14
3/22/2024
Progenitus avatars
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $239.45
Salt Sum: 28.67
No deck tags
14
3/22/2024
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Commander

Quantity: 1Price: $7.49
Progenitus

Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Creature
Progenitus (plst) CON-121
1

Artifact

Quantity: 10Price: $27.52
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mkc) 223
1
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (rvr) 253
1
Coalition Relic

{T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

Artifact
Coalition Relic (dmc) 180
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (lcc) 301
1
Darksteel Ingot

Indestructible {T}: Add one mana of any color.

Artifact
Darksteel Ingot (cmm) 378
1
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 309
1
Door to Nothingness

Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.

Artifact
Door to Nothingness (plst) HOP-112
1
Phial of Galadriel

If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.

Artifact
Phial of Galadriel (ltr) 382
1
Skyclave Relic

Kicker {3} Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. {T}: Add one mana of any color.

Artifact
Skyclave Relic (moc) 380
1
Timeless Lotus

Timeless Lotus enters the battlefield tapped. {T}: Add {W}{U}{B}{R}{G}.

Artifact
Timeless Lotus (dmu) 239
1

Creature

Quantity: 33Price: $59.99
All-Seeing Arbiter

Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.

Creature
All-Seeing Arbiter (snc) 34
1
Avatar of Fury

If an opponent controls seven or more lands, this spell costs {6} less to cast. Flying {R}: Avatar of Fury gets +1/+0 until end of turn.

Creature
Avatar of Fury (e01) 39
1
Avatar of Might

If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Avatar of Might (10e) 251
1
Avatar of Slaughter

All creatures have double strike and attack each combat if able.

Creature
Avatar of Slaughter (cmm) 206
1
Avatar of Woe

If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.

Creature
Avatar of Woe (cm2) 57
1
Deus of Calamity

Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

Creature
Deus of Calamity (ddl) 54
1
Diluvian Primordial

Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Creature
Diluvian Primordial (scd) 47
1
Divinity of Pride

Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Creature
Divinity of Pride (c13) 228
1
Dominus of Fealty

Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Creature
Dominus of Fealty (plst) CMD-194
1
Ghastlord of Fugue

Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.

Creature
Ghastlord of Fugue (plst) SHM-162
1
Luminate Primordial

Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.

Creature
Luminate Primordial (gtc) 20
1
Molten Primordial

Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

Creature
Molten Primordial (gtc) 101
1
Muldrotha, the Gravetide

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

Creature
Muldrotha, the Gravetide (2x2) 258
1
Nobilis of War

Flying Attacking creatures you control get +2/+0.

Creature
Nobilis of War (mm2) 195
1
Overbeing of Myth

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.

Creature
Overbeing of Myth (eve) 157
1
Oversoul of Dusk

Protection from blue, from black, and from red

Creature
Oversoul of Dusk (shm) 234
1
Primeval Protector

This spell costs {1} less to cast for each creature your opponents control. When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.

Creature
Primeval Protector (nec) 124
1
Primeval Spawn

If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.

Creature
Primeval Spawn (dmc) 13
1
Scion of Darkness

Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.)

Creature
Scion of Darkness (2x2) 86
1
Sepulchral Primordial

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Creature
Sepulchral Primordial (scd) 106
1
Serra Avatar

Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature
Serra Avatar (dmr) 26
1
Soul of Emancipation

When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.

Creature
Soul of Emancipation (snc) 223
1
Soul of Eternity

Soul of Eternity's power and toughness are each equal to your life total. Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Soul of Eternity (cmr) 50
1
Soul of Innistrad

Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.

Creature
Soul of Innistrad (c20) 137
1
Soul of New Phyrexia

Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.

Creature Artifact
Soul of New Phyrexia (cmm) 974
1
Soul of Ravnica

Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.

Creature
Soul of Ravnica (m15) 78
1
Soul of Theros

Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

Creature
Soul of Theros (m15) 34
1
Stalking Vengeance

Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Creature
Stalking Vengeance (rvr) 126
1
The Balrog of Moria

Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle The Balrog of Moria, create two Treasure tokens.

Creature
The Balrog of Moria (ltc) 449
1
Transcendent Master

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible

Creature
Transcendent Master (roe) 51
1
Verdant Sun's Avatar

Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

Creature
Verdant Sun's Avatar (lcc) 262
1
Wandering Archaic

Creature
Wandering Archaic // Explore the Vastlands (stx) 6Wandering Archaic // Explore the Vastlands (stx) 6
1
World Queller

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

Creature
World Queller (zen) 39
1

Enchantment

Quantity: 5Price: $27.95
Elemental Bond

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Enchantment
Elemental Bond (scd) 180
1
One with the Multiverse

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. Once during each of your turns, you may cast a spell from your hand or the top of your library without paying its mana cost.

Enchantment
One with the Multiverse (bro) 59
1
Prismatic Omen

Lands you control are every basic land type in addition to their other types.

Enchantment
Prismatic Omen (shm) 126
1
Rites of Flourishing

At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.

Enchantment
Rites of Flourishing (znc) 80
1
Up the Beanstalk

When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.

Enchantment
Up the Beanstalk (woe) 195
1

Instant

Quantity: 5Price: $19.05
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (onc) 116
1
Entish Restoration

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Entish Restoration (ltr) 163
1
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (lcc) 270
1
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (plst) C18-150
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
1

Land

Quantity: 37Price: $74.94
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 321
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
1
Crumbling Necropolis

Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (lcc) 326
1
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (mkc) 260
1
Forest

({T}: Add {G}.)

Land
Forest (mh3) 308
6
Frontier Bivouac

Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.

Land
Frontier Bivouac (cmm) 997
1
Island

({T}: Add {U}.)

Land
Island (mh3) 305
4
Jungle Shrine

Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (mkc) 268
1
Mountain

({T}: Add {R}.)

Land
Mountain (blb) 274
4
Nomad Outpost

Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.

Land
Nomad Outpost (cmm) 1016
1
Path of Ancestry

Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (mkc) 279
1
Plains

({T}: Add {W}.)

Land
Plains (mh3) 304
4
Plains

({T}: Add {W}.)

Land
Plains (mh3) 304
1
Sandsteppe Citadel

Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (cmm) 1024
1
Seaside Citadel

Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (mkc) 288
1
Secluded Courtyard

As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (lcc) 350
1
Swamp

({T}: Add {B}.)

Land
Swamp (mh3) 306
4
The World Tree

The World Tree enters the battlefield tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

Land
The World Tree (khm) 275
1
Unclaimed Territory

As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (lcc) 366
1

Sorcery

Quantity: 9Price: $22.51
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (lcc) 235
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
1
Genesis Ultimatum

Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

Sorcery
Genesis Ultimatum (iko) 189
1
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (lcc) 245
1
Majestic Genesis

Reveal the top X cards of your library, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. You may put any number of permanent cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Sorcery
Majestic Genesis (clb) 240
1
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
1
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (lcc) 248
1
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (cmm) 321
1
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (mkc) 189
1

Deck Stats

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