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Artifact
Creature
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
{T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
First strike, deathtouch You may play an additional land on each of your turns. Creatures and nonbasic lands your opponents control enter the battlefield tapped. Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
Enchantment
At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Instant
Land
Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Sorcery
Deck Stats
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