79
2/19/2024
Cards Needed to Complete Sets
Deck Size: 159
Custom
Legal
Est deck cost: $347.25
No deck tags
79
2/19/2024
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Artifact

Qty: 22 Price: $45.46
Aegis of the Meek

{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.

Artifact
Aegis of the Meek (ice) 307
Arcum's Whistle

{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.

Artifact
Arcum's Whistle (ice) 311
Celestial Sword

{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Artifact
Celestial Sword (ice) 314
Crown of the Ages

{4}, {T}: Attach target Aura attached to a creature to another creature.

Artifact
Crown of the Ages (ice) 315
Despotic Scepter

{T}: Destroy target permanent you own. It can't be regenerated.

Artifact
Despotic Scepter (ice) 316
Didgeridoo

{3}: You may put a Minotaur permanent card from your hand onto the battlefield.

Artifact
Didgeridoo (hml) 105
Elkin Bottle

{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Artifact
Elkin Bottle (ice) 317
Gauntlets of Chaos

{5}, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.

Artifact
Gauntlets of Chaos (chr) 99
Hematite Talisman

Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.

Artifact
Hematite Talisman (ice) 320
Ice Cauldron

{X}, {T}: You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. {T}, Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.

Artifact
Ice Cauldron (ice) 321
Icy Manipulator

{1}, {T}: Tap target artifact, creature, or land.

Artifact
Icy Manipulator (ice) 322
Infinite Hourglass

At the beginning of your upkeep, put a time counter on this artifact. All creatures get +1/+0 for each time counter on this artifact. {3}: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.

Artifact
Infinite Hourglass (ice) 323
Jester's Cap

{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.

Artifact
Jester's Cap (ice) 324
Jeweled Amulet

{1}, {T}: Put a charge counter on this artifact. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. {T}, Remove a charge counter from this artifact: Add one mana of this artifact's last noted type.

Artifact
Jeweled Amulet (ice) 326
Jeweled Bird

Remove this card from your deck before playing if you're not playing for ante. {T}: Ante this artifact. If you do, put all other cards you own from the ante into your graveyard, then draw a card.

Artifact
Jeweled Bird (chr) 102
Pentagram of the Ages

{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Artifact
Pentagram of the Ages (ice) 332
Pit Trap

{2}, {T}, Sacrifice this artifact: Destroy target attacking creature without flying. It can't be regenerated.

Artifact
Pit Trap (ice) 333
Runed Arch

This artifact enters tapped. {X}, {T}, Sacrifice this artifact: X target creatures with power 2 or less can't be blocked this turn.

Artifact
Runed Arch (ice) 334
Staff of the Ages

Creatures with landwalk abilities can be blocked as though they didn't have those abilities.

Artifact
Staff of the Ages (ice) 340
Time Bomb

At the beginning of your upkeep, put a time counter on this artifact. {1}, {T}, Sacrifice this artifact: This artifact deals damage equal to the number of time counters on it to each creature and each player.

Artifact
Time Bomb (ice) 342
Vexing Arcanix

{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and this artifact deals 2 damage to them.

Artifact
Vexing Arcanix (ice) 344
Vibrating Sphere

During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get -0/-2.

Artifact
Vibrating Sphere (ice) 345

Artifact

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Sorcery

Qty: 11 Price: $43.49
Altar of Bone

As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Sorcery
Altar of Bone (ice) 281
Baki's Curse

Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

Sorcery
Baki's Curse (hml) 22
Forget

Target player discards two cards, then draws as many cards as they discarded this way.

Sorcery
Forget (hml) 26
Game of Chaos

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Sorcery
Game of Chaos (ice) 186
Icequake

Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

Sorcery
Icequake (ice) 134
Jokulhaups

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Sorcery
Jokulhaups (ice) 195
Pox

Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.

Sorcery
Pox (ice) 158
Spoils of War

X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. Distribute X +1/+1 counters among any number of target creatures.

Sorcery
Spoils of War (ice) 164
Stunted Growth

Target player chooses three cards from their hand and puts them on top of their library in any order.

Sorcery
Stunted Growth (ice) 266
Thermokarst

Destroy target land. If that land was a snow land, you gain 1 life.

Sorcery
Thermokarst (ice) 268
Winter Sky

Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.

Sorcery
Winter Sky (hml) 80

Sorcery

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Creature

Qty: 64 Price: $52.16
Abyssal Specter

Flying Whenever this creature deals damage to a player, that player discards a card.

Creature
Abyssal Specter (ice) 113
Akron Legionnaire

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Creature
Akron Legionnaire (chr) 2
An-Havva Constable

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Creature
An-Havva Constable (hml) 81
Anaba Spirit Crafter

Minotaur creatures get +1/+0.

Creature
Anaba Spirit Crafter (hml) 68
Autumn Willow

Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Creature
Autumn Willow (hml) 83
Aysen Crusader

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Creature
Aysen Crusader (hml) 4
Balduvian Conjurer

{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Creature
Balduvian Conjurer (ice) 58
Beast Walkers

{G}: This creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Beast Walkers (hml) 6
Blinking Spirit

{0}: Return this creature to its owner's hand.

Creature
Blinking Spirit (ice) 8
Centaur Archer

{T}: This creature deals 1 damage to target creature with flying.

Creature
Centaur Archer (ice) 282
Chaos Lord

First strike At the beginning of your upkeep, target opponent gains control of this creature if the number of permanents is even. This creature can attack as though it had haste unless it entered this turn.

Creature
Chaos Lord (ice) 178
Chromium

Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.

Creature
Chromium (chr) 74
Clockwork Gnomes

{3}, {T}: Regenerate target artifact creature.

Creature Artifact
Clockwork Gnomes (hml) 102
Clockwork Steed

This creature enters with four +1/+0 counters on it. This creature can't be blocked by artifact creatures. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.

Creature Artifact
Clockwork Steed (hml) 103
Daughter of Autumn

{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

Creature
Daughter of Autumn (hml) 85
Elder Druid

{3}{G}, {T}: You may tap or untap target artifact, creature, or land.

Creature
Elder Druid (ice) 232
Faerie Noble

Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn.

Creature
Faerie Noble (hml) 86
Flow of Maggots

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature can't be blocked by non-Wall creatures.

Creature
Flow of Maggots (ice) 125
Folk of the Pines

{1}{G}: This creature gets +1/+0 until end of turn.

Creature
Folk of the Pines (ice) 235
Gabriel Angelfire

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Creature
Gabriel Angelfire (chr) 76
Grandmother Sengir

{1}{B}, {T}: Target creature gets -1/-1 until end of turn.

Creature
Grandmother Sengir (hml) 50
Heart Wolf

First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.

Creature
Heart Wolf (hml) 75
Hipparion

This creature can't block creatures with power 3 or greater unless you pay {1}.

Creature
Hipparion (ice) 31
Illusionary Forces

Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Illusionary Forces (ice) 75
Illusionary Presence

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

Creature
Illusionary Presence (ice) 76
Kjeldoran Phalanx

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Kjeldoran Phalanx (ice) 37
Kjeldoran Royal Guard

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.

Creature
Kjeldoran Royal Guard (ice) 38
Krovikan Vampire

At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.

Creature
Krovikan Vampire (ice) 141
Leaping Lizard

{1}{G}: This creature gets -0/-1 and gains flying until end of turn.

Creature
Leaping Lizard (hml) 90
Lhurgoyf

Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.

Creature
Lhurgoyf (ice) 252
Lost Order of Jarkeld

As this creature enters, choose an opponent. Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Creature
Lost Order of Jarkeld (ice) 43
Magus of the Unseen

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Creature
Magus of the Unseen (ice) 82
Mercenaries

{3}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.

Creature
Mercenaries (ice) 44
Minion of Leshrac

Protection from black At the beginning of your upkeep, this creature deals 5 damage to you unless you sacrifice a creature other than this creature. If this creature deals damage to you this way, tap it. {T}: Destroy target creature or land.

Creature
Minion of Leshrac (ice) 150
Minion of Tevesh Szat

At the beginning of your upkeep, this creature deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn.

Creature
Minion of Tevesh Szat (ice) 151
Mountain Titan

{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on this creature.

Creature
Mountain Titan (ice) 299
Musician

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.

Creature
Musician (ice) 85
Márton Stromgald

Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.

Creature
Márton Stromgald (ice) 199
Orcish Healer

{R}{R}, {T}: Target creature can't be regenerated this turn. {B}{B}{R}, {T}: Regenerate target black or green creature. {R}{G}{G}, {T}: Regenerate target black or green creature.

Creature
Orcish Healer (ice) 208
Orcish Librarian

{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.

Creature
Orcish Librarian (ice) 209
Orcish Squatters

Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.

Creature
Orcish Squatters (ice) 211
Order of the Sacred Torch

{T}, Pay 1 life: Counter target black spell.

Creature
Order of the Sacred Torch (ice) 45
Polar Kraken

Trample This creature enters tapped. Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Polar Kraken (ice) 89
Pygmy Allosaurus

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Creature
Pygmy Allosaurus (ice) 257
Reveka, Wizard Savant

{T}: Reveka deals 2 damage to any target and doesn't untap during your next untap step.

Creature
Reveka, Wizard Savant (hml) 37
Roterothopter

Flying {2}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.

Creature Artifact
Roterothopter (hml) 109
Rysorian Badger

Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and this creature assigns no combat damage this turn.

Creature
Rysorian Badger (hml) 96
Sea Sprite

Flying, protection from red

Creature
Sea Sprite (hml) 38
Sentinel

{0}: Change this creature's base toughness to 1 plus the power of target creature blocking or blocked by this creature. (This effect lasts indefinitely.)

Creature Artifact
Sentinel (chr) 107
Seraph

Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.

Creature
Seraph (ice) 51
Serra Paladin

{T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.

Creature
Serra Paladin (hml) 17
Snow Hound

{1}, {T}: Return this creature and target green or blue creature you control to their owner's hand.

Creature
Snow Hound (ice) 53
Soldevi Golem

This creature doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.

Creature Artifact
Soldevi Golem (ice) 338
Soldevi Simulacrum

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {1}: This creature gets +1/+0 until end of turn.

Creature Artifact
Soldevi Simulacrum (ice) 339
Storm Spirit

Flying {T}: This creature deals 2 damage to target creature.

Creature
Storm Spirit (ice) 303
Stromgald Cabal

{T}, Pay 1 life: Counter target white spell.

Creature
Stromgald Cabal (ice) 166
Timmerian Fiends

Remove this card from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice this creature: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.

Creature
Timmerian Fiends (hml) 58
Wall of Kelp

Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Creature
Wall of Kelp (hml) 40
Wall of Pine Needles

Defender (This creature can't attack.) {G}: Regenerate this creature.

Creature
Wall of Pine Needles (ice) 274
Wall of Shields

Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

Creature Artifact
Wall of Shields (ice) 347
Wiitigo

This creature enters with six +1/+1 counters on it. At the beginning of your upkeep, put a +1/+1 counter on this creature if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

Creature
Wiitigo (ice) 276
Willow Priestess

{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn.

Creature
Willow Priestess (hml) 100
Zuran Spellcaster

{T}: This creature deals 1 damage to any target.

Creature
Zuran Spellcaster (ice) 112

Creature

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Enchantment

Qty: 38 Price: $84.66
Aggression

Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

Enchantment
Aggression (ice) 169
An-Zerrin Ruins

As this enchantment enters, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.

Enchantment
An-Zerrin Ruins (hml) 64
Aysen Highway

White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Enchantment
Aysen Highway (hml) 5
Brand of Ill Omen

Enchant creature Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.

Enchantment
Brand of Ill Omen (ice) 177
Call to Arms

As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.

Enchantment
Call to Arms (ice) 10
Caribou Range

Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.

Enchantment
Caribou Range (ice) 11
Curse of Marit Lage

When this enchantment enters, tap all Islands. Islands don't untap during their controllers' untap steps.

Enchantment
Curse of Marit Lage (ice) 181
Dance of the Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

Enchantment
Dance of the Dead (ice) 118
Dreams of the Dead

{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Enchantment
Dreams of the Dead (ice) 66
Earthlink

At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land of their choice.

Enchantment
Earthlink (ice) 285
Enduring Renewal

Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Enchantment
Enduring Renewal (ice) 23
Flooded Woodlands

Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Enchantment
Flooded Woodlands (ice) 290
Fyndhorn Pollen

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) All creatures get -1/-0. {1}{G}: All creatures get -1/-0 until end of turn.

Enchantment
Fyndhorn Pollen (ice) 245
Glacial Crevasses

Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

Enchantment
Glacial Crevasses (ice) 187
Glaciers

At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{U}. All Mountains are Plains.

Enchantment
Glaciers (ice) 294
Hecatomb

When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

Enchantment
Hecatomb (ice) 130
Icy Prison

When this enchantment enters, exile target creature. At the beginning of your upkeep, sacrifice this enchantment unless any player pays {3}. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Icy Prison (ice) 74
Illusionary Terrain

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As this enchantment enters, choose two basic land types. Basic lands of the first chosen type are the second chosen type.

Enchantment
Illusionary Terrain (ice) 77
Infernal Darkness

Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.

Enchantment
Infernal Darkness (ice) 135
Lure

Enchant creature All creatures able to block enchanted creature do so.

Enchantment
Lure (ice) 253
Mammoth Harness

Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.

Enchantment
Mammoth Harness (hml) 91
Mesmeric Trance

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {U}, Discard a card: Draw a card.

Enchantment
Mesmeric Trance (ice) 83
Monsoon

At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.

Enchantment
Monsoon (ice) 298
Mudslide

Creatures without flying don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.

Enchantment
Mudslide (ice) 204
Mystic Decree

All creatures lose flying and islandwalk.

Enchantment
Mystic Decree (hml) 34
Mystic Might

Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."

Enchantment
Mystic Might (ice) 86
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (ice) 154
Primal Order

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.

Enchantment
Primal Order (hml) 92
Reality Twist

Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.

Enchantment
Reality Twist (ice) 94
Reclamation

Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)

Enchantment
Reclamation (ice) 300
Ritual of Subdual

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces colorless mana instead of any other type.

Enchantment
Ritual of Subdual (ice) 261
Serra Bestiary

Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.

Enchantment
Serra Bestiary (hml) 15
Soul Barrier

Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.

Enchantment
Soul Barrier (ice) 103
Spectral Shield

Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.

Enchantment
Spectral Shield (ice) 302
Thoughtleech

Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

Enchantment
Thoughtleech (ice) 269
Total War

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

Enchantment
Total War (ice) 221
Wings of Aesthir

Enchant creature Enchanted creature gets +1/+0 and has flying and first strike.

Enchantment
Wings of Aesthir (ice) 305
Wrath of Marit Lage

When this enchantment enters, tap all red creatures. Red creatures don't untap during their controllers' untap steps.

Enchantment
Wrath of Marit Lage (ice) 109

Enchantment

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Instant

Qty: 11 Price: $35.41
Chain Stasis

You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.

Instant
Chain Stasis (hml) 23
Demonic Consultation

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Instant
Demonic Consultation (ice) 121
Formation

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.

Instant
Formation (ice) 25
Gravebind

Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Gravebind (ice) 129
Hydroblast

Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.

Instant
Hydroblast (ice) 72
Lightning Blow

Target creature gains first strike until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Lightning Blow (ice) 42
Trailblazer

Target creature can't be blocked this turn.

Instant
Trailblazer (ice) 272
Truce

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

Instant
Truce (hml) 20
Whiteout

All creatures lose flying until end of turn. Sacrifice a snow land: Return this card from your graveyard to your hand.

Instant
Whiteout (ice) 275
Winter's Chill

Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.

Instant
Winter's Chill (ice) 107
Word of Undoing

Return target creature and all white Auras you own attached to it to their owners' hands.

Instant
Word of Undoing (ice) 108

Instant

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Land

Qty: 13 Price: $86.07
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (ice) 352
Halls of Mist

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures that attacked during their controller's last turn can't attack.

Land
Halls of Mist (ice) 354
Island

({T}: Add {U}.)

Land
Island (ice) 370
Karplusan Forest

{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.

Land
Karplusan Forest (ice) 356
Land Cap

This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {W} or {U}. Put a depletion counter on this land.

Land
Land Cap (ice) 357
River Delta

This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {U} or {B}. Put a depletion counter on this land.

Land
River Delta (ice) 359
Safe Haven

{2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.

Land
Safe Haven (chr) 113
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.

Land
Sulfurous Springs (ice) 360
Timberline Ridge

This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {R} or {G}. Put a depletion counter on this land.

Land
Timberline Ridge (ice) 361
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (ice) 362
Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Land
Urza's Tower (chr) 116b
Urza's Tower

{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.

Land
Urza's Tower (chr) 116d
Veldt

This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. {T}: Add {G} or {W}. Put a depletion counter on this land.

Land
Veldt (ice) 363

Land

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Deck Info

Deck stats

43 pips - 29 cards
4 mana - 4 cards
46 pips - 31 cards
5 mana - 5 cards
37 pips - 21 cards
4 mana - 4 cards
31 pips - 21 cards
4 mana - 4 cards
46 pips - 30 cards
5 mana - 5 cards
0 pips - 0 cards
12 mana - 6 cards
Card NameQtyOdds
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