138
7/12/2024
I am MoanaAAAAAAA
Deck Size: 100
Commander
Legal
Est deck cost: $687.92
Salt sum: 37.56
138
7/12/2024
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Commander

Qty: 1 Price: $0.35
Tatyova, Steward of Tides

Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.

Creature
Tatyova, Steward of Tides (dmu) 222

Commander

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3. lands

Qty: 41 Price: $384.41
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Breeding Pool

({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (rvr) 275
Cascading Cataracts

Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.

Land
Cascading Cataracts (dmc) 202
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (m3c) 331
Darksteel Citadel

Indestructible {T}: Add {C}.

Artifact Land
Darksteel Citadel (c21) 285
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (vow) 262
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 246
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Forest

({T}: Add {G}.)

Land
Forest (clu) 273
Hedge Maze

({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Hedge Maze (mkm) 262
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (otc) 300
Homeward Path

{T}: Add {C}. {T}: Each player gains control of all creatures they own.

Land
Homeward Path (c16) 301
Inkmoth Nexus

{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Land
Inkmoth Nexus (mbs) 145
Island

({T}: Add {U}.)

Land
Island (clu) 258
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (mkc) 276
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mkc) 277
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Prismatic Vista

{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
Rejuvenating Springs

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.

Land
Rejuvenating Springs (cmm) 424
Rimewood Falls

({T}: Add {G} or {U}.) This land enters tapped.

Land
Rimewood Falls (khm) 266
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (otc) 316
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 76Sea Gate Restoration // Sea Gate, Reborn (znr) 76
Snow-Covered Forest

({T}: Add {G}.)

Land
Snow-Covered Forest (khm) 284
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (j22) 833
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Waterlogged Grove (mh1) 249
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
Yavimaya Coast

{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.

Land
Yavimaya Coast (dmu) 261
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (mh2) 261

3. lands

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Creature

Qty: 3 Price: $11.97
Avenger of Zendikar

When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (otc) 187
Scute Swarm

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

Creature
Scute Swarm (otc) 205
Springheart Nantuko

Bestow {1}{G} Enchanted creature gets +1/+1. Landfall — Whenever a land you control enters, you may pay {1}{G} if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.

Creature Enchantment
Springheart Nantuko (mh3) 171

Creature

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0. early/anytime acceleration

Qty: 20 Price: $44.02
Blossoming Tortoise

Whenever this creature enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost {1} less to activate. Land creatures you control get +1/+1.

Creature
Blossoming Tortoise (woe) 163
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (lcc) 235
Eureka Moment

Draw two cards. You may put a land card from your hand onto the battlefield.

Instant
Eureka Moment (stx) 184
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
Glimpse the Core

Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.

Sorcery
Glimpse the Core (lci) 186
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (lcc) 270
Into the North

Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.

Sorcery
Into the North (plst) CSP-111
Invasion of Zendikar

Battle
Invasion of Zendikar // Awakened Skyclave (mom) 194Invasion of Zendikar // Awakened Skyclave (mom) 194
Joint Exploration

Kicker {G} (You may pay an additional {G} as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

Instant
Joint Exploration (dmu) 56
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (lcc) 245
Llanowar Loamspeaker

{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

Creature
Llanowar Loamspeaker (dmu) 170
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Nissa's Pilgrimage

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Sorcery
Nissa's Pilgrimage (c17) 155
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (lcc) 248
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (c20) 187
Search for Tomorrow

Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sorcery
Search for Tomorrow (dmc) 137
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (cmm) 321
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (otc) 267
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (mkc) 189
Vastwood Surge

Kicker {4} (You may pay an additional {4} as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

Sorcery
Vastwood Surge (nec) 133

0. early/anytime acceleration

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4. oomph

Qty: 2 Price: $1.08
Earth Surge

Each land gets +2/+2 as long as it's a creature.

Enchantment
Earth Surge (gpt) 84
Sylvan Advocate

Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.

Creature
Sylvan Advocate (znc) 84

4. oomph

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Instant

Qty: 1 Price: $0.99
Planar Genesis

Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.

Instant
Planar Genesis (mh3) 198

Instant

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1. mid-late acceleration

Qty: 1 Price: $6.99
Case of the Locked Hothouse

You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Enchantment
Case of the Locked Hothouse (mkm) 155

1. mid-late acceleration

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5. stay in the game

Qty: 13 Price: $140.33
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (otc) 89
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Coastal Breach

Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands.

Sorcery
Coastal Breach (c16) 6
Consuming Tide

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Sorcery
Consuming Tide (vow) 53
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
Crush of Tentacles

Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.

Sorcery
Crush of Tentacles (ogw) 53
Displacement Wave

Return all nonland permanents with mana value X or less to their owners' hands.

Sorcery
Displacement Wave (ori) 55
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 94
Filter Out

Return all noncreature, nonland permanents to their owners' hands.

Instant
Filter Out (mat) 7
Kenrith's Transformation

Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (woc) 128
Manglehorn

When this creature enters, you may destroy target artifact. Artifacts your opponents control enter tapped.

Creature
Manglehorn (akh) 175
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (moc) 309

5. stay in the game

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Land

Qty: 1 (3 w/ MDFC)Price: $47.99
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247

Land

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2. lessons from the land

Qty: 13 Price: $41.57
Aesi, Tyrant of Gyre Strait

You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.

Creature
Aesi, Tyrant of Gyre Strait (cmr) 365
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (lcc) 146
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (jmp) 144
Edric, Spymaster of Trest

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Creature
Edric, Spymaster of Trest (otc) 221
Grazilaxx, Illithid Scholar

Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.

Creature
Grazilaxx, Illithid Scholar (clb) 723
Inga and Esika

Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.

Creature
Inga and Esika (mom) 229
Jolrael, Voice of Zhalfir

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card.

Creature
Jolrael, Voice of Zhalfir (mat) 33
Keeper of Fables

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

Creature
Keeper of Fables (plst) ELD-163
Ohran Frostfang

Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Ohran Frostfang (mkc) 180
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (voc) 111
Tatyova, Benthic Druid

Landfall — Whenever a land you control enters, you gain 1 life and draw a card.

Creature
Tatyova, Benthic Druid (cmm) 687
The Indomitable

Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

Artifact
The Indomitable (lcc) 75
Toski, Bearer of Secrets

This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Toski, Bearer of Secrets (mkc) 191

2. lessons from the land

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6. single use card advantage/selection

Qty: 4 Price: $8.22
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mkc) 96
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (otc) 105
Thirst for Discovery

Draw three cards. Then discard two cards unless you discard a basic land card.

Instant
Thirst for Discovery (vow) 85
Winged Words

This spell costs {1} less to cast if you control a creature with flying. Draw two cards.

Sorcery
Winged Words (scd) 65

6. single use card advantage/selection

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Maybeboard

Qty: 54 Price: $177.14
Animist's Awakening

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Sorcery
Animist's Awakening (c20) 166
Awaken the Woods

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Sorcery
Awaken the Woods (bro) 170
Beastmaster Ascension

Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Enchantment
Beastmaster Ascension (ncc) 283
Biomass Mutation

Creatures you control have base power and toughness X/X until end of turn.

Instant
Biomass Mutation (c21) 209
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (dmc) 178
Blinkmoth Nexus

{T}: Add {C}. {1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Land
Blinkmoth Nexus (2xm) 311
Broken Bond

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Sorcery
Broken Bond (dom) 157
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (dds) 58
Devastation Tide

Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Devastation Tide (c18) 85
Dryad Arbor

(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")

Creature Land
Dryad Arbor (tsr) 277
Embodiment of Insight

Vigilance Land creatures you control have vigilance. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Creature
Embodiment of Insight (znc) 64
Emergent Sequence

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Sorcery
Emergent Sequence (stx) 129
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (lcc) 156
Flood of Tears

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Sorcery
Flood of Tears (voc) 104
Flooded Shoreline

{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

Enchantment
Flooded Shoreline (vis) 32
Forsaken Monument

Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.

Artifact
Forsaken Monument (cmm) 950
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (ima) 164
Gush

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Instant
Gush (plst) DD2-27
Halimar Tidecaller

When this creature enters, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying.

Creature
Halimar Tidecaller (bfz) 79
Hands of Binding

Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Hands of Binding (gtc) 37
Hidden Strings

You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Hidden Strings (dgm) 12
Ior Ruin Expedition

Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Draw two cards.

Enchantment
Ior Ruin Expedition (cmr) 398
Jaheira's Respite

Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle. Prevent all combat damage that would be dealt this turn.

Instant
Jaheira's Respite (clb) 238
Kamahl's Druidic Vow

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

Sorcery
Kamahl's Druidic Vow (dom) 166
Khalni Heart Expedition

Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Khalni Heart Expedition (cmm) 899
Kindred Discovery

As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Enchantment
Kindred Discovery (lcc) 159
Mirror Box

The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

Artifact
Mirror Box (neo) 250
Nature's Revolt

All lands are 2/2 creatures that are still lands.

Enchantment
Nature's Revolt (7ed) 260
Nature's Will

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

Enchantment
Nature's Will (chk) 230
Nissa, Who Shakes the World

Whenever you tap a Forest for mana, add an additional {G}. +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

Planeswalker
Nissa, Who Shakes the World (war) 169
One with Nature

Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Enchantment
One with Nature (scg) 125
Ongoing Investigation

Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.

Enchantment
Ongoing Investigation (mkc) 114
Peel from Reality

Return target creature you control and target creature you don't control to their owners' hands.

Instant
Peel from Reality (cmr) 402
Perilous Forays

{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.

Enchantment
Perilous Forays (rav) 176
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (otc) 106
Quest for Renewal

Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

Enchantment
Quest for Renewal (wwk) 110
Repudiate

Instant
Repudiate // Replicate (rvr) 249
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (mkc) 181
Sands of Time

Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.

Artifact
Sands of Time (vis) 153
Simic Growth Chamber

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.

Land
Simic Growth Chamber (clu) 247
Staff of Titania

Equipped creature gets +X/+X, where X is the number of Forests you control. Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.) Equip {3}

Artifact
Staff of Titania (brc) 27
Sunken Hope

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

Enchantment
Sunken Hope (pca) 26
Tanglepool Bridge

This land enters tapped. Indestructible {T}: Add {G} or {U}.

Artifact Land
Tanglepool Bridge (mh2) 257
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (mkc) 305
Tempt with Reflections

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.

Sorcery
Tempt with Reflections (c13) 60
The Mending of Dominaria

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Enchantment
The Mending of Dominaria (otc) 197
Triumph of the Hordes

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sorcery
Triumph of the Hordes (nph) 123
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
Urban Evolution

Draw three cards. You may play an additional land this turn.

Sorcery
Urban Evolution (ncc) 355
Vannifar, Evolved Enigma

At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.

Creature
Vannifar, Evolved Enigma (mkm) 241
Vivien's Stampede

Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.

Sorcery
Vivien's Stampede (ncc) 65
Winged Portent

Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control.

Instant
Winged Portent (vow) 89
Withdraw

Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.

Instant
Withdraw (pcy) 54
Yedora, Grave Gardener

Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

Creature
Yedora, Grave Gardener (mkc) 197

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
40 pips - 28 cards
24 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
43 pips - 38 cards
28 mana - 24 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck Tokens & Extras (5)

Description

{"ops":[{"insert":"Summon the tides to draw forth mana and ass-whooping. Play tons of lands, then turn them into creatures to beat down the table.\n\nEarly Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp, ramp, ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play a draw engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Set up an impactful turn with the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTypical early turn rollout:\nPlay a land. Bonus points if it's a fetchland that finds the surveil land for a better T2 draw."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a land and a 2CMC ramp spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a land and a 3/4CMC ramp spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play a land, play a draw engine, look to do removal."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play "},{"insert":{"card-link":"Tatyova, Steward of Tides"}},{"insert":" , play a land, animate it (we should meet the 7+ lands threshold), start swinging."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMidgame"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"background":"var(--light-background)","color":"var(--color)"},"insert":"Slow opponents down by bouncing all nonland permanents and counterspelling threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Draw a ton of cards when our flying land creatures deal combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Buff the lands to strengthen the beatdown."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Give the lands vigilance so we can swing AND spend their mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold up indestructible flying blockers to defy attacks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bounce nonland permanents to devastate boards and ensure my persistently animated lands can swing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCards you think would work, but don't"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fast mana"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Tatyova, Steward of Tides"}},{"insert":" cares about number of lands, not how much mana you can produce. These will usually cause you to have extra mana but no connection to the gameplan.\n"},{"insert":{"card-link":"Lotus Cobra"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tireless Provisioner"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ancient Tomb"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nExtra lands per turn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"At first glance, these synergize well with our game plan. We want more lands on the battlefield, so we play more lands per turn for more beaters. However, these feel like win-more cards because:\nThey quickly deplete our hand early-game, starving subsequent turns of land drops that we would've played anyways."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Even just 1-4 land beaters on turn 5/6 are scary enough."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you're drawing enough cards to consistently play extra lands per turn, you already have 7+ lands and a draw engine set up. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nExample cards:\n"},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Druid Class"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Exploration"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Summer Bloom"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Burgeoning"}},{"insert":" "},{"attributes":{"list":"bullet"},"insert":"\n"}]}

Leave a comment

{"ops":[]}
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{"ops":[{"insert":"I'm having issues finding my card draw engines by turn 4.\n\nI'm considering "},{"insert":{"card-link":"Oracle of Mul Daya"}},{"insert":" , "},{"insert":{"card-link":"Augur of Autumn"}},{"insert":" , and "},{"insert":{"card-link":"Courser of Kruphix"}},{"insert":" . \n\nwhy I should:\nthis deck shuffles a lot with fetchlands and deck-searching ramp. I can change the top card often to pull lands off"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"they extend my hand size by 1 as long as there's a land on top"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I have a lot of lands in my deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"less lands in the deck mean more chances of finding the draw engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"they're staples of Lands Matter decks"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nwhy I shouldn't:\nI already filter out a lot of lands with all of my ramp. there are lower odds than usual if I expect the top card to be a land. by turn 4, I likely have drawn 5 lands and filtered out 3 from ramp and 2 from fetching. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"it's annoying to constantly flip the top card after each shuffle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I can't say \"I'll shuffle during your turn to save time\". the top of the deck is important and public information"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"while it extends my hand size and filters lands out of my deck, it doesn't actually let me draw the draw engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"if I whiff early, they feel like expensive chump blockers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sometimes I can see the draw engine on top, but I can't actually draw it with these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"half of the cards that shuffle my deck (fetchlands) prevent me from playing off the top of my deck when I use them. I need extra land drops to make these cards actually filter lands off my deck"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"anecdotally, they feel like they whiff a LOT"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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abstractlyZach avatarabstractlyZach 10 months
{"ops":[{"insert":"inputs: \nlots of lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ways of getting lots of lands onto the battlefield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ways of turning lands into creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"ways of drawing from dealing combat damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"outputs:\ncard draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"damage to face"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"lots of mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"other misc outputs:\nlate game blockers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"counterspells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\ngameplan\n"}]}
Edited 5/28/2024, 1:31:31 AM
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abstractlyZach avatarabstractlyZach 10 months
{"ops":[{"insert":"first playthrough:\nflying blockers are annoying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"board wipes happened 4x, which always deramped me"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I ended up with 5+ lands in the graveyard for turns ~ 6-12"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"someone killed my cmdr early. I built around no one seeing her as a threat, but i guess that's something to consider"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"not sure what to do when I'm getting burned to death. either need to win faster or add some lifegain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"since my goal is to beat down opponents and accrue incremental advantage, I should lean into the grindy vibe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Filter Out doesn't remove creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I felt myself needing board wipes and creature removal most of the time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I realistically only had 4 lands attacking at most."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"14 basic lands isn't a ton. I ran out towards the end of the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Edited 5/7/2024, 8:07:16 PM
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abstractlyZach avatarabstractlyZach 11 months
{"ops":[{"insert":"notes\nstraying away from landfall. sure we want lots of lands, but these strats can sometimes be balanced around playing way MORE lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"shifted tatyova + 7th land to turn 5"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"bounce lands feel pretty bad early. it's hard to get to 7th land on turn 5. maybe it's time to cut them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exploration/azusa effects feel pretty bad unless i have tatyova or aesi out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"this deck could be a really fun degenerate combo deck that abuses nontoken land creature sacrifice, but hitting people with flying lands sounds more fun"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nturns:\nturn 1: land. (fetch the surveil land if possible)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn 2: land and 2-mana ramp spell (3 lands)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn 3 and 4: 1 land per turn, ramp 2 lands, play a draw engine(6 lands)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn 5: play tatyova, play a land, hit opponents, draw cards"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Edited 4/26/2024, 5:06:54 PM
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abstractlyZach avatarabstractlyZach 13 months
{"ops":[{"insert":"https://www.reddit.com/r/EDH/comments/16t54d7/youve_seen_tatyova_but_have_you_seen_tatyova/\n"}]}
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abstractlyZach avatarabstractlyZach 13 months
{"ops":[{"insert":"goal: get to 6 lands on turn 3, play tatyova and 7th land on turn 4.\n\nturns:\nland (1 land)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"land and 2-mana ramp spell (3 lands). If 12 sub-2-mana ramps, 70% to hit on turn 2. 90% if I mulligan for this."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"land and ramp 2 lands (6 lands)"},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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