35
3/7/2024
verrak combat tricks
Deck Size: 20
Commander / EDH
Legal
Est deck cost: $120.39
Salt Sum: 4.25
No deck tags
35
3/7/2024
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Commander

Quantity: 1Price: $0.69
Verrak, Warped Sengir

Flying, deathtouch, lifelink Whenever you activate an ability that isn't a mana ability, if life was paid to activate it, you may pay that much life again. If you do, copy that ability. You may choose new targets for the copy.

Creature
Verrak, Warped Sengir (dmc) 16
1

Artifact

Quantity: 2Price: $53.98
Commander's Plate

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}

Artifact
Commander's Plate (cmr) 305
1
Kusari-Gama

Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Kusari-Gama (chk) 260
1

Creature

Quantity: 3Price: $13.27
Dusk Legion Duelist

Vigilance Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.

Creature
Dusk Legion Duelist (mom) 11
1
Dusk Legion Sergeant

Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Dusk Legion Sergeant (lcc) 80
1
Vito, Thorn of the Dusk Rose

Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature
Vito, Thorn of the Dusk Rose (j22) 487
1

Enchantment

Quantity: 7Price: $39.36
Feast of the Victorious Dead

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

Enchantment
Feast of the Victorious Dead (mat) 30
1
Flowering of the White Tree

Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Enchantment
Flowering of the White Tree (ltr) 466
1
Font of Agonies

Whenever you pay life, put that many blood counters on Font of Agonies. {1}{B}, Remove four blood counters from Font of Agonies: Destroy target creature.

Enchantment
Font of Agonies (rna) 74
1
Light of Promise

Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Enchantment
Light of Promise (m21) 25
1
Soul Kiss

Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.

Enchantment
Soul Kiss (me2) 112
1
Sunbond

Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Enchantment
Sunbond (bng) 28
1
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 15
1

Instant

Quantity: 5Price: $12.39
Acolyte's Reward

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Instant
Acolyte's Reward (bng) 1
1
Darkness

Prevent all combat damage that would be dealt this turn.

Instant
Darkness (tsb) 40
1
Righteousness

Target blocking creature gets +7/+7 until end of turn.

Instant
Righteousness (eld) 27
1
Temper

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Instant
Temper (sth) 20
1
Test of Faith

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Instant
Test of Faith (mma) 33
1

Sorcery

Quantity: 2Price: $0.70
Essence Infusion

Put two +1/+1 counters on target creature. It gains lifelink until end of turn.

Sorcery
Essence Infusion (stx) 69
1
Helping Hand

Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

Sorcery
Helping Hand (lci) 17
1

Deck Stats

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