52
4/20/2024
Master of my Domain
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $162.36
Salt Sum: 27.42
52
4/20/2024
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Commander

Quantity: 1Price: $0.99
Jenson Carthalion, Druid Exile

Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance. {5}, {T}: Add {W}{U}{B}{R}{G}.

Creature
Jenson Carthalion, Druid Exile (dmc) 3
1

Card Draw

Quantity: 9Price: $12.87
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (lcc) 146
1
Cosima, God of the Voyage

Creature
Cosima, God of the Voyage // The Omenkeel (khm) 50Cosima, God of the Voyage // The Omenkeel (khm) 50
1
Jodah's Codex

Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control.

Artifact
Jodah's Codex (dmu) 233
1
Lifecrafter's Bestiary

At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.

Artifact
Lifecrafter's Bestiary (mkc) 231
1
Painful Truths

Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.

Sorcery
Painful Truths (otc) 146
1
Stroke of Genius

Target player draws X cards.

Instant
Stroke of Genius (moc) 238
1
Tatyova, Benthic Druid

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (lcc) 290
1
Toski, Bearer of Secrets

This spell can't be countered. Indestructible Toski, Bearer of Secrets attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Toski, Bearer of Secrets (mkc) 191
1
Unite the Coalition

Choose five. You may choose the same mode more than once. • Target permanent phases out. • Target player draws a card. • Exile target player's graveyard. • Unite the Coalition deals 2 damage to any target. • Destroy target artifact or enchantment.

Instant
Unite the Coalition (dmc) 15
1

Domain

Quantity: 10Price: $19.70
Bortuk Bonerattle

Domain — When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.

Creature
Bortuk Bonerattle (dmu) 197
1
Briar Hydra

Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

Creature
Briar Hydra (dmu) 286
1
Drag to the Bottom

Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.

Sorcery
Drag to the Bottom (dmu) 91
1
Leyline Binding

Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.

Enchantment
Leyline Binding (dmu) 24
1
Nael, Avizoa Aeronaut

Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.

Creature
Nael, Avizoa Aeronaut (dmu) 207
1
Radha, Coalition Warlord

Domain — Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

Creature
Radha, Coalition Warlord (dmu) 211
1
Scion of Draco

Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.

Creature Artifact
Scion of Draco (mh2) 234
1
Territorial Kavu

Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever Territorial Kavu attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.

Creature
Territorial Kavu (mh2) 216
1
Territorial Maro

Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.

Creature
Territorial Maro (dmu) 184
1
Tromp the Domains

Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Sorcery
Tromp the Domains (tsr) 242
1

Extra / Free Spells

Quantity: 6Price: $4.64
Bring to Light

Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.

Sorcery
Bring to Light (2x2) 188
1
Garth One-Eye

{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

Creature
Garth One-Eye (mh2) 197
1
Invasion of Alara

Battle
Invasion of Alara // Awaken the Maelstrom (mom) 230Invasion of Alara // Awaken the Maelstrom (mom) 230
1
Maelstrom Archangel

Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Creature
Maelstrom Archangel (dmc) 158
1
Maelstrom Nexus

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Enchantment
Maelstrom Nexus (dmc) 159
1
Primeval Spawn

If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.

Creature
Primeval Spawn (dmc) 13
1

Land

Quantity: 37Price: $15.33
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Land
Canopy Vista (mkc) 252
1
Cinder Glade

({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Land
Cinder Glade (mkc) 255
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (otc) 280
1
Contaminated Aquifer

({T}: Add {U} or {B}.) Contaminated Aquifer enters the battlefield tapped.

Land
Contaminated Aquifer (dmu) 245
1
Evolving Wilds

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (otc) 292
1
Fetid Pools

({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Fetid Pools (otc) 296
1
Forest

({T}: Add {G}.)

Land
Forest (otj) 286
5
Geothermal Bog

({T}: Add {B} or {R}.) Geothermal Bog enters the battlefield tapped.

Land
Geothermal Bog (dmu) 247
1
Island

({T}: Add {U}.)

Land
Island (otj) 279
4
Mountain

({T}: Add {R}.)

Land
Mountain (otj) 283
4
Plains

({T}: Add {W}.)

Land
Plains (otj) 278
5
Radiant Grove

({T}: Add {G} or {W}.) Radiant Grove enters the battlefield tapped.

Land
Radiant Grove (dmu) 253
1
Sacred Peaks

({T}: Add {R} or {W}.) Sacred Peaks enters the battlefield tapped.

Land
Sacred Peaks (mkc) 285
1
Scattered Groves

({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (otc) 315
1
Smoldering Marsh

({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

Land
Smoldering Marsh (otc) 321
1
Sunken Hollow

({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

Land
Sunken Hollow (otc) 325
1
Sunlit Marsh

({T}: Add {W} or {B}.) Sunlit Marsh enters the battlefield tapped.

Land
Sunlit Marsh (dmu) 257
1
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 281
4
Tangled Islet

({T}: Add {G} or {U}.) Tangled Islet enters the battlefield tapped.

Land
Tangled Islet (dmu) 258
1
Wooded Ridgeline

({T}: Add {R} or {G}.) Wooded Ridgeline enters the battlefield tapped.

Land
Wooded Ridgeline (dmu) 260
1

Multicolored Synergy

Quantity: 13Price: $28.79
Fallaji Wayfarer

Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for {1} or one mana of a color that creature is.)

Creature
Fallaji Wayfarer (dmc) 11
1
Fusion Elemental

Creature
Fusion Elemental (dmc) 150
1
General Ferrous Rokiric

Hexproof from monocolored Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.

Creature
General Ferrous Rokiric (mh2) 198
1
Iridian Maelstrom

Destroy each creature that isn't all colors.

Sorcery
Iridian Maelstrom (dmc) 12
1
Jared Carthalion

+1: Create a 3/3 Kavu creature token with trample that's all colors. −3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is. −6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens. Jared Carthalion can be your commander.

Planeswalker
Jared Carthalion (dmc) 2
1
Knight of New Alara

Each other multicolored creature you control gets +1/+1 for each of its colors.

Creature
Knight of New Alara (dmc) 156
1
Leyline of the Guildpact

If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.

Enchantment
Leyline of the Guildpact (mkm) 217
1
Might of the Nephilim

Target creature gets +2/+2 until end of turn for each of its colors.

Instant
Might of the Nephilim (dis) 88
1
Omnath, Locus of All

If you would lose unspent mana, that mana becomes black instead. At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.

Creature
Omnath, Locus of All (mom) 249
1
Progenitus

Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Creature
Progenitus (plst) CON-121
1
Rienne, Angel of Rebirth

Flying Other multicolored creatures you control get +1/+0. Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

Creature
Rienne, Angel of Rebirth (dmc) 166
1
Transguild Courier

Transguild Courier is all colors.

Creature Artifact
Transguild Courier (dmc) 194
1
Widespread Thieving

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.

Enchantment
Widespread Thieving (snc) 130
1

Ramp

Quantity: 24Price: $80.04
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (otc) 252
1
Archelos, Lagoon Mystic

As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped.

Creature
Archelos, Lagoon Mystic (dmc) 140
1
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (cmm) 274
1
Case of the Locked Hothouse

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Enchantment
Case of the Locked Hothouse (mkm) 155
1
Case of the Shattered Pact

When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Enchantment
Case of the Shattered Pact (mkm) 1
1
Collective Voyage

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Sorcery
Collective Voyage (sld) 1009
1
Dryad of the Ilysian Grove

You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature Enchantment
Dryad of the Ilysian Grove (cmm) 891
1
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (otc) 192
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (lcc) 270
1
Joint Exploration

Kicker {G} (You may pay an additional {G} as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

Instant
Joint Exploration (dmu) 56
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
1
Nature's Will

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Enchantment
Nature's Will (wot) 82
1
Ojer Kaslem, Deepest Growth

Creature
Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204Ojer Kaslem, Deepest Growth // Temple of Cultivation (lci) 204
1
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (otc) 200
1
Prismatic Omen

Lands you control are every basic land type in addition to their other types.

Enchantment
Prismatic Omen (sld) 1104
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (otc) 201
1
Retreat to Coralhelm

Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Enchantment
Retreat to Coralhelm (plst) BFZ-82
1
Slimefoot's Survey

Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.

Sorcery
Slimefoot's Survey (dmu) 178
1
Spelunking

When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter the battlefield untapped.

Enchantment
Spelunking (lci) 213
1
The Weatherseed Treaty

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

Enchantment
The Weatherseed Treaty (dmu) 188
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209
1
Tireless Provisioner

Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Tireless Provisioner (moc) 313
1
Utopia Sprawl

Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (rvr) 159
1

Deck Stats

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