328
1/8/2025
Ungulates
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $192.96
Salt sum: 34.35
Playgroup dot gg logoPower level:N/A
No deck tags
328
1/8/2025
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Commander

Quantity: 1Price: $0.49
Roon of the Hidden Realm

Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Roon of the Hidden Realm (2x2) 270

Commander

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Goats

Quantity: 1Price: $0.35
Possessed Goat

{3}, Discard a card: Put three +1/+1 counters on Possessed Goat and it becomes a black Demon in addition to its other colors and types. Activate only once.

Creature
Possessed Goat (dsk) 25

Goats

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Rhinos

Quantity: 1Price: $0.35
Freelance Muscle

Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.

Creature
Freelance Muscle (snc) 147

Rhinos

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Accelerate

Quantity: 11Price: $25.53
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (otc) 252
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Artifact
Commander's Sphere (lcc) 301
Dawntreader Elk

{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Creature
Dawntreader Elk (jmp) 387
Enduring Vitality

Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Vitality (dsk) 176
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (j25) 146
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (dmc) 132
Golden Hind

{T}: Add {G}.

Creature
Golden Hind (jou) 124
Rootrider Faun

{T}: Add {G}. {1}, {T}: Add one mana of any color.

Creature
Rootrider Faun (woe) 182
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209
You Happen On a Glade

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Instant
You Happen On a Glade (afr) 214

Accelerate

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Interactions

Quantity: 12Price: $59.36
Bond of Discipline

Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.

Sorcery
Bond of Discipline (war) 6
Contraband Livestock

Exile target creature, then roll a d20. 1—9 | Its controller creates a 4/4 green Ox creature token. 10—19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.

Instant
Contraband Livestock (clb) 12
Counterspell

Counter target spell.

Instant
Counterspell (cmm) 81
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (ths) 46
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (scd) 20
Kenrith's Transformation

Enchant creature When Kenrith's Transformation enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Enchantment
Kenrith's Transformation (afc) 162
Mana Drain

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.

Instant
Mana Drain (2x2) 57
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (lcc) 136
Safe Passage

Prevent all damage that would be dealt to you and creatures you control this turn.

Instant
Safe Passage (m13) 30
Stonehorn Dignitary

When Stonehorn Dignitary enters, target opponent skips their next combat phase.

Creature
Stonehorn Dignitary (m12) 37
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (mkc) 88

Interactions

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TokenMaker

Quantity: 1Price: $0.69
Gruff Triplets

Trample When Gruff Triplets enters, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

Creature
Gruff Triplets (woe) 172

TokenMaker

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Advantage

Quantity: 5Price: $5.81
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (lcc) 270
Harmonize

Draw three cards.

Sorcery
Harmonize (plst) C20-173
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (otc) 104
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (cmr) 84
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (lcc) 252

Advantage

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Land

Quantity: 34Price: $13.52
Blossoming Sands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.

Land
Blossoming Sands (mom) 268
Canopy Vista

({T}: Add {G} or {W}.) Canopy Vista enters tapped unless you control two or more basic lands.

Land
Canopy Vista (blc) 296
Creosote Heath

Creosote Heath enters tapped. When Creosote Heath enters, it deals 1 damage to target opponent. {T}: Add {G} or {W}.

Land
Creosote Heath (otj) 255
Forest

({T}: Add {G}.)

Land
Forest (lci) 402
Island

({T}: Add {U}.)

Land
Island (lci) 396
Lush Oasis

Lush Oasis enters tapped. When Lush Oasis enters, it deals 1 damage to target opponent. {T}: Add {G} or {U}.

Land
Lush Oasis (otj) 261
Plains

({T}: Add {W}.)

Land
Plains (lci) 394
Prairie Stream

({T}: Add {W} or {U}.) Prairie Stream enters tapped unless you control two or more basic lands.

Land
Prairie Stream (nec) 175
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (lcc) 349
Seaside Citadel

Seaside Citadel enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (mkc) 288
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (blc) 332
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (blc) 334
Temple of Mystery

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.

Land
Temple of Mystery (dsc) 311
Thornwood Falls

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.

Land
Thornwood Falls (dsc) 314
Tranquil Cove

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.

Land
Tranquil Cove (mom) 275
Treva's Ruins

When Treva's Ruins enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.

Land
Treva's Ruins (dmr) 260

Land

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Buff

Quantity: 27Price: $78.15
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (lcc) 125
Anthem of Champions

Creatures you control get +1/+1.

Enchantment
Anthem of Champions (fdn) 344
Aqueous Form

Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Enchantment
Aqueous Form (cmr) 56
Cathars' Crusade

Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Enchantment
Cathars' Crusade (jmp) 95
Conclave Mentor

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When Conclave Mentor dies, you gain life equal to its power.

Creature
Conclave Mentor (moc) 320
Crested Sunmare

Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

Creature
Crested Sunmare (hou) 6
Crowned Ceratok

Trample Each creature you control with a +1/+1 counter on it has trample.

Creature
Crowned Ceratok (ima) 158
Dauntless Escort

Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

Creature
Dauntless Escort (2x2) 199
Emiel the Blessed

{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)

Creature
Emiel the Blessed (2x2) 10
Gaea's Anthem

Creatures you control get +1/+1.

Enchantment
Gaea's Anthem (tsr) 204
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (wot) 53
Gavony Township

{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Land
Gavony Township (moc) 406
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (lcc) 243
Keleth, Sunmane Familiar

Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)

Creature
Keleth, Sunmane Familiar (cmm) 33
Legion Loyalty

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Enchantment
Legion Loyalty (m3c) 171
Loyal Guardian

Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.

Creature
Loyal Guardian (cmm) 304
Loyal Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Creature
Loyal Unicorn (cmm) 40
Master Chef

Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."

Enchantment
Master Chef (clb) 241
Nesting Grounds

{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

Land
Nesting Grounds (ncc) 418
Overrun

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Sorcery
Overrun (cma) 130
Quarry Hauler

When Quarry Hauler enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.

Creature
Quarry Hauler (akh) 181
Railway Brawler

Reach, trample Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power. Plot {3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Railway Brawler (otj) 175
Rootborn Defenses

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Instant
Rootborn Defenses (clu) 71
Stampeding Elk Herd

Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

Creature
Stampeding Elk Herd (dtk) 208
Storm the Seedcore

Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

Sorcery
Storm the Seedcore (mom) 206
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (otc) 268
Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Enchantment
Unnatural Growth (mid) 206

Buff

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LifeGain

Quantity: 7Price: $8.71
Grazing Gladehart

Landfall — Whenever a land you control enters, you may gain 2 life.

Creature
Grazing Gladehart (ddp) 14
Holy Cow

Flash Flying When Holy Cow enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Holy Cow (otj) 16
Krosan Druid

Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When Krosan Druid enters, if it was kicked, you gain 10 life.

Creature
Krosan Druid (plst) DOM-167
Lathiel, the Bounteous Dawn

Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.

Creature
Lathiel, the Bounteous Dawn (cmr) 285
Nyx-Fleece Ram

At the beginning of your upkeep, you gain 1 life.

Creature Enchantment
Nyx-Fleece Ram (a25) 26
Rhox Faithmender

Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.

Creature
Rhox Faithmender (jmp) 130
Workshop Warchief

Trample When Workshop Warchief enters, you gain 3 life. When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature
Workshop Warchief (snc) 165

LifeGain

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Maybeboard

Quantity: 28Price: $210.00
Astral Wingspan

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When Astral Wingspan enters, draw a card. Enchanted creature gets +2/+2 and has flying.

Enchantment
Astral Wingspan (mom) 48
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (lcc) 126
Blade of Selves

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

Artifact
Blade of Selves (clb) 301
Celestial Unicorn

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Creature
Celestial Unicorn (afr) 5
Centaur Chieftain

Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters, creatures you control get +1/+1 and gain trample until end of turn."

Creature
Centaur Chieftain (ema) 160
Charge

Creatures you control get +1/+1 until end of turn.

Instant
Charge (dom) 10
Colossification

Enchant creature When Colossification enters, tap enchanted creature. Enchanted creature gets +20/+20.

Enchantment
Colossification (iko) 327
Concerted Effort

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Enchantment
Concerted Effort (rav) 8
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Creature Enchantment
Courser of Kruphix (cmm) 888
Crashing Footfalls

Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.

Sorcery
Crashing Footfalls (mh1) 160
Earth-Origin Yak

When Earth-Origin Yak enters, creatures you control get +1/+1 until end of turn.

Creature
Earth-Origin Yak (gs1) 9
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (c19) 163
Enraged Ceratok

Enraged Ceratok can't be blocked by creatures with power 2 or less.

Creature
Enraged Ceratok (rna) 125
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 24
Forced Adaptation

Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Enchantment
Forced Adaptation (rvr) 140
Galadriel's Dismissal

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)

Instant
Galadriel's Dismissal (ltc) 500
Glimmerpoint Stag

Vigilance When Glimmerpoint Stag enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Creature
Glimmerpoint Stag (ema) 12
Good-Fortune Unicorn

Whenever another creature you control enters, put a +1/+1 counter on that creature.

Creature
Good-Fortune Unicorn (moc) 326
Growing Rites of Itlimoc

Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (lcc) 244
Might of the Masses

Target creature gets +1/+1 until end of turn for each creature you control.

Instant
Might of the Masses (2xm) 176
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (cmm) 928
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Pathbreaker Ibex

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

Creature
Pathbreaker Ibex (cma) 132
Silverflame Ritual

Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.

Sorcery
Silverflame Ritual (eld) 30
Strength in Numbers

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

Instant
Strength in Numbers (tsr) 233
The Great Henge

This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Artifact
The Great Henge (ltc) 348
Tranquil Landscape

{T}: Add {C}. {T}, Sacrifice Tranquil Landscape: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)

Land
Tranquil Landscape (mh3) 231

Maybeboard

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Deck Info

Deck stats

29 pips - 24 cards
20 mana - 20 cards
12 pips - 9 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
48 pips - 34 cards
22 mana - 21 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck Tokens & Extras (6)

Description

{"ops":[{"insert":"Ungulates include camels, elk, goats, hippos, horses, oxen, pigs, and rhinos. Dolphins and whales are included for deep science nerd reasons. Satyrs, unicorns, Pegasus, and centaurs also qualify\n+1/+1 Counters\n(type:/((rhino|Horse|Elk|Boar|goat|pegasus|satyr|centaur|camel|hippo|oxen|unicorn) ?){1,}/) id:bant f:edh\n"}]}

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