62
1/11/2024
Squirrels
Deck Size: 60
Commander / EDH
Est deck cost: $243.66
Salt sum: 13.24
Playgroup dot gg logoPower level:N/A
No deck tags
62
1/11/2024
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Anthem

Quantity: 1Price: $0.35
Squirrel Sovereign

Other Squirrels you control get +1/+1.

Creature
Squirrel Sovereign (mh2) 175

Anthem

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Enchantment

Quantity: 4Price: $1.68
As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ulst) 33
Chittering Doom

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Enchantment
Chittering Doom (ust) 104
Squirrel Farm

{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

Enchantment
Squirrel Farm (und) 71
Squirrel-Powered Scheme

Increase the result of each die you roll by 2.

Enchantment
Squirrel-Powered Scheme (ust) 70

Enchantment

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Tokens

Quantity: 26Price: $185.40
Acorn Catapult

{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.

Artifact
Acorn Catapult (plst) CMD-241
Acorn Harvest

Create two 1/1 green Squirrel creature tokens. Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Acorn Harvest (tor) 118
Chatter of the Squirrel

Create a 1/1 green Squirrel creature token. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Chatter of the Squirrel (plst) ODY-233
Chatterfang, Squirrel General

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

Creature
Chatterfang, Squirrel General (mh2) 151
Chatterstorm

Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Chatterstorm (mh2) 152
Chitterspitter

At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. {G}, {T}: Create a 1/1 green Squirrel creature token.

Artifact
Chitterspitter (mh2) 153
Cloakwood Hermit

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Enchantment
Cloakwood Hermit (clb) 221
Deep Forest Hermit

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.

Creature
Deep Forest Hermit (mh1) 161
Deranged Hermit

Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.

Creature
Deranged Hermit (ulg) 101
Doubling Season

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enchantment
Doubling Season (cmm) 283
Drey Keeper

When Drey Keeper enters, create two 1/1 green Squirrel creature tokens. {3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.

Creature
Drey Keeper (mh2) 194
Druid's Call

Enchant creature Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Enchantment
Druid's Call (plst) ODY-239
Liege of the Hollows

When Liege of the Hollows dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.

Creature
Liege of the Hollows (wth) 131
Nested Shambler

When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.

Creature
Nested Shambler (mh2) 95
Night Shift of the Living Dead

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

Enchantment
Night Shift of the Living Dead (unf) 81
Nut Collector

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.

Creature
Nut Collector (dmr) 171
Parallel Evolution

For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Parallel Evolution (plst) TOR-136
Parallel Lives

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Parallel Lives (isd) 199
Primal Vigor

If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Primal Vigor (plst) C13-162
Scurry Oak

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.

Creature
Scurry Oak (mh2) 172
Second Harvest

For each token you control, create a token that's a copy of that permanent.

Instant
Second Harvest (c19) 178
Squirrel Nest

Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."

Enchantment
Squirrel Nest (dmr) 177
Squirrel Sanctuary

When Squirrel Sanctuary enters, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.

Enchantment
Squirrel Sanctuary (mh2) 174
Squirrel Wrangler

{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

Creature
Squirrel Wrangler (plst) PCY-127
Underworld Hermit

When Underworld Hermit enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Underworld Hermit (mh2) 105
Verdant Command

Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.

Instant
Verdant Command (mh2) 182

Tokens

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Artifact

Quantity: 2Price: $0.84
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (und) 79
Lobe Lobber

Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2}

Artifact
Lobe Lobber (ust) 153

Artifact

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Land

Quantity: 1Price: $11.99
Swarmyard

{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Land
Swarmyard (tsr) 284

Land

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Counters

Quantity: 3Price: $28.97
Ancient Bronze Dragon

Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Creature
Ancient Bronze Dragon (clb) 214
Neverwinter Hydra

As Neverwinter Hydra enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Creature
Neverwinter Hydra (afc) 41
Sword of Hours

Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Sword of Hours (afc) 61

Counters

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Lifegain

Quantity: 1Price: $0.35
Sylvan Shepherd

Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1—9 | You gain 1 life. 10—19 | You gain 2 life. 20 | You gain 5 life.

Creature
Sylvan Shepherd (afr) 206

Lifegain

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Creature

Quantity: 14Price: $8.12
Acornelia, Fashionable Filcher

Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter). Whenever a Squirrel you control enters or dies, you get {A}. {2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn. {G}, Pay X {A}: Target creature gets +X/+X until end of turn.

Creature
Acornelia, Fashionable Filcher (ulst) 18
Earl of Squirrel

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.

Creature
Earl of Squirrel (ulst) 108
Hydradoodle

As Hydradoodle enters, roll X six-sided dice. Hydradoodle enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample

Creature
Hydradoodle (ulst) 36
Inhumaniac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

Creature
Inhumaniac (und) 41
Jumbo Imp

Flying As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

Creature
Jumbo Imp (und) 42
Lightfoot Rogue

Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20. 1—9 | Lightfoot Rogue gains deathtouch until end of turn. 10—19 | It gets +1/+0 and gains deathtouch until end of turn. 20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

Creature
Lightfoot Rogue (afr) 111
Poultrygeist

Flying Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.

Creature
Poultrygeist (und) 43
Sly Spy

Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Creature
Sly Spy (ust) 67f
Snickering Squirrel

You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.

Creature
Snickering Squirrel (und) 45
Squirrel Dealer

When Squirrel Dealer enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.

Creature
Squirrel Dealer (ust) 123
Squirrel Mob

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

Creature
Squirrel Mob (mh2) 286
Steel Squirrel

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die.

Creature Artifact
Steel Squirrel (ust) 162
Willing Test Subject

Reach Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. {6}: Roll a six-sided die.

Creature
Willing Test Subject (ust) 126
Xenosquirrels

Xenosquirrels enters with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.

Creature
Xenosquirrels (unf) 96

Creature

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Ramp

Quantity: 2Price: $0.70
Druid of the Emerald Grove

When Druid of the Emerald Grove enters, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.

Creature
Druid of the Emerald Grove (clb) 226
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154

Ramp

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Draw

Quantity: 2Price: $1.08
Bag of Tricks

{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Artifact
Bag of Tricks (afc) 37
Ravenous Squirrel

Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.

Creature
Ravenous Squirrel (mh2) 211

Draw

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Removal

Quantity: 4Price: $4.18
Attempted Murder

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Sorcery
Attempted Murder (unf) 66
Danse Macabre

Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way. 1—14 | Return a creature card put into a graveyard this way to the battlefield under your control. 15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.

Sorcery
Danse Macabre (afc) 22
Mistakes Were Made

Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.

Instant
Mistakes Were Made (unf) 147
Myrkul's Edict

Roll a d20. 1—9 | Choose an opponent. That player sacrifices a creature of their choice. 10—19 | Each opponent sacrifices a creature of their choice. 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.

Sorcery
Myrkul's Edict (clb) 135

Removal

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
20 pips - 17 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
50 pips - 38 cards
0 mana - 0 cards
0 pips - 0 cards
1 mana - 1 card
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