295
2/23/2025
Unfinity!
Deck Size: 100
Commander
Est deck cost: $181.64
Salt sum: 48.14
No deck tags
295
2/23/2025
Compare
Deck filters

Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.

Commander

Qty: 1 Price: $0.99
Vorthos, Steward of Myth

As Vorthos, Steward of Myth enters, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.

Creature
Vorthos, Steward of Myth (unf) 251

Commander

(CTRL to add secondary)

Land

Qty: 35 Price: $143.67
Forest

({T}: Add {G}.)

Land
Forest (unf) 490
Island

({T}: Add {U}.)

Land
Island (unf) 236
Mountain

({T}: Add {R}.)

Land
Mountain (unf) 238
Nearby Planet

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) This land enters tapped. When this land enters, sacrifice it unless you pay {1}.

Land
Nearby Planet (unf) 198
Plains

({T}: Add {W}.)

Land
Plains (unf) 235
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (unf) 280
Swamp

({T}: Add {B}.)

Land
Swamp (unf) 237
The Big Top

{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Land
The Big Top (unf) 197
Urza's Fun House

{T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click this land.

Land
Urza's Fun House (unf) 199
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (unf) 278

Land

(CTRL to add secondary)

Tokens

Qty: 1 Price: $0.35
Circuits Act

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Circuits Act (unf) 103

Tokens

(CTRL to add secondary)

Artifact

Qty: 1 Price: $0.99
Greatest Show in the Multiverse

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

Artifact Enchantment
Greatest Show in the Multiverse (unf) 189

Artifact

(CTRL to add secondary)

Ramp

Qty: 3 Price: $1.05
Coming Attraction

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Sorcery
Coming Attraction (unf) 135
Park Map

{1}, Sacrifice this artifact: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.

Artifact
Park Map (unf) 190
Ticket Turbotubes

{T}: Add one mana of any color. {3}, {T}: You get {TK} (a ticket counter).

Artifact
Ticket Turbotubes (unf) 194

Ramp

(CTRL to add secondary)

Creature

Qty: 31 Price: $12.41
"Brims" Barone, Midway Mobster

When "Brims" Barone, Midway Mobster enters, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

Creature
"Brims" Barone, Midway Mobster (unf) 163
Captain Rex Nebula

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

Creature
Captain Rex Nebula (unf) 164
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

Creature Artifact
Celebr-8000 (unf) 185
Claire D'Loon, Joy Sculptor

When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.

Creature
Claire D'Loon, Joy Sculptor (unf) 165
Complaints Clerk

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

Creature
Complaints Clerk (unf) 7
Deadbeat Attendant

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Deadbeat Attendant (unf) 69
Dee Kay, Finder of the Lost

When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.

Creature
Dee Kay, Finder of the Lost (unf) 167
Draconian Gate-Bot

When this creature enters, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)

Creature Artifact
Draconian Gate-Bot (unf) 188
Goblin Blastronauts

When this creature enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.

Creature
Goblin Blastronauts (unf) 109
Impounding Lot-Bot

When this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.

Creature Artifact
Impounding Lot-Bot (unf) 14
Line Cutter

When this creature enters, roll to visit your Attractions.

Creature
Line Cutter (unf) 80
Meet and Greet "Sisay"

Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.

Creature
Meet and Greet "Sisay" (unf) 172
Monitor Monitor

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled.

Creature
Monitor Monitor (unf) 52
Monoxa, Midway Manager

Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die.

Creature
Monoxa, Midway Manager (unf) 173
Omniclown Colossus

Creature Artifact
Omniclown Colossus // Pie-roclasm (unf) 116
Petting Zookeeper

Reach When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Petting Zookeeper (unf) 150
Pietra, Crafter of Clowns

Haste Robots you control get +1/+1. {R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.

Creature
Pietra, Crafter of Clowns (unf) 176
Rad Rascal

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Rad Rascal (unf) 121
Ride Guide

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Ride Guide (unf) 24
Seasoned Buttoneer

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Seasoned Buttoneer (unf) 58
Soul Swindler

As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Soul Swindler (unf) 93
Spelling Bee

Flying, deathtouch Whenever this creature deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.

Creature
Spelling Bee (unf) 155
Spinnerette, Arachnobat

Reach When Spinnerette enters, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.

Creature
Spinnerette, Arachnobat (unf) 271
Squirrel Squatters

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Creature
Squirrel Squatters (unf) 156
T.A.P.P.E.R.

{T}, Tap an untapped creature you control that has a hat: Tap target creature.

Creature Artifact
T.A.P.P.E.R. (unf) 31
Tchotchke Elemental

Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on this creature. Use a unique item that completely fits on this creature for each knickknack counter. This creature gets +1/+1 for each knickknack counter on it.

Creature
Tchotchke Elemental (unf) 158
The Most Dangerous Gamer

Deathtouch Whenever The Most Dangerous Gamer enters or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.

Creature
The Most Dangerous Gamer (unf) 174
The Space Family Goblinson

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

Creature
The Space Family Goblinson (unf) 179
Trapeze Artist

Flying This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.

Creature
Trapeze Artist (unf) 32
Truss, Chief Engineer

Whenever Truss, Chief Engineer enters or another creature dies, put a hack counter on Truss. {2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.

Creature
Truss, Chief Engineer (unf) 181
Vegetation Abomination

Deathtouch {T}, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.

Creature Artifact
Vegetation Abomination (unf) 160

Creature

(CTRL to add secondary)

Recursion

Qty: 2 Price: $1.88
Magar of the Magic Strings

{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

Creature
Magar of the Magic Strings (unf) 171
Pair o' Dice Lost

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Instant
Pair o' Dice Lost (unf) 149

Recursion

(CTRL to add secondary)

Draw

Qty: 2 Price: $1.34
Discourtesy Clerk

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.

Creature
Discourtesy Clerk (unf) 70
Strength-Testing Hammer

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Artifact
Strength-Testing Hammer (unf) 193

Draw

(CTRL to add secondary)

Removal

Qty: 6 Price: $11.74
Boing!

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Instant
Boing! (unf) 40
Eelectrocute

Eelectrocute deals 2 damage to any target. You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.

Instant
Eelectrocute (unf) 106
Mistakes Were Made

Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.

Instant
Mistakes Were Made (unf) 147
Saw in Half

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Instant
Saw in Half (unf) 88
Six-Sided Die

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

Instant
Six-Sided Die (unf) 92
Slight Malfunction

Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

Sorcery
Slight Malfunction (unf) 123

Removal

(CTRL to add secondary)

Instant

Qty: 7 Price: $3.09
A Good Day to Pie

Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.

Instant
A Good Day to Pie (unf) 12
Bag Check

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

Instant
Bag Check (unf) 36
Bar Entry

Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

Instant
Bar Entry (unf) 4
Busted!

Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.

Instant
Busted! (unf) 41
Standard Procedure

{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Instant
Standard Procedure (unf) 1
Super-Duper Lost

Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

Instant
Super-Duper Lost (unf) 59
Trigger Happy

Choose a triggered ability of target permanent. It triggers. You control that ability.

Instant
Trigger Happy (unf) 125

Instant

(CTRL to add secondary)

Sorcery

Qty: 11 Price: $4.13
Amped Up

This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

Sorcery
Amped Up (unf) 98
An Incident Has Occurred

Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.

Sorcery
An Incident Has Occurred (unf) 143
Animate Object

You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Sorcery
Animate Object (unf) 33
Command Performance

Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.

Sorcery
Command Performance (unf) 42
Disemvowel

Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)

Sorcery
Disemvowel (unf) 71
Down for Repairs

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Sorcery
Down for Repairs (unf) 73
Main Event Horizon

As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.

Sorcery
Main Event Horizon (unf) 19
Mobile Clone

Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Sorcery
Mobile Clone (unf) 51
Park Re-Entry

Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.

Sorcery
Park Re-Entry (unf) 22
Step Right Up

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

Sorcery
Step Right Up (unf) 94
Well Done

Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.

Sorcery
Well Done (unf) 128

Sorcery

(CTRL to add secondary)

Deck Info

Deck stats

15 pips - 13 cards
8 mana - 8 cards
15 pips - 12 cards
9 mana - 9 cards
17 pips - 16 cards
9 mana - 9 cards
21 pips - 16 cards
9 mana - 9 cards
15 pips - 13 cards
9 mana - 9 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs
 avatar
NaN secs

Description

No description yet.

Unable to load comments
AutoNew CategoryMaybeboardSideboard