97
1/31/2024
Blue
Deck Size: 56
Commander
Est deck cost: $80.96
Salt sum: 10.83
No deck tags
97
1/31/2024
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Creature

Qty: 26 Price: $61.26
Alandra, Sky Dreamer

Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.

Creature
Alandra, Sky Dreamer (mkc) 94
Astral Dragon

Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.

Creature
Astral Dragon (clb) 664
Atemsis, All-Seeing

Flying {2}{U}, {T}: Draw two cards, then discard a card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.

Creature
Atemsis, All-Seeing (m20) 46
Brinebarrow Intruder

Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.

Creature
Brinebarrow Intruder (khm) 49
Cephalid Broker

{T}: Target player draws two cards, then discards two cards.

Creature
Cephalid Broker (ima) 44
Champion of Wits

When this creature enters, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)

Creature
Champion of Wits (ncc) 213
Cursecatcher

Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.

Creature
Cursecatcher (a25) 53
Detective of the Month

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.

Creature
Detective of the Month (mkc) 21
Dragonborn Looter

{1}, {T}: Draw a card, then discard a card.

Creature
Dragonborn Looter (clb) 65
Facet Reader

{1}, {T}: Draw a card, then discard a card.

Creature
Facet Reader (iko) 50
Faerie Vandal

Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature
Faerie Vandal (snc) 44
Harbinger of the Tides

You may cast this card as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.

Creature
Harbinger of the Tides (ddt) 7
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (plst) ISD-61
Lat-Nam Adept

Whenever you draw your second card each turn, put a +1/+1 counter on this creature.

Creature
Lat-Nam Adept (bro) 56
Living Conundrum

Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.

Creature
Living Conundrum (mkm) 63
Merfolk Looter

{T}: Draw a card, then discard a card.

Creature
Merfolk Looter (afc) 86
Nadir Kraken

Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.

Creature
Nadir Kraken (mkc) 112
Nezahal, Primal Tide

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Creature
Nezahal, Primal Tide (cmr) 401
Oneirophage

Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Creature
Oneirophage (jmp) 162
Ormos, Archive Keeper

Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos. {1}{U}{U}, Discard three cards with different names: Draw five cards.

Creature
Ormos, Archive Keeper (jmp) 13
Plaxmanta

Flash When this creature enters, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When this creature enters, sacrifice it unless {G} was spent to cast it.

Creature
Plaxmanta (c15) 100
Pteramander

Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Creature
Pteramander (rvr) 54
Serum Sovereign

Flying Whenever you cast a noncreature spell, put an oil counter on this creature. {U}, Remove an oil counter from this creature: Draw a card, then scry 2.

Creature
Serum Sovereign (one) 405
Sicarian Infiltrator

Flash Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Benediction of the Omnissiah — When this creature enters, draw a card.

Creature Artifact
Sicarian Infiltrator (40k) 25
Tempest Djinn

Flying This creature gets +1/+0 for each basic Island you control.

Creature
Tempest Djinn (dom) 68
Thopter Mechanic

Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.

Creature
Thopter Mechanic (bro) 68

Creature

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Enchantment

Qty: 3 Price: $6.67
Ominous Seas

Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Ominous Seas (iko) 61
Primordial Mist

At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

Enchantment
Primordial Mist (c18) 12
Teferi's Ageless Insight

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Enchantment
Teferi's Ageless Insight (mkc) 119

Enchantment

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Instant

Qty: 22 Price: $10.20
Blink of an Eye

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Blink of an Eye (dom) 46
Blur

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Blur (clb) 58
Cancel

Counter target spell.

Instant
Cancel (m21) 46
Commence the Endgame

This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Instant
Commence the Endgame (war) 45
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (clu) 84
Convolute

Counter target spell unless its controller pays {4}.

Instant
Convolute (iko) 45
Deduce

Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Deduce (mkm) 52
Dismiss

Counter target spell. Draw a card.

Instant
Dismiss (cn2) 108
Flow of Knowledge

Draw a card for each Island you control, then discard two cards.

Instant
Flow of Knowledge (bro) 49
Hieroglyphic Illumination

Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)

Instant
Hieroglyphic Illumination (c20) 112
Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Into the Roil (cmr) 397
Memory Drain

Counter target spell. Scry 2.

Instant
Memory Drain (thb) 54
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (m21) 59
Peek

Look at target player's hand. Draw a card.

Instant
Peek (10e) 94
Quench

Counter target spell unless its controller pays {2}.

Instant
Quench (rvr) 56
Quick Study

Draw two cards.

Instant
Quick Study (woe) 65
Radical Idea

Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Instant
Radical Idea (rvr) 58
Remand

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Instant
Remand (rvr) 59
Sinister Sabotage

Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Instant
Sinister Sabotage (rvr) 61
Summoner's Bane

Counter target creature spell. Create a 2/2 blue Illusion creature token.

Instant
Summoner's Bane (ddm) 31
Supreme Will

Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant
Supreme Will (cmr) 102
You Find the Villains' Lair

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Instant
You Find the Villains' Lair (afr) 84

Instant

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Sorcery

Qty: 5 Price: $2.83
Clear the Mind

Target player shuffles their graveyard into their library. Draw a card.

Sorcery
Clear the Mind (rna) 34
Manipulate Fate

Search your library for three cards, exile them, then shuffle. Draw a card.

Sorcery
Manipulate Fate (inv) 60
Overflowing Insight

Target player draws seven cards.

Sorcery
Overflowing Insight (xln) 66
Secrets of the Golden City

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.

Sorcery
Secrets of the Golden City (rix) 52
Sorcerous Sight

Look at target opponent's hand. Draw a card.

Sorcery
Sorcerous Sight (por) 68

Sorcery

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