274
4/4/2024
Tribal Cube
Deck Size: 540
Custom
Legal
Est deck cost: $4287.19
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274
4/4/2024
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Artifact

Quantity: 36Price: $327.01
Aether Vial

At the beginning of your upkeep, you may put a charge counter on Aether Vial. {T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Artifact
Aether Vial (ppro) 2020-3
1
Belbe's Portal

As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.

Artifact
Belbe's Portal (plst) NEM-127
1
Birthing Pod

({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Birthing Pod (nph) 104
1
Coalition Relic

{T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

Artifact
Coalition Relic (tsr) 266
1
Coat of Arms

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Artifact
Coat of Arms (plst) DDS-58
1
Conjurer's Mantle

Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}

Artifact
Conjurer's Mantle (moc) 99
1
Door of Destinies

As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Artifact
Door of Destinies (c17) 208
1
Heirloom Blade

Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}

Artifact
Heirloom Blade (sld) 372
1
Herald's Horn

As Herald's Horn enters the battlefield, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Artifact
Herald's Horn (pl22) 5
1
Horn of Gondor

When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

Artifact
Horn of Gondor (ltr) 377
1
Icon of Ancestry

As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (cmm) 955
1
Instruments of War

Flash As Instruments of War enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

Artifact
Instruments of War (j22) 50
1
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (clb) 864
1
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (khm) 369
1
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.

Artifact
Mind Stone (moc) 364
1
Mirage Mirror

{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Artifact
Mirage Mirror (hou) 165
1
Mirror of the Forebears

As Mirror of the Forebears enters the battlefield, choose a creature type. {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.

Artifact
Mirror of the Forebears (c17) 54
1
Nevinyrral's Disk

Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.

Artifact
Nevinyrral's Disk (ath) 69
1
Obelisk of Urd

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.

Artifact
Obelisk of Urd (znc) 115
1
Obsidian Battle-Axe

Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3}

Artifact Tribal
Obsidian Battle-Axe (mor) 144
1
Pillar of Origins

As Pillar of Origins enters the battlefield, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Artifact
Pillar of Origins (cmm) 970
1
Progenitor's Icon

As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.

Artifact
Progenitor's Icon (lcc) 68
1
Pyre of Heroes

{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Artifact
Pyre of Heroes (khm) 370
1
Sword of Wealth and Power

Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip {2}

Artifact
Sword of Wealth and Power (big) 26
1
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.

Artifact
Talisman of Conviction (sld) 1060
1
Talisman of Creativity

{T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.

Artifact
Talisman of Creativity (sld) 1058
1
Talisman of Curiosity

{T}: Add {C}. {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you.

Artifact
Talisman of Curiosity (sld) 1061
1
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.

Artifact
Talisman of Dominance (sld) 1053
1
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you.

Artifact
Talisman of Hierarchy (sld) 1057
1
Talisman of Impulse

{T}: Add {C}. {T}: Add {R} or {G}. Talisman of Impulse deals 1 damage to you.

Artifact
Talisman of Impulse (sld) 1055
1
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.

Artifact
Talisman of Indulgence (sld) 1054
1
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.

Artifact
Talisman of Progress (sld) 1052
1
Talisman of Resilience

{T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you.

Artifact
Talisman of Resilience (sld) 1059
1
Talisman of Unity

{T}: Add {C}. {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.

Artifact
Talisman of Unity (sld) 1056
1
Urza's Incubator

As Urza's Incubator enters the battlefield, choose a creature type. Creature spells of the chosen type cost {2} less to cast.

Artifact
Urza's Incubator (dmr) 239
1
Vanquisher's Banner

As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (xln) 251
1

Creature

Quantity: 293Price: $988.81
Abaddon the Despoiler

Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Creature
Abaddon the Despoiler (40k) 171
1
Arashin Foremost

Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

Creature
Arashin Foremost (dtk) 3
1
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (ltc) 232
1
Archghoul of Thraben

Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Creature
Archghoul of Thraben (vow) 93
1
Archpriest of Iona

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

Creature
Archpriest of Iona (pznr) 5p
1
Assault Intercessor

First strike, menace Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.

Creature
Assault Intercessor (40k) 104
1
Augur of Bolas

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Augur of Bolas (mm3) 30
1
Aurora Champion

Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.

Creature
Aurora Champion (bbd) 24
1
Aven Eternal

Flying When Aven Eternal enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Creature
Aven Eternal (war) 42
1
Banisher Priest

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

Creature
Banisher Priest (c20) 77
1
Battle Cry Goblin

{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

Creature
Battle Cry Goblin (hbg) 175
1
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (p30a) 26
1
Belbe, Corrupted Observer

At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)

Creature
Belbe, Corrupted Observer (cmr) 270
1
Beregond of the Guard

Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Beregond of the Guard (ltc) 93
1
Bladestitched Skaab

Other Zombies you control get +1/+0.

Creature
Bladestitched Skaab (mid) 212
1
Blaring Captain

Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.

Creature
Blaring Captain (bbd) 14
1
Blaring Recruiter

Partner with Blaring Captain (When this creature enters the battlefield, target player may put Blaring Captain into their hand from their library, then shuffle.) {2}{W}: Create a 1/1 white Warrior creature token.

Creature
Blaring Recruiter (bbd) 13
1
Blood-Chin Fanatic

{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.

Creature
Blood-Chin Fanatic (dtk) 88
1
Blood-Chin Rager

Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Creature
Blood-Chin Rager (dtk) 89
1
Bloodbraid Elf

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creature
Bloodbraid Elf (pc2) 84
1
Bloodsoaked Champion

Bloodsoaked Champion can't block. Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.

Creature
Bloodsoaked Champion (ncc) 243
1
Bloom Tender

{T}: For each color among permanents you control, add one mana of that color.

Creature
Bloom Tender (sld) 284
1
Boartusk Liege

Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.

Creature
Boartusk Liege (2x2) 186
1
Boldwyr Intimidator

Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.

Creature
Boldwyr Intimidator (fut) 111
1
Boromir, Gondor's Hope

Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Boromir, Gondor's Hope (ltc) 132
1
Bramblewood Paragon

Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.

Creature
Bramblewood Paragon (mor) 115
1
Brass Herald

As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.

Creature Artifact
Brass Herald (apc) 133
1
Brighthearth Banneret

Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)

Creature
Brighthearth Banneret (mor) 88
1
Brineborn Cutthroat

Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.

Creature
Brineborn Cutthroat (j22) 278
1
Canopy Tactician

Other Elves you control get +1/+1. {T}: Add {G}{G}{G}.

Creature
Canopy Tactician (khm) 378
1
Cathar Commando

Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Creature
Cathar Commando (mid) 10
1
Cemetery Reaper

Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Creature
Cemetery Reaper (scd) 70
1
Chameleon Colossus

Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Creature
Chameleon Colossus (c15) 178
1
Champion of the Parish

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Creature
Champion of the Parish (plst) DDQ-4
1
Champion of the Perished

Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.

Creature
Champion of the Perished (mid) 344
1
Chief of the Edge

Other Warrior creatures you control get +1/+0.

Creature
Chief of the Edge (ktk) 169
1
Civic Wayfinder

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Civic Wayfinder (rav) 157
1
Coiling Oracle

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Creature
Coiling Oracle (rvr) 172
1
Coppercoat Vanguard

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Coppercoat Vanguard (mat) 51
1
Coralhelm Commander

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.

Creature
Coralhelm Commander (lcc) 148
1
Corpse Knight

Whenever another creature enters the battlefield under your control, each opponent loses 1 life.

Creature
Corpse Knight (moc) 321
1
Cryptbreaker

{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Creature
Cryptbreaker (emn) 86
1
Cursecatcher

Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.

Creature
Cursecatcher (shm) 34
1
Death Baron

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.

Creature
Death Baron (pm19) 90
1
Decorated Champion

Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.

Creature
Decorated Champion (bbd) 69
1
Deepchannel Mentor

Blue creatures you control can't be blocked.

Creature
Deepchannel Mentor (shm) 35
1
Deeproot Historian

Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)

Creature
Deeproot Historian (lcc) 59
1
Devilish Valet

Trample, haste Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.

Creature
Devilish Valet (snc) 105
1
Diregraf Captain

Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Creature
Diregraf Captain (scd) 224
1
Diregraf Colossus

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

Creature
Diregraf Colossus (sir) 108
1
Dreadhorde Arcanist

Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature
Dreadhorde Arcanist (war) 125
1
Dreadhorde Butcher

Haste Whenever Dreadhorde Butcher deals combat damage to a player or planeswalker, put a +1/+1 counter on Dreadhorde Butcher. When Dreadhorde Butcher dies, it deals damage equal to its power to any target.

Creature
Dreadhorde Butcher (pwar) 194p
1
Drowner Initiate

Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.

Creature
Drowner Initiate (shm) 36
1
Drowner of Secrets

Tap an untapped Merfolk you control: Target player mills a card.

Creature
Drowner of Secrets (lrw) 58
1
Dwynen's Elite

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Creature
Dwynen's Elite (ddu) 3
1
Edric, Spymaster of Trest

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Creature
Edric, Spymaster of Trest (c16) 195
1
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (nph) 9
1
Elite Spellbinder

Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.

Creature
Elite Spellbinder (slc) 2021
1
Elvish Archdruid

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Creature
Elvish Archdruid (jmp) 391
1
Elvish Champion

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Creature
Elvish Champion (dpa) 60
1
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 648
1
Elvish Visionary

When Elvish Visionary enters the battlefield, draw a card.

Creature
Elvish Visionary (cma) 105
1
Elvish Warmaster

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.

Creature
Elvish Warmaster (khm) 363
1
Emperor Mihail II

You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.

Creature
Emperor Mihail II (dmc) 73
1
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is Esper Sentinel's power.

Creature Artifact
Esper Sentinel (mh2) 12
1
Ezuri, Claw of Progress

Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

Creature
Ezuri, Claw of Progress (pj21) 4
1
Ezuri, Renegade Leader

{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

Creature
Ezuri, Renegade Leader (cma) 108
1
Fiend Hunter

When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Fiend Hunter (plst) CMA-10
1
Fireblade Charger

As long as Fireblade Charger is equipped, it has haste. When Fireblade Charger dies, it deals damage equal to its power to any target.

Creature
Fireblade Charger (znr) 139
1
Foundry Street Denizen

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

Creature
Foundry Street Denizen (ddt) 38
1
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 678
1
Gaea's Skyfolk

Flying

Creature
Gaea's Skyfolk (apc) 101
1
Gala Greeters

Alliance — Whenever another creature enters the battlefield under your control, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.

Creature
Gala Greeters (snc) 431
1
Galadhrim Brigade

Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other Elves you control get +1/+1.

Creature
Galadhrim Brigade (ltc) 502
1
Garna, the Bloodflame

Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.

Creature
Garna, the Bloodflame (uma) 200
1
General Kudro of Drannith

Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater.

Creature
General Kudro of Drannith (iko) 335
1
Gideon's Lawkeeper

{W}, {T}: Tap target creature.

Creature
Gideon's Lawkeeper (plst) MM3-7
1
Glissa Sunslayer

First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.

Creature
Glissa Sunslayer (pone) 202p
1
Goblin Anarchomancer

Each spell you cast that's red or green costs {1} less to cast.

Creature
Goblin Anarchomancer (mh2) 200
1
Goblin Bushwhacker

Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Creature
Goblin Bushwhacker (sld) 17
1
Goblin Chieftain

Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.

Creature
Goblin Chieftain (ddt) 41
1
Goblin Chirurgeon

Sacrifice a Goblin: Regenerate target creature.

Creature
Goblin Chirurgeon (fem) 54a
1
Goblin Cohort

Goblin Cohort can't attack unless you've cast a creature spell this turn.

Creature
Goblin Cohort (evg) 38
1
Goblin Cratermaker

{1}, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.

Creature
Goblin Cratermaker (grn) 103
1
Goblin Dark-Dwellers

Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature
Goblin Dark-Dwellers (ltc) 219
1
Goblin Electromancer

Instant and sorcery spells you cast cost {1} less to cast.

Creature
Goblin Electromancer (rvr) 186
1
Goblin Fireleaper

{1}{R}: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.

Creature
Goblin Fireleaper (ltr) 133
1
Goblin Flectomancer

Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.

Creature
Goblin Flectomancer (gpt) 116
1
Goblin General

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

Creature
Goblin General (vma) 165
1
Goblin King

Other Goblins get +1/+1 and have mountainwalk.

Creature
Goblin King (10e) 207
1
Goblin Lackey

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

Creature
Goblin Lackey (vma) 167
1
Goblin Legionnaire

{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.

Creature
Goblin Legionnaire (f07) 6
1
Goblin Lookout

{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.

Creature
Goblin Lookout (lgn) 101
1
Goblin Matron

When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (usg) 191
1
Goblin Piledriver

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Creature
Goblin Piledriver (plst) ORI-151
1
Goblin Pyromancer

When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.

Creature
Goblin Pyromancer (ons) 206
1
Goblin Rabblemaster

Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

Creature
Goblin Rabblemaster (pm15) 145
1
Goblin Recruiter

When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

Creature
Goblin Recruiter (vis) 80
1
Goblin Ringleader

Haste (This creature can attack and {T} as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

Creature
Goblin Ringleader (m20) 143
1
Goblin Trashmaster

Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.

Creature
Goblin Trashmaster (sld) 317
1
Goblin Warchief

Goblin spells you cast cost {1} less to cast. Goblins you control have haste.

Creature
Goblin Warchief (ddn) 9
1
God-Eternal Rhonas

Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Creature
God-Eternal Rhonas (war) 163
1
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (sld) 1285
1
Grave Defiler

When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. {1}{B}: Regenerate Grave Defiler.

Creature
Grave Defiler (apc) 40
1
Grave Titan

Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.

Creature
Grave Titan (pdp12) 2
1
Graveborn Muse

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.

Creature
Graveborn Muse (10e) 145
1
Gravecrawler

Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.

Creature
Gravecrawler (sld) 231
1
Gray Merchant of Asphodel

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Gray Merchant of Asphodel (c14) 146
1
Great Oak Guardian

Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.

Creature
Great Oak Guardian (cma) 113
1
Greven, Predator Captain

Menace Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.

Creature
Greven, Predator Captain (c19) 43
1
Greymond, Avacyn's Stalwart

As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.

Creature
Greymond, Avacyn's Stalwart (slx) 18
1
Grimgrin, Corpse-Born

Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.

Creature
Grimgrin, Corpse-Born (mul) 41
1
Grimoire Thief

Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.

Creature
Grimoire Thief (mor) 35
1
Grotag Bug-Catcher

Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Grotag Bug-Catcher (znr) 142
1
Harald, King of Skemfar

Menace (This creature can't be blocked except by two or more creatures.) When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Harald, King of Skemfar (khm) 212
1
Harbinger of the Tides

You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

Creature
Harbinger of the Tides (ddt) 7
1
Harper Recruiter

Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order.

Creature
Harper Recruiter (clb) 609
1
Headless Rider

Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

Creature
Headless Rider (vow) 372
1
Headless Skaab

As an additional cost to cast this spell, exile a creature card from your graveyard. Headless Skaab enters the battlefield tapped.

Creature
Headless Skaab (dka) 40
1
Herald of Dromoka

Vigilance Other Warrior creatures you control have vigilance.

Creature
Herald of Dromoka (dtk) 22
1
Hero of Bladehold

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

Creature
Hero of Bladehold (pmbs) 8★
1
Hobgoblin Bandit Lord

Other Goblins you control get +1/+1. {R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.

Creature
Hobgoblin Bandit Lord (afr) 379
1
Honored Crop-Captain

Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.

Creature
Honored Crop-Captain (akh) 200
1
Hulking Bugbear

Haste

Creature
Hulking Bugbear (afr) 149
1
Hullbreacher

Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Creature
Hullbreacher (cmr) 635
1
Ib Halfheart, Goblin Tactician

Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.

Creature
Ib Halfheart, Goblin Tactician (j22) 554
1
Ignoble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.

Creature
Ignoble Hierarch (mh2) 166
1
Imperious Perfect

Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

Creature
Imperious Perfect (j22) 677
1
Imposing Sovereign

Creatures your opponents control enter the battlefield tapped.

Creature
Imposing Sovereign (m14) 22
1
Ink Dissolver

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.

Creature
Ink Dissolver (mor) 36
1
Intrepid Adversary

Lifelink When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.

Creature
Intrepid Adversary (mid) 329
1
Jadar, Ghoulcaller of Nephalia

At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Creature
Jadar, Ghoulcaller of Nephalia (mid) 108
1
Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.

Creature
Jarad, Golgari Lich Lord (cma) 179
1
Jori En, Ruin Diver

Whenever you cast your second spell each turn, draw a card.

Creature
Jori En, Ruin Diver (pogw) 155
1
Kargan Intimidator

Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Kargan Intimidator gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.

Creature
Kargan Intimidator (znr) 347
1
Kargan Warleader

Other Warriors you control get +1/+1.

Creature
Kargan Warleader (znr) 391
1
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (pip) 451
1
Kiora's Follower

{T}: Untap another target permanent.

Creature
Kiora's Follower (pbng) 150
1
Kogla, the Titan Ape

When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. {1}{G}: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Creature
Kogla, the Titan Ape (iko) 328
1
Kopala, Warden of Waves

Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.

Creature
Kopala, Warden of Waves (xln) 61
1
Krenko, Mob Boss

{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Creature
Krenko, Mob Boss (rvr) 430
1
Kutzil, Malamet Exemplar

Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Creature
Kutzil, Malamet Exemplar (lci) 304
1
Lazotep Reaver

When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Creature
Lazotep Reaver (scd) 83
1
Leaf-Crowned Visionary

Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.

Creature
Leaf-Crowned Visionary (dmu) 414
1
Legion Loyalist

Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.

Creature
Legion Loyalist (gtc) 97
1
Legion Warboss

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

Creature
Legion Warboss (pgrn) 109p
1
Liliana's Reaver

Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

Creature
Liliana's Reaver (jmp) 251
1
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (cma) 125
1
Llanowar Visionary

When Llanowar Visionary enters the battlefield, draw a card. {T}: Add {G}.

Creature
Llanowar Visionary (m21) 193
1
Loran of the Third Path

Vigilance When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Creature
Loran of the Third Path (bro) 304
1
Lord of Atlantis

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Creature
Lord of Atlantis (spg) 1
1
Lord of the Accursed

Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.

Creature
Lord of the Accursed (j22) 69
1
Lord of the Undead

Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.

Creature
Lord of the Undead (sld) 1046
1
Lossarnach Captain

First strike Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.

Creature
Lossarnach Captain (ltc) 100
1
Lovisa Coldeyes

Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

Creature
Lovisa Coldeyes (plst) CSP-90
1
Lullmage Mentor

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.

Creature
Lullmage Mentor (zen) 54
1
Luminarch Aspirant

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Creature
Luminarch Aspirant (znr) 319
1
Lys Alana Huntmaster

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

Creature
Lys Alana Huntmaster (cma) 126
1
Mad Auntie

Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin.

Creature
Mad Auntie (mma) 90
1
Maja, Bretagard Protector

Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.

Creature
Maja, Bretagard Protector (plst) KHM-222
1
Marneus Calgar

Double strike Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card. Chapter Master — {6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.

Creature
Marneus Calgar (40k) 175
1
Marwyn, the Nurturer

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power.

Creature
Marwyn, the Nurturer (khc) 68
1
Masked Vandal

Changeling (This card is every creature type.) When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

Creature
Masked Vandal (khm) 184
1
Master of the Pearl Trident

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Creature
Master of the Pearl Trident (lcc) 162
1
Master of Waves

Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Master of Waves (sld) 1278
1
Mayor of Avabruck

Creature
Mayor of Avabruck // Howlpack Alpha (prm) 42866Mayor of Avabruck // Howlpack Alpha (prm) 42866
1
Merfolk Looter

{T}: Draw a card, then discard a card.

Creature
Merfolk Looter (plst) DDT-10
1
Merfolk Mistbinder

Other Merfolk you control get +1/+1.

Creature
Merfolk Mistbinder (rix) 164
1
Merfolk Secretkeeper

Creature
Merfolk Secretkeeper // Venture Deeper (eld) 284
1
Merfolk Sovereign

Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.

Creature
Merfolk Sovereign (lcc) 164
1
Merfolk Windrobber

Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

Creature
Merfolk Windrobber (znr) 70
1
Merrow Reejerey

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Creature
Merrow Reejerey (j22) 61
1
Midnight Reaper

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

Creature
Midnight Reaper (sld) 1171
1
Mindblade Render

Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.

Creature
Mindblade Render (clb) 762
1
Mire Triton

Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

Creature
Mire Triton (cmm) 174
1
Mirran Crusader

Double strike, protection from black and from green

Creature
Mirran Crusader (plst) MM2-25
1
Mirri, Weatherlight Duelist

First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

Creature
Mirri, Weatherlight Duelist (spg) 15
1
Mist Dancer

Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Mist Dancer (lcc) 44
1
Mist-Cloaked Herald

Mist-Cloaked Herald can't be blocked.

Creature
Mist-Cloaked Herald (rix) 43
1
Mogg Flunkies

Mogg Flunkies can't attack or block alone.

Creature
Mogg Flunkies (plst) MM3-102
1
Moonshaker Cavalry

Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Moonshaker Cavalry (woe) 325
1
Mothdust Changeling

Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.

Creature
Mothdust Changeling (mma) 53
1
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (sld) 473
1
Murderous Rider

Creature
Murderous Rider // Swift End (eld) 97
1
Muxus, Goblin Grandee

When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.

Creature
Muxus, Goblin Grandee (j22) 575
1
Najeela, the Blade-Blossom

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

Creature
Najeela, the Blade-Blossom (bbd) 62
1
Nath of the Gilt-Leaf

At the beginning of your upkeep, you may have target opponent discard a card at random. Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.

Creature
Nath of the Gilt-Leaf (c16) 213
1
Neheb, Dreadhorde Champion

Trample Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.

Creature
Neheb, Dreadhorde Champion (war) 140
1
Nimbus Champion

Flying Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.

Creature
Nimbus Champion (bbd) 37
1
Noble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.

Creature
Noble Hierarch (uma) 174
1
Noxious Ghoul

Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.

Creature
Noxious Ghoul (plst) LGN-77
1
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (cmm) 46
1
Owlbear Shepherd

At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.

Creature
Owlbear Shepherd (clb) 247
1
Pelakka Wurm

Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card.

Creature
Pelakka Wurm (plst) MM2-154
1
Perimeter Sergeant

Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.

Creature
Perimeter Sergeant (iko) 27
1
Phyrexian Metamorph

({U/P} can be paid with either {U} or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.

Creature Artifact
Phyrexian Metamorph (sld) 1110
1
Plague Belcher

Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.

Creature
Plague Belcher (akh) 104
1
Plague Engineer

Deathtouch As Plague Engineer enters the battlefield, choose a creature type. Creatures of the chosen type your opponents control get -1/-1.

Creature
Plague Engineer (sld) 1215
1
Priest of Fell Rites

{T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Priest of Fell Rites (mh2) 208
1
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (cma) 136
1
Purphoros, God of the Forge

Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.

Creature Enchantment
Purphoros, God of the Forge (cmm) 246
1
Putrid Goblin

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Putrid Goblin (mh1) 101
1
Quirion Elves

As Quirion Elves enters the battlefield, choose a color. {T}: Add {G}. {T}: Add one mana of the chosen color.

Creature
Quirion Elves (dde) 39
1
Quirion Ranger

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.

Creature
Quirion Ranger (mh2) 285
1
Radha, Heir to Keld

Whenever Radha, Heir to Keld attacks, you may add {R}{R}. {T}: Add {G}.

Creature
Radha, Heir to Keld (tsr) 259
1
Ranger of Eos

When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

Creature
Ranger of Eos (ha2) 2
1
Ranger-Captain of Eos

When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.

Creature
Ranger-Captain of Eos (plst) MH1-21
1
Razorfin Hunter

{T}: Razorfin Hunter deals 1 damage to any target.

Creature
Razorfin Hunter (apc) 119
1
Realmwalker

Changeling (This card is every creature type.) As Realmwalker enters the battlefield, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 399
1
Reclamation Sage

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

Creature
Reclamation Sage (c14) 213
1
Recruiter of the Guard

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Recruiter of the Guard (pz2) 5
1
Reflector Mage

When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

Creature
Reflector Mage (ea2) 19
1
Relentless Dead

Menace (This creature can't be blocked except by two or more creatures.) When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.

Creature
Relentless Dead (soi) 131
1
Relic Robber

Haste Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."

Creature
Relic Robber (znr) 351
1
Rhys the Redeemed

{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.

Creature
Rhys the Redeemed (plst) SHM-237
1
Riders of Gavony

Vigilance As Riders of Gavony enters the battlefield, choose a creature type. Human creatures you control have protection from creatures of the chosen type.

Creature
Riders of Gavony (mic) 93
1
Riders of the Mark

This spell costs {1} less to cast for each Human you control. Trample, haste At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.

Creature
Riders of the Mark (ltr) 832
1
Risen Executioner

Risen Executioner can't block. Other Zombie creatures you control get +1/+1. You may cast Risen Executioner from your graveyard if you pay {1} more to cast it for each other creature card in your graveyard.

Creature
Risen Executioner (dtk) 116
1
River Sneak

River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.

Creature
River Sneak (xln) 70
1
Ruhan of the Fomori

At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.

Creature
Ruhan of the Fomori (cmd) 221
1
Rundvelt Hordemaster

Other Goblins you control get +1/+1. Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

Creature
Rundvelt Hordemaster (dmu) 409
1
Ruric Thar, the Unbowed

Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Creature
Ruric Thar, the Unbowed (2x2) 271
1
Rushblade Commander

Warriors your team controls have haste.

Creature
Rushblade Commander (bbd) 77
1
Rustrazor Butcher

First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)

Creature
Rustrazor Butcher (shm) 105
1
Samut, Voice of Dissent

Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature.

Creature
Samut, Voice of Dissent (akr) 258
1
Sandbar Merfolk

Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Sandbar Merfolk (usg) 94
1
Sea Gate Colossus

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature Artifact
Sea Gate Colossus (znr) 251
1
Seafloor Oracle

Whenever a Merfolk you control deals combat damage to a player, draw a card.

Creature
Seafloor Oracle (j22) 343
1
Seasoned Hallowblade

Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Seasoned Hallowblade (m21) 34
1
Shambling Goblin

When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.

Creature
Shambling Goblin (jmp) 277
1
Shaper Apprentice

Shaper Apprentice has flying as long as you control another Merfolk.

Creature
Shaper Apprentice (j22) 346
1
Shepherd of Rot

{T}: Each player loses 1 life for each Zombie on the battlefield.

Creature
Shepherd of Rot (hop) 40
1
Siege-Gang Commander

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.

Creature
Siege-Gang Commander (m10) 157
1
Sigarda, Champion of Light

Flying, trample Humans you control get +1/+1. Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Sigarda, Champion of Light (mid) 240
1
Silvergill Adept

As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card.

Creature
Silvergill Adept (lrw) 86
1
Singer of Swift Rivers

Flash When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) You may cast Merfolk spells as though they had flash.

Creature
Singer of Swift Rivers (lcc) 66
1
Skemfar Shadowsage

When Skemfar Shadowsage enters the battlefield, choose one — • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common. • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

Creature
Skemfar Shadowsage (khm) 110
1
Skirk Prospector

Sacrifice a Goblin: Add {R}.

Creature
Skirk Prospector (plst) DOM-144
1
Slavering Nulls

Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.

Creature
Slavering Nulls (ddh) 45
1
Snapcaster Mage

Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Creature
Snapcaster Mage (sis) 23
1
Sosuke, Son of Seshiro

Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.

Creature
Sosuke, Son of Seshiro (chk) 244
1
Soul of the Harvest

Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.

Creature
Soul of the Harvest (cma) 148
1
Space Marine Devastator

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.

Creature
Space Marine Devastator (40k) 14
1
Species Specialist

As Species Specialist enters the battlefield, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.

Creature
Species Specialist (c20) 47
1
Stampede Surfer

Haste Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that's tapped and attacking that opponent.

Creature
Stampede Surfer (clu) 44
1
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (lcc) 173
1
Stormkeld Vanguard

Creature
Stormkeld Vanguard // Bear Down (woe) 187
1
Sun Titan

Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (woc) 77
1
Surrak Dragonclaw

Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.

Creature
Surrak Dragonclaw (dmc) 169
1
Svyelun of Sea and Sky

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Svyelun of Sea and Sky (mh2) 310
1
Sygg, River Cutthroat

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Creature
Sygg, River Cutthroat (plst) ZNC-103
1
Sygg, River Guide

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.

Creature
Sygg, River Guide (lrw) 251
1
Tainted Adversary

Deathtouch When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Creature
Tainted Adversary (mid) 350
1
Talrand, Sky Summoner

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Creature
Talrand, Sky Summoner (cmm) 673
1
Tazri, Beacon of Unity

This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Creature
Tazri, Beacon of Unity (znr) 324
1
Thalia's Lieutenant

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

Creature
Thalia's Lieutenant (soi) 43
1
Thalia, Guardian of Thraben

First strike Noncreature spells cost {1} more to cast.

Creature
Thalia, Guardian of Thraben (mul) 7
1
Thraben Doomsayer

{T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.

Creature
Thraben Doomsayer (c20) 104
1
Thraben Inspector

When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Creature
Thraben Inspector (prcq) 3
1
Théoden, King of Rohan

Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.

Creature
Théoden, King of Rohan (ltr) 233
1
Tishana's Tidebinder

Flash When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield. (Mana abilities can't be targeted.)

Creature
Tishana's Tidebinder (lci) 81
1
Titan of Littjara

As Titan of Littjara enters the battlefield, choose a creature type. Titan of Littjara is the chosen type in addition to its other types. Whenever Titan of Littjara enters the battlefield or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.

Creature
Titan of Littjara (cmm) 760
1
Tomb Tyrant

Other Zombies you control get +1/+1. {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.

Creature
Tomb Tyrant (mic) 61
1
Towering-Wave Mystic

Whenever Towering-Wave Mystic deals damage, target player mills that many cards.

Creature
Towering-Wave Mystic (thb) 77
1
Triton Shorestalker

Triton Shorestalker can't be blocked.

Creature
Triton Shorestalker (jou) 56
1
Tymaret, the Murder King

{1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player or planeswalker. {1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand.

Creature
Tymaret, the Murder King (ths) 207
1
Ultramarines Honour Guard

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other creatures you control get +1/+1.

Creature
Ultramarines Honour Guard (40k) 18
1
Umara Mystic

Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.

Creature
Umara Mystic (znr) 238
1
Undead Augur

Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.

Creature
Undead Augur (j22) 482
1
Undead Warchief

Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1.

Creature
Undead Warchief (hop) 44
1
Vanguard Suppressor

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.

Creature
Vanguard Suppressor (40k) 27
1
Varolz, the Scar-Striped

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

Creature
Varolz, the Scar-Striped (dgm) 112
1
Vodalian Hexcatcher

Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.

Creature
Vodalian Hexcatcher (dmu) 398
1
Vodalian Wave-Knight

Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.

Creature
Vodalian Wave-Knight (moc) 130
1
Vodalian Zombie

Protection from green

Creature
Vodalian Zombie (inv) 286
1
Volley Veteran

When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

Creature
Volley Veteran (m19) 168
1
Wake Thrasher

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Creature
Wake Thrasher (eve) 31
1
Warden of the First Tree

{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Creature
Warden of the First Tree (frf) 143
1
Wayta, Trainer Prodigy

Haste {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Wayta, Trainer Prodigy (lcc) 32
1
Wayward Servant

Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Creature
Wayward Servant (akh) 208
1
Wellwisher

{T}: You gain 1 life for each Elf on the battlefield.

Creature
Wellwisher (evg) 15
1
Wight

Wight enters the battlefield tapped. Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Creature
Wight (afr) 127
1
Wilt-Leaf Liege

Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

Creature
Wilt-Leaf Liege (2x2) 294
1
Winota, Joiner of Forces

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

Creature
Winota, Joiner of Forces (iko) 349
1
Wolf-Skull Shaman

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.

Creature
Wolf-Skull Shaman (mor) 140
1
Wolfir Silverheart

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

Creature
Wolfir Silverheart (plst) AVR-206
1
Wolverine Riders

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.

Creature
Wolverine Riders (khc) 14
1
Wort, Boggart Auntie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Creature
Wort, Boggart Auntie (lrw) 252
1
Wren's Run Vanquisher

As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature
Wren's Run Vanquisher (jmp) 447
1
Yeva, Nature's Herald

Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.

Creature
Yeva, Nature's Herald (rvr) 162
1
Zareth San, the Trickster

Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.

Creature
Zareth San, the Trickster (pznr) 242p
1
Ziatora's Envoy

Trample Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. Blitz {2}{B}{R}{G}

Creature
Ziatora's Envoy (snc) 232
1
Zurgo Helmsmasher

Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Creature
Zurgo Helmsmasher (ktk) 214
1

Enchantment

Quantity: 25Price: $175.34
Arcane Adaptation

As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Arcane Adaptation (xln) 46
1
Case of the Shattered Pact

When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Enchantment
Case of the Shattered Pact (mkm) 1
1
Collective Blessing

Creatures you control get +3/+3.

Enchantment
Collective Blessing (rtr) 150
1
Curse of Disturbance

Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Enchantment
Curse of Disturbance (scd) 74
1
Descendants' Path

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

Enchantment
Descendants' Path (sld) 1183
1
Dralnu's Crusade

All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.

Enchantment
Dralnu's Crusade (dmr) 189
1
Dreadhorde Invasion

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Enchantment
Dreadhorde Invasion (cmm) 866
1
Engineered Plague

As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.

Enchantment
Engineered Plague (f07) 7
1
Etchings of the Chosen

As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Enchantment
Etchings of the Chosen (lcc) 269
1
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (woc) 126
1
From the Rubble

As From the Rubble enters the battlefield, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

Enchantment
From the Rubble (lcc) 40
1
Goblin Trenches

{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.

Enchantment
Goblin Trenches (vma) 253
1
Impact Tremors

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

Enchantment
Impact Tremors (sld) 313
1
Kindred Discovery

As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

Enchantment
Kindred Discovery (wot) 69
1
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (c17) 181
1
Molten Echoes

As Molten Echoes enters the battlefield, choose a creature type. Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Enchantment
Molten Echoes (voc) 148
1
Pernicious Deed

{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.

Enchantment
Pernicious Deed (g06) 4
1
Radiant Destiny

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As Radiant Destiny enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

Enchantment
Radiant Destiny (lcc) 135
1
Rally the Ranks

As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.

Enchantment
Rally the Ranks (khm) 336
1
Reflections of Littjara

As Reflections of Littjara enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (lcc) 168
1
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rna) 201
1
Shared Animosity

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

Enchantment
Shared Animosity (ltc) 226
1
Shared Triumph

As Shared Triumph enters the battlefield, choose a creature type. Creatures of the chosen type get +1/+1.

Enchantment
Shared Triumph (ons) 53
1
Touch the Spirit Realm

When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield. Channel — {1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Enchantment
Touch the Spirit Realm (gdy) 4
1
Warleader's Call

Creatures you control get +1/+1. Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.

Enchantment
Warleader's Call (mkm) 315
1

Instant

Quantity: 58Price: $467.94
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (sld) 1425
1
Abrupt Decay

This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.

Instant
Abrupt Decay (wmc) 2016
1
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (2x2) 175
1
Azorius Charm

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Instant
Azorius Charm (ima) 192
1
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (who) 228
1
Boros Charm

Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.

Instant
Boros Charm (sld) 217
1
Chord of Calling

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Chord of Calling (rvr) 134
1
Cosmic Rebirth

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

Instant
Cosmic Rebirth (mat) 28
1
Counterpoint

Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.

Instant
Counterpoint (mkc) 351
1
Counterspell

Counter target spell.

Instant
Counterspell (sld) 175
1
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 419
1
Deadly Plot

Choose one — • Destroy target creature or planeswalker. • Return target Zombie creature card from your graveyard to the battlefield tapped.

Instant
Deadly Plot (j22) 22
1
Disallow

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Instant
Disallow (paer) 31p
1
Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Instant
Dismember (plst) MM2-79
1
Double Major

Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)

Instant
Double Major (stx) 179
1
Drown in the Loch

Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.

Instant
Drown in the Loch (sld) 270
1
Elven Ambush

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Instant
Elven Ambush (gn3) 92
1
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (j20) 2
1
Expansion

Instant
Expansion // Explosion (rvr) 243
1
Flame of Anor

Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.

Instant
Flame of Anor (ltr) 406
1
For the Ancestors

Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
For the Ancestors (cmm) 770
1
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (vma) 70
1
Galadhrim Ambush

Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.

Instant
Galadhrim Ambush (ltc) 121
1
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (cmm) 624
1
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (f11) 11
1
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (afc) 161
1
Hurl Through Hell

Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Instant
Hurl Through Hell (afc) 48
1
Incinerate

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

Instant
Incinerate (10e) 213
1
Infernal Grasp

Destroy target creature. You lose 2 life.

Instant
Infernal Grasp (mid) 107
1
Inkshield

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Instant
Inkshield (c21) 398
1
Ionize

Counter target spell. Ionize deals 2 damage to that spell's controller.

Instant
Ionize (grn) 179
1
Izzet Charm

Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.

Instant
Izzet Charm (f13) 6
1
Kindred Summons

Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.

Instant
Kindred Summons (afc) 163
1
Kolaghan's Command

Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.

Instant
Kolaghan's Command (dtk) 224
1
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (sld) 85
1
Lightning Helix

Lightning Helix deals 3 damage to any target and you gain 3 life.

Instant
Lightning Helix (plst) GK1-90
1
Lim-Dûl's Vault

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Instant
Lim-Dûl's Vault (slc) 1996
1
Mana Leak

Counter target spell unless its controller pays {3}.

Instant
Mana Leak (2x2) 58
1
Miscalculation

Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Miscalculation (ulg) 36
1
Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Instant
Mystic Confluence (bbd) 122
1
No More Lies

Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
No More Lies (mkm) 221
1
Ojutai's Command

Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card.

Instant
Ojutai's Command (ha5) 18
1
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (cmd) 25
1
Putrefy

Destroy target artifact or creature. It can't be regenerated.

Instant
Putrefy (pip) 219
1
Raise the Draugr

Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.

Instant
Raise the Draugr (khm) 105
1
Repel the Abominable

Prevent all damage that would be dealt this turn by non-Human sources.

Instant
Repel the Abominable (emn) 38
1
Reprieve

Return target spell to its owner's hand. Draw a card.

Instant
Reprieve (ltr) 26
1
Secure the Wastes

Create X 1/1 white Warrior creature tokens.

Instant
Secure the Wastes (pip) 457
1
Selesnya Charm

Choose one — • Target creature gets +2/+2 and gains trample until end of turn. • Exile target creature with power 5 or greater. • Create a 2/2 white Knight creature token with vigilance.

Instant
Selesnya Charm (cma) 192
1
Simic Charm

Choose one — • Target creature gets +3/+3 until end of turn. • Permanents you control gain hexproof until end of turn. • Return target creature to its owner's hand.

Instant
Simic Charm (gtc) 195
1
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (sld) 412
1
Snuff Out

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

Instant
Snuff Out (gvl) 53
1
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (slp) 20
1
Tarfire

Tarfire deals 2 damage to any target.

Instant Tribal
Tarfire (plst) DDT-55
1
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 164
1
Terminate

Destroy target creature. It can't be regenerated.

Instant
Terminate (f06) 3
1
Utter End

Exile target nonland permanent.

Instant
Utter End (pktk) 210
1
You See a Pair of Goblins

Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.

Instant
You See a Pair of Goblins (afr) 170
1

Land

Quantity: 45Price: $1976.03
Arid Mesa

{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (slu) 4
1
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (me4) 241
1
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (me4) 242
1
Blood Crypt

({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Blood Crypt (rvr) 292
1
Bloodstained Mire

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 352
1
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 501
1
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Breeding Pool (unf) 286
1
Cavern of Souls

As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (plci) 269p
1
City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 403
1
Fabled Passage

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 386
1
Flooded Strand

{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (pnat) 2018
1
Godless Shrine

({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Godless Shrine (clu) 276
1
Hallowed Fountain

({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Hallowed Fountain (rvr) 280
1
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (sld) 1012a
1
Marsh Flats

{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (slu) 1
1
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (slu) 5
1
Mutavault

{T}: Add {C}. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (pcmp) 12
1
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 503
1
Overgrown Tomb

({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Overgrown Tomb (rvr) 407
1
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (me4) 249
1
Polluted Delta

{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (exp) 17
1
Prismatic Vista

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (zne) 27
1
Sacred Foundry

({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Sacred Foundry (sld) 131
1
Savannah

({T}: Add {G} or {W}.)

Land
Savannah (me4) 250
1
Scalding Tarn

{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (slu) 2
1
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (me4) 251
1
Secluded Courtyard

As Secluded Courtyard enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (neo) 512
1
Sokenzan, Crucible of Defiance

{T}: Add {R}. Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Land
Sokenzan, Crucible of Defiance (neo) 504
1
Steam Vents

({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Steam Vents (grn) 257
1
Stomping Ground

({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Stomping Ground (unf) 280
1
Swarmyard

{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Land
Swarmyard (sld) 199
1
Taiga

({T}: Add {R} or {G}.)

Land
Taiga (me4) 253
1
Takenuma, Abandoned Mire

{T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Takenuma, Abandoned Mire (neo) 505
1
Temple Garden

({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Temple Garden (rvr) 290
1
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (me4) 254
1
Tundra

({T}: Add {W} or {U}.)

Land
Tundra (me4) 255
1
Unclaimed Territory

As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (lcc) 366
1
Underground Sea

({T}: Add {U} or {B}.)

Land
Underground Sea (me4) 256
1
Verdant Catacombs

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (slu) 3
1
Volcanic Island

({T}: Add {U} or {R}.)

Land
Volcanic Island (me4) 260
1
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 716
1
Wasteland

{T}: Add {C}. {T}, Sacrifice Wasteland: Destroy target nonbasic land.

Land
Wasteland (tpr) 249
1
Watery Grave

({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

Land
Watery Grave (clu) 283
1
Windswept Heath

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
1
Wooded Foothills

{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249
1

Sorcery

Quantity: 52Price: $232.12
Arc Trail

Arc Trail deals 2 damage to any target and 1 damage to another target.

Sorcery
Arc Trail (ddn) 23
1
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (plst) XLN-48
1
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (2xm) 336
1
Crippling Fear

Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.

Sorcery
Crippling Fear (khm) 350
1
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (onc) 107
1
Curse of the Swine

Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

Sorcery
Curse of the Swine (c21) 118
1
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (2x2) 73
1
Dark Salvation

Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Sorcery
Dark Salvation (sir) 105
1
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (ody) 287
1
Devil's Play

Devil's Play deals X damage to any target. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Devil's Play (c19) 138
1
Distant Melody

Choose a creature type. Draw a card for each permanent you control of that type.

Sorcery
Distant Melody (sld) 1464
1
Dread Summons

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.

Sorcery
Dread Summons (cma) 56
1
Elvish Promenade

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Sorcery Tribal
Elvish Promenade (khc) 59
1
Empty the Laboratory

Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.

Sorcery
Empty the Laboratory (mic) 52
1
Enter the God-Eternals

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Sorcery
Enter the God-Eternals (scd) 227
1
Expressive Iteration

Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.

Sorcery
Expressive Iteration (slp) 13
1
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (pip) 353
1
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (rvr) 138
1
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (ltc) 200
1
Fiery Confluence

Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.

Sorcery
Fiery Confluence (ss3) 3
1
Fodder Launch

As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Sorcery Tribal
Fodder Launch (lrw) 114
1
Fractured Identity

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Sorcery
Fractured Identity (c17) 37
1
Goblin Grenade

As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.

Sorcery
Goblin Grenade (fem) 56c
1
Green Sun's Zenith

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Sorcery
Green Sun's Zenith (mbs) 81
1
Harmonize

Draw three cards.

Sorcery
Harmonize (plc) 149
1
Haunting Voyage

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Sorcery
Haunting Voyage (khm) 296
1
Hordeling Outburst

Create three 1/1 red Goblin creature tokens.

Sorcery
Hordeling Outburst (ddt) 51
1
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (pz1) 105
1
Increasing Devotion

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Increasing Devotion (ltc) 171
1
Kindred Charge

Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Sorcery
Kindred Charge (c17) 27
1
Kindred Dominance

Choose a creature type. Destroy all creatures that aren't of the chosen type.

Sorcery
Kindred Dominance (cmm) 640
1
Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Light Up the Stage (plst) RNA-107
1
Mass Calcify

Destroy all nonwhite creatures.

Sorcery
Mass Calcify (shm) 12
1
Mizzium Mortars

Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzium Mortars (mm3) 101
1
Moan of the Unhallowed

Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Moan of the Unhallowed (ddq) 62
1
Mob Justice

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

Sorcery
Mob Justice (sth) 90
1
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (5dn) 55
1
Over the Edge

Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

Sorcery
Over the Edge (lci) 205
1
Overwhelming Stampede

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Sorcery
Overwhelming Stampede (cma) 131
1
Pact of the Serpent

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

Sorcery
Pact of the Serpent (khc) 9
1
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (lrw) 79
1
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (ltc) 196
1
Raise the Palisade

Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.

Sorcery
Raise the Palisade (ltc) 106
1
Regrowth

Return target card from your graveyard to your hand.

Sorcery
Regrowth (a25) 187
1
Rip Apart

Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.

Sorcery
Rip Apart (stx) 225
1
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (mkc) 83
1
Skyclave Plunder

Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Sorcery
Skyclave Plunder (znr) 81
1
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (clu) 211
1
Time Warp

Target player takes an extra turn after this one.

Sorcery
Time Warp (sta) 22
1
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (ltc) 209
1
Vindicate

Destroy target permanent.

Sorcery
Vindicate (g07) 4
1
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (dmr) 37
1

changeling

Quantity: 31Price: $119.94
Adaptive Automaton

As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Creature Artifact
Adaptive Automaton (sld) 1109
1
Amoeboid Changeling

Changeling (This card is every creature type.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn.

Creature
Amoeboid Changeling (plst) LRW-51
1
And They Shall Know No Fear

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Instant
And They Shall Know No Fear (40k) 9
1
Avian Changeling

Changeling (This card is every creature type.) Flying

Creature
Avian Changeling (mma) 6
1
Black Market Connections

At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (lcc) 181
1
Bloodline Pretender

Changeling (This card is every creature type.) As Bloodline Pretender enters the battlefield, choose a creature type. Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.

Creature Artifact
Bloodline Pretender (j22) 757
1
Cairn Wanderer

Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Creature
Cairn Wanderer (c20) 130
1
Changeling Berserker

Changeling (This card is every creature type.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Creature
Changeling Berserker (lrw) 160
1
Changeling Outcast

Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.

Creature
Changeling Outcast (znc) 40
1
Fire-Belly Changeling

Changeling (This card is every creature type.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.

Creature
Fire-Belly Changeling (ddg) 51
1
Graveshifter

Changeling (This card is every creature type.) When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand.

Creature
Graveshifter (moc) 251
1
Guardian Gladewalker

Changeling (This card is every creature type.) When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.

Creature
Guardian Gladewalker (khm) 174
1
Impostor of the Sixth Pride

Changeling (This card is every creature type.)

Creature
Impostor of the Sixth Pride (mh1) 14
1
Irregular Cohort

Changeling (This card is every creature type.) When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.

Creature
Irregular Cohort (mh1) 15
1
Littjara Kinseekers

Changeling (This card is every creature type.) When Littjara Kinseekers enters the battlefield, if you control three or more creatures that share a creature type, put a +1/+1 counter on Littjara Kinseekers, then scry 1.

Creature
Littjara Kinseekers (khm) 66
1
Metallic Mimic

As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.

Creature Artifact
Metallic Mimic (sld) 194
1
Mirror Entity

Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Creature
Mirror Entity (cma) 16
1
Mistwalker

Changeling (This card is every creature type.) Flying {1}{U}: Mistwalker gets +1/-1 until end of turn.

Creature
Mistwalker (j22) 323
1
Morophon, the Boundless

Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.

Creature
Morophon, the Boundless (pj21) 1
1
Nameless Inversion

Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn.

Instant Tribal
Nameless Inversion (lrw) 128
1
Roaming Throne

Ward {2} As Roaming Throne enters the battlefield, choose a creature type. Roaming Throne is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (plci) 258p
1
Shapesharer

Changeling (This card is every creature type.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.

Creature
Shapesharer (lrw) 85
1
Skeletal Changeling

Changeling (This card is every creature type.) {1}{B}: Regenerate Skeletal Changeling.

Creature
Skeletal Changeling (lrw) 140
1
Taurean Mauler

Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.

Creature
Taurean Mauler (plst) CM2-122
1
The Bears of Littjara

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 blue Shapeshifter creature token with changeling. II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

Enchantment
The Bears of Littjara (khm) 205
1
Universal Automaton

Changeling (This card is every creature type.)

Creature Artifact
Universal Automaton (plst) MH1-235
1
Unsettled Mariner

Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Creature
Unsettled Mariner (mh1) 216
1
Valiant Changeling

This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike

Creature
Valiant Changeling (mh1) 34
1
Venomous Changeling

Changeling (This card is every creature type.) Deathtouch

Creature
Venomous Changeling (mh1) 114
1
War-Spike Changeling

Changeling (This card is every creature type.) {R}: War-Spike Changeling gains first strike until end of turn.

Creature
War-Spike Changeling (mma) 139
1
Woodland Changeling

Changeling (This card is every creature type.)

Creature
Woodland Changeling (lrw) 242
1

Deck Stats

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