545
3/14/2025
Osgir/Zirda Bobbleheads
Deck Size: 100
Commander
Legal
Est deck cost: $1724.75
Salt sum: 42.41
545
3/14/2025
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Commander

Qty: 1 Price: $0.99
Osgir, the Reconstructor

Vigilance {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. {X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.

Creature
Osgir, the Reconstructor (c21) 8

Commander

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Graveyard

Qty: 10 Price: $80.26
Audacious Reshapers

{T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.

Creature
Audacious Reshapers (brc) 112
Codex Shredder

{T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice this artifact: Return target card from your graveyard to your hand.

Artifact
Codex Shredder (sld) 790★
Daretti, Scrap Savant

+2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

Planeswalker
Daretti, Scrap Savant (c21) 164
Dino DNA

Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with this artifact, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.

Artifact
Dino DNA (rex) 20
Goblin Engineer

When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (tsr) 345
Goblin Welder

{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Creature
Goblin Welder (sld) 1617
Grinding Station

{T}, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters, you may untap this artifact.

Artifact
Grinding Station (5dn) 127
Pre-War Formalwear

When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip {3}

Artifact
Pre-War Formalwear (pip) 21
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (dmr) 273
Shriekhorn

This artifact enters with three charge counters on it. {T}, Remove a charge counter from this artifact: Target player mills two cards.

Artifact
Shriekhorn (mbs) 130

Graveyard

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Ramp

Qty: 12 Price: $752.74
Basalt Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.

Artifact
Basalt Monolith (3ed) 235
Boros Signet

{1}, {T}: Add {R}{W}.

Artifact
Boros Signet (sld) 291
Grim Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap this artifact.

Artifact
Grim Monolith (ulg) 126
Manifold Key

{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.

Artifact
Manifold Key (tsr) 398
Moonsilver Key

{1}, {T}, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.

Artifact
Moonsilver Key (mid) 255
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (som) 179
Pit Automaton

Defender {T}: Add {C}{C}. Spend this mana only to activate abilities. {2}, {T}: When you next activate an exhaust ability that isn't a mana ability this turn, copy it. You may choose new targets for the copy.

Creature Artifact
Pit Automaton (dft) 238
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (3ed) 274
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Conviction (sld) 1060
The Mightstone and Weakstone

When The Mightstone and Weakstone enters, choose one — • Draw two cards. • Target creature gets -5/-5 until end of turn. {T}: Add {C}{C}. This mana can't be spent to cast nonartifact spells. (Melds with Urza, Lord Protector.)

Artifact
The Mightstone and Weakstone (bro) 238a
Thran Dynamo

{T}: Add {C}{C}{C}.

Artifact
Thran Dynamo (brc) 168
Voltaic Key

{1}, {T}: Untap target artifact.

Artifact
Voltaic Key (usg) 314

Ramp

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Untap

Qty: 3 Price: $33.47
Magewright's Stone

{1}, {T}: Untap target creature that has an activated ability with {T} in its cost.

Artifact
Magewright's Stone (rvr) 462
Patriar's Seal

{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.

Artifact
Patriar's Seal (clb) 332
Thousand-Year Elixir

You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.

Artifact
Thousand-Year Elixir (c13) 266

Untap

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BobbleHead

Qty: 8 Price: $23.72
Agility Bobblehead

{T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.

Artifact
Agility Bobblehead (pip) 126
Charisma Bobblehead

{T}: Add one mana of any color. {4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

Artifact
Charisma Bobblehead (pip) 130
Endurance Bobblehead

{T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.

Artifact
Endurance Bobblehead (pip) 132
Intelligence Bobblehead

{T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.

Artifact
Intelligence Bobblehead (pip) 134
Luck Bobblehead

{T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Artifact
Luck Bobblehead (pip) 135
Mirage Mirror

{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Artifact
Mirage Mirror (phou) 165s
Perception Bobblehead

{T}: Add one mana of any color. {3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Artifact
Perception Bobblehead (pip) 139
Strength Bobblehead

{T}: Add one mana of any color. {3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.

Artifact
Strength Bobblehead (pip) 143

BobbleHead

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Land

Qty: 34 Price: $388.86
Ancient Den

{T}: Add {W}.

Artifact Land
Ancient Den (brc) 172
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (v12) 1
Arena of Glory

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 215
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Battlefield Forge (apc) 139
Buried Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.

Land
Buried Ruin (brc) 177
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (dmr) 393
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (brc) 178
Darksteel Citadel

Indestructible {T}: Add {C}.

Artifact Land
Darksteel Citadel (brc) 180
Elegant Parlor

({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Elegant Parlor (mkm) 325
Fountainport

{T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.

Land
Fountainport (blb) 368
Great Furnace

{T}: Add {R}.

Artifact Land
Great Furnace (brc) 187
Inventors' Fair

At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Land
Inventors' Fair (pkld) 247s
Legion Leadership

Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Mountain

({T}: Add {R}.)

Land
Mountain (brc) 35
Mountain

({T}: Add {R}.)

Land
Mountain (brc) 36
Needleverge Pathway

Land
Needleverge Pathway // Pillarverge Pathway (znr) 288Needleverge Pathway // Pillarverge Pathway (znr) 288
Plains

({T}: Add {W}.)

Land
Plains (brc) 29
Plains

({T}: Add {W}.)

Land
Plains (brc) 30
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (pw24) 10
Rugged Prairie

{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.

Land
Rugged Prairie (exp) 34
Rustvale Bridge

This land enters tapped. Indestructible {T}: Add {R} or {W}.

Artifact Land
Rustvale Bridge (mh2) 253
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (unf) 285
Scene of the Crime

This land enters tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice this land: Draw a card.

Artifact Land
Scene of the Crime (mkm) 267
Shatterskull Smashing

Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (sld) 356
Spectator Seating

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmm) 664
Sunbaked Canyon

{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Sunbaked Canyon (mh1) 247
The Mycosynth Gardens

{T}: Add {C}. {1}, {T}: Add one mana of any color. {X}, {T}: This land becomes a copy of target nontoken artifact you control with mana value X.

Land
The Mycosynth Gardens (one) 402
Treasure Vault

{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.

Artifact Land
Treasure Vault (afr) 358

Land

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Removal

Qty: 13 Price: $67.50
All Is Dust

Each player sacrifices all permanents they control that are one or more colors.

Sorcery Kindred
All Is Dust (sld) 268
Angel of the Ruins

Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature Artifact
Angel of the Ruins (brc) 68
Argent Dais

This artifact enters with two oil counters on it. Whenever two or more creatures attack, put an oil counter on this artifact. {2}, {T}, Remove two oil counters from this artifact: Exile another target nonland permanent. Its controller draws two cards.

Artifact
Argent Dais (mh3) 447
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (brc) 113
Boommobile

When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2

Artifact
Boommobile (dft) 526
Cityscape Leveler

Trample When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth {8}

Creature Artifact
Cityscape Leveler (bro) 233
Dispatch

Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Instant
Dispatch (pip) 159
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (h1r) 2
Perilous Snare

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.

Artifact
Perilous Snare (dft) 430
Promise of Loyalty

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Sorcery
Promise of Loyalty (c21) 21
Ravages of War

Destroy all lands.

Sorcery
Ravages of War (pip) 354
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (fbb) 41
Unstable Glyphbridge

Artifact
Unstable Glyphbridge // Sandswirl Wanderglyph (lci) 358Unstable Glyphbridge // Sandswirl Wanderglyph (lci) 358

Removal

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WinCon

Qty: 1 Price: $49.99
Walking Ballista

This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Walking Ballista (sld) 1265

WinCon

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Draw

Qty: 7 Price: $149.64
Chromatic Star

{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.

Artifact
Chromatic Star (brr) 11
Marketback Walker

This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.

Creature Artifact
Marketback Walker (dft) 498
Memory Jar

{T}, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

Artifact
Memory Jar (v10) 8
Mishra's Bauble

{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

Artifact
Mishra's Bauble (brr) 97
Soul-Guide Lantern

When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Soul-Guide Lantern (brr) 54
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
Urza's Bauble

{T}, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.

Artifact
Urza's Bauble (ice) 343

Draw

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Loot

Qty: 6 Price: $13.14
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (sld) 1465
Demand Answers

As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Instant
Demand Answers (mkm) 306
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (brc) 116
Ruin Grinder

Menace When this creature dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Creature Artifact
Ruin Grinder (c21) 57
Saheeli's Lattice

Artifact
Saheeli's Lattice // Mastercraft Raptor (lci) 164Saheeli's Lattice // Mastercraft Raptor (lci) 164
Thrilling Discovery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

Sorcery
Thrilling Discovery (stx) 243

Loot

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Tokens

Qty: 1 Price: $59.99
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Creature
Mondrak, Glory Dominus (one) 299

Tokens

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Finisher

Qty: 1 Price: $2.49
The Prydwen, Steel Flagship

Flying Whenever another nontoken artifact you control enters, create a 2/2 white Human Knight creature token with "This token gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2

Artifact
The Prydwen, Steel Flagship (pip) 898

Finisher

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Protection

Qty: 1 Price: $17.99
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (f09) 8

Protection

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Tutor

Qty: 2 Price: $59.98
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (ema) 9
Karn, the Great Creator

Activated abilities of artifacts your opponents control can't be activated. +1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. −2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

Planeswalker
Karn, the Great Creator (blc) 73

Tutor

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Sideboard

Qty: 1 Price: $23.99
Zirda, the Dawnwaker

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.

Creature
Zirda, the Dawnwaker (mul) 195

Sideboard

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Deck Info

Deck stats

21 pips - 17 cards
36 mana - 31 cards
0 pips - 0 cards
0 mana - 14 cards
0 pips - 0 cards
0 mana - 14 cards
17 pips - 15 cards
41 mana - 34 cards
0 pips - 0 cards
0 mana - 14 cards
0 pips - 0 cards
29 mana - 19 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Hmmm.. this is what happens when you try to do to many things at once. AND SUCCEED!! The Goal here is to bobble all the heads. What is the best way to do that you ask???? Getting infinite mana of course. \nThis Deck is Bracket 4. Wait. But the bobble heads feel like a 1 to me. And with a companion? IDK anymore. If i take the GC cards and combos out its a 1. Right???? Meh, just play it in 4 and act like its because the bobbleheads are to strong. That's my conclusion.\n\nCombos:\nAll Combos in this deck start with "},{"insert":{"card-link":"Zirda, the Dawnwaker"}},{"insert":" and one of the two monolith to get infinite mana. But remember, we are here to bobble some heads not to end a perfectly fun game. Psssh\nThis combo will only get you colorless mana.\n\nHow to use infinite mana to win the game.\n"},{"insert":{"card-link":"Walking Ballista"}},{"insert":" . So good, so boring, so Ballista"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Marketback Walker"}},{"insert":" + Sac Outlet(Osgir) will draw your deck, Lets hope Walking Ballista or Boommobile are still around."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Boommobile"}},{"insert":" can kill one player with infinite mana. it kills all 3 players if you have access to Osgir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dino DNA"}},{"insert":". The worst of the combos. Most of the time you will need an untap to get the full kill. But there is always a chance that somebody plays a "},{"insert":{"card-link":"Blood Artist"}},{"insert":" or "},{"insert":{"card-link":"Gray Merchant of Asphodel"}},{"insert":" or a haste creature or something like that to kill right away. If the creature has an ETB that draws you will draw your deck into Walking Ballista or Boommobile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWincons with no combos (Finally some bobblehead talk)\nAgility - This can give haste and unblockable to all your soldier tokens. But i find that this is giving haste to Osgir most of the time"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Charisma - Our tokens. Once Osgir has given you a good amount of bobbleheads you can use the Keys to untap this and really start to go wide."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Endurance - Once you have an army you can start to pump them. Use the Keys to activate more times."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Intelligence - Draw cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Luck - This will make treasure tokens. I know it says Win the game on it and I'll win with it one day. But I've tried a lot and just can't make it happen. But we will continue to try :)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Perception - The lifeblood of this deck. This is the most important one. It is always my goal to activate this card as many times as possible. Such a good time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strength - Put counters on Osgir to get Commander Damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Osgir really is an amazing wincon. you can use your infinite mana to sac your board and make him a lethal threat. Used Manifold Key, Rogue's Passage, and Agility Bobblehead to make him unblockable. Zirda can sometimes accomplish this as well, but its rare."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grinding station, Ruin Grinder and Memory Jar can also win games. its not normal to do so but it really does happen. Mondrak can be the special sauce that makes this easier than it looks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Prydwen and Charisma Bobblehead will go wide to take people out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nOther things to be aware of.\nKarn can get things back from exile after Osgir has already shredded it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The graveyard portion of this deck is really amazing as well. Use looting effects to cheat out big artifacts with your "},{"insert":{"card-link":"Goblin Welder"}},{"insert":" effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact lands are free ramp for Osgir."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mirage Mirror"}},{"insert":" does it all. it can be another untap effect. Another Welder, Another Boommobile maybe. But really.... Its just a wanna be bobble head."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pre-War Formalwear"}},{"insert":" and "},{"insert":{"card-link":"Sevinne's Reclamation"}},{"insert":" are good in this deck but the primary reason they are here is to make sure Zirda doesn't go away forever. Formalwear is the only card that can bring back Walking Ballista in a way that it doesn't die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nI like to think that Osgir was the smart Supermutant that figured out how to reverse all the radiation, collected all the bobbleheads and saved the world.\n\n"}]}

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