978
4/7/2024
Fringe Flash cEDH
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $5490.27
Salt Sum: 62.35
No deck tags
978
4/7/2024
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Commander

Quantity: 1Price: $0.99
Annie Flash, the Veteran

Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

Creature
Annie Flash, the Veteran (otj) 190
1

Combo

Quantity: 5Price: $23.81
Cloudstone Curio

Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Artifact
Cloudstone Curio (rvr) 255
1
Emiel the Blessed

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

Creature
Emiel the Blessed (j22) 180
1
Temur Sabertooth

{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Creature
Temur Sabertooth (ncc) 315
1
Village Bell-Ringer

Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.

Creature
Village Bell-Ringer (moc) 216
1
Voldaren Epicure

When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Creature
Voldaren Epicure (vow) 182
1

Disruption

Quantity: 24Price: $263.12
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (lci) 131
1
Aven Interrupter

Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.

Creature
Aven Interrupter (otj) 4
1
Aven Mindcensor

Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Creature
Aven Mindcensor (clb) 688
1
Deafening Silence

Each player can't cast more than one noncreature spell each turn.

Enchantment
Deafening Silence (eld) 10
1
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 214
1
Delayed Blast Fireball

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Delayed Blast Fireball (clb) 676
1
Drannith Magistrate

Your opponents can't cast spells from anywhere other than their hands.

Creature
Drannith Magistrate (iko) 11
1
Endurance

Flash Reach When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.

Creature
Endurance (mh2) 157
1
Final Showdown

Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures.

Instant
Final Showdown (otj) 11
1
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (cmm) 27
1
Green Slime

Flash When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Green Slime (clb) 680
1
Legolas's Quick Reflexes

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

Instant
Legolas's Quick Reflexes (ltc) 493
1
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (clu) 141
1
Magebane Lizard

Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.

Creature
Magebane Lizard (otj) 134
1
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (ema) 142
1
Ranger-Captain of Eos

When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.

Creature
Ranger-Captain of Eos (plst) MH1-21
1
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (a25) 147
1
Silence

Your opponents can't cast spells this turn.

Instant
Silence (m14) 35
1
Swift Reconfiguration

Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

Enchantment
Swift Reconfiguration (nec) 10
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88
1
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 153
1
Touch the Spirit Realm

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Enchantment
Touch the Spirit Realm (neo) 40
1
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (plst) M20-198
1
Werefox Bodyguard

Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. {1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.

Creature
Werefox Bodyguard (woe) 39
1

Draw

Quantity: 17Price: $226.63
Archivist of Oghma

Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Creature
Archivist of Oghma (clb) 4
1
Dragon's Rage Channeler

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.

Creature
Dragon's Rage Channeler (mh2) 121
1
Eladamri's Call

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Instant
Eladamri's Call (mh1) 197
1
Eldritch Evolution

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.

Sorcery
Eldritch Evolution (plst) EMN-155
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
1
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

Creature Artifact
Esper Sentinel (mh2) 12
1
Eternal Witness

When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (cmm) 286
1
Final Fortune

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Instant
Final Fortune (7ed) 182
1
Fortune, Loyal Steed

When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1

Creature
Fortune, Loyal Steed (otj) 12
1
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (dmr) 121
1
Hermit Druid

{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Creature
Hermit Druid (plst) STH-108
1
Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
1
Invasion of Ikoria

Battle
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
1
Noxious Revival

({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.

Instant
Noxious Revival (onc) 110
1
Smuggler's Copter

Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Smuggler's Copter (nec) 160
1
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach.

Enchantment
Underworld Breach (thb) 161
1
Worldly Tutor

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Instant
Worldly Tutor (dmr) 185
1

Land

Quantity: 28Price: $2703.45
Ancient Tomb

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

Land
Ancient Tomb (plst) TMP-315
1
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 435
1
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
1
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
1
Forest

({T}: Add {G}.)

Land
Forest (mh3) 308
1
Gaea's Cradle

{T}: Add {G} for each creature you control.

Land
Gaea's Cradle (usg) 321
1
Gemstone Caverns

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (tsr) 280
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
1
Mountain

({T}: Add {R}.)

Land
Mountain (blb) 277
1
Plains

({T}: Add {W}.)

Land
Plains (mh3) 304
1
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (3ed) 284
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
1
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (3ed) 285
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (rvr) 289
1
Survivors' Encampment

{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Survivors' Encampment (hou) 184
1
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (3ed) 287
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (rvr) 290
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 441
1

Ramp

Quantity: 25Price: $2272.27
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (plst) A25-160
1
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (rvr) 133
1
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (2x2) 138
1
Burning-Tree Emissary

When Burning-Tree Emissary enters the battlefield, add {R}{G}.

Creature
Burning-Tree Emissary (2x2) 189
1
Chrome Mox

Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (2xm) 240
1
Delighted Halfling

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Creature
Delighted Halfling (ltr) 158
1
Devoted Druid

{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Creature
Devoted Druid (2x2) 143
1
Dockside Extortionist

When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Dockside Extortionist (2x2) 107
1
Earthcraft

Tap an untapped creature you control: Untap target basic land.

Enchantment
Earthcraft (tmp) 222
1
Faeburrow Elder

Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (dmc) 149
1
Jeweled Lotus

{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

Artifact
Jeweled Lotus (cmm) 396
1
Lion's Eye Diamond

Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.

Artifact
Lion's Eye Diamond (mir) 307
1
Lotus Petal

{T}, Sacrifice Lotus Petal: Add one mana of any color.

Artifact
Lotus Petal (plst) TMP-294
1
Magda, Brazen Outlaw

Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

Creature
Magda, Brazen Outlaw (khm) 142
1
Mana Crypt

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.

Artifact
Mana Crypt (plst) EMA-225
1
Mana Vault

Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
1
Mox Diamond

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
1
Ragavan, Nimble Pilferer

Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Ragavan, Nimble Pilferer (mh2) 138
1
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
1
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (mkc) 186
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237
1
Springleaf Drum

{T}, Tap an untapped creature you control: Add one mana of any color.

Artifact
Springleaf Drum (2xm) 291
1
Tinder Wall

Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R}. {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.

Creature
Tinder Wall (ice) 270
1
Utopia Sprawl

Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Enchantment
Utopia Sprawl (rvr) 159
1
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (mkc) 195
1

Maybeboard

Quantity: 37Price: $447.86
Agatha's Soul Cauldron

You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. {T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.

Artifact
Agatha's Soul Cauldron (woe) 242
1
Allosaurus Shepherd

This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Creature
Allosaurus Shepherd (2x2) 132
1
Altar of the Brood

Whenever another permanent enters the battlefield under your control, each opponent mills a card.

Artifact
Altar of the Brood (ktk) 216
1
Aluren

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Enchantment
Aluren (tmp) 213
1
Autumn's Veil

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Instant
Autumn's Veil (m12) 164
1
Avacyn's Pilgrim

{T}: Add {W}.

Creature
Avacyn's Pilgrim (scd) 171
1
Chord of Calling

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Chord of Calling (rvr) 134
1
Crop Rotation

As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Instant
Crop Rotation (dmr) 154
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 284
1
Eternal Scourge

You may cast Eternal Scourge from exile. When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.

Creature
Eternal Scourge (emn) 7
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (mkc) 260
1
Food Chain

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

Enchantment
Food Chain (2x2) 147
1
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
1
Goblin Engineer

When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (plst) MH1-128
1
Grapeshot

Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Sorcery
Grapeshot (dmr) 125
1
Grinding Station

{T}, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters the battlefield, you may untap Grinding Station.

Artifact
Grinding Station (5dn) 127
1
Holdout Settlement

{T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.

Land
Holdout Settlement (scd) 305
1
Honor-Worn Shaku

{T}: Add {C}. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

Artifact
Honor-Worn Shaku (cmm) 954
1
Jaspera Sentinel

Reach {T}, Tap an untapped creature you control: Add one mana of any color.

Creature
Jaspera Sentinel (scd) 194
1
Leyline Dowser

{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand. Tap an untapped legendary creature you control: Untap Leyline Dowser.

Artifact
Leyline Dowser (otc) 39
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (plst) M19-314
1
Magda, the Hoardmaster

Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.

Creature
Magda, the Hoardmaster (otj) 133
1
Moonsilver Key

{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Artifact
Moonsilver Key (mid) 255
1
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (2xm) 275
1
Priest of Urabrask

When Priest of Urabrask enters the battlefield, add {R}{R}{R}.

Creature
Priest of Urabrask (nph) 90
1
Professional Face-Breaker

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Creature
Professional Face-Breaker (j22) 581
1
Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (plst) CN2-22
1
Rite of Flame

Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Sorcery
Rite of Flame (csp) 96
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (rvr) 285
1
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (mkc) 296
1
Squee, the Immortal

You may cast Squee, the Immortal from your graveyard or from exile.

Creature
Squee, the Immortal (ncc) 275
1
Stubborn Burrowfiend

Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature
Stubborn Burrowfiend (otj) 184
1
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
1
Vivien, Champion of the Wilds

You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

Planeswalker
Vivien, Champion of the Wilds (clb) 838
1
Winding Canyons

{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.

Land
Winding Canyons (wth) 167
1
Witty Roastmaster

Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.

Creature
Witty Roastmaster (snc) 131
1

Deck Stats

Deck extras (0)
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Description

{"ops":[{"insert":"Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Annie Flash doesn't appear to be cEDH material, at first glance. Six mana is a lot, after all. In the world of Tivit and midrange hell, however, why not pile on... at instant speed?\n\nHere are some of the reasons why I think Annie is worth exploring:\n\nPut simply, she is Sevinne's Reclamation in the command zone, at instant speed. A Hermit Druid activation and six mana is an auto-win, more or less."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With a tap effect like Earthcraft, Relic of Legends, Fortune, or Smuggler's Copter, she can immediately provide three instances of card advantage as soon as she enters the battlefield. Yes, you'll more often than not want to do this at sorcery speed, if pure card advantage is your goal, but that's hardly a deal breaker."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"She provides an outlet for infinite mana made via Cloudstone Curio or Temur Sabertooth loops, getting your entire graveyard worth of permanents onto the battlefield, and then impulse drawing your entire deck once you've done so if you have a tap effect in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"At instant speed, she can provide interaction out of your graveyard in the form of any 3 cmc or less permanent. Some of the best options there? Deafening Silence, Magebane Lizard, and Ranger-Captain of Eos keep players that were about to combo off under control, Endurance and Aven Interrupter keep the Breach and Reanimator players off their win con, Werefox Bodyguard, Touch the Spirit Realm, Swift Reconfiguration, and Drannith Magistrate provide removal, and Green Slime has been surprisingly good from the graveyard as various activated and triggered abilities become more prominent in the format."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOnce you get past the theorycrafting and into the actual deck itself, things get a bit more concrete. Naya has access to the best ramp in the format, especially the parts that come attached to permanents, so, it's not uncommon to have the option to play Annie down as early as turn two. I would, however, resist that urge, as despite a quarter of the deck being ramp, we're trying to be the control deck here. Our win-cons are extremely mana intensive, as is our commander, so the plan is to always have interaction in hand or accessible via our commander in the graveyard, and to simply keep the other decks from winning long enough that you can outlast their resources, or go for your plentiful and good-at-any-state-of-the-game win-cons yourself.\n\nSpeaking of...\n\nWin-Cons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAll of the deck's win-cons can be boiled down to \"play/blink/untap creatures indefinitely for infinite mana\". They then find Voldaren Epicure as the ultimate win-con, either by drawing your whole deck with Annie or by utilizing one of the deck's many creature tutors (Ranger-Captain of Eos and Imperial Recruiter are both options Annie can return). The individual combos themselves are as follows, in my personal hierarchy of how good I think they are:\n\n"},{"attributes":{"bold":true},"insert":"Dockside Extortionist & Cloudstone Curio:"},{"insert":" Requiring only five mana to set up, Curio is, at least in this creature-heavy deck, the best combo you can find to go infinite. It's also the best as a general card in the deck, allowing you to bounce cheap creatures to reenable interaction pieces attached to your creatures. Best of all, however, both halves of this particular combo can be fetched from the graveyard with our commander, since both cost three or less."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dockside Extortionist & Temur Sabertooth: "},{"insert":"While only available at sorcery speed (without the aid of Emergence Zone), Dockside and Sabertooth are cheaper than Emiel, requiring eight mana to enter the loop, which can be split in payments of four over two turns if necessary."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dockside Extortionist & Emiel the Blessed: "},{"insert":"While Temur Sabretooth costs less to set up than Emiel, Emiel can be better given the simple fact that it can perform at instant speed. With Annie, however, it's a little bit worse, as her \"if you cast it\" rider doesn't allow for you to abuse her ETB as part of the infinite loop. You can, however, still tap her to impulse draw your whole deck if you have a tap effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Village Bell-Ringer & Emiel the Blessed"},{"insert":": Also available at instant speed, Bell-Ringer is both more expensive than Dockside & Emiel, and also requires mana dorks that can create four or more mana on the board to actually go infinite. Put plainly, we wouldn't be playing Bell-Ringer at all as an option if it weren't also just very good in the deck as a general piece."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Village Bell-Ringer & Cloudstone Curio/Temur Sabertooth"},{"insert":": These combos are bad, and I wouldn't even mention them, except that they can take place at instant speed. Still, they require six or seven mana worth of mana dorks available, which is a "},{"attributes":{"italic":true},"insert":"tall"},{"insert":" order. Make no mistake, this is chasing the straight: You simply shouldn't ever be pursuing it unless it absolutely falls into your lap."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThere is also a copy of Underworld Breach in the deck to attempt to get these other combos online, usually off the back of a Hermit Druid activation. While the deck does have a Lion's Eye Diamond, it does not play any of the wheels or grinding station that would typically attempt to go infinite with Breach. Instead, it simply uses Breach as a means to get its actual win-cons out of the graveyard, with your commander fetching Breach out of the graveyard.\n\nNotable Synergies/Tutor Targets"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Voldaren Epicure"},{"insert":": As previously stated, the primary win-con of the deck. Don't be afraid to play it down early, it can deal infinite damage either from the battlefield or the graveyard via any of the infinite loops, and is meant to be a minor value piece early on as both a creature to feed your tappers and a Blood token to draw into interaction in a pinch. It is fetchable with every tutor in the deck except Enlightened Tutor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swift Reconfiguration"},{"insert":": If you're not aware of the new errata to Crew, it now says \"Tap any number of "},{"attributes":{"italic":true},"insert":"other"},{"insert":" creatures\", so keep that in mind when it comes to Annie. With that said, this does still go infinite with Devoted Druid, although wins are harder to pull off with it given that its only green mana and you won't have the infinite ETBs the deck needs to produce a win. No, the real reason Reconfiguration is in the deck is simply because it's good removal at flash speed that Annie can also grab from the graveyard. The possibility of infinite mana is just gravy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ranger-Captain of Eos: "},{"insert":"If you have a Sabertooth or Curio, you can, at instant speed, grab Ranger-Captain out of your graveyard with Annie, sacrifice it to Silence your opponents, and then repeat this process each upkeep until it is once more your turn. While not quite an infinite extra turn loop, it's pretty close, and is a relevant backup win-con if your Voldaren Epicure has been exiled. If not, though? It also searches for it!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aven Interrupter"},{"insert":": The deck's other soft lock if you've managed to get your infinite mana combo sorted is Aven Interrupter, which with any of Emiel, Sabertooth, or Curio, can counter every spell your opponent's cast indefinitely. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hermit Druid: "},{"insert":"There are three basic lands in the deck, and you'll want to search for them once you feel good about your mana situation for both the good of Hermit Druid and Earthcraft. That said, even having all three in the deck on activation is likely to land you in a decent situation for Annie's ETB to grab something game-winning, even if it's not an Underworld Breach that immediately gives you the mana and a combo to win with."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":": Keep in mind that while we usually think in sorcery speed terms when it comes to Ewit, with Ewit in the graveyard and Annie's ETB at flash speed, it is possible to return interaction to your hand at instant speed, if you have the necessary mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Magda, Brazen Outlaw: "},{"insert":"While Magda may seem a bit out of place here, she can be a heck of an asset if you have a tap effect (especially Relic of Legends), along with providing a means to go find one if you don't have one and have achieved infinite treasures with Dockside. From there, you can of course blink/return/untap Annie indefinitely to impulse draw your whole deck and find a real win."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earthcraft"},{"insert":": Please please please be aware of Earthcraft's \"basic land\" rider, and act accordingly. If you do the normal cEDH thing where you only go find duals, you're going to be really sad on the turn you decide to try and go for it, draw an Earthcraft that would get you there, and don't have a basic to untap with it. Also, keep the possibility of Earthcraft in mind when you are putting down Wild Growths and Utopia Sprawls."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Relic of Legends"},{"insert":": Earthcraft without all the basic BS, Relic of Legends is your best tap effect in the deck. Don't be afraid to use either it or Earthcraft to roll the dice on your top two on an opponent's turn, a ton of your interaction costs a single mana (or is free) and the deck has a lot of win cons for a reason."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nAnd that's the deck! Let me know what you think, and hopefully we'll get some more permanent-based interaction and/or a better ETB loop in the near future to make the deck a bit more competitive!\n\n-Doug\n"}]}
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