1053 views14 months ago
Commander
Size: 100Est cost: $558.81Salt sum: 31.88
Chibihero0
1053 views14 months ago
Commander
Size: 100Est cost: $558.81Salt sum: 31.88
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Commander
Commander
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Artifacts Matter
Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
, : Create a token that's a copy of target artifact token you control.
, : Create a token that's a copy of target artifact token you control.
Artifact

Artifacts Matter
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Card Advantage
Storm Fleet Negotiator
Flying
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature - Pirate Siren

Card Advantage
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Equipped Creatures Matter
Equipped Creatures Matter
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Evasion
Martha Jones
Woman Who Walked the Earth — When Martha Jones enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Cleric

Evasion
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Free Equip
Fighter Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enchantment - Class

Free Equip
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Go Tall
Go Tall
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Investigate
Armed with Proof
When this enchantment enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .
Enchantment

Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Instant

Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Heaven Sent
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Investigate.
III — This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.
I, II — Investigate.
III — This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.
Enchantment - Saga

Piper Wright, Publick Reporter
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Creature - Human Detective

Sarah Jane Smith
Whenever you cast a historic spell, investigate. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic. To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Doctor's companion (You can have two commanders if the other is the Doctor.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Detective

Investigate
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Land
Land
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Protection
Protection
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Ramp
Storm the Vault
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Legendary Enchantment


Ramp
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Removal
Bottle-Cap Blast
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Instant

Removal
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Tutor
Tutor
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Win
Eivor, Battle-Ready
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
Legendary Creature - Human Warrior Assassin

Fathom Fleet Swordjack
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Orc Pirate

Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Win
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Maybeboard
The Brothers' War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Enchantment - Saga

Urza, Powerstone Prodigy
Vigilance
, : Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
, : Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Legendary Creature - Human Artificer

Visions of Phyrexia
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Enchantment

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"“The pen is mightier than the sword. Especially when your pens "},{"attributes":{"italic":true},"insert":"are "},{"insert":"swords” - Jace, Probably\n\nHello everyone! You may know me from my Yenna, Redtooth Regent sticker deck. I am back to being you another beautiful cornucopia of Jank. With the release of MKM, the Deep Clue Sea precon became the gold standard for Clue support (see [[Morska]] and [[Sophia]] with 2953 and 1131 decks on EDHREC respectively at time of writing). Of course, plenty of potential commanders have been released that synergize with clues, but really only [[Lonis, Cryptozoologist]] has made a splash going off EDHREC numbers with 3208 decks. I’d like to take a look today at an unorthodox commander for Clues: [[Dan Lewis]]. \n\nDue to WHO being a Universes Beyond product, it intrinsically wound up being either a huge hit or a huge miss with players. While the precons came with a huge suite of potential commanders via the Doctor-Companion pairings, the abundance of less apparent “build-around” commanders makes it a perfect place to find some Jank. Dan fits the bill. \n\n[[Dan Lewis]] is most comparable to having a [[Bludgeon Brawl]] in the command zone, turning every noncreature artifact into an equipment providing an (admittedly) meager +1/+0. That being said, the buff starts to add up once you are attaching 4+ artifacts to our creatures. Looking at the different artifact tokens we could build into, Treasures seem like an easy build around, but we’ve already gotten heaps of treasure support a la [[Prosper]] [[Vihaan]] [[Jolene]] and more. That leaves us with Food and Clues as our other token types. For Food I would want green and white, but there are no Doctors that are GW. There are, however, Doctors in UW - the primary colors for clues. Let’s look at our options:\n\n[[The Seventh Doctor]] is the only one of the bunch with any kind of clue/artifact synergy. While the little minigame is cute, 5mv for a creature that has to attack without haste OR evasion is a tough sell. We’ll keep our eye on this one for the potential synergy, but I’m not sold. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n[[The First Doctor]] [[The Eleventh Doctor]] and [[The Eighth Doctor]] have little to no synergy with Dan, so I’ll pass here as well. Same goes for [[The Fifth Doctor]], but we at least get some passive board pump while we are building our board. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNow, [[The Second Doctor]] piques my interest. We aren’t going to want to cast him every game, but having a pretty straightforward draw engine in the command zone will help us dig for our clue generators and more. While there’s definitely the downside of giving your opponents draw as well, we at least can make it a lot less attractive to attack us. Plus, he’s at the sweet spot of 4mv. I think we’ve found our partner! Now that’s out of the way, let’s start looking at the deck and how we are hoping to win the game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTHE MAIN GAME PLAN\n\nSo it is true that our Clues will not be providing a big power buff. That being said… do they need to? [[Valduk, Keeper of the Flame]] can give us an army of 3/1s once we’ve armed him with evidence. [[Wyleth, Soul of Steel]] will draw us hilarious amounts of cards once we get going, and has trample to boot. [[Kellan, the Fae-Blooded]] gives a huge anthem once suited up, and comes with a tutor attached. The new [[Eivor, Battle-Ready]] from ACR gives us a solid wincon to blast our opponents, and has haste to boot. [[Reckless Crew]] gives us a number of 2/1 dwarves equal to the number of clues we control. We can also leverage effects like [[Reyav]] and [[Dalakos]] to give our creatures important keywords for 1 mana. It turns out that when you can make a huge amount of equipment, it isn’t super relevant what that equipment does in the right build. We are also running the newly reprinted [[Imperial Recruiter]] since it can find all but 9 of the 29 creatures in our deck. \n\nCLUE GENERATORS\n\nWe have 13 different cards that generate clues, with most of them capable of creating multiple over several turns. We have some burst effects, [[Follow Him]], [[Disorder in the Court]], and [[Officious Investigation]], which is by far going to give us the most bang for our buck. [[Armed with Proof]] gives us a backup of our commander that ups the damage per clue to 3 and creates two by itself. [[Lavinia, Foil to Conspiracy]] and [[Malcolm, the Eyes]] both reward us for casting 2 spells in a turn, with Lavinia giving us some extra mana to crack our clues. [[Erdwal Illuminator]] nabs us an extra clue whenever we make the first one in a turn. If [[Piper Wright]] can connect with an opponent, we are swimming in clues. While [[Forensic Gadgeteer]] won’t reduce our equip costs below 1, it cuts the amount of mana needed to crack one of our clues in half while also letting us make more clues when we cast one of our 25 artifacts. We have 24 creatures with MV<=3, so [[Bygone Bishop]] should be pumping out Clues as well. [[Martha Jones]], while not generating a whole lot of clues, lets us crack them to give some much needed evasion. \n\nARTIFACT SYNERGY\n\nThe new [[Shao Jun]] from ACR is a house in this deck, providing not only a fantastic evasive body to suit up with clues, but also a way to dish out some damage without combat, doing their best [[Ghirapur Aether Grid]] impression (which we are also packing). [[Whirler Rogue]] gives us some evasion, and [[Shimmer Dragon]] has built in protection and a powerful draw engine all in one. [[Kappa Cannoneer]], [[Cyberdrive Awakener]], and [[Fathom Fleet Swordjack]] are great windows we can leverage due to our volume of artifacts. \n\nOTHER ARTIFACT TOKENS\n\nWe are also packing a small number of other cards that can give us non-clue tokens. [[Academy Manufactor]] needs no introduction, and will nab us crazy amounts of value. [[Worldwalker Helm]] gives us an extra artifact every time we make a clue, and its activated ability is very efficient at 1 mana to 1 token. [[Storm Fleet Negotiator]] is cheap, evasive, can make us up to 4 map tokens, and draws us (and everyone else) a card to boot. Since it’s drawing our opponents cards, they are less incentivized to remove it. [[Collector’s Vault]] lets us filter our hand and make treasures. [[Storm the Vault]] makes us some treasure tokens if we can connect, and in most cases should transform the end step of the turn we play it, giving us a bootleg [[Tolarian Academy]] and ramping us HARD. Speaking of which….\n\nRAMP\n\nFor ramp, in addition to the usual mana rocks we are running some powerful synergy pieces. [[Dowsing Device]] lets us do our best [[rampant growth]] impression as a 2mv spell that becomes a land. Before it transforms, we also get a neat power buff from our clues that we make, and afterwards can throw in some major damage. [[Five Hundred Year Diary]] will ramp us {U} for every clue, and can be sacced in a pinch to draw a card. [[Inspiring Statuary]] lets us use our clues as mana. We also have [[Urza’s Cave]] to find [[Archway of Innovation]], which provides a backup for Inspiring Statuary. \n\nNow, eagle-eyed readers might have noticed a massive flaw with our plan: These definitely-not-murder-weapons have an equip cost of 1, which is massively restricting. Luckily, we planned for this:\n\nEQUIP ENABLERS\n\n[[Puresteel Paladin]] is not only one of our best enablers, but quite possibly the best card in the deck. With Dan on the field, we draw off EVERY clue we make, and then can immediately attach them as we see fit. [[Bureau Headmaster]], [[Bladehold War-Whip]], [[Fighter Class]], and [[Nahiri, Storm of Stone]] all reduce our equip costs to 0, with some upsides. [[Hammer of Nazahn]] and [[Sigarda’s Aid]] will attach our clues for us when they enter, and [[Ardenn]] will do the legwork for us as soon as we go to combat. [[Bludgeon Brawl]] is not only a backup for our commander, but also gives our clues equip 0. BB and our commander synergize surprisingly well, since they both give our artifacts an equip cost. We can use Dan’s equip costs on our other artifacts in a pinch, while they still retain the increased buff in power from BB. Now, I’d like to introduce you to the supreme jank combo, the tales of which once pulled off can go down in your playgroup’s history - Enter [[Mycosynth Lattice]].\n\nOH GOD WHY\n\nIf you are aware of how ML interacts with Bludgeon Brawl, you’ll be familiar with this. Once Mycosynth Lattice hits the field while we have Dan out, we can attach "},{"attributes":{"bold":true},"insert":"every single noncreature permanent we control "},{"insert":"to our creatures. This in conjunction with something like Valduk will be a story for the ages. Additionally, for a decisive win, we can [[Vandalblast]] everything our opponents have. \n\nPLAYING THE DECK\n\nThis deck is definitely lower on the power level scale, but is surprisingly resilient in longer games. The majority of our deck is 2mv & 3mv, so even if we don’t hit our early mana rocks we aren’t locked out of the game - especially once we get some of our big mana bursts that allow us to storm off. \n\nOverall, I’m pretty satisfied with where the deck landed. I actually got partway through making a UGR version that used an assortment of various artifact tokens, but I think I enjoy the clue-focused strategy more. As WotC continues to print more artifact tokens, I suspect we may get some more toys to play with - especially with potentially more Junk token support in Bloomburrow (hopefully). Let me know what you think!\n\n\n\n"}]}





















































































