178
11/19/2024
Can't Break these walls
Deck Size: 100
Commander
Legal
Est deck cost: $272.42
Salt sum: 26.54
No deck tags
178
11/19/2024
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Quantity: 1Price: $5.49
Arcades, the Strategist

Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (plst) M19-212

Commander

(CTRL to add secondary)

Draw

Quantity: 8Price: $32.08
Carven Caryatid

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Carven Caryatid (rav) 155
Flumph

Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Creature
Flumph (afr) 15
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 288
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (ncc) 229
Psychic Membrane

Defender (This creature can't attack.) Whenever this creature blocks, you may draw a card.

Creature
Psychic Membrane (mrd) 46
Tocasia's Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Enchantment
Tocasia's Welcome (bro) 30
Wall of Junk

Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature Artifact
Wall of Junk (dmr) 240
Wall of Runes

Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Wall of Runes (m21) 85

Draw

(CTRL to add secondary)

Lifegain

Quantity: 5Price: $11.97
Angelic Chorus

Whenever a creature you control enters, you gain life equal to its toughness.

Enchantment
Angelic Chorus (bbd) 87
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (wwk) 16
Pride Guardian

Defender Whenever this creature blocks, you gain 3 life.

Creature
Pride Guardian (cns) 77
Proper Burial

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Enchantment
Proper Burial (dis) 16
Wall of Essence

Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.

Creature
Wall of Essence (m15) 41

Lifegain

(CTRL to add secondary)

Removal

Quantity: 8Price: $9.44
Dusk

Sorcery
Dusk // Dawn (mkc) 61
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (lcc) 128
Naturalize

Destroy target artifact or enchantment.

Instant
Naturalize (plst) M19-190
Oblivion Ring

When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Oblivion Ring (plst) LRW-34
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (acr) 81
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (pip) 986
The Battle of Bywater

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
The Battle of Bywater (ltr) 2
Tranquility

Destroy all enchantments.

Sorcery
Tranquility (5ed) 333

Removal

(CTRL to add secondary)

Anthem

Quantity: 1Price: $0.69
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46

Anthem

(CTRL to add secondary)

Enchantment

Quantity: 2Price: $1.08
Assemble the Players

You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

Enchantment
Assemble the Players (mkm) 3
Vault 75: Middle School

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.

Enchantment
Vault 75: Middle School (pip) 27

Enchantment

(CTRL to add secondary)

Protection

Quantity: 10Price: $17.44
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (plst) EMA-167
Fog Bank

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Creature
Fog Bank (cmm) 848
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (mkc) 67
Guard Gomazoa

Defender, flying Prevent all combat damage that would be dealt to this creature.

Creature
Guard Gomazoa (roe) 70
Hover Barrier

Defender, flying

Creature
Hover Barrier (rtr) 40
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (acr) 85
Safe Passage

Prevent all damage that would be dealt to you and creatures you control this turn.

Instant
Safe Passage (m13) 30
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (cmm) 939
Wall of Frost

Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (plst) MM3-56
Wall of Tanglecord

Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)

Creature Artifact
Wall of Tanglecord (som) 222

Protection

(CTRL to add secondary)

Tokens

Quantity: 1Price: $0.49
Wingmantle Chaplain

Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

Creature
Wingmantle Chaplain (dmu) 39

Tokens

(CTRL to add secondary)

Artifact

Quantity: 1Price: $5.99
Rammas Echor, Ancient Shield

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Artifact
Rammas Echor, Ancient Shield (ltc) 505

Artifact

(CTRL to add secondary)

Evasion

Quantity: 1Price: $0.35
Angelic Wall

Defender (This creature can't attack.) Flying

Creature
Angelic Wall (m14) 4

Evasion

(CTRL to add secondary)

Pump

Quantity: 1Price: $1.79
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (plst) IMA-155

Pump

(CTRL to add secondary)

Tutor

Quantity: 1Price: $0.35
Shield-Wall Sentinel

Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Creature Artifact
Shield-Wall Sentinel (dmu) 238

Tutor

(CTRL to add secondary)

Clones

Quantity: 1Price: $3.49
Wall of Stolen Identity

You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.

Creature
Wall of Stolen Identity (c19) 13

Clones

(CTRL to add secondary)

Finisher

Quantity: 1Price: $3.49
Colossus of Akros

Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.

Creature Artifact
Colossus of Akros (ths) 214

Finisher

(CTRL to add secondary)

Ramp

Quantity: 10Price: $24.52
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mkc) 223
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (rtr) 115
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (cmm) 655
Darksteel Ingot

Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.

Artifact
Darksteel Ingot (cmm) 378
Gleaming Barrier

Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature Artifact
Gleaming Barrier (fdn) 252
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmm) 649
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (ima) 180
Sunscape Familiar

Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Creature
Sunscape Familiar (pls) 17
Sylvan Caryatid

Defender, hexproof {T}: Add one mana of any color.

Creature
Sylvan Caryatid (pths) 180★

Ramp

(CTRL to add secondary)

Creature

Quantity: 14Price: $22.94
Bedrock Tortoise

During your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature
Bedrock Tortoise (lci) 378
Crystal Barricade

Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.

Creature Artifact
Crystal Barricade (fdn) 296
Fortified Rampart

Defender

Creature
Fortified Rampart (bfz) 27
Monastery Flock

Defender, flying Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Monastery Flock (ktk) 47
Murmuring Phantasm

Defender

Creature
Murmuring Phantasm (jmp) 157
Rigo, Streetwise Mentor

Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.

Creature
Rigo, Streetwise Mentor (snc) 215
Riptide Turtle

Flash Defender

Creature
Riptide Turtle (thb) 61
Rune-Sealed Wall

Defender {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature Artifact
Rune-Sealed Wall (fdn) 49
Steel Wall

Defender (This creature can't attack.)

Creature Artifact
Steel Wall (ddf) 41
The Pride of Hull Clade

This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Creature
The Pride of Hull Clade (mkm) 172
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (v13) 6
Wall of Mist

Defender

Creature
Wall of Mist (grn) 58
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (mkc) 90
Weathered Sentinels

Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.

Creature Artifact
Weathered Sentinels (ncc) 85

Creature

(CTRL to add secondary)

Land

Quantity: 33Price: $129.53
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (clu) 229
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (neo) 265
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 293
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (cmm) 659
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Forest

({T}: Add {G}.)

Land
Forest (mh3) 308
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 404
Idyllic Beachfront

({T}: Add {W} or {U}.) This land enters tapped.

Land
Idyllic Beachfront (dmu) 249
Island

({T}: Add {U}.)

Land
Island (otj) 273
Lush Portico

({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 263
Plains

({T}: Add {W}.)

Land
Plains (mh3) 304
Radiant Grove

({T}: Add {G} or {W}.) This land enters tapped.

Land
Radiant Grove (dmu) 253
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 662
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 663
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (blc) 329
Selesnya Guildgate

This land enters tapped. {T}: Add {G} or {W}.

Land
Selesnya Guildgate (rvr) 286
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (pthb) 248p
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (m21) 257
Thriving Grove

This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Thriving Grove (clu) 250
Thriving Isle

This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (clu) 252
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (frf) 174
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 235

Land

(CTRL to add secondary)

Recursion

Quantity: 1Price: $1.29
Return to the Ranks

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.

Sorcery
Return to the Ranks (m15) 29

Recursion

(CTRL to add secondary)

Deck Info

Deck stats

39 pips - 29 cards
24 mana - 24 cards
19 pips - 18 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
16 pips - 15 cards
21 mana - 21 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard