49
1/29/2024
DanDan2
Deck Size: 80
Custom
Legal
Est deck cost: $83.68
No deck tags
49
1/29/2024
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Counter

Quantity: 12Price: $6.92
Gainsay

Counter target blue spell.

Instant
Gainsay (pls) 26
2
Grip of Amnesia

Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.

Instant
Grip of Amnesia (jud) 41
2
Memory Lapse

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Memory Lapse (hml) 32b
6
Muddle the Mixture

Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Instant
Muddle the Mixture (rvr) 315
2

Creature

Quantity: 10Price: $9.98
Dandân

Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân.

Creature
Dandân (rin) 25
8
Dandân

Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân.

Creature
Dandân (tsb) 19
2

Draw

Quantity: 8Price: $9.52
Accumulated Knowledge

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Instant
Accumulated Knowledge (nem) 26
4
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (mmq) 61
2
Predict

Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.

Instant
Predict (ody) 94
2

Instant

Quantity: 4Price: $1.40
Ray of Command

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Instant
Ray of Command (ice) 92
2
Sapphire Charm

Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Instant
Sapphire Charm (mir) 89
2

Land

Quantity: 30Price: $26.50
Coral Atoll

Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.

Land
Coral Atoll (vis) 160
2
Island

({T}: Add {U}.)

Land
Island (cmm) 440
2
Island

({T}: Add {U}.)

Land
Island (cmm) 442
18
Lonely Sandbar

Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (ons) 320
2
Mystic Sanctuary

({T}: Add {U}.) Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands. When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (tsr) 408
2
Remote Isle

Remote Isle enters the battlefield tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Remote Isle (usg) 324
2
Svyelunite Temple

Svyelunite Temple enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Svyelunite Temple: Add {U}{U}.

Land
Svyelunite Temple (fem) 102
2

Removal

Quantity: 8Price: $9.92
Boomerang

Return target permanent to its owner's hand.

Instant
Boomerang (leg) 48
2
Metamorphose

Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

Instant
Metamorphose (scg) 40
2
Mind Bend

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Instant
Mind Bend (mir) 77
2
Vision Charm

Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Instant
Vision Charm (vis) 49
2

Sorcery

Quantity: 8Price: $19.44
Diminishing Returns

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Sorcery
Diminishing Returns (all) 26
2
Long-Term Plans

Search your library for a card, then shuffle and put that card third from the top.

Instant
Long-Term Plans (scg) 38
2
Portent

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.

Sorcery
Portent (ice) 90
2
Relearn

Return target instant or sorcery card from your graveyard to your hand.

Sorcery
Relearn (wth) 51
2

Maybeboard

Quantity: 25Price: $41.03
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (all) 22b
2
Bamboozle

Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.

Sorcery
Bamboozle (ody) 68
2
Discombobulate

Counter target spell. Look at the top four cards of your library, then put them back in any order.

Instant
Discombobulate (ons) 79
2
Dream Cache

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Sorcery
Dream Cache (mir) 62
2
Mage's Guile

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)

Instant
Mage's Guile (ons) 91
3
Meditate

Draw four cards. You skip your next turn.

Instant
Meditate (tmp) 76
2
Mise

Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.

Instant
Mise (pal04) 10
2
Ray of Erasure

Target player mills a card. Draw a card at the beginning of the next turn's upkeep.

Instant
Ray of Erasure (ice) 93
2
Remand

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.

Instant
Remand (tsr) 316
2
Repulse

Return target creature to its owner's hand. Draw a card.

Instant
Repulse (inv) 70
2
Rescind

Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Rescind (usg) 92
2
Trickery Charm

Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.

Instant
Trickery Charm (ons) 119
2

Deck Stats

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