60
5/1/2021
X
Deck Size: 100
Commander / EDH
Est deck cost: $85.51
Salt sum: 32.98
Playgroup dot gg logoPower level:N/A
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60
5/1/2021
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Commander

Quantity: 1Price: $0.49
X

As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

Creature
X (ust) 137

Commander

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Land

Quantity: 37Price: $24.86
Dreadship Reef

{T}: Add {C}. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.

Land
Dreadship Reef (plst) CM2-247
Halimar Depths

Halimar Depths enters tapped. When Halimar Depths enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (c20) 280
Island

({T}: Add {U}.)

Land
Island (akr) 311
Lonely Sandbar

Lonely Sandbar enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (c20) 287
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c20) 301
Swamp

({T}: Add {B}.)

Land
Swamp (akr) 336
Temple of Deceit

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.

Land
Temple of Deceit (thb) 245
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (grn) 259

Land

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Artifact

Quantity: 6Price: $10.10
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (a25) 42
Buzzing Whack-a-Doodle

As Buzzing Whack-a-Doodle enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. • Whack — {T}: Target player loses 2 life. • Doodle — {T}: You gain 3 life. • Buzz — {2}, {T}: Draw a card.

Artifact
Buzzing Whack-a-Doodle (ust) 141
Mirari

Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.

Artifact
Mirari (c13) 246
Split Screen

When Split Screen enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together.

Artifact
Split Screen (ust) 158
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (und) 84
Tamiyo's Journal

At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.

Artifact
Tamiyo's Journal (soi) 265

Artifact

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Planeswalker

Quantity: 1Price: $0.99
Jace, Architect of Thought

+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn. −2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order. −8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Planeswalker
Jace, Architect of Thought (c20) 114

Planeswalker

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Creature

Quantity: 25Price: $28.62
Bloodgift Demon

Flying At the beginning of your upkeep, target player draws a card and loses 1 life.

Creature
Bloodgift Demon (c14) 137
Body Double

You may have Body Double enter as a copy of any creature card in a graveyard.

Creature
Body Double (ha3) 6
Clocknapper

When Clocknapper enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Creature
Clocknapper (ust) 29
Clone

You may have Clone enter as a copy of any creature on the battlefield.

Creature
Clone (m14) 47
Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.

Creature
Dark Impostor (c17) 109
Evil Twin

You may have Evil Twin enter as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."

Creature
Evil Twin (bbd) 222
Gonti, Lord of Luxury

Deathtouch When Gonti, Lord of Luxury enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature
Gonti, Lord of Luxury (jmp) 240
Graveyard Busybody

All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

Creature
Graveyard Busybody (ust) 34
Havengul Lich

{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Creature
Havengul Lich (c17) 173
Identity Thief

Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Identity Thief (emn) 64
Jace's Mindseeker

Flying When Jace's Mindseeker enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.

Creature
Jace's Mindseeker (ddm) 19
Jace, Vryn's Prodigy

Creature
Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60Jace, Vryn's Prodigy // Jace, Telepath Unbound (ori) 60
Ludevic's Test Subject

Creature
Ludevic's Test Subject // Ludevic's Abomination (isd) 64Ludevic's Test Subject // Ludevic's Abomination (isd) 64
Masterful Ninja

Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: Masterful Ninja gets +1/+1 until end of turn.

Creature
Masterful Ninja (ust) 60
Mindshrieker

Flying {2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.

Creature
Mindshrieker (isd) 67
Mulldrifter

Flying When Mulldrifter enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (c20) 117
Necrotic Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

Creature
Necrotic Ooze (som) 72
Nightveil Specter

Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.

Creature
Nightveil Specter (gk1) 19
Phoebe, Head of S.N.E.A.K.

Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. {2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

Creature
Phoebe, Head of S.N.E.A.K. (ust) 135
Prognostic Sphinx

Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3.

Creature
Prognostic Sphinx (e01) 26
Sly Spy

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Creature
Sly Spy (ust) 67f
Sphinx of Uthuun

Flying When Sphinx of Uthuun enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Creature
Sphinx of Uthuun (c18) 104
Spy Eye

Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.

Creature
Spy Eye (ust) 46
Sturmgeist

Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card.

Creature
Sturmgeist (isd) 82
Vizier of Many Faces

You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}

Creature
Vizier of Many Faces (akh) 74

Creature

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Sorcery

Quantity: 11Price: $9.17
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (ths) 46
Deep Analysis

Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Deep Analysis (plst) EMA-45
Five-Finger Discount

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Sorcery
Five-Finger Discount (ust) 33
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (plst) C15-101
Saheeli's Artistry

Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.

Sorcery
Saheeli's Artistry (c18) 100
Sleight of Hand

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Sorcery
Sleight of Hand (uma) 70
Spelltwine

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Sorcery
Spelltwine (c17) 94
Talent of the Telepath

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

Sorcery
Talent of the Telepath (ori) 78
Telemin Performance

Target opponent reveals cards from the top of their library until they reveal a creature card. That player puts all noncreature cards revealed this way into their graveyard, then you put the creature card onto the battlefield under your control.

Sorcery
Telemin Performance (con) 35
Train of Thought

Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.) Draw a card.

Sorcery
Train of Thought (ddj) 19
Whelming Wave

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Sorcery
Whelming Wave (jmp) 193

Sorcery

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Enchantment

Quantity: 6Price: $2.17
Animate Library

Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate Library instead.

Enchantment
Animate Library (ust) 26
As Foretold

At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.

Enchantment
As Foretold (akr) 49
Future Sight

Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Enchantment
Future Sight (mh1) 53
Magic Word

Enchant creature As Magic Word enters, choose a word. Whisper the chosen word: Tap enchanted creature.

Enchantment
Magic Word (und) 24
Spirit Away

Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.

Enchantment
Spirit Away (avr) 76
Take Possession

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.

Enchantment
Take Possession (mma) 66

Enchantment

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Instant

Quantity: 13Price: $9.11
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (2xm) 44
Capsize

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Instant
Capsize (tpr) 42
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Dig Through Time (uma) 50
Epiphany at the Drownyard

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Instant
Epiphany at the Drownyard (soi) 59
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (plst) CM2-42
Illusionist's Gambit

Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Instant
Illusionist's Gambit (c13) 47
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (akr) 74
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (c19) 92
Silumgar's Command

Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.

Instant
Silumgar's Command (c17) 195
Supplant Form

Return target creature to its owner's hand. You create a token that's a copy of that creature.

Instant
Supplant Form (frf) 54
Thought Scour

Target player mills two cards. Draw a card.

Instant
Thought Scour (jmp) 185
Time Out

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Instant
Time Out (und) 28
Very Cryptic Command

Choose two — • Scry 3. • Create a 2/2 black Rogue creature token with menace. • Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. • Return all artifacts target player controls to their owner's hand.

Instant
Very Cryptic Command (ust) 49f

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
83 pips - 52 cards
23 mana - 23 cards
17 pips - 12 cards
16 mana - 16 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
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