87
3/18/2025
Chun Li
Deck Size: 100
Commander
Legal
Est deck cost: $175.13
Salt sum: 36.04
No deck tags
87
3/18/2025
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Commander

Qty: 1 Price: $19.99
Zethi, Arcane Blademaster

Multikicker {W/U} When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

Creature
Zethi, Arcane Blademaster (sld) 432

Commander

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Land

Qty: 35 (36 w/ MDFC)Price: $54.41
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (dmu) 243
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (2x2) 318
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (woc) 156
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (woc) 159
Idyllic Beachfront

({T}: Add {W} or {U}.) This land enters tapped.

Land
Idyllic Beachfront (dmu) 249
Island

({T}: Add {U}.)

Land
Island (woe) 263
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (lcc) 343
Mystic Gate

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.

Land
Mystic Gate (cmm) 1013
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (afc) 252
Plains

({T}: Add {W}.)

Land
Plains (woe) 262
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (cmm) 1019
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (cmm) 1020
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmm) 425
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (cmm) 426

Land

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Artifact

Qty: 8 Price: $12.82
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (cmm) 941
Crystal Shard

{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

Artifact
Crystal Shard (mrd) 159
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (woc) 148
Scroll of the Masters

Whenever you cast a noncreature spell, put a lore counter on this artifact. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.

Artifact
Scroll of the Masters (frf) 163
Sentinel Tower

Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.

Artifact
Sentinel Tower (bbd) 79
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (brr) 121

Artifact

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Planeswalker

Qty: 1 Price: $9.49
Jace, Wielder of Mysteries

If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.

Planeswalker
Jace, Wielder of Mysteries (war) 54

Planeswalker

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Creature

Qty: 18 Price: $20.27
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (plst) C17-81
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (stx) 377
Clever Lumimancer

Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.

Creature
Clever Lumimancer (stx) 10
Gandalf, White Rider

Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf dies, you may put it into its owner's library fifth from the top.

Creature
Gandalf, White Rider (pltc) 2
Haughty Djinn

Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.

Creature
Haughty Djinn (dmu) 52
Leonin Lightscribe

Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.

Creature
Leonin Lightscribe (stx) 20
Malevolent Hermit

Creature
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Micromancer

When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

Creature
Micromancer (dmu) 57
Monastery Mentor

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

Creature
Monastery Mentor (mom) 28
Murmuring Mystic

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Creature
Murmuring Mystic (cmm) 107
Niblis of Frost

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Niblis of Frost (c20) 120
Raff, Weatherlight Stalwart

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Raff, Weatherlight Stalwart (dmu) 212
Sage of the Beyond

Flying Spells you cast from anywhere other than your hand cost {2} less to cast. Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Sage of the Beyond (khc) 6
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (cmm) 973
Talrand, Sky Summoner

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Creature
Talrand, Sky Summoner (cmm) 124
Tura Kennerüd, Skyknight

Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.

Creature
Tura Kennerüd, Skyknight (dmu) 224
Vega, the Watcher

Flying Whenever you cast a spell from anywhere other than your hand, draw a card.

Creature
Vega, the Watcher (khm) 233
Wizards of Thay

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost {1} less to cast. You may cast sorcery spells as though they had flash.

Creature
Wizards of Thay (clb) 105

Creature

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Sorcery

Qty: 3 Price: $11.47
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (sta) 1
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (stx) 54
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (moc) 340

Sorcery

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Enchantment

Qty: 3 Price: $9.97
Metallurgic Summonings

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.

Enchantment
Metallurgic Summonings (c21) 122
Vesuvan Duplimancy

Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.

Enchantment
Vesuvan Duplimancy (dmu) 73
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (afr) 81

Enchantment

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Instant

Qty: 31 Price: $36.71
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
Astral Steel

Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Astral Steel (scg) 2
Azorius Charm

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Instant
Azorius Charm (plst) IMA-192
Boon of Safety

Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.

Instant
Boon of Safety (snc) 4
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (afc) 79
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (woc) 87
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
Defiant Strike

Target creature gets +1/+0 until end of turn. Draw a card.

Instant
Defiant Strike (sta) 3
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
Experimental Augury

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Experimental Augury (one) 49
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (dmr) 48
Fading Hope

Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Fading Hope (j25) 310
Faithful Mending

You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Faithful Mending (mid) 221
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (woc) 93
Geistwave

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Instant
Geistwave (mid) 56
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (sta) 7
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
Jump Scare

Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.

Instant
Jump Scare (dsk) 17
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (woc) 101
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (lcc) 134
Prologue to Phyresis

Each opponent gets a poison counter. Draw a card.

Instant
Prologue to Phyresis (one) 65
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (c21) 126
Shadow Rift

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

Instant
Shadow Rift (tmp) 86
Sheltering Light

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

Instant
Sheltering Light (xln) 35
Show of Confidence

When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Instant
Show of Confidence (stx) 28
Silundi Vision

Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (dmr) 66
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (lcc) 137
Take Up the Shield

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Take Up the Shield (dmu) 35
Thought Scour

Target player mills two cards. Draw a card.

Instant
Thought Scour (2x2) 351
You Come to a River

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
You Come to a River (afr) 83

Instant

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Deck Info

Deck stats

24 pips - 23 cards
22 mana - 20 cards
51 pips - 40 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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