126
4/17/2024
Aragorn Soldiers
Deck Size: 106
Commander / EDH
Legal
Est deck cost: $3865.06
Salt Sum: 31.05
126
4/17/2024
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Commander

Quantity: 1Price: $14.99
Aragorn, the Uniter

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

Creature
Aragorn, the Uniter (ltr) 434
1

Creature

Quantity: 4Price: $43.06
Aragorn, Hornburg Hero

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.

Creature
Aragorn, Hornburg Hero (ltc) 492
1
Preeminent Captain

First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

Creature
Preeminent Captain (m15) 25
1
Roaming Throne

Ward {2} As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 258
1
Swiftblade Vindicator

Double strike, vigilance, trample

Creature
Swiftblade Vindicator (2xm) 221
1

Draw

Quantity: 9Price: $72.27
Aragorn, King of Gondor

Vigilance, lifelink When Aragorn, King of Gondor enters the battlefield, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.

Creature
Aragorn, King of Gondor (ltc) 85
1
Brokers Charm

Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.

Instant
Brokers Charm (snc) 171
1
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

Creature Artifact
Esper Sentinel (mh2) 12
1
Firemane Commando

Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

Creature
Firemane Commando (moc) 73
1
Kindred Discovery

As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Enchantment
Kindred Discovery (lcc) 159
1
Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (moc) 196
1
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (moc) 379
1
Skystrike Officer

Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.

Creature
Skystrike Officer (bro) 62
1
Vanquisher's Banner

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (lcc) 316
1

Land

Quantity: 36Price: $3510.76
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
1
Bountiful Promenade

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (rvr) 275
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (mkc) 260
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 436
1
Forest

({T}: Add {G}.)

Land
Forest (mh3) 308
2
Fortified Beachhead

As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.

Land
Fortified Beachhead (bro) 262
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rvr) 280
1
Island

({T}: Add {U}.)

Land
Island (mh3) 305
1
Jetmir's Garden

({T}: Add {R}, {G}, or {W}.) Jetmir's Garden enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Jetmir's Garden (snc) 250
1
Minas Tirith

Minas Tirith enters the battlefield tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 707
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Mountain

({T}: Add {R}.)

Land
Mountain (blb) 277
1
Plains

({T}: Add {W}.)

Land
Plains (mh3) 304
5
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
1
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) Raugrin Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 251
1
Rejuvenating Springs

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (rvr) 285
1
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
1
Sea of Clouds

Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
1
Spara's Headquarters

({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Spara's Headquarters (snc) 257
1
Spectator Seating

Spectator Seating enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmm) 427
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (rvr) 289
1
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (3ed) 287
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (rvr) 290
1
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (3ed) 288
1
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (3ed) 289
1
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (3ed) 291
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 236
1

Lords/anthems

Quantity: 11Price: $33.85
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (ddo) 3
1
Commander Mustard

Vigilance Other Soldiers you control have vigilance, trample, and haste. {2}{R}{W}: Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."

Creature
Commander Mustard (clu) 6
1
Field Marshal

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Creature
Field Marshal (10e) 15
1
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Enchantment
Flowering of the White Tree (ltr) 466
1
Kyler, Sigardian Emissary

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler.

Creature
Kyler, Sigardian Emissary (mic) 4
1
Mobilization

Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.

Enchantment
Mobilization (c14) 81
1
Rally the Ranks

As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 20
1
Shared Animosity

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Enchantment
Shared Animosity (lcc) 231
1
Valiant Veteran

Other Soldiers you control get +1/+1. {3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.

Creature
Valiant Veteran (dmu) 38
1
Warleader's Call

Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 242
1
Yotian Tactician

Other Soldiers you control get +1/+1.

Creature
Yotian Tactician (bro) 228
1

Protection

Quantity: 12Price: $67.58
Bastion Protector

Commander creatures you control get +2/+2 and have indestructible.

Creature
Bastion Protector (ltc) 162
1
Boromir, Warden of the Tower

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Creature
Boromir, Warden of the Tower (ltr) 455
1
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (onc) 116
1
Dauntless Escort

Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

Creature
Dauntless Escort (scd) 223
1
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 24
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (ltc) 249
1
King Darien XLVIII

Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.

Creature
King Darien XLVIII (dmu) 204
1
Myrel, Shield of Argive

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Creature
Myrel, Shield of Argive (bro) 18
1
Pippin, Guard of the Citadel

Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

Creature
Pippin, Guard of the Citadel (ltr) 669
1
Rescue Retriever

Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.

Creature
Rescue Retriever (bro) 288
1
Siege Veteran

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

Creature
Siege Veteran (bro) 25
1
Tajic, Legion's Edge

Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn.

Creature
Tajic, Legion's Edge (rvr) 231
1

Ramp

Quantity: 11Price: $19.59
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mkc) 223
1
Ballyrush Banneret

Kithkin spells and Soldier spells you cast cost {1} less to cast.

Creature
Ballyrush Banneret (mor) 1
1
Daru Warchief

Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.

Creature
Daru Warchief (scg) 6
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (mkc) 228
1
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (mkc) 70
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (lcc) 248
1
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.

Artifact
Talisman of Conviction (mkc) 240
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (mkc) 243
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (mkc) 189
1

Removal

Quantity: 5Price: $22.75
Annie Joins Up

When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

Enchantment
Annie Joins Up (otj) 191
1
Aura Shards

Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (plst) INV-233
1
Catapult Master

Tap five untapped Soldiers you control: Exile target creature.

Creature
Catapult Master (ddf) 18
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mkc) 78
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88
1

Tokens

Quantity: 10Price: $75.32
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (plst) AKH-2
1
Assemble the Legion

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.

Enchantment
Assemble the Legion (rvr) 163
1
Baird, Argivian Recruiter

At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.

Creature
Baird, Argivian Recruiter (dmu) 195
1
Call the Coppercoats

Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Instant
Call the Coppercoats (onc) 60
1
Faramir, Prince of Ithilien

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

Creature
Faramir, Prince of Ithilien (ltr) 653
1
Flurry of Wings

Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.

Instant
Flurry of Wings (arb) 127
1
Horn of Gondor

When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

Artifact
Horn of Gondor (ltr) 240
1
March of the Multitudes

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.

Instant
March of the Multitudes (scd) 236
1
Queen Allenal of Ruadach

Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.

Creature
Queen Allenal of Ruadach (dmu) 210
1
Torens, Fist of the Angels

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

Creature
Torens, Fist of the Angels (vow) 249
1

Wincon

Quantity: 5Price: $2.61
Alistair, the Brigadier

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

Creature
Alistair, the Brigadier (who) 112
1
Cabaretti Charm

Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.

Instant
Cabaretti Charm (snc) 173
1
Harbin, Vanguard Aviator

Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.

Creature
Harbin, Vanguard Aviator (bro) 212
1
Naya Charm

Choose one — • Naya Charm deals 3 damage to target creature. • Return target card from a graveyard to its owner's hand. • Tap all creatures target player controls.

Instant
Naya Charm (dmc) 162
1
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (cmm) 46
1

Wipe

Quantity: 2Price: $2.28
Elspeth, Sun's Champion

+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Planeswalker
Elspeth, Sun's Champion (mkc) 62
1
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (onc) 79
1

Maybeboard

Quantity: 2Price: $3.58
Brokers Ascendancy

At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.

Enchantment
Brokers Ascendancy (snc) 170
1
Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Sorcery
Finale of Glory (clu) 61
1

Deck Stats

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Description

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