246
1
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (sld) 1467★
1
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (plst) KLD-247
1
Lotus Field

Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. {T}: Add three mana of any one color.

Land
Lotus Field (slc) 2023
1
Phyrexian Altar

Sacrifice a creature: Add one mana of any color.

Artifact
Phyrexian Altar (2x2) 396
1
Shattered Angel

Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.

Creature
Shattered Angel (moc) 206
1
Stoneforge Mystic

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

Creature
Stoneforge Mystic (2xm) 31
1
Sun Titan

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (slc) 2010
1
Sword of Wealth and Power

Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip {2}

Artifact
Sword of Wealth and Power (big) 91
1
Unwinding Clock

Untap all artifacts you control during each other player's untap step.

Artifact
Unwinding Clock (plst) NPH-164
1
Walking Ballista

Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

Creature Artifact
Walking Ballista (sld) 1265
1
Wasteland

{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.

Land
Wasteland (ema) 248
1
Wedding Ring

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it. Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card. Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

Artifact
Wedding Ring (lcc) 102
1

Deck Stats

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Description

{"ops":[{"insert":"Deck Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\"Heaven's Legion: The Infinite Conclave\" is a divinely inspired Angel-themed EDH deck that epitomizes the celestial blend of benevolence and retribution. Masterfully constructed to command the battlefield through its host of Angels, this deck capitalizes on life gain synergies, potent recursion, and strategic sacrifice loops to maintain divine authority. With formidable aerial assaults, indestructible defenses, and an innovative land-based combo, it protects the virtuous and punishes the wicked.\n\nCore Synergies and Strategies"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"1. Celestial Hosts:"},{"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Key Creatures:"},{"insert":" Archangel of Thune, Lyra Dawnbringer, Righteous Valkyrie."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Synergy:"},{"insert":" These cornerstone Angels amplify each other's strengths, enhancing combat prowess and life gain effects that escalate with the number of Angels present, thereby magnifying their battlefield dominance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"2. Sanctified Token Production:"},{"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Key Cards:"},{"insert":" Divine Visitation, Entreat the Angels, Serra the Benevolent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Strategy:"},{"insert":" This deck transforms basic tokens into 4/4 Angels with flying via Divine Visitation, turning nominal token generators into formidable threats. Cards like Entreat the Angels and Starnheim Unleashed can massively populate the board when timed correctly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"3. Divine Recursions:"},{"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Key Cards:"},{"insert":" Emeria Shepherd, Karmic Guide, Reveillark."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Loop:"},{"insert":" Harness the power of the land with Emeria Shepherd for consistent creature revival or create enduring presences through the Karmic Guide and Reveillark combo, ensuring your celestial army's permanence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"4. Sacrificial Rites:"},{"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Key Cards:"},{"insert":" Altar of Dementia, Bishop of Wings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Mill Loop:"},{"insert":" This potent combo exploits every Angelic demise for a strategic gain. With Divine Visitation, the death of an Angel, including tokenized Angels, triggers Bishop of Wings to produce a Spirit that immediately ascends as an Angel, which can then be sacrificed to mill the opponent continuously."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nInnovative Combos and Loops"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Infinite Angel Mill:"},{"insert":" The synergy of "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Divine Visitation"},{"insert":" with "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Bishop of Wings"},{"insert":" and "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Altar of Dementia"},{"insert":" forms a relentless mill machine. Each Angel’s sacrifice, catalyzed by Bishop of Wings, produces a Spirit that Divine Visitation converts into an Angel, ready to be sacrificed again to eternally mill all opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Eternal Watchers:"},{"insert":" Leverage the perpetual recursion of "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Reveillark"},{"insert":" and "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Karmic Guide"},{"insert":" in tandem with a sacrifice outlet like "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Altar of Dementia"},{"insert":" to create an unbreakable cycle of life and death, protecting key assets and disrupting opponent strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Guardians Immortal:"},{"insert":" Outfit pivotal Angels with "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Commander's Plate"},{"insert":" or safeguard them using "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Swiftfoot Boots"},{"insert":"/ "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Lightning Greaves"},{"insert":", and recurrently resurrect them via Emeria Shepherd or other resurrection mechanics to ensure a persistent, indomitable presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Indestructible Army:"},{"insert":" Equip any Angel with "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Commander's Plate"},{"insert":" and use "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"The Book of Exalted Deeds"},{"insert":" to make them a permanent field fixture. This renders your Angel indestructible and, combined with the \"You can't lose\" clause from The Book of Exalted Deeds, establishes an enduring state that opponents struggle to overcome."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Immutable Sanctuary:"},{"insert":" Utilize "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"Mutavault"},{"insert":"'s unique ability to become a 2/2 Angel. Activate Mutavault, then apply "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"The Book of Exalted Deeds"},{"insert":" to place an enlightened counter on it, transforming this land into a near-immutable sanctuary that enforces the \"You can't lose\" condition with exceptional resilience against most forms of removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPower Level Assessment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Positioned confidently at power level "},{"attributes":{"color":"var(--tw-prose-bold)","bold":true},"insert":"8"},{"insert":", \"Heaven's Legion: The Infinite Conclave\" exhibits meticulous synergy and comprehensive interaction capabilities. This deck thrives on establishing an impregnable board state and outlasting adversaries through accumulated value and strategic superiority, rather than pursuing rapid, early victories.\n"}]}
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