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Commander
The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent you control enters, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Commander
1 Card Combos
Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 Card Combos
Artifact
Artifact
Cheerios and recur
Cheerios and recur
Cheerios and recur
Cheerios and recur
Creature
Creature
Enchantment
Enchantment
Free Sac
Free Sac
Hammer Moth
Hammer Moth
Instant
Instant
Sorcery
Sorcery
Tutor
(Gain the next level as a sorcery to add its ability.) When Fighter Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Tutor
Maybeboard
Maybeboard
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