48
3/24/2024
He Ain't Daigo
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $131.28
Salt Sum: 29.44
No deck tags
48
3/24/2024
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Commander

Quantity: 1Price: $2.99
Zethi, Arcane Blademaster

Multikicker {W/U} When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

Creature
Zethi, Arcane Blademaster (slx) 17
1

Artifact

Quantity: 11Price: $20.85
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mkc) 223
1
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (clu) 219
1
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (lcc) 301
1
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (mkc) 228
1
Halo Fountain

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Artifact
Halo Fountain (snc) 15
1
Idol of Oblivion

{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.

Artifact
Idol of Oblivion (mkc) 229
1
Mindsplice Apparatus

Flash At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus. Instant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus.

Artifact
Mindsplice Apparatus (one) 63
1
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (mkc) 243
1
Wand of the Worldsoul

Wand of the Worldsoul enters the battlefield tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.

Artifact
Wand of the Worldsoul (moc) 20
1
Worn Powerstone

Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (cmm) 984
1

Enchantment

Quantity: 2Price: $11.98
Divine Visitation

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Enchantment
Divine Visitation (rvr) 16
1
Ominous Seas

Whenever you draw a card, put a foreshadow counter on Ominous Seas. Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Ominous Seas (plst) IKO-61
1

Instant

Quantity: 27Price: $33.29
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
1
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (woc) 84
1
Call the Coppercoats

Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Instant
Call the Coppercoats (onc) 60
1
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (clu) 84
1
Curate

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.

Instant
Curate (mkc) 99
1
Elminster's Simulacrum

For each opponent, you create a token that's a copy of up to one target creature that player controls.

Instant
Elminster's Simulacrum (clb) 68
1
Exotic Pets

Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.

Instant
Exotic Pets (snc) 185
1
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (woc) 90
1
Filter Out

Return all noncreature, nonland permanents to their owners' hands.

Instant
Filter Out (mat) 7
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
1
Geistwave

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Instant
Geistwave (mid) 56
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (lcc) 128
1
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
1
Midnight Haunting

Create two 1/1 white Spirit creature tokens with flying.

Instant
Midnight Haunting (onc) 82
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mkc) 78
1
Quick Study

Draw two cards.

Instant
Quick Study (woe) 65
1
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (cmr) 41
1
Rally for the Throne

Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

Instant
Rally for the Throne (eld) 25
1
Recruit the Worthy

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.

Instant
Recruit the Worthy (mh1) 22
1
Secure the Wastes

Create X 1/1 white Warrior creature tokens.

Instant
Secure the Wastes (moc) 203
1
Shadow Rift

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

Instant
Shadow Rift (tmp) 86
1
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (cmm) 56
1
Silundi Vision

Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
1
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (woc) 110
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88
1
Unauthorized Exit

Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Unauthorized Exit (mkm) 74
1
You're Confronted by Robbers

Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.

Instant
You're Confronted by Robbers (clb) 53
1

Land

Quantity: 37Price: $28.87
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (mkc) 247
1
Azorius Chancery

Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (clu) 229
1
Castle Ardenvale

Castle Ardenvale enters the battlefield tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Land
Castle Ardenvale (mkc) 253
1
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
1
Fortified Beachhead

As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.

Land
Fortified Beachhead (bro) 262
1
Glacial Fortress

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (xln) 255
1
Island

({T}: Add {U}.)

Land
Island (clu) 259
11
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 250
1
Myriad Landscape

Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (mkc) 276
1
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mkc) 277
1
Plains

({T}: Add {W}.)

Land
Plains (clu) 256
10
Port Town

As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.

Land
Port Town (cmm) 1019
1
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Land
Prairie Stream (mkc) 281
1
Sanctum of Eternity

{T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Land
Sanctum of Eternity (c19) 59
1
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (mkc) 294
1
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (mkc) 305
1
Throne of Makindi

{T}: Add {C}. {1}, {T}: Put a charge counter on Throne of Makindi. {T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.

Land
Throne of Makindi (znr) 265
1
Windbrisk Heights

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Land
Windbrisk Heights (lcc) 370
1

Sorcery

Quantity: 22Price: $33.30
Careful Study

Draw two cards, then discard two cards.

Sorcery
Careful Study (ody) 70
1
Clone Legion

For each creature target player controls, create a token that's a copy of that creature.

Sorcery
Clone Legion (ncc) 215
1
Crisis of Conscience

Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents.

Sorcery
Crisis of Conscience (who) 17
1
Devout Invocation

Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.

Sorcery
Devout Invocation (m14) 16
1
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (lcc) 154
1
Hard Evidence

Create a 0/3 blue Crab creature token. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Sorcery
Hard Evidence (mh2) 46
1
Irenicus's Vile Duplication

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

Sorcery
Irenicus's Vile Duplication (clb) 78
1
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (onc) 79
1
Merchant Scroll

Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.

Sorcery
Merchant Scroll (8ed) 91
1
Migratory Route

Create four 1/1 white Bird creature tokens with flying. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Sorcery
Migratory Route (moc) 336
1
Mind's Desire

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Mind's Desire (c21) 123
1
Nomads' Assembly

Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Nomads' Assembly (c14) 82
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (j22) 63
1
Quantum Misalignment

Create a token that's a copy of target creature you control, except it isn't legendary. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Quantum Misalignment (who) 52
1
Recruitment Drive

Roll a d20. 1—9 | Create two 1/1 white Soldier creature tokens. 10—19 | Create two 2/2 white Knight creature tokens. 20 | Create three 2/2 white Knight creature tokens.

Sorcery
Recruitment Drive (clb) 38
1
Rise from the Tides

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

Sorcery
Rise from the Tides (cmm) 117
1
Serpentine Curve

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

Sorcery
Serpentine Curve (stx) 52
1
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
1
Spectral Procession

Create three 1/1 white Spirit creature tokens with flying.

Sorcery
Spectral Procession (mm2) 33
1
Sram's Expertise

Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

Sorcery
Sram's Expertise (aer) 24
1
Talrand's Invocation

Create two 2/2 blue Drake creature tokens with flying.

Sorcery
Talrand's Invocation (ncc) 234
1
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (moc) 340
1

Deck Stats

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