253
10/21/2023
Sisay Shrines
Deck Size: 100
Commander
Legal
Est deck cost: $371.50
Salt sum: 45.99
No deck tags
253
10/21/2023
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Commander

Quantity: 1Price: $1.79
Sisay, Weatherlight Captain

Sisay gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.

Creature
Sisay, Weatherlight Captain (mh1) 29

Commander

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Enchantress

Quantity: 7Price: $78.23
Argothian Enchantress

Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

Creature
Argothian Enchantress (usg) 234
Eidolon of Blossoms

Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Creature Enchantment
Eidolon of Blossoms (c18) 140
Enchantress's Presence

Whenever you cast an enchantment spell, draw a card.

Enchantment
Enchantress's Presence (c18) 141
Femeref Enchantress

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

Creature
Femeref Enchantress (vis) 129
Sanctum Weaver

{T}: Add X mana of any one color, where X is the number of enchantments you control.

Creature Enchantment
Sanctum Weaver (mh2) 171
Satyr Enchanter

Whenever you cast an enchantment spell, draw a card.

Creature
Satyr Enchanter (m19) 223
Verduran Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Verduran Enchantress (9ed) 279

Enchantress

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Protection

Quantity: 8Price: $48.82
Crawlspace

No more than two creatures can attack you each combat.

Artifact
Crawlspace (c13) 240
Energy Field

Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice this enchantment.

Enchantment
Energy Field (plst) USG-73
Greater Auramancy

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.

Enchantment
Greater Auramancy (shm) 7
Karmic Justice

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Enchantment
Karmic Justice (ody) 26
Portcullis

Whenever a creature enters, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when this artifact leaves the battlefield.

Artifact
Portcullis (sth) 139
Privileged Position

({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Enchantment
Privileged Position (rav) 251
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (rtr) 24
Sterling Grove

Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Enchantment
Sterling Grove (inv) 278

Protection

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Tutor

Quantity: 2Price: $17.28
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (mir) 80
Zur the Enchanter

Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Creature
Zur the Enchanter (csp) 135

Tutor

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Creature

Quantity: 3Price: $4.07
Ghen, Arcanum Weaver

{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.

Creature
Ghen, Arcanum Weaver (cmr) 275
Jegantha, the Wellspring

Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

Creature
Jegantha, the Wellspring (iko) 222
Muldrotha, the Gravetide

During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)

Creature
Muldrotha, the Gravetide (dom) 199

Creature

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Land

Quantity: 37Price: $54.95
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (ima) 232
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c19) 237
Crystal Quarry

{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.

Land
Crystal Quarry (ody) 318
Dimir Aqueduct

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.

Land
Dimir Aqueduct (ima) 234
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (ddp) 31
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (c19) 242
Forest

({T}: Add {G}.)

Land
Forest (eld) 266
Gemstone Mine

This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.

Land
Gemstone Mine (tsb) 119
Golgari Rot Farm

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.

Land
Golgari Rot Farm (ima) 236
Island

({T}: Add {U}.)

Land
Island (rav) 292
Mountain

({T}: Add {R}.)

Land
Mountain (m13) 243
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c20) 292
Opal Palace

{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Land
Opal Palace (c13) 310
Plains

({T}: Add {W}.)

Land
Plains (dom) 253
Prismatic Vista

{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (hou) 182
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (ala) 229
Selesnya Sanctuary

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (ima) 247
Swamp

({T}: Add {B}.)

Land
Swamp (c19) 295
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (c15) 314

Land

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Recurral

Quantity: 2Price: $8.98
Eerie Ultimatum

Return any number of permanent cards with different names from your graveyard to the battlefield.

Sorcery
Eerie Ultimatum (iko) 184
Resurgent Belief

Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sorcery
Resurgent Belief (mh2) 26

Recurral

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EnchantLand

Quantity: 9Price: $5.51
Abundant Growth

Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Enchantment
Abundant Growth (ema) 156
Dawn's Reflection

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Dawn's Reflection (c18) 139
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (inv) 188
Gift of Paradise

Enchant land When this Aura enters, you gain 3 life. Enchanted land has "{T}: Add two mana of any one color."

Enchantment
Gift of Paradise (plst) AKH-167
Market Festival

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Enchantment
Market Festival (jou) 130
New Horizons

Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."

Enchantment
New Horizons (plst) XLN-198
Trace of Abundance

Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Trace of Abundance (arb) 142
Urban Utopia

Enchant land When this Aura enters, draw a card. Enchanted land has "{T}: Add one mana of any color."

Enchantment
Urban Utopia (grn) 146
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (7ed) 282

EnchantLand

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Legends

Quantity: 6Price: $16.24
Day of Destiny

Legendary creatures you control get +2/+2.

Enchantment
Day of Destiny (bok) 1
Genju of the Realm

Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Enchantment
Genju of the Realm (bok) 151
Journey to Eternity

Enchantment
Journey to Eternity // Atzal, Cave of Eternity (rix) 160Journey to Eternity // Atzal, Cave of Eternity (rix) 160
Oath of Nissa

When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.

Enchantment
Oath of Nissa (ogw) 140
Profane Procession

Enchantment
Profane Procession // Tomb of the Dusk Rose (rix) 166Profane Procession // Tomb of the Dusk Rose (rix) 166
Search for Azcanta

Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74Search for Azcanta // Azcanta, the Sunken Ruin (xln) 74

Legends

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Shrines

Quantity: 11Price: $18.15
Honden of Cleansing Fire

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Enchantment
Honden of Cleansing Fire (chk) 14
Honden of Infinite Rage

At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Enchantment
Honden of Infinite Rage (ema) 134
Honden of Life's Web

At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Enchantment
Honden of Life's Web (chk) 213
Honden of Night's Reach

At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Enchantment
Honden of Night's Reach (chk) 116
Honden of Seeing Winds

At the beginning of your upkeep, draw a card for each Shrine you control.

Enchantment
Honden of Seeing Winds (chk) 69
Sanctum of All

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Enchantment
Sanctum of All (m21) 225
Sanctum of Calm Waters

At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Enchantment
Sanctum of Calm Waters (m21) 68
Sanctum of Fruitful Harvest

At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

Enchantment
Sanctum of Fruitful Harvest (m21) 203
Sanctum of Shattered Heights

{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Enchantment
Sanctum of Shattered Heights (m21) 157
Sanctum of Stone Fangs

At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Enchantment
Sanctum of Stone Fangs (m21) 120
Sanctum of Tranquil Light

{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.

Enchantment
Sanctum of Tranquil Light (m21) 33

Shrines

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Enchantment

Quantity: 9Price: $75.57
Binding the Old Gods

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent an opponent controls. II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III — Creatures you control gain deathtouch until end of turn.

Enchantment
Binding the Old Gods (khm) 206
Enchanted Evening

All permanents are enchantments in addition to their other types.

Enchantment
Enchanted Evening (plst) SHM-140
Estrid's Invocation

You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Enchantment
Estrid's Invocation (c18) 8
Ethereal Absolution

Creatures you control get +1/+1. Creatures your opponents control get -1/-1. {2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

Enchantment
Ethereal Absolution (rna) 170
Mirrormade

You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.

Enchantment
Mirrormade (eld) 55
Opalescence

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Enchantment
Opalescence (uds) 13
Out of Time

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Enchantment
Out of Time (mh2) 23
Paradox Haze

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Enchantment
Paradox Haze (tsp) 71
Starfield of Nyx

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Enchantment
Starfield of Nyx (ori) 33

Enchantment

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Planeswalker

Quantity: 3Price: $11.47
Calix, Destiny's Hand

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. −7: Return all enchantment cards from your graveyard to the battlefield.

Planeswalker
Calix, Destiny's Hand (thb) 257
Elspeth, Knight-Errant

+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

Planeswalker
Elspeth, Knight-Errant (ddf) 1
Estrid, the Masked

+2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor. −7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.

Planeswalker
Estrid, the Masked (c18) 40

Planeswalker

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Sorcery

Quantity: 2Price: $9.48
Enduring Ideal

Search your library for an enchantment card, put it onto the battlefield, then shuffle. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Sorcery
Enduring Ideal (sok) 9
Jokulhaups

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Sorcery
Jokulhaups (5ed) 246

Sorcery

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Sideboard

Quantity: 4Price: $20.96
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (cn2) 86
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (thb) 24
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (c20) 123
Sphinx of the Second Sun

Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

Creature
Sphinx of the Second Sun (cmr) 99

Sideboard

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Deck Info

Deck stats

35 pips - 27 cards
24 mana - 22 cards
16 pips - 14 cards
24 mana - 22 cards
14 pips - 12 cards
22 mana - 20 cards
9 pips - 8 cards
19 mana - 17 cards
35 pips - 30 cards
25 mana - 23 cards
0 pips - 0 cards
4 mana - 4 cards
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