Deck filters
Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.
Commander
Whenever Immard, the Stormcleaver enters the battlefield or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one — • Immard deals 4 damage to any target. • Immard gains lifelink and indestructible until end of turn.
Artifact
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. {4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Rotating Fireplace enters the battlefield tapped with a time counter on it. {T}: Add an amount of {C} equal to the number of time counters on Rotating Fireplace. {4}, {T}: Time travel. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}
Creature
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn. Doctor's companion (You can have two commanders if the other is the Doctor.)
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
When Filigree Vector enters the battlefield, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. {1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Ward {2} As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Instant, sorcery, and Dragon spells you control can't be countered. Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Flying If you would proliferate, proliferate twice instead. {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal, Inquiry Dominus. ({U/P} can be paid with either {U} or 2 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.
Enchantment
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Land
Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.
Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. {T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Deck Stats
Deck extras (0)
Description
No description yet.