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Enchantment
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
![Case of the Locked Hothouse (mkm) 155 Case of the Locked Hothouse (mkm) 155](https://cards.scryfall.io/normal/front/0/9/0929a1bd-e35c-4ca5-8c8c-dd304cf4b830.jpg?1706241956)
Enchantment
Removal
Removal
Anthem
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
![Jetmir, Nexus of Revels (snc) 193 Jetmir, Nexus of Revels (snc) 193](https://cards.scryfall.io/normal/front/f/9/f9c69d75-651f-4b75-b65d-79999d2069f6.jpg?1664413153)
Anthem
Instant
Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
![Archdruid's Charm (mkm) 151 Archdruid's Charm (mkm) 151](https://cards.scryfall.io/normal/front/5/c/5caae5ae-845f-42c2-b1ae-956df2739433.jpg?1706241943)
Instant
Tokens
Tokens
Counters
Counters
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
![Path of Ancestry (mkc) 279 Path of Ancestry (mkc) 279](https://cards.scryfall.io/normal/front/3/0/307eea3e-c029-46a1-839c-1783bb4a6243.jpg?1706241207)
Land
Protection
Protection
Draw
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
![Garruk's Uprising (wot) 53 Garruk's Uprising (wot) 53](https://cards.scryfall.io/normal/front/7/9/7931a072-b688-4a0b-a32e-9a2082738745.jpg?1692932816)
Draw
Ramp
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
![Herald's Horn (lcc) 304 Herald's Horn (lcc) 304](https://cards.scryfall.io/normal/front/4/b/4bfa71d4-4125-4404-9c24-979401bae592.jpg?1698988513)
Ramp
Deck Info
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