215
4/22/2024
The Azorius Senate - Ravnica Deck Series
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $133.70
Salt Sum: 32.77
215
4/22/2024
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Commander

Quantity: 1Price: $0.79
Lavinia of the Tenth

Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Creature
Lavinia of the Tenth (gk2) 15
1

Artifact

Quantity: 6Price: $6.30
Azorius Cluestone

{T}: Add {W} or {U}. {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.

Artifact
Azorius Cluestone (dgm) 136
1
Azorius Keyrune

{T}: Add {W} or {U}. {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Artifact
Azorius Keyrune (gk2) 23
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (gk2) 24
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (grn) 233
1
Seal of the Guildpact

As Seal of the Guildpact enters the battlefield, choose two colors. Each spell you cast costs {1} less to cast for each of the chosen colors it is.

Artifact
Seal of the Guildpact (rvr) 266
1
Tome of the Guildpact

Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.

Artifact
Tome of the Guildpact (rna) 242
1

Battle

Quantity: 1Price: $0.99
Invasion of Ravnica

Battle
Invasion of Ravnica // Guildpact Paragon (mom) 1Invasion of Ravnica // Guildpact Paragon (mom) 1
1

Creature

Quantity: 27Price: $43.21
Alquist Proft, Master Sleuth

Vigilance When Alquist Proft, Master Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.

Creature
Alquist Proft, Master Sleuth (mkm) 185
1
Archon of the Triumvirate

Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Creature
Archon of the Triumvirate (gk2) 7
1
Azor's Elocutors

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Creature
Azor's Elocutors (rtr) 210
1
Azor, the Lawbringer

Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards.

Creature
Azor, the Lawbringer (rix) 154
1
Azorius Guildmage

{2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)

Creature
Azorius Guildmage (gk2) 9
1
Azorius Justiciar

When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Creature
Azorius Justiciar (gk2) 3
1
Deputy of Acquittals

Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

Creature
Deputy of Acquittals (dgm) 65
1
Deputy of Detention

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Creature
Deputy of Detention (rna) 165
1
Elite Guardmage

Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.

Creature
Elite Guardmage (war) 195
1
Ezrim, Agency Chief

Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

Creature
Ezrim, Agency Chief (mkm) 202
1
Grand Arbiter Augustin IV

White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.

Creature
Grand Arbiter Augustin IV (plst) MMA-176
1
Hover Barrier

Defender, flying

Creature
Hover Barrier (gk2) 6
1
Isperia the Inscrutable

Flying Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.

Creature
Isperia the Inscrutable (gk2) 13
1
Isperia, Supreme Judge

Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.

Creature
Isperia, Supreme Judge (gk2) 1
1
Judge's Familiar

Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.

Creature
Judge's Familiar (gk2) 14
1
Lavinia, Azorius Renegade

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Creature
Lavinia, Azorius Renegade (rvr) 195
1
Lavinia, Foil to Conspiracy

Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}: Add {C}{C}. Activate only during an opponent's turn.

Creature
Lavinia, Foil to Conspiracy (clu) 36
1
Lyev Skyknight

Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
Lyev Skyknight (gk2) 16
1
New Prahv Guildmage

{W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Creature
New Prahv Guildmage (rtr) 181
1
Portal Manipulator

Flash When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.

Creature
Portal Manipulator (clu) 40
1
Pride of the Clouds

Flying Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)

Creature
Pride of the Clouds (gk2) 17
1
Senate Guildmage

{W}, {T}: You gain 2 life. {U}, {T}: Draw a card, then discard a card.

Creature
Senate Guildmage (rna) 204
1
Senator Peacock

Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn.

Creature
Senator Peacock (clu) 2
1
Skymark Roc

Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

Creature
Skymark Roc (gk2) 20
1
Suppressor Skyguard

Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.

Creature
Suppressor Skyguard (clu) 46
1
Tomik, Distinguished Advokist

Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.

Creature
Tomik, Distinguished Advokist (rvr) 31
1
Windreaver

Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand.

Creature
Windreaver (gk2) 22
1

Enchantment

Quantity: 9Price: $6.89
Detention Sphere

When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchantment
Detention Sphere (gk2) 10
1
Dovescape

({W/U} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.

Enchantment
Dovescape (gk2) 11
1
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
1
Hold for Questioning

Enchant creature or planeswalker When Hold for Questioning enters the battlefield, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Enchantment
Hold for Questioning (j22) 11
1
Knowledge Is Power

Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.

Enchantment
Knowledge Is Power (mkc) 42
1
Lawmage's Binding

Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Enchantment
Lawmage's Binding (rna) 190
1
Martial Law

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Enchantment
Martial Law (rtr) 14
1
Righteous Authority

Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

Enchantment
Righteous Authority (rtr) 189
1
Verity Circle

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.

Enchantment
Verity Circle (rna) 58
1

Instant

Quantity: 12Price: $18.14
Azorius Charm

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Instant
Azorius Charm (gk2) 8
1
Dovin's Veto

This spell can't be countered. Counter target noncreature spell.

Instant
Dovin's Veto (war) 193
1
Emergency Powers

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Instant
Emergency Powers (rna) 169
1
No More Lies

Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
No More Lies (mkm) 221
1
Officious Interrogation

This spell costs {W}{U} more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.

Instant
Officious Interrogation (mkm) 222
1
Precognitive Perception

Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Instant
Precognitive Perception (rna) 45
1
Remand

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Instant
Remand (ddm) 26
1
Render Silent

Counter target spell. Its controller can't cast spells this turn.

Instant
Render Silent (gk2) 18
1
Restore the Peace

Return each creature that dealt damage this turn to its owner's hand.

Instant
Restore the Peace (dgm) 97
1
Sphinx's Revelation

You gain X life and draw X cards.

Instant
Sphinx's Revelation (gk2) 21
1
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (rna) 29
1
Warrant

Instant
Warrant // Warden (rna) 230
1

Land

Quantity: 36Price: $49.92
Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (gk2) 25
1
Azorius Guildgate

Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Azorius Guildgate (rtr) 237
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmr) 350
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (cmr) 482
1
Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m13) 225
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rtr) 241
1
Hengegate Pathway

Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
1
Island

({T}: Add {U}.)

Land
Island (gk2) 27
11
Meticulous Archive

({T}: Add {W} or {U}.) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Meticulous Archive (mkm) 264
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (mkc) 276
1
Pillar of the Paruns

{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.

Land
Pillar of the Paruns (2x2) 328
1
Plains

({T}: Add {W}.)

Land
Plains (gk2) 26
12
Prahv, Spires of Order

{T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.

Land
Prahv, Spires of Order (dis) 177
1
Study

Study enters the battlefield tapped. {T}: Add {W} or {U}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Land
Study (clu) 21
1
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cmr) 357
1

Planeswalker

Quantity: 2Price: $1.34
Dovin, Grand Arbiter

+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. −7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.

Planeswalker
Dovin, Grand Arbiter (rna) 167
1
Dovin, Hand of Control

Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. −1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

Planeswalker
Dovin, Hand of Control (war) 229
1

Sorcery

Quantity: 6Price: $6.12
Bond of Discipline

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

Sorcery
Bond of Discipline (war) 6
1
Bring to Trial

Exile target creature with power 4 or greater.

Sorcery
Bring to Trial (rna) 5
1
Inaction Injunction

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.

Sorcery
Inaction Injunction (rtr) 41
1
Skyscribing

Each player draws X cards. Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

Sorcery
Skyscribing (dis) 32
1
Sphinx's Decree

Each opponent can't cast instant or sorcery spells during that player's next turn.

Sorcery
Sphinx's Decree (rix) 24
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (rtr) 201
1

Maybeboard

Quantity: 6Price: $21.96
Bruvac the Grandiloquent

If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

Creature
Bruvac the Grandiloquent (rvr) 35
1
Council of the Absolute

As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast.

Creature
Council of the Absolute (dgm) 62
1
Psychic Spiral

Shuffle all cards from your graveyard into your library. Target player mills that many cards.

Instant
Psychic Spiral (rtr) 47
1
Riot Control

You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.

Instant
Riot Control (dgm) 6
1
Suppression Field

Activated abilities cost {2} more to activate unless they're mana abilities.

Enchantment
Suppression Field (rav) 31
1
Swift Silence

Counter all other spells. Draw a card for each spell countered this way.

Instant
Swift Silence (dis) 132
1

Deck Stats

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Description

{"ops":[{"insert":"TL-DR: Control your opponents creatures either by tapping them, not letting them untap, detaining them, etc. Counter spells that will definitely hurt you more than your other opponents. Fly over your opponents creatures."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nWelcome to the first installment of deck series about each of the 10 guilds of Ravnica. Each of the decks in this series is, first and foremost, a challenge to build a commander deck that showcases the mechanics and flavor of each guild.\n A few rules that I tried to follow as closely as possible:\nAs many cards as possible had to be from a Ravnica set or a card that clearly depicts the guild in question. For example, "},{"insert":{"card-link":"Goblin Anarchomancer"}},{"insert":" is from Modern Horizons 2, but the flavor text says that this is a Gruul card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lands are fine to not directly come from a Ravnica set of cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Within the story of Magic, all of the planes of the Multiverse are connected with the Omenpaths now, meaning technically speaking you can reason that any card could be included in the deck if it fits the guild description. I only do this when the card flavor is just too good to pass up on. For example, "},{"insert":{"card-link":"Shackle Slinger"}},{"insert":" could be reasoned to be in an Azorius deck because it's arresting someone, like the Azorius do."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\nWe begin with the Azorius Senate!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"From the MTG Wiki: \""},{"attributes":{"background":"#fdfff5","color":"#3a3a3a"},"insert":"The Azorius Senate is characterized as being aloof, bureaucratic, excessively formalistic, and fastidious, spending hours upon hours with legal documents and ensuring action, if any should occur, stringently adheres to protocol. ... The Azorius are said to act through inaction.\""},{"insert":"\nAs easy as it could be to make this deck as obnoxiously controlling and staxxing as possible, with cards like "},{"insert":{"card-link":"Rule of Law"}},{"insert":" or "},{"insert":{"card-link":"Suppression Field"}},{"insert":".\n\nThis deck will be lead by the acting Guildmaster of the Senate, "},{"insert":{"card-link":"Lavinia of the Tenth"}},{"insert":". I chose this iteration of Lavinia, because it represents the Guild very well, detaining all of you opponents nonland permanents, not letting them attack or activate abilities until YOUR NEXT TURN! \n"}]}
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