2198 views47 days ago
Commander
Size: 100Est cost: $2037.74Salt sum: 44.98
 avatar

Léana_Shaen

2198 views47 days ago
Commander
Size: 100Est cost: $2037.74Salt sum: 44.98

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Doesn’t it feel great when you get an explosive turn with a lot of things going on ? Do you like quoting the "},{"attributes":{"italic":true},"insert":"“I can do this all day!”"},{"insert":" whenever you take any removal and come back for the third time in a row ?\nTHIS is what the deck is about ! It is about finding the right tool for the situation and enduring the elements in the storm of a four player EDH game, then becoming the threat from the graveyard. Waiting Line is a self-mill deck with a lot of options in our “hands”. "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":" adds a very reliable way to “draw” cards through our many grave filling outlets, on top of other advantages she gives to us.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"IMPORTANT NOTE :"},{"insert":" I play in a playgroup where we soft banned some cards for the sake of balance in games. "},{"insert":{"card-link":"Sol Ring"}},{"insert":" being the best exemple. Since the one who plays the famous turn one sol ring gets instantly way more chances to win the game, we don’t play those kinds of cards (fast mana). We also tend to avoid infinite combos in our deck as it is very hard to build a “casual” deck with combos without winning games out of nowhere just because we topdecked a key card after two hours of passing turns. Big staples of the format and tutors are also considered wisely as they can easily reverse the state of a game. "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":", "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" or even "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" are few examples of cards we hardly consider in our decks due to their very high impact on the game and their capacity to off-balance any situation."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n* * *\n\nKagha vs Similar Commanders"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At first glance, for our strategy, "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":" doesn’t seem to be a good commander. But, first of all, who really needs a reason to choose a commander over another one since we are playing in casual EDH ? Let’s do some thinking anyway.\nStarting with a quick overview of what Kagha offers us. Yes she isn’t a big splashy creature, but milling two cards per turn for 4 manas is just below the average ratio which is balanced by the upside of always having access to it. Her second ability allows us to cast permanents and play lands among cards we milled during the turn; it turns Kagha into a very good card advantage once we set up a few mill engines. Finally, being a 1/4 with deathtouch when she attacks makes her really hard to block and your opponent will frequently let her deal that one damage to them.\n\n"},{"attributes":{"italic":true},"insert":"Coram, the Undertaker"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Coram, the Undertaker"}},{"insert":" released in Modern Horizon 3 seems to be a better leader for the deck, he virtually mills more cards, is a bigger threat and adds Red to our color palette. Although, our strategy is very focused on milling and reanimating lands and creatures, and red doesn’t add many cards to help us outside of the wheels, such as "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" or big recursion cards as "},{"insert":{"card-link":"Underworld Breach"}},{"insert":". Of course there are some fun interactions with the first ability of Coram and the option to cast any type of spells milled is a clear upside, but I personally felt like it wasn’t worth losing the consistency of a bicolor deck. Also, Coram being a bigger threat because of his first ability, and because he allows us to cast cards from our opponents, make him a target for removal spells, while Kagha is rarely worth investing mana AND a single target removal to get her off the board. She will more likely stick on the board and do what we want her to do : mill a few cards and use her passive ability to cast those cards.\n\n"},{"attributes":{"italic":true},"insert":"The Gitrog Monster and Old Stickfingers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As we’re playing a self-mill deck where we seek both lands and creatures in our graveyard, some other golgari commanders could fit. "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" is a very popular card for graveyard decks, but I decided to avoid it. Gitrog makes half the cards of the deck work too well and it’s too easy to combo or storm off with only a few pieces. The card is simply too powerful, I played with it in the 99 in previous versions and each time I got it, it was just overwhelming, almost drew my entire deck and even lost a game because I was out of cards. Gitrog could be an excellent piece in the deck for sure as well as an excellent commander instead of Kagha, but I find games more fun when my deck doesn’t rely on one single card to win.\nThe other golgari option for the deck would be "},{"insert":{"card-link":"Old Stickfingers"}},{"insert":". I haven’t tried him in the command zone yet. I know he would fill the graveyard with much more efficiency, but I’m afraid the lack of card advantage will be a huge downside when we will face situations where we are at disadvantage compared to our opponents.\n\n"},{"attributes":{"italic":true},"insert":"Teval, the Balanced Scale"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The second it was spoiled, I considered "},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"insert":" as a remplacement for Kagha. As "},{"insert":{"card-link":"Old Stickfingers"}},{"insert":", it lacks the card advantage we appreciate in our elf, however, we could argue that most of the time we're playing a milled land with Kagha and Teval just do the same but doesn't use our land drop. Creating zombies each turn is also a major addition to our defensive options. Finaly, while red wasn't a great color to add to our gameplan, blue is almost the best of the three. Gaining access to countering creatures like "},{"insert":{"card-link":"Malevolent Hermit // Benevolent Geist"}},{"insert":" or "},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":", a new wincon with "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" and the excellent "},{"insert":{"card-link":"Abhorrent Oculus"}},{"insert":" as a mill option. So good, in fact, it will change a lot of deck choices, and to be honest, I've chosen to stay with Kagha for now only because it's going to be a lot of work.\n\n* * *\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"As this deck is intended to be casual, there are hundreds of ways to win a game, but we have few main routes to follow as guidelines when playing.\nThe key card of this deck is obviously "},{"insert":{"card-link":"Living Death"}},{"insert":" which capitalize on us filling our graveyard during the game. If we want our sweet mass reanimation sorcery to even do something, it will be important to amass a good amount of creature cards in our graveyard. However, casting Living Death (or copies of LD such as "},{"insert":{"card-link":"Bringer of the Last Gift"}},{"insert":" or our brand new "},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":") doesn’t make us win on the spot. It requires us to wait a full turn and try to kill an opponent by combat damage with the high risk of suffering from a board wipe or even being killed by the creatures we brought back to life (in case of Living Death and Bringer). "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" (or Funeral Room) is exactly what we aim for ! Assembling those pieces together with a way to kill/sacrifice our reanimated creatures will give us victory, it could be either "},{"insert":{"card-link":"Massacre Girl"}},{"insert":" (which can be very hard to resolve sometimes), "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" or an "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":".\nOne of the very interesting situations with Living Death is casting it with "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" in our graveyard. It allows us to cast Living Death without any risk, even if we don’t win on the spot, Witness’ ETB will give us back our precious reanimation. If we happen to have one of our sac outlets, we are now able to repeat this process over and over as long as we have enough mana to do so.\n\n* * *\n\nGameplan & Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aaah finally, the core part of the deck, the essence of it. We’ll discuss very important cards and some of the main shenanigans.\n\n"},{"attributes":{"italic":true},"insert":"The Main Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Even if we have a mill engine in the command zone, we will try to assemble two or three more of them on the field. "},{"insert":{"card-link":"Barrowgoyf"}},{"insert":", "},{"insert":{"card-link":"Underrealm Lich"}},{"insert":" or "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" will constantly put cards in both our graveyard and our hands, keeping us in the fight to survive. On the other hand, cards such as "},{"insert":{"card-link":"Blossoming Tortoise"}},{"insert":" will do the same job except instead of filling our hands they will make us ramp each turn. All those cards are good to play in the first 4 or 5 turns, but they become very slow the more the game progress, while pieces like "},{"insert":{"card-link":"Old Stickfingers"}},{"insert":" or "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" will fill our graveyard with many more cards in a single turn, and will set us up for an upcoming big turn.\nDuring the time we will take to create a good grave pile, we also have at our disposal a lot of interactions to keep the board state at our advantage. Most of them are also permanent spells and benefit from our various recursion pieces.\n\n"},{"attributes":{"italic":true},"insert":"Mana Bursts : Amulet of Vigor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Big turns require a lot of mana. Thus we have ways to create this large amount of mana. Filling our graveyard with creatures also fills it with lands so we play cards such as "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":", "},{"insert":{"card-link":"World Shaper"}},{"insert":", and "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" to bring them directly onto the battlefield. Although, all of them make lands enter tapped, so "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" will help a lot to get that mana instantly and continue our big turn.\n\n"},{"attributes":{"italic":true},"insert":"Mana Bursts : Culling Ritual"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In our mana starving journey, "},{"insert":{"card-link":"Culling Ritual"}},{"insert":" is our savior. It’s one of our easiest ways to get tons of mana in a single turn for a cheap cost. We are playing a deck that WANTS to survive until late turns, Culling Ritual acts both as a quite good board wipe in the early stage of the game, and will give us time to build up a bigger graveyard. It can put our creature into our graveyard before attempting to cast our "},{"insert":{"card-link":"Living Death"}},{"insert":" in addition to giving us enough mana to do so. By experience in my playgroup, Culling Ritual gives me between 5 and 10 mana, removing my own stuff, dorks, and a few value pieces of my opponents.\n\n"},{"attributes":{"italic":true},"insert":"Shenanigans : Shifting Woodland"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" is one of the craziest cards that have been printed in the last sets, and this deck doesn’t make an exception. We play a large amount of land reanimation and our graveyard is constantly full of good stuff to copy. Delirium is also not a problem at all as we play a fair amount of any type of card, plus some of them being two typed : "},{"insert":{"card-link":"Urza's Saga"}},{"insert":", "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":", "},{"insert":{"card-link":"Grist, the Hunger Tide"}},{"insert":" or "},{"insert":{"card-link":"Haywire Mite"}},{"insert":" for examples.\nAmong the endless possibilities of Shifting Woodland, some are really good to keep in mind while playing the deck. First of all, "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" is a very good target as we can’t really reanimate artifacts except with "},{"insert":{"card-link":"Eternal Witness"}},{"insert":"-like effects and it pretty much allows us to cast a sac outlet at instant speed.\nThen, we have our Duskmourn baby "},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":" the investment in mana is monstrous, but it gives us access to almost a fourth Living Death, by paying 2GG, copying FR//AH, then paying 6BB to unlock Awakening Hall for a total cost of 8BBGG.\nOne of my favorite tricks is to use the Shifting Woodland synergy with "},{"insert":{"card-link":"Angel of Suffering"}},{"insert":" to make every opponent think twice before swinging at us. This goes to a point where if they deal enough damage to mill our entire library, we don’t even lose the game, we may use Shifting Woodland to copy our "},{"insert":{"card-link":"Underrealm Lich"}},{"insert":" (which IS in our graveyard, as we milled our entire deck) during our next upkeep. The Lich saves us from losing the game and we can play our big turn with our entire deck.\nShifting Woodland also has a very interesting interaction with "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" as we are able to reanimate our lands repetitively for a total mana cost of 5GGG.\n\n"},{"attributes":{"italic":true},"insert":"Shenanigans : Survival of the Fittest"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Aaaah tutors… I know playing them is controversial in some playgroups, so you may replace them with other good cards if you like. That being said, let me introduce you : "},{"insert":{"card-link":"Survival of the Fittest"}},{"insert":" ! Maybe the biggest nuclear button of the deck. You only need that sweet lil’ burst of mana we spoke about earlier and a creature card in hand. Then you can assemble a grave pile composed of whatever your heart feels like good. My advice would be to aim for "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":", "},{"insert":{"card-link":"Viscera Seer"}},{"insert":", and then "},{"insert":{"card-link":"Bringer of the Last Gift"}},{"insert":". If you have enough mana, you can even assemble another mana burst with "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" and "},{"insert":{"card-link":"Tiller Engine"}},{"insert":". If you also have a second creature card in hand we can instead keep Viscera Seer and Bringer in hand and "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" in graveyard, cast Seer, cast Bringer, then sacrifice both of them in response to the reanimation trigger.\nAnyway, as Shifting Woodland, Survival is a card that requires you to be creative and improvise a solution adapted to the situation.\n"},{"attributes":{"underline":true,"bold":true},"insert":"NOTE :"},{"insert":" Survival of the Fittest is one of the big staples of the format I spoke about in the introduction, it’s still a card I want to test, but I’ll remove it if it’s too game breaking."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Shenanigans : Bygone Marvels & Peerless Recycling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These two cards have a very weird role in the deck. May look like a nonbo with our commander, as they are non-permanent spells, but we can’t run 4 copies of "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" in our deck, and returning to hand multiple cards at once is a huuuuuge upside, especially during those BIG turns. If they are milled, well, too bad I guess, but with one of them in hand, we instantly become more resilient to any attempt to disrupt us, any permanent wipe means suddenly nothing when you can immediately cast a "},{"insert":{"card-link":"Peerless Recycling"}},{"insert":" to bring back two key pieces at low cost. "},{"insert":{"card-link":"Bygone Marvels"}},{"insert":" is a sorcery sadly, but it almost always brings back three cards for one.\n\n"},{"attributes":{"italic":true},"insert":"Tutors Breakdown"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Urza's Saga"}},{"insert":" : Our legal targets for Urza's Saga's last ability are "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":", and "},{"insert":{"card-link":"Haywire Mite"}},{"insert":". Amulet is usually our main target here, as it enables sooo many lines of play, but if we already have it (or a copy of it as "},{"insert":{"card-link":"Tiller Engine"}},{"insert":") on board, we can go for the others as needed. Although, if you have a Tiller Engine on board, I still recommend searching for Amulet, Tiller is pretty easy to remove as it's a creature, so it's safer to get your backup, plus double untap is very powerful on big turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" : "},{"attributes":{"strike":true},"insert":"Outside of fixing color and assuring land drops, Map gives us access to a bunch of good to awesome utility lands. "},{"attributes":{"strike":true},"insert":{"card-link":"Dryad Arbor"}},{"attributes":{"strike":true},"insert":" is a bad one, but sometimes we will need a creature in our hands to activate our Fauna Shaman or our Survival of the Fittest. "},{"attributes":{"strike":true},"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"attributes":{"strike":true},"insert":" and "},{"attributes":{"strike":true},"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"attributes":{"strike":true},"insert":" help us fix colors, but much more importantly, they will keep our fetchlands useful at any point of the game and will prevent loss of life from our painlands (except for "},{"attributes":{"strike":true},"insert":{"card-link":"City of Brass"}},{"attributes":{"strike":true},"insert":"). "},{"attributes":{"strike":true},"insert":{"card-link":"Shifting Woodland"}},{"attributes":{"strike":true},"insert":" and "},{"attributes":{"strike":true},"insert":{"card-link":"Volrath's Stronghold"}},{"attributes":{"strike":true},"insert":" add more resilience, lands are hard to remove and having recursion pieces among our lands will make us way harder to stop. Finally, search for "},{"attributes":{"strike":true},"insert":{"card-link":"Phyrexian Tower"}},{"attributes":{"strike":true},"insert":" when you want to start the reanimation loops in one or two turns but need your "},{"attributes":{"strike":true},"insert":{"card-link":"Eternal Witness"}},{"attributes":{"strike":true},"insert":" or "},{"attributes":{"strike":true},"insert":{"card-link":"Tiller Engine"}},{"attributes":{"strike":true},"insert":" in your graveyard beforehand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" : Shaman is very similar to Survival of the Fittest, however as it's a creature and much slower than Survival, you will need to keep in mind that each tutor you do with it could be the last one. Search in priority for your big value engines such as "},{"insert":{"card-link":"Barrowgoyf"}},{"insert":" or key pieces as "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":". Also feel free to use it as a discard engine to fill your graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mausoleum Secrets"}},{"insert":" : Well, this card is very dangerous due to the instant speed, if your opponents are used to playing against this deck, having a Mausoleum Secrets up is scary as hell. You can search for any black card in your deck, aim for "},{"insert":{"card-link":"Culling Ritual"}},{"insert":" if you need a mana enabler and for "},{"insert":{"card-link":"Living Death"}},{"insert":" if you are already prepared to start your loops. Of course these two cards are the most common targets, but you may choose any useful card adapted to your situation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Survival of the Fittest"}},{"insert":" : See chapter above about "},{"attributes":{"underline":true,"italic":true},"insert":"Survival of the Fittest"},{"insert":" ▲"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lively Dirge"}},{"insert":" : Tutor and reanimation in one card, Lively Dirge is a tool with so many uses ! With "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":", we are able to play any permanent card put into our graveyard with Dirge and still reanimate another creature. A very common line with Dirge is having either Living Death or Eternal Witness in graveyard and searching for the other then reanimating Witness to get back our Living Death. Searching for "},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":" or "},{"insert":{"card-link":"Bringer of the Last Gift"}},{"insert":" is also an option. If you have enough mana, pay the cost for the reanimation anyway, this way, even if someone destroys Kagha you can bring it back and still cast FR//AH or Bringer from your grave."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n* * *\n\nProblem Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Well, if you play this deck, and if you, in general, are interested in this kind of deck, you already know what cards we fear the most : Grave Hate. In casual EDH we rarely see colorless grave hate such as "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":" or "},{"insert":{"card-link":"Soul-Guide Lantern"}},{"insert":", but this could be part of the pregame discussion "},{"attributes":{"italic":true},"insert":"“Do you play grave hate in your deck ? So I can adapt my plays to this information”"},{"insert":". Don’t refuse to play against the deck with grave hate, we are “equipped” to face that, and fun comes from adversity !\nA lot of grave hate pieces are either artifacts of enchantments, for example : "},{"insert":{"card-link":"Rest in Peace"}},{"insert":", "},{"insert":{"card-link":"Leyline of the Void"}},{"insert":", "},{"insert":{"card-link":"Soulless Jailer"}},{"insert":", or "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":". For those we have A LOT of removals such as "},{"insert":{"card-link":"Insidious Fungus"}},{"insert":". For any other type of grave hate, we have "},{"insert":{"card-link":"Endurance"}},{"insert":". Creature based grave hate like "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" is the biggest problem for us, we have few creature removal, sooo… get lucky ! After we get rid of the hate piece, if our graveyard was exiled we can still rebuild pretty easily and try again.\nAs a rule of thumb, if you know there’s a chance your opponents play grave hate (generally white and/or black decks does), try to keep hands with Artifact/Enchantment removal, do not commit your graveyard into an exile, and if you have the chance to draw Endurance, keep it up all time.\n\nAs a second big threat for us, other reanimator decks are still very annoying, they play more expensive creatures with game breaking effects. So when playing against them, we must be careful of when we cast our "},{"insert":{"card-link":"Living Death"}},{"insert":" to not just give them the victory. For blink/ETB decks, the situation is the same, effects like "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" could kill us if we don’t pay too much attention to our opponents' graveyards.\n\n* * *\n\nCard Log"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Well, let's talk about "},{"insert":{"card-link":"Zuran Orb"}},{"insert":". This was in the deck for many versions, but recently the deck became more and more consistent, so much that Zuran Orb became a combo piece. It has been swapped for anti grave hate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Added "},{"attributes":{"strike":true,"bold":true},"insert":{"card-link":"Expedition Map"}},{"attributes":{"strike":true,"bold":true},"insert":". "},{"attributes":{"strike":true},"insert":"As a third target to "},{"attributes":{"strike":true},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"strike":true},"insert":", Expedition Map may search for Saga, "},{"attributes":{"strike":true},"insert":{"card-link":"Shifting Woodland"}},{"attributes":{"strike":true},"insert":" and "},{"attributes":{"strike":true},"insert":{"card-link":"Argoth, Sanctum of Nature"}},{"attributes":{"strike":true},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed Argoth and "},{"insert":{"card-link":"Titania, Voice of Gaea"}},{"insert":", as the setup needed to reanimate our lands is too slow --> Added "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":" and "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" as pure value cards. Quarry could be useful to setup a good Living Death and just reanimate a key piece, but I'm not fully convinced yet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"10/01/2025 - Few major changes, added a lot of tutor such as "},{"insert":{"card-link":"Entomb"}},{"insert":" and "},{"insert":{"card-link":"Buried Alive"}},{"insert":". "},{"insert":{"card-link":"Pernicious Deed"}},{"insert":" joined the party as well. And I wanted to test "},{"insert":{"card-link":"Genesis Wave"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"31/03/2025 - Cut "},{"insert":{"card-link":"Season of Loss"}},{"insert":" and "},{"insert":{"card-link":"Grist, Voracious Larva // Grist, the Plague Swarm"}},{"insert":" for "},{"insert":{"card-link":"Tato Farmer"}},{"insert":" and "},{"insert":{"card-link":"Steward of the Harvest"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n* * *\n\nAchievements"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#c285ff","italic":true},"insert":"[04/07/2024 23:30] "},{"attributes":{"underline":true,"italic":true,"color":"#c285ff","bold":true},"insert":"Grave Puzzlebox"},{"insert":" : Longest turn. Win after a 45 min turn.\n\n* * *\n\nConsidering Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"strike":true},"insert":{"card-link":"Deeproot Wayfinder"}},{"attributes":{"strike":true},"insert":" : Wayfinder isn't a big splashy card, and doesn't add much to the strategy, but it's a very good early ramp card with all the fetchlands ("},{"attributes":{"strike":true},"insert":{"card-link":"Verdant Catacombs"}},{"attributes":{"strike":true},"insert":") we play and may anyway filters our top deck to gain a quality advantage. Of course, it can also bring back our key lands milled and/or removed during the game."},{"insert":"\n"},{"attributes":{"strike":true},"insert":{"card-link":"Entomb"}},{"attributes":{"strike":true},"insert":" : With our commander, Entomb is a tutor for any permanent card in our deck, land included, we already play "},{"attributes":{"strike":true},"insert":{"card-link":"Lively Dirge"}},{"attributes":{"strike":true},"insert":" for the same reasons. However, it lacks the versatility Dirge has."},{"insert":"\n\n"}]}

Commander

Qty: 1 Price: $0.35
Kagha, Shadow Archdruid
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Legendary Creature - Elf Druid
Kagha, Shadow Archdruid (clb) 279

Commander

(CTRL to add secondary)

CA // QA

Qty: 4 Price: $65.96
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (dmu) 288
Colossal Grave-Reaver
Flying
Whenever this creature enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, put one of them onto the battlefield.
Creature - Dragon
Colossal Grave-Reaver (tdc) 90
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (spg) 155
Underrealm Lich
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: This creature gains indestructible until end of turn. Tap it.
Creature - Elf Shaman Zombie
Underrealm Lich (clu) 215

CA // QA

(CTRL to add secondary)

Grave Filling

Qty: 10 Price: $73.81
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (mkm) 148
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (brr) 66z
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf
Barrowgoyf (m3c) 50
Blossoming Tortoise
Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.
Activated abilities of lands you control cost
less to activate.
Land creatures you control get +1/+1.
Creature - Turtle
Blossoming Tortoise (woe) 354
Grist, the Hunger Tide
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Legendary Planeswalker - Grist
Grist, the Hunger Tide (mh2) 306
Hermit Druid
,
: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Creature - Human Druid
Hermit Druid (inr) 488
Lluwen, Imperfect Naturalist
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
,
, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Legendary Creature - Elf Druid
Lluwen, Imperfect Naturalist (ecl) 375
Old Stickfingers
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Legendary Creature - Horror
Old Stickfingers (mid) 234
Perpetual Timepiece
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Perpetual Timepiece (plst) KLD-227
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 455

Grave Filling

(CTRL to add secondary)

Land

Qty: 38 Price: $1235.04
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Bayou
(
: Add
or
.)
Land - Swamp Forest
Bayou (olgc) 2021B
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 352
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 412
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1496
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 301
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (sld) 1231
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 405
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 271
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 78
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 79
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (spg) 110
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 111
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (acr) 114
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (rvr) 296
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 355
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 356
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 357
Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add
.
,
: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land
Spymaster's Vault (mh3) 358
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (sld) 472
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 269
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 333
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (cmm) 666
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (ltc) 375
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (slc) 21
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (spg) 113
Volrath's Stronghold
: Add
.
,
: Put target creature card from your graveyard on top of your library.
Legendary Land
Volrath's Stronghold (sth) 143
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (ltc) 376
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 374
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 360
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 361
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (sld) 738
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 441

Land

(CTRL to add secondary)

Protection

Qty: 2 Price: $7.48
Angel of Suffering
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
Creature - Angel Nightmare
Angel of Suffering (snc) 416
Elixir of Immortality
,
: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Artifact
Elixir of Immortality (m11) 206

Protection

(CTRL to add secondary)

Ramp

Qty: 6 Price: $283.95
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (lcc) 103
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 362
Lumra, Bellow of the Woods
Vigilance, reach
Lumra's power and toughness are each equal to the number of lands you control.
When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
Legendary Creature - Elemental Bear
Lumra, Bellow of the Woods (blb) 343
Tato Farmer
Landfall — Whenever a land you control enters, you may get two rad counters.
: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
Creature - Zombie Mutant Peasant
Tato Farmer (pip) 404
Tiller Engine
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Creature Artifact - Construct
Tiller Engine (dmc) 96
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 332

Ramp

(CTRL to add secondary)

Recursion

Qty: 12 Price: $77.61
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (p22) 7
Bringer of the Last Gift
Flying
When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
Creature - Vampire Demon
Bringer of the Last Gift (lci) 337
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 347
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (p30a) 12
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (dsc) 373
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (neo) 394
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 370
Skullwinder
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature - Snake
Skullwinder (otc) 207
Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman
Timeless Witness (mh2) 358
Tortured Existence
, Discard a creature card: Return target creature card from your graveyard to your hand.
Enchantment
Tortured Existence (plst) STH-74

Recursion

(CTRL to add secondary)

Removal // Hate

Qty: 11 Price: $41.32
Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (otp) 34
Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 405
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (sld) 139
Cankerbloom
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Fungus Phyrexian
Cankerbloom (one) 294
Druid of Purification
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature - Human Druid
Druid of Purification (sld) 877
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (spg) 53
Grist, Voracious Larva
Deathtouch
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay
. If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Legendary Creature - Insect
Grist, Voracious Larva // Grist, the Plague Swarm (mh3) 446Grist, Voracious Larva // Grist, the Plague Swarm (mh3) 446
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (bro) 199
Insidious Fungus
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
Creature - Fungus
Insidious Fungus (dsk) 321
Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian
Sheoldred // The True Scriptures (mom) 340Sheoldred // The True Scriptures (mom) 340
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (sld) 1318

Removal // Hate

(CTRL to add secondary)

Sac Outlet

Qty: 2 Price: $0.00
Attrition
, Sacrifice a creature: Destroy target nonblack creature.
Enchantment
Attrition (mp2) 19
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (eoe) 395

Sac Outlet

(CTRL to add secondary)

Tutor

Qty: 5 Price: $23.76
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (slp) 41
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 366
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Mausoleum Secrets
Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
Instant
Mausoleum Secrets (grn) 75
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (g09) 4

Tutor

(CTRL to add secondary)

Wincon

Qty: 4 Price: $177.96
Funeral Room
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Enchantment - Room
Funeral Room // Awakening Hall (dsk) 338
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 317Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 317
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (sld) 1297
The Meathook Massacre
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Legendary Enchantment
The Meathook Massacre (dbl) 112

Wincon

(CTRL to add secondary)

Wrath

Qty: 5 Price: $39.95
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 317
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (stx) 337
Massacre Girl
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Legendary Creature - Human Assassin
Massacre Girl (rvr) 425
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (m21) 316
Pernicious Deed
, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Enchantment
Pernicious Deed (a25) 212

Wrath

(CTRL to add secondary)

Sideboard

Qty: 18 Price: $172.64
Armaggon, Future Shark
Flash
When Armaggon enters, destroy up to three target creatures.
Legendary Creature - Horror Mutant Shark
Armaggon, Future Shark (tmt) 264
Birthing Ritual
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
Enchantment
Birthing Ritual (mh3) 337
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (sld) 1673
Butcher of Malakir
Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Creature - Vampire Warrior
Butcher of Malakir (sld) 7072
Bygone Marvels
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
Sorcery
Bygone Marvels (lcc) 57
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 330
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (slp) 5
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 426
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 325
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (rvr) 433
Meltstrider's Resolve
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Enchantment - Aura
Meltstrider's Resolve (eoe) 199
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 117
Nostalgic Dreams
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Sorcery
Nostalgic Dreams (tor) 135
Out of the Tombs
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it.
If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Enchantment
Out of the Tombs (40k) 46
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant
Peerless Recycling (blb) 188
Ravenous Chupacabra
When this creature enters, destroy target creature an opponent controls.
Creature - Beast Horror
Ravenous Chupacabra (pw23) 10
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (pcy) 126
Warbriar Blessing
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.
Enchantment - Aura
Warbriar Blessing (thb) 204

Sideboard

(CTRL to add secondary)

A- Hall of Fame

Qty: 7 Price: $27.29
Caustic Caterpillar
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Insect
Caustic Caterpillar (plst) ORI-170
Izoni, Thousand-Eyed
Undergrowth — When Izoni enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard.
, Sacrifice another creature: You gain 1 life and draw a card.
Legendary Creature - Elf Shaman
Izoni, Thousand-Eyed (m3c) 267
Stinkweed Imp
Flying
Whenever this creature deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Imp
Stinkweed Imp (tsr) 332
Undercity Informer
, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Human Rogue
Undercity Informer (gtc) 82
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (cmr) 658
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (ncc) 323
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

A- Hall of Fame

(CTRL to add secondary)

B- Alternate Commander

Qty: 5 Price: $16.27
Coram, the Undertaker
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards.
Whenever Coram attacks, each player mills a card.
During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
Legendary Creature - Human Warrior
Coram, the Undertaker (m3c) 11
Kotis, Sibsig Champion
Once during each of your turns, you may cast a creature spell from your graveyard by exiling three other cards from your graveyard in addition to paying its other costs.
Whenever one or more creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put two +1/+1 counters on Kotis.
Legendary Creature - Warrior Zombie
Kotis, Sibsig Champion (tdc) 5
Muldrotha, the Gravetide
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Legendary Creature - Avatar Elemental
Muldrotha, the Gravetide (fdn) 430
Tasigur, the Golden Fang
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
Legendary Creature - Human Shaman
Tasigur, the Golden Fang (puma) U13
Teval, the Balanced Scale
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Legendary Creature - Dragon Spirit
Teval, the Balanced Scale (tdc) 8

B- Alternate Commander

(CTRL to add secondary)

Maybeboard

Qty: 79 Price: $573.23
Abyssal Harvester
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
Creature - Demon Warlock
Abyssal Harvester (fdn) 316
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi
Anticausal Vestige (eoe) 383
Avatar Destiny
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.
Enchantment - Aura
Avatar Destiny (tla) 333
Avatar of Woe
If there are ten or more creature cards total in all graveyards, this spell costs
less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Creature - Avatar
Avatar of Woe (cm2) 57
Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (slc) 2011
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Bramble Familiar
: Add
.
,
, Discard a card: Return this creature to its owner's hand.
Creature - Elemental Raccoon
Bramble Familiar // Fetch Quest (woe) 283
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 325
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (2xm) 349
Dalek Drone
Flying, menace
Exterminate! — When this creature enters, destroy target creature an opponent controls. That player loses 3 life.
Creature Artifact - Dalek
Dalek Drone (who) 64
Dawnhand Dissident
, Blight 1: Surveil 1.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Creature - Elf Warlock
Dawnhand Dissident (ecl) 311
Deadbridge Chant
When this enchantment enters, mill ten cards.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Enchantment
Deadbridge Chant (dsc) 215
Deathbringer Regent
Flying
When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Creature - Dragon
Deathbringer Regent (pdtk) 96
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color.
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (slc) 2012
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Sorcery
Demonic Counsel (dsk) 310
Desperate Plea
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Sorcery - Lesson
Desperate Plea (tle) 185
Diabolic Servitude
When this enchantment enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand.
When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Enchantment
Diabolic Servitude (cma) 53
Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 349
Disruptive Stormbrood
Flying
When this creature enters, destroy up to one target artifact or enchantment.
Creature - Dragon
Disruptive Stormbrood // Petty Revenge (tdm) 310
Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (sld) 1763
Drag to the Roots
Delirium — This spell costs
less to cast as long as there are four or more card types among cards in your graveyard.
Destroy target nonland permanent.
Instant
Drag to the Roots (dsk) 414
Dundoolin Weaver
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.
Creature - Druid Kithkin
Dundoolin Weaver (ecl) 175
Ecological Appreciation
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Sorcery
Ecological Appreciation (stx) 317
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 339
Emeritus of Woe
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
Creature - Vampire Warlock
Emeritus of Woe // Demonic Tutor (sos) 324
Engineered Explosives
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.)
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Artifact
Engineered Explosives (mps) 36
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft
Exploration Broodship (eoc) 34
Fang, Fearless l'Cie
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn.
(Melds with Vanille, Cheerful l'Cie.)
Legendary Creature - Human Warrior
Fang, Fearless l'Cie (fin) 381
Feldon's Cane
, Exile this artifact: Shuffle your graveyard into your library.
Artifact
Feldon's Cane (tsb) 109
Flare of Malice
You may sacrifice a nontoken black creature rather than pay this spell's mana cost.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Flare of Malice (mh3) 331
Foster
Whenever a creature you control dies, you may pay
. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Enchantment
Foster (mmq) 247
Gemrazer
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast
Gemrazer (iko) 295
Gloomshrieker
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, return target permanent card from your graveyard to your hand.
If this creature would die, exile it instead.
Creature Enchantment - Beast Cat
Gloomshrieker (neo) 219
Grave Venerations
When this enchantment enters, you become the monarch.
At the beginning of your end step, if you're the monarch, return up to one target creature card from your graveyard to your hand.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Grave Venerations (ecc) 29
Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze
Green Slime (clb) 636
Grim Flayer
Trample
Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature - Human Warrior
Grim Flayer (2x2) 380
Invasion of Fiora
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Battle - Siege
Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114Invasion of Fiora // Marchesa, Resolute Monarch (mom) 114
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord (ddj) 45
Krosan Reclamation
Target player shuffles up to two target cards from their graveyard into their library.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Krosan Reclamation (jud) 122
Life
All lands you control become 1/1 creatures until end of turn. They're still lands.
Sorcery
Life // Death (apc) 130
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (slc) 2023
Mesmeric Orb
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Artifact
Mesmeric Orb (2xm) 272
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 349
Necron Deathmark
Flash
Synaptic Disintegrator — When this creature enters, destroy up to one target creature and target player mills three cards.
Creature Artifact - Necron
Necron Deathmark (40k) 42
Necroplasm
At the beginning of your upkeep, put a +1/+1 counter on this creature.
At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Ooze
Necroplasm (cm2) 70
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (spg) 73
Rampant Frogantua
Trample
This creature gets +10/+10 for each player who has lost the game.
Whenever this creature deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped.
Creature - Frog
Rampant Frogantua (m3c) 66
Ratchet Bomb
: Put a charge counter on this artifact.
, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Artifact
Ratchet Bomb (som) 196
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (puma) U12
Repopulate
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling
(
, Discard this card: Draw a card.)
Instant
Repopulate (ulg) 111
Riftsweeper
When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.
Creature - Elf Shaman
Riftsweeper (mma) 159
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 323
Rise of the Witch-king
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Sorcery
Rise of the Witch-king (ltr) 221
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (sld) 1755
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (m21) 318
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 398
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Shriekmaw (tsr) 331
Skull Prophet
: Add
or
.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Druid
Skull Prophet (tdc) 304
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Sorcery
Squirming Emergence (lci) 386
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 284
Tectonic Split
As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "
: Add three mana of any one color."
Enchantment
Tectonic Split (tle) 208
Tetzimoc, Primal Death
Deathtouch
, Reveal this card from your hand: Put a prey counter on target creature. Activate only during your turn.
When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.
Legendary Creature - Elder Dinosaur
Tetzimoc, Primal Death (rix) 86
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 335
The Rise of Sozin
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Rise of Sozin // Fire Lord Sozin (tla) 356The Rise of Sozin // Fire Lord Sozin (tla) 356
Thran Foundry
,
, Exile this artifact: Target player shuffles their graveyard into their library.
Artifact
Thran Foundry (uds) 140
Threats Undetected
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Sorcery
Threats Undetected (dmu) 419
Trailtracker Scout
: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
Creature - Scout Raccoon
Trailtracker Scout (blc) 68
Tranquil Frillback
When this creature enters, you may pay
up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
Creature - Dinosaur
Tranquil Frillback (mat) 74
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Sorcery
Traverse the Ulvenwald (soi) 234
Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay
. If you do, transform Trystan.
Legendary Creature - Elf Druid
Trystan, Callous Cultivator // Trystan, Penitent Culler (ecl) 291Trystan, Callous Cultivator // Trystan, Penitent Culler (ecl) 291
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 315
Urgent Necropsy
As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.
Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.
Instant
Urgent Necropsy (mkm) 421
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 430
Vanille, Cheerful l'Cie
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand.
At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay
. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Legendary Creature - Human Cleric
Vanille, Cheerful l'Cie (fin) 392
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (sld) 1024
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (spg) 23
Wight of the Reliquary
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Knight Zombie
Wight of the Reliquary (mh3) 460
Witchbane Orb
When this artifact enters, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Artifact
Witchbane Orb (isd) 236
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 442

Maybeboard

(CTRL to add secondary)

Tokens & Extras

Qty: 7 Price: $10.55
Construct
This creature gets +1/+1 for each artifact you control.
Creature Artifact Token - Construct
Construct (tbig) 3
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (teoc) 1
Insect
Creature Token - Insect
Insect (tdsc) 22
Spirit
Creature Token - Spirit
Spirit (t2x2) 2
Timeless Witness
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
Creature Token - Human Shaman Zombie
Timeless Witness (ttdc) 11
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (ttdm) 16
Zombie Druid
Creature Token - Druid Zombie
Zombie Druid (ttdm) 10

Tokens & Extras

(CTRL to add secondary)

Z- Cutted comme Mapped

Qty: 36 Price: $489.82
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336
Argoth, Sanctum of Nature
This land enters tapped unless you control a legendary green creature.
: Add
.
,
: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Land
Argoth, Sanctum of Nature (bro) 256
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (c13) 137
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 696
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (plst) FUT-174
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (2xm) 359
Fiend Artisan
This creature gets +1/+1 for each creature card in your graveyard.
,
, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Creature - Nightmare
Fiend Artisan (spg) 83
Foundation Breaker
When this creature enters, you may destroy target artifact or enchantment.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Foundation Breaker (mh2) 160
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 334
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll
Golgari Grave-Troll (uma) 167
Golgari Thug
When this creature dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Human Warrior
Golgari Thug (sld) 7
Gravebreaker Lamia
Lifelink
When this creature enters, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost
less to cast.
Creature Enchantment - Snake Lamia
Gravebreaker Lamia (thb) 314
Hedge Shredder
Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Hedge Shredder (dsk) 320
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 375
Honest Rutstein
When Honest Rutstein enters, return target creature card from your graveyard to your hand.
Creature spells you cast cost
less to cast.
Legendary Creature - Human Warlock
Honest Rutstein (otj) 370
Insidious Roots
Creature tokens you control have "
: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
Enchantment
Insidious Roots (mkm) 313
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (rvr) 434
Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 387Matzalantli, the Great Door // The Core (lci) 387
Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman
Meren of Clan Nel Toth (sld) 52
Mirri's Guile
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Enchantment
Mirri's Guile (tmp) 236
Nyx Weaver
Reach
At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this creature: Return target card from your graveyard to your hand.
Creature Enchantment - Spider
Nyx Weaver (cmm) 933
Overlord of the Balemurk
Impending 5—
(If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Creature Enchantment - Avatar Horror
Overlord of the Balemurk (dsk) 377
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Palantír of Orthanc (ltr) 381
Sanguine Spy
Menace, lifelink
, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Creature - Vampire Rogue
Sanguine Spy (snc) 420
Season of Loss
Choose up to five
worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery
Season of Loss (blb) 284
Spinner of Souls
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature - Spirit Spider
Spinner of Souls (fdn) 341
Steward of the Harvest
When this creature enters, exile up to three target land cards from your graveyard.
Creatures you control have all activated abilities of all land cards exiled with this creature.
Creature - Human Druid
Steward of the Harvest (tdc) 88
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (sld) 1098
Tangled Florahedron
: Add
.
Creature - Elemental
Tangled Florahedron // Tangled Vale (znr) 211Tangled Florahedron // Tangled Vale (znr) 211
Teval's Judgment
Whenever one or more cards leave your graveyard, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Create a 2/2 black Zombie Druid creature token.
Enchantment
Teval's Judgment (tdc) 68
The Mycotyrant
Trample
The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This token can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
Legendary Creature - Elder Fungus
The Mycotyrant (lci) 305
Titania, Gaea Incarnate
Vigilance, reach, trample, haste
Titania's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
Legendary Creature - Avatar Elemental
Titania, Gaea Incarnate (bro) 256b
Titania, Voice of Gaea
Reach
Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.
At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
Legendary Creature - Elemental
Titania, Voice of Gaea (bro) 193
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (2xm) 345
Unmarked Grave
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Sorcery
Unmarked Grave (mh2) 453

Z- Cutted comme Mapped

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
51 pips - 36 cards
22 mana - 21 cards
0 pips - 0 cards
0 mana - 6 cards
44 pips - 34 cards
21 mana - 21 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Introduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Doesn’t it feel great when you get an explosive turn with a lot of things going on ? Do you like quoting the "},{"attributes":{"italic":true},"insert":"“I can do this all day!”"},{"insert":" whenever you take any removal and come back for the third time in a row ?\nTHIS is what the deck is about ! It is about finding the right tool for the situation and enduring the elements in the storm of a four player EDH game, then becoming the threat from the graveyard. Waiting Line is a self-mill deck with a lot of options in our “hands”. "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":" adds a very reliable way to “draw” cards through our many grave filling outlets, on top of other advantages she gives to us.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"IMPORTANT NOTE :"},{"insert":" I play in a playgroup where we soft banned some cards for the sake of balance in games. "},{"insert":{"card-link":"Sol Ring"}},{"insert":" being the best exemple. Since the one who plays the famous turn one sol ring gets instantly way more chances to win the game, we don’t play those kinds of cards (fast mana). We also tend to avoid infinite combos in our deck as it is very hard to build a “casual” deck with combos without winning games out of nowhere just because we topdecked a key card after two hours of passing turns. Big staples of the format and tutors are also considered wisely as they can easily reverse the state of a game. "},{"insert":{"card-link":"Gaea's Cradle"}},{"insert":", "},{"insert":{"card-link":"Rhystic Study"}},{"insert":", "},{"insert":{"card-link":"Drannith Magistrate"}},{"insert":" or even "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" are few examples of cards we hardly consider in our decks due to their very high impact on the game and their capacity to off-balance any situation."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n* * *\n\nKagha vs Similar Commanders"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At first glance, for our strategy, "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":" doesn’t seem to be a good commander. But, first of all, who really needs a reason to choose a commander over another one since we are playing in casual EDH ? Let’s do some thinking anyway.\nStarting with a quick overview of what Kagha offers us. Yes she isn’t a big splashy creature, but milling two cards per turn for 4 manas is just below the average ratio which is balanced by the upside of always having access to it. Her second ability allows us to cast permanents and play lands among cards we milled during the turn; it turns Kagha into a very good card advantage once we set up a few mill engines. Finally, being a 1/4 with deathtouch when she attacks makes her really hard to block and your opponent will frequently let her deal that one damage to them.\n\n"},{"attributes":{"italic":true},"insert":"Coram, the Undertaker"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Coram, the Undertaker"}},{"insert":" released in Modern Horizon 3 seems to be a better leader for the deck, he virtually mills more cards, is a bigger threat and adds Red to our color palette. Although, our strategy is very focused on milling and reanimating lands and creatures, and red doesn’t add many cards to help us outside of the wheels, such as "},{"insert":{"card-link":"Wheel of Fortune"}},{"insert":" or big recursion cards as "},{"insert":{"card-link":"Underworld Breach"}},{"insert":". Of course there are some fun interactions with the first ability of Coram and the option to cast any type of spells milled is a clear upside, but I personally felt like it wasn’t worth losing the consistency of a bicolor deck. Also, Coram being a bigger threat because of his first ability, and because he allows us to cast cards from our opponents, make him a target for removal spells, while Kagha is rarely worth investing mana AND a single target removal to get her off the board. She will more likely stick on the board and do what we want her to do : mill a few cards and use her passive ability to cast those cards.\n\n"},{"attributes":{"italic":true},"insert":"The Gitrog Monster and Old Stickfingers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As we’re playing a self-mill deck where we seek both lands and creatures in our graveyard, some other golgari commanders could fit. "},{"insert":{"card-link":"The Gitrog Monster"}},{"insert":" is a very popular card for graveyard decks, but I decided to avoid it. Gitrog makes half the cards of the deck work too well and it’s too easy to combo or storm off with only a few pieces. The card is simply too powerful, I played with it in the 99 in previous versions and each time I got it, it was just overwhelming, almost drew my entire deck and even lost a game because I was out of cards. Gitrog could be an excellent piece in the deck for sure as well as an excellent commander instead of Kagha, but I find games more fun when my deck doesn’t rely on one single card to win.\nThe other golgari option for the deck would be "},{"insert":{"card-link":"Old Stickfingers"}},{"insert":". I haven’t tried him in the command zone yet. I know he would fill the graveyard with much more efficiency, but I’m afraid the lack of card advantage will be a huge downside when we will face situations where we are at disadvantage compared to our opponents.\n\n"},{"attributes":{"italic":true},"insert":"Teval, the Balanced Scale"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The second it was spoiled, I considered "},{"insert":{"card-link":"Teval, the Balanced Scale"}},{"insert":" as a remplacement for Kagha. As "},{"insert":{"card-link":"Old Stickfingers"}},{"insert":", it lacks the card advantage we appreciate in our elf, however, we could argue that most of the time we're playing a milled land with Kagha and Teval just do the same but doesn't use our land drop. Creating zombies each turn is also a major addition to our defensive options. Finaly, while red wasn't a great color to add to our gameplan, blue is almost the best of the three. Gaining access to countering creatures like "},{"insert":{"card-link":"Malevolent Hermit // Benevolent Geist"}},{"insert":" or "},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":", a new wincon with "},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":" and the excellent "},{"insert":{"card-link":"Abhorrent Oculus"}},{"insert":" as a mill option. So good, in fact, it will change a lot of deck choices, and to be honest, I've chosen to stay with Kagha for now only because it's going to be a lot of work.\n\n* * *\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"As this deck is intended to be casual, there are hundreds of ways to win a game, but we have few main routes to follow as guidelines when playing.\nThe key card of this deck is obviously "},{"insert":{"card-link":"Living Death"}},{"insert":" which capitalize on us filling our graveyard during the game. If we want our sweet mass reanimation sorcery to even do something, it will be important to amass a good amount of creature cards in our graveyard. However, casting Living Death (or copies of LD such as "},{"insert":{"card-link":"Bringer of the Last Gift"}},{"insert":" or our brand new "},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":") doesn’t make us win on the spot. It requires us to wait a full turn and try to kill an opponent by combat damage with the high risk of suffering from a board wipe or even being killed by the creatures we brought back to life (in case of Living Death and Bringer). "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":" (or Funeral Room) is exactly what we aim for ! Assembling those pieces together with a way to kill/sacrifice our reanimated creatures will give us victory, it could be either "},{"insert":{"card-link":"Massacre Girl"}},{"insert":" (which can be very hard to resolve sometimes), "},{"insert":{"card-link":"Viscera Seer"}},{"insert":" or an "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":".\nOne of the very interesting situations with Living Death is casting it with "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" in our graveyard. It allows us to cast Living Death without any risk, even if we don’t win on the spot, Witness’ ETB will give us back our precious reanimation. If we happen to have one of our sac outlets, we are now able to repeat this process over and over as long as we have enough mana to do so.\n\n* * *\n\nGameplan & Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aaah finally, the core part of the deck, the essence of it. We’ll discuss very important cards and some of the main shenanigans.\n\n"},{"attributes":{"italic":true},"insert":"The Main Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Even if we have a mill engine in the command zone, we will try to assemble two or three more of them on the field. "},{"insert":{"card-link":"Barrowgoyf"}},{"insert":", "},{"insert":{"card-link":"Underrealm Lich"}},{"insert":" or "},{"insert":{"card-link":"Ripples of Undeath"}},{"insert":" will constantly put cards in both our graveyard and our hands, keeping us in the fight to survive. On the other hand, cards such as "},{"insert":{"card-link":"Blossoming Tortoise"}},{"insert":" will do the same job except instead of filling our hands they will make us ramp each turn. All those cards are good to play in the first 4 or 5 turns, but they become very slow the more the game progress, while pieces like "},{"insert":{"card-link":"Old Stickfingers"}},{"insert":" or "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" will fill our graveyard with many more cards in a single turn, and will set us up for an upcoming big turn.\nDuring the time we will take to create a good grave pile, we also have at our disposal a lot of interactions to keep the board state at our advantage. Most of them are also permanent spells and benefit from our various recursion pieces.\n\n"},{"attributes":{"italic":true},"insert":"Mana Bursts : Amulet of Vigor"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Big turns require a lot of mana. Thus we have ways to create this large amount of mana. Filling our graveyard with creatures also fills it with lands so we play cards such as "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":", "},{"insert":{"card-link":"World Shaper"}},{"insert":", and "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" to bring them directly onto the battlefield. Although, all of them make lands enter tapped, so "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" will help a lot to get that mana instantly and continue our big turn.\n\n"},{"attributes":{"italic":true},"insert":"Mana Bursts : Culling Ritual"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In our mana starving journey, "},{"insert":{"card-link":"Culling Ritual"}},{"insert":" is our savior. It’s one of our easiest ways to get tons of mana in a single turn for a cheap cost. We are playing a deck that WANTS to survive until late turns, Culling Ritual acts both as a quite good board wipe in the early stage of the game, and will give us time to build up a bigger graveyard. It can put our creature into our graveyard before attempting to cast our "},{"insert":{"card-link":"Living Death"}},{"insert":" in addition to giving us enough mana to do so. By experience in my playgroup, Culling Ritual gives me between 5 and 10 mana, removing my own stuff, dorks, and a few value pieces of my opponents.\n\n"},{"attributes":{"italic":true},"insert":"Shenanigans : Shifting Woodland"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" is one of the craziest cards that have been printed in the last sets, and this deck doesn’t make an exception. We play a large amount of land reanimation and our graveyard is constantly full of good stuff to copy. Delirium is also not a problem at all as we play a fair amount of any type of card, plus some of them being two typed : "},{"insert":{"card-link":"Urza's Saga"}},{"insert":", "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":", "},{"insert":{"card-link":"Grist, the Hunger Tide"}},{"insert":" or "},{"insert":{"card-link":"Haywire Mite"}},{"insert":" for examples.\nAmong the endless possibilities of Shifting Woodland, some are really good to keep in mind while playing the deck. First of all, "},{"insert":{"card-link":"Altar of Dementia"}},{"insert":" is a very good target as we can’t really reanimate artifacts except with "},{"insert":{"card-link":"Eternal Witness"}},{"insert":"-like effects and it pretty much allows us to cast a sac outlet at instant speed.\nThen, we have our Duskmourn baby "},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":" the investment in mana is monstrous, but it gives us access to almost a fourth Living Death, by paying 2GG, copying FR//AH, then paying 6BB to unlock Awakening Hall for a total cost of 8BBGG.\nOne of my favorite tricks is to use the Shifting Woodland synergy with "},{"insert":{"card-link":"Angel of Suffering"}},{"insert":" to make every opponent think twice before swinging at us. This goes to a point where if they deal enough damage to mill our entire library, we don’t even lose the game, we may use Shifting Woodland to copy our "},{"insert":{"card-link":"Underrealm Lich"}},{"insert":" (which IS in our graveyard, as we milled our entire deck) during our next upkeep. The Lich saves us from losing the game and we can play our big turn with our entire deck.\nShifting Woodland also has a very interesting interaction with "},{"insert":{"card-link":"Aftermath Analyst"}},{"insert":" as we are able to reanimate our lands repetitively for a total mana cost of 5GGG.\n\n"},{"attributes":{"italic":true},"insert":"Shenanigans : Survival of the Fittest"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Aaaah tutors… I know playing them is controversial in some playgroups, so you may replace them with other good cards if you like. That being said, let me introduce you : "},{"insert":{"card-link":"Survival of the Fittest"}},{"insert":" ! Maybe the biggest nuclear button of the deck. You only need that sweet lil’ burst of mana we spoke about earlier and a creature card in hand. Then you can assemble a grave pile composed of whatever your heart feels like good. My advice would be to aim for "},{"insert":{"card-link":"Syr Konrad, the Grim"}},{"insert":", "},{"insert":{"card-link":"Viscera Seer"}},{"insert":", and then "},{"insert":{"card-link":"Bringer of the Last Gift"}},{"insert":". If you have enough mana, you can even assemble another mana burst with "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":" and "},{"insert":{"card-link":"Tiller Engine"}},{"insert":". If you also have a second creature card in hand we can instead keep Viscera Seer and Bringer in hand and "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" in graveyard, cast Seer, cast Bringer, then sacrifice both of them in response to the reanimation trigger.\nAnyway, as Shifting Woodland, Survival is a card that requires you to be creative and improvise a solution adapted to the situation.\n"},{"attributes":{"underline":true,"bold":true},"insert":"NOTE :"},{"insert":" Survival of the Fittest is one of the big staples of the format I spoke about in the introduction, it’s still a card I want to test, but I’ll remove it if it’s too game breaking."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Shenanigans : Bygone Marvels & Peerless Recycling"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These two cards have a very weird role in the deck. May look like a nonbo with our commander, as they are non-permanent spells, but we can’t run 4 copies of "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" in our deck, and returning to hand multiple cards at once is a huuuuuge upside, especially during those BIG turns. If they are milled, well, too bad I guess, but with one of them in hand, we instantly become more resilient to any attempt to disrupt us, any permanent wipe means suddenly nothing when you can immediately cast a "},{"insert":{"card-link":"Peerless Recycling"}},{"insert":" to bring back two key pieces at low cost. "},{"insert":{"card-link":"Bygone Marvels"}},{"insert":" is a sorcery sadly, but it almost always brings back three cards for one.\n\n"},{"attributes":{"italic":true},"insert":"Tutors Breakdown"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Urza's Saga"}},{"insert":" : Our legal targets for Urza's Saga's last ability are "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":", and "},{"insert":{"card-link":"Haywire Mite"}},{"insert":". Amulet is usually our main target here, as it enables sooo many lines of play, but if we already have it (or a copy of it as "},{"insert":{"card-link":"Tiller Engine"}},{"insert":") on board, we can go for the others as needed. Although, if you have a Tiller Engine on board, I still recommend searching for Amulet, Tiller is pretty easy to remove as it's a creature, so it's safer to get your backup, plus double untap is very powerful on big turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Expedition Map"}},{"insert":" : "},{"attributes":{"strike":true},"insert":"Outside of fixing color and assuring land drops, Map gives us access to a bunch of good to awesome utility lands. "},{"attributes":{"strike":true},"insert":{"card-link":"Dryad Arbor"}},{"attributes":{"strike":true},"insert":" is a bad one, but sometimes we will need a creature in our hands to activate our Fauna Shaman or our Survival of the Fittest. "},{"attributes":{"strike":true},"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"attributes":{"strike":true},"insert":" and "},{"attributes":{"strike":true},"insert":{"card-link":"Yavimaya, Cradle of Growth"}},{"attributes":{"strike":true},"insert":" help us fix colors, but much more importantly, they will keep our fetchlands useful at any point of the game and will prevent loss of life from our painlands (except for "},{"attributes":{"strike":true},"insert":{"card-link":"City of Brass"}},{"attributes":{"strike":true},"insert":"). "},{"attributes":{"strike":true},"insert":{"card-link":"Shifting Woodland"}},{"attributes":{"strike":true},"insert":" and "},{"attributes":{"strike":true},"insert":{"card-link":"Volrath's Stronghold"}},{"attributes":{"strike":true},"insert":" add more resilience, lands are hard to remove and having recursion pieces among our lands will make us way harder to stop. Finally, search for "},{"attributes":{"strike":true},"insert":{"card-link":"Phyrexian Tower"}},{"attributes":{"strike":true},"insert":" when you want to start the reanimation loops in one or two turns but need your "},{"attributes":{"strike":true},"insert":{"card-link":"Eternal Witness"}},{"attributes":{"strike":true},"insert":" or "},{"attributes":{"strike":true},"insert":{"card-link":"Tiller Engine"}},{"attributes":{"strike":true},"insert":" in your graveyard beforehand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" : Shaman is very similar to Survival of the Fittest, however as it's a creature and much slower than Survival, you will need to keep in mind that each tutor you do with it could be the last one. Search in priority for your big value engines such as "},{"insert":{"card-link":"Barrowgoyf"}},{"insert":" or key pieces as "},{"insert":{"card-link":"Lumra, Bellow of the Woods"}},{"insert":". Also feel free to use it as a discard engine to fill your graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mausoleum Secrets"}},{"insert":" : Well, this card is very dangerous due to the instant speed, if your opponents are used to playing against this deck, having a Mausoleum Secrets up is scary as hell. You can search for any black card in your deck, aim for "},{"insert":{"card-link":"Culling Ritual"}},{"insert":" if you need a mana enabler and for "},{"insert":{"card-link":"Living Death"}},{"insert":" if you are already prepared to start your loops. Of course these two cards are the most common targets, but you may choose any useful card adapted to your situation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Survival of the Fittest"}},{"insert":" : See chapter above about "},{"attributes":{"underline":true,"italic":true},"insert":"Survival of the Fittest"},{"insert":" ▲"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lively Dirge"}},{"insert":" : Tutor and reanimation in one card, Lively Dirge is a tool with so many uses ! With "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":", we are able to play any permanent card put into our graveyard with Dirge and still reanimate another creature. A very common line with Dirge is having either Living Death or Eternal Witness in graveyard and searching for the other then reanimating Witness to get back our Living Death. Searching for "},{"insert":{"card-link":"Funeral Room // Awakening Hall"}},{"insert":" or "},{"insert":{"card-link":"Bringer of the Last Gift"}},{"insert":" is also an option. If you have enough mana, pay the cost for the reanimation anyway, this way, even if someone destroys Kagha you can bring it back and still cast FR//AH or Bringer from your grave."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n* * *\n\nProblem Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Well, if you play this deck, and if you, in general, are interested in this kind of deck, you already know what cards we fear the most : Grave Hate. In casual EDH we rarely see colorless grave hate such as "},{"insert":{"card-link":"Tormod's Crypt"}},{"insert":" or "},{"insert":{"card-link":"Soul-Guide Lantern"}},{"insert":", but this could be part of the pregame discussion "},{"attributes":{"italic":true},"insert":"“Do you play grave hate in your deck ? So I can adapt my plays to this information”"},{"insert":". Don’t refuse to play against the deck with grave hate, we are “equipped” to face that, and fun comes from adversity !\nA lot of grave hate pieces are either artifacts of enchantments, for example : "},{"insert":{"card-link":"Rest in Peace"}},{"insert":", "},{"insert":{"card-link":"Leyline of the Void"}},{"insert":", "},{"insert":{"card-link":"Soulless Jailer"}},{"insert":", or "},{"insert":{"card-link":"Grafdigger's Cage"}},{"insert":". For those we have A LOT of removals such as "},{"insert":{"card-link":"Insidious Fungus"}},{"insert":". For any other type of grave hate, we have "},{"insert":{"card-link":"Endurance"}},{"insert":". Creature based grave hate like "},{"insert":{"card-link":"Dauthi Voidwalker"}},{"insert":" is the biggest problem for us, we have few creature removal, sooo… get lucky ! After we get rid of the hate piece, if our graveyard was exiled we can still rebuild pretty easily and try again.\nAs a rule of thumb, if you know there’s a chance your opponents play grave hate (generally white and/or black decks does), try to keep hands with Artifact/Enchantment removal, do not commit your graveyard into an exile, and if you have the chance to draw Endurance, keep it up all time.\n\nAs a second big threat for us, other reanimator decks are still very annoying, they play more expensive creatures with game breaking effects. So when playing against them, we must be careful of when we cast our "},{"insert":{"card-link":"Living Death"}},{"insert":" to not just give them the victory. For blink/ETB decks, the situation is the same, effects like "},{"insert":{"card-link":"Purphoros, God of the Forge"}},{"insert":" could kill us if we don’t pay too much attention to our opponents' graveyards.\n\n* * *\n\nCard Log"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Well, let's talk about "},{"insert":{"card-link":"Zuran Orb"}},{"insert":". This was in the deck for many versions, but recently the deck became more and more consistent, so much that Zuran Orb became a combo piece. It has been swapped for anti grave hate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"strike":true},"insert":"Added "},{"attributes":{"strike":true,"bold":true},"insert":{"card-link":"Expedition Map"}},{"attributes":{"strike":true,"bold":true},"insert":". "},{"attributes":{"strike":true},"insert":"As a third target to "},{"attributes":{"strike":true},"insert":{"card-link":"Urza's Saga"}},{"attributes":{"strike":true},"insert":", Expedition Map may search for Saga, "},{"attributes":{"strike":true},"insert":{"card-link":"Shifting Woodland"}},{"attributes":{"strike":true},"insert":" and "},{"attributes":{"strike":true},"insert":{"card-link":"Argoth, Sanctum of Nature"}},{"attributes":{"strike":true},"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removed Argoth and "},{"insert":{"card-link":"Titania, Voice of Gaea"}},{"insert":", as the setup needed to reanimate our lands is too slow --> Added "},{"insert":{"card-link":"Lazotep Quarry"}},{"insert":" and "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" as pure value cards. Quarry could be useful to setup a good Living Death and just reanimate a key piece, but I'm not fully convinced yet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"10/01/2025 - Few major changes, added a lot of tutor such as "},{"insert":{"card-link":"Entomb"}},{"insert":" and "},{"insert":{"card-link":"Buried Alive"}},{"insert":". "},{"insert":{"card-link":"Pernicious Deed"}},{"insert":" joined the party as well. And I wanted to test "},{"insert":{"card-link":"Genesis Wave"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"31/03/2025 - Cut "},{"insert":{"card-link":"Season of Loss"}},{"insert":" and "},{"insert":{"card-link":"Grist, Voracious Larva // Grist, the Plague Swarm"}},{"insert":" for "},{"insert":{"card-link":"Tato Farmer"}},{"insert":" and "},{"insert":{"card-link":"Steward of the Harvest"}},{"insert":" ."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n* * *\n\nAchievements"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#c285ff","italic":true},"insert":"[04/07/2024 23:30] "},{"attributes":{"underline":true,"italic":true,"color":"#c285ff","bold":true},"insert":"Grave Puzzlebox"},{"insert":" : Longest turn. Win after a 45 min turn.\n\n* * *\n\nConsidering Cards"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"strike":true},"insert":{"card-link":"Deeproot Wayfinder"}},{"attributes":{"strike":true},"insert":" : Wayfinder isn't a big splashy card, and doesn't add much to the strategy, but it's a very good early ramp card with all the fetchlands ("},{"attributes":{"strike":true},"insert":{"card-link":"Verdant Catacombs"}},{"attributes":{"strike":true},"insert":") we play and may anyway filters our top deck to gain a quality advantage. Of course, it can also bring back our key lands milled and/or removed during the game."},{"insert":"\n"},{"attributes":{"strike":true},"insert":{"card-link":"Entomb"}},{"attributes":{"strike":true},"insert":" : With our commander, Entomb is a tutor for any permanent card in our deck, land included, we already play "},{"attributes":{"strike":true},"insert":{"card-link":"Lively Dirge"}},{"attributes":{"strike":true},"insert":" for the same reasons. However, it lacks the versatility Dirge has."},{"insert":"\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards