1.1k
4/19/2024
The First Sliver
Deck Size: 102
Commander / EDH
Est deck cost: $297.42
Salt sum: 41.17
Playgroup dot gg logoPower level:N/A
No deck tags
1.1k
4/19/2024
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Commander

Quantity: 1Price: $42.99
The First Sliver

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.

Creature
The First Sliver (mh1) 200

Commander

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Land

Quantity: 38Price: $37.84
Arcane Sanctum

Arcane Sanctum enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (moc) 390
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.

Land
Battlefield Forge (bro) 257
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.

Land
Caves of Koilos (dmu) 244
Clifftop Retreat

Clifftop Retreat enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (lcc) 324
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (mkc) 256
Crumbling Necropolis

Crumbling Necropolis enters tapped. {T}: Add {U}, {B}, or {R}.

Land
Crumbling Necropolis (lcc) 326
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (lcc) 328
Forest

({T}: Add {G}.)

Land
Forest (mh3) 308
Hinterland Harbor

Hinterland Harbor enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (lcc) 336
Island

({T}: Add {U}.)

Land
Island (mh3) 305
Isolated Chapel

Isolated Chapel enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (lcc) 337
Izzet Boilerworks

Izzet Boilerworks enters tapped. When Izzet Boilerworks enters, return a land you control to its owner's hand. {T}: Add {U}{R}.

Land
Izzet Boilerworks (clu) 239
Jungle Shrine

Jungle Shrine enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (mkc) 268
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

Land
Llanowar Wastes (bro) 264
Mountain

({T}: Add {R}.)

Land
Mountain (blb) 277
Plains

({T}: Add {W}.)

Land
Plains (mh3) 304
Savage Lands

Savage Lands enters tapped. {T}: Add {B}, {R}, or {G}.

Land
Savage Lands (cmm) 1025
Seaside Citadel

Seaside Citadel enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (mkc) 288
Shivan Reef

{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.

Land
Shivan Reef (dmu) 255
Simic Growth Chamber

Simic Growth Chamber enters tapped. When Simic Growth Chamber enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (clu) 247
Sulfur Falls

Sulfur Falls enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.

Land
Sulfur Falls (lcc) 354
Swamp

({T}: Add {B}.)

Land
Swamp (mh3) 306
Terramorphic Expanse

{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (lcc) 360
Thriving Bluff

Thriving Bluff enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.

Land
Thriving Bluff (clu) 249
Thriving Grove

Thriving Grove enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.

Land
Thriving Grove (clu) 250
Thriving Heath

Thriving Heath enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.

Land
Thriving Heath (clu) 251
Thriving Isle

Thriving Isle enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Thriving Isle (clu) 252
Thriving Moor

Thriving Moor enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Land
Thriving Moor (clu) 253
Woodland Cemetery

Woodland Cemetery enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (dmr) 261
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Land
Yavimaya Coast (dmu) 261

Land

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Artifact

Quantity: 2Price: $9.78
Relic of Progenitus

{T}: Target player exiles a card from their graveyard. {1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.

Artifact
Relic of Progenitus (brc) 157
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (mkc) 237

Artifact

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Shell

Quantity: 1Price: $0.35
Bonesplitter Sliver

All Sliver creatures get +2/+0.

Creature
Bonesplitter Sliver (cmm) 874

Shell

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Creature

Quantity: 34Price: $120.52
Blur Sliver

Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Creature
Blur Sliver (cmm) 873
Bonescythe Sliver

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

Creature
Bonescythe Sliver (cmm) 815
Cleaving Sliver

Sliver creatures you control get +2/+0.

Creature
Cleaving Sliver (cmm) 877
Cloudshredder Sliver

Sliver creatures you control have flying and haste.

Creature
Cloudshredder Sliver (cmm) 919
Constricting Sliver

Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."

Creature
Constricting Sliver (cmm) 818
Crystalline Sliver

All Slivers have shroud. (They can't be the targets of spells or abilities.)

Creature
Crystalline Sliver (cmm) 920
Dreadhorde Arcanist

Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature
Dreadhorde Arcanist (war) 125
Dregscape Sliver

Each Sliver creature card in your graveyard has unearth {2}. Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Dregscape Sliver (mh1) 88
Galerider Sliver

Sliver creatures you control have flying.

Creature
Galerider Sliver (cmm) 849
Gemhide Sliver

All Slivers have "{T}: Add one mana of any color."

Creature
Gemhide Sliver (cmm) 896
Halo Forager

Flying When Halo Forager enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Creature
Halo Forager (woc) 139
Hatchery Sliver

Replicate {1}{G} (When you cast this spell, copy it for each time you paid its replicate cost.) Each Sliver spell you cast has replicate. The replicate cost is equal to its mana cost. (A copy of a permanent spell becomes a token.)

Creature
Hatchery Sliver (cmm) 741
Heart Sliver

All Sliver creatures have haste.

Creature
Heart Sliver (tmp) 182
Hermit Druid

{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Creature
Hermit Druid (plst) STH-108
Hollowhead Sliver

Sliver creatures you control have "{T}, Discard a card: Draw a card."

Creature
Hollowhead Sliver (cmm) 878
Homing Sliver

Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)

Creature
Homing Sliver (tsr) 171
Manaweft Sliver

Sliver creatures you control have "{T}: Add one mana of any color."

Creature
Manaweft Sliver (cmm) 900
Megantic Sliver

Sliver creatures you control get +3/+3.

Creature
Megantic Sliver (cmm) 901
Metallic Sliver

Creature Artifact
Metallic Sliver (tmp) 297
Might Sliver

All Sliver creatures get +2/+2.

Creature
Might Sliver (cmm) 903
Mindlash Sliver

All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."

Creature
Mindlash Sliver (tsp) 118
Mirror-Mad Phantasm

Flying {1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Creature
Mirror-Mad Phantasm (isd) 68
Plated Sliver

All Sliver creatures get +0/+1.

Creature
Plated Sliver (lgn) 19
Quick Sliver

Flash Any player may cast Sliver spells as though they had flash.

Creature
Quick Sliver (cmm) 907
Satyr Wayfinder

When Satyr Wayfinder enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Creature
Satyr Wayfinder (znc) 81
Screeching Sliver

All Slivers have "{T}: Target player mills a card."

Creature
Screeching Sliver (tsp) 75
Shadow Sliver

All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

Creature
Shadow Sliver (tsp) 76
Shifting Sliver

Slivers can't be blocked except by Slivers.

Creature
Shifting Sliver (cmm) 855
Sidewinder Sliver

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Creature
Sidewinder Sliver (tsr) 43
Sliver Gravemother

The "legend rule" doesn't apply to Slivers you control. Each Sliver creature card in your graveyard has encore {X}, where X is its mana value. Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Sliver Gravemother (cmm) 707
Sliver Legion

All Sliver creatures get +1/+1 for each other Sliver on the battlefield.

Creature
Sliver Legion (tsr) 261
Striking Sliver

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

Creature
Striking Sliver (cmm) 882
Vadrok, Apex of Thunder

Mutate {1}{W/U}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.

Creature
Vadrok, Apex of Thunder (iko) 214
Virulent Sliver

All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

Creature
Virulent Sliver (tsr) 246

Creature

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Sorcery

Quantity: 16Price: $48.56
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (plst) KLD-109
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (lcc) 235
Cut Your Losses

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.

Sorcery
Cut Your Losses (snc) 38
Eerie Ultimatum

Return any number of permanent cards with different names from your graveyard to the battlefield.

Sorcery
Eerie Ultimatum (iko) 184
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (lcc) 225
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
Final Parting

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

Sorcery
Final Parting (cmm) 160
Finale of Promise

You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

Sorcery
Finale of Promise (war) 127
Gather the Pack

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

Sorcery
Gather the Pack (ori) 178
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (lcc) 245
Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living Death (plst) A25-96
Living End

Suspend 3—{2}{B}{B} Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living End (tsr) 121
Mulch

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Sorcery
Mulch (vow) 210
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (lcc) 248
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Sorcery
Scheming Symmetry (sld) 1520
Traumatize

Target player mills half their library, rounded down.

Sorcery
Traumatize (m14) 77

Sorcery

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Enchantment

Quantity: 1Price: $0.99
Leyline of the Void

If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Enchantment
Leyline of the Void (m20) 107

Enchantment

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Staples

Quantity: 1Price: $0.99
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (mkc) 223

Staples

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Instant

Quantity: 8Price: $35.40
Autumn's Veil

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Instant
Autumn's Veil (m12) 164
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
Grisly Salvage

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Instant
Grisly Salvage (c20) 215
Memory's Journey

Target player shuffles up to three target cards from their graveyard into their library. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Memory's Journey (isd) 66
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (c16) 98
Turn the Earth

Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Turn the Earth (mid) 205
Veil of Summer

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Instant
Veil of Summer (plst) M20-198

Instant

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Deck Info

Deck stats

12 pips - 11 cards
14 mana - 14 cards
21 pips - 17 cards
17 mana - 17 cards
17 pips - 12 cards
15 mana - 15 cards
17 pips - 16 cards
15 mana - 15 cards
24 pips - 23 cards
16 mana - 16 cards
0 pips - 0 cards
7 mana - 6 cards
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