41
3/14/2024
Norin the Wary
Deck Size: 60
Legacy
Legal
Est deck cost: $243.84
No deck tags
41
3/14/2024
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Creature

Quantity: 4Price: $33.96
Norin the Wary

When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.

Creature
Norin the Wary (plst) TSP-171
4

Draw

Quantity: 4Price: $1.40
Crash Through

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Sorcery
Crash Through (m21) 140
4

Land

Quantity: 24Price: $0.00
Mountain

({T}: Add {R}.)

Land
Mountain (blb) 277
12
Plains

({T}: Add {W}.)

Land
Plains (mh3) 304
12

Pingers

Quantity: 12Price: $12.68
Impact Tremors

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

Enchantment
Impact Tremors (moc) 285
4
Outpost Siege

As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

Enchantment
Outpost Siege (clb) 804
4
Witty Roastmaster

Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.

Creature
Witty Roastmaster (snc) 131
4

Protection

Quantity: 8Price: $25.92
Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

Enchantment
Blind Obedience (rvr) 9
4
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (mkc) 67
4

Tutors

Quantity: 8Price: $69.92
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (dmr) 121
4
Imperial Recruiter

When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
4

Sideboard

Quantity: 4Price: $99.96
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
4

Maybeboard

Quantity: 22Price: $114.45
Authority of the Consuls

Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.

Enchantment
Authority of the Consuls (kld) 5
1
Cosmos Elixir

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

Artifact
Cosmos Elixir (khm) 237
1
Crimson Wisps

Target creature becomes red and gains haste until end of turn. Draw a card.

Instant
Crimson Wisps (shm) 88
1
Dawn of Hope

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Enchantment
Dawn of Hope (grn) 8
1
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

Creature Artifact
Esper Sentinel (mh2) 12
1
Expedite

Target creature gains haste until end of turn. Draw a card.

Instant
Expedite (cmr) 413
1
Kismet

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Enchantment
Kismet (me4) 17
1
Mentor of the Meek

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (moc) 196
4
Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (plst) CN2-22
1
Renegade Tactics

Target creature can't block this turn. Draw a card.

Sorcery
Renegade Tactics (cmr) 195
1
Saradoc, Master of Buckland

Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

Creature
Saradoc, Master of Buckland (ltr) 282
1
Suture Priest

Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Creature
Suture Priest (moc) 210
1
Warleader's Call

Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 242
1
Warstorm Surge

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (clb) 815
2
Welcoming Vampire

Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (mkc) 91
4

Deck Stats

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